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Ogre::D3D9TextureManager Class Reference

#include <OgreD3D9TextureManager.h>

Inheritance diagram for Ogre::D3D9TextureManager:

Ogre::TextureManager Ogre::ResourceManager Ogre::Singleton< TextureManager > Ogre::ScriptLoader List of all members.

Public Types

typedef HashMap< String, ResourcePtrResourceMap
typedef std::map< ResourceHandle,
ResourcePtr
ResourceHandleMap
typedef MapIterator< ResourceHandleMapResourceMapIterator

Public Member Functions

 D3D9TextureManager (LPDIRECT3DDEVICE9 pD3DDevice)
 ~D3D9TextureManager ()
void releaseDefaultPoolResources (void)
 Release all textures in the default memory pool.

void recreateDefaultPoolResources (void)
 Recreate all textures in the default memory pool.

PixelFormat getNativeFormat (TextureType ttype, PixelFormat format, int usage)
 

virtual TexturePtr load (const String &name, const String &group, TextureType texType=TEX_TYPE_2D, int numMipmaps=-1, Real gamma=1.0f, bool isAlpha=false)
 Loads a texture from a file.

virtual ResourcePtr load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0)
 Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).

virtual TexturePtr loadImage (const String &name, const String &group, const Image &img, TextureType texType=TEX_TYPE_2D, int iNumMipmaps=-1, Real gamma=1.0f, bool isAlpha=false)
 Loads a texture from an Image object.

virtual TexturePtr loadRawData (const String &name, const String &group, DataStreamPtr &stream, ushort uWidth, ushort uHeight, PixelFormat format, TextureType texType=TEX_TYPE_2D, int iNumMipmaps=-1, Real gamma=1.0f)
 Loads a texture from a raw data stream.

virtual TexturePtr createManual (const String &name, const String &group, TextureType texType, uint width, uint height, uint depth, int num_mips, PixelFormat format, int usage=TU_DEFAULT, ManualResourceLoader *loader=0)
 Create a manual texture with specified width, height and depth (not loaded from a file).

TexturePtr createManual (const String &name, const String &group, TextureType texType, uint width, uint height, int num_mips, PixelFormat format, int usage=TU_DEFAULT, ManualResourceLoader *loader=0)
 Create a manual texture with a depth of 1 (not loaded from a file).

virtual void enable32BitTextures (bool setting=true)
 Enables / disables 32-bit textures.

virtual bool isEnable32BitTextures (void)
 Checks 32-bit textures enable setting.

virtual bool isFormatSupported (TextureType ttype, PixelFormat format, int usage)
 Returns whether this render system can natively support the precise texture format requested with the given usage options.

virtual bool isEquivalentFormatSupported (TextureType ttype, PixelFormat format, int usage)
 Returns whether this render system can support the texture format requested with the given usage options, or another format with no quality reduction.

virtual void setDefaultNumMipmaps (size_t num)
 Sets the default number of mipmaps to be used for loaded textures, for when textures are loaded automatically (e.g.

virtual size_t getDefaultNumMipmaps ()
 Gets the default number of mipmaps to be used for loaded textures.

virtual ResourcePtr create (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Creates a new blank resource, but does not immediately load it.

virtual void setMemoryBudget (size_t bytes)
 Set a limit on the amount of memory this resource handler may use.

virtual size_t getMemoryBudget (void) const
 Get the limit on the amount of memory this resource handler may use.

virtual void unload (const String &name)
 Unloads a single resource by name.

virtual void unload (ResourceHandle handle)
 Unloads a single resource by handle.

virtual void unloadAll (bool reloadableOnly=true)
 Unloads all resources.

virtual void reloadAll (bool reloadableOnly=true)
 Caused all currently loaded resources to be reloaded.

virtual void unloadUnreferencedResources (bool reloadableOnly=true)
 Unload all resources which are not referenced by any other object.

virtual void reloadUnreferencedResources (bool reloadableOnly=true)
 Caused all currently loaded but not referenced by any other object resources to be reloaded.

virtual void remove (ResourcePtr &r)
 Remove a single resource.

virtual void remove (const String &name)
 Remove a single resource by name.

virtual void remove (ResourceHandle handle)
 Remove a single resource by handle.

virtual void removeAll (void)
 Removes all resources.

virtual ResourcePtr getByName (const String &name)
 Retrieves a pointer to a resource by name, or null if the resource does not exist.

virtual ResourcePtr getByHandle (ResourceHandle handle)
 Retrieves a pointer to a resource by handle, or null if the resource does not exist.

virtual bool resourceExists (const String &name)
 Returns whether the named resource exists in this manager.

virtual bool resourceExists (ResourceHandle handle)
 Returns whether a resource with the given handle exists in this manager.

virtual void _notifyResourceTouched (Resource *res)
 Notify this manager that a resource which it manages has been 'touched', ie used.

virtual void _notifyResourceLoaded (Resource *res)
 Notify this manager that a resource which it manages has been loaded.

virtual void _notifyResourceUnloaded (Resource *res)
 Notify this manager that a resource which it manages has been unloaded.

virtual const StringVectorgetScriptPatterns (void) const
 Gets the file patterns which should be used to find scripts for this ResourceManager.

virtual void parseScript (DataStreamPtr &stream, const String &groupName)
 Parse the definition of a set of resources from a script file.

virtual Real getLoadingOrder (void) const
 Gets the relative loading order of resources of this type.

const StringgetResourceType (void) const
 Gets a string identifying the type of resource this manager handles.

ResourceMapIterator getResourceIterator (void)
 Returns an iterator over all resources in this manager.


Static Public Member Functions

TextureManagergetSingleton (void)
 Override standard Singleton retrieval.

TextureManagergetSingletonPtr (void)
 Override standard Singleton retrieval.


Protected Member Functions

ResourcecreateImpl (const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, const NameValuePairList *createParams)
 
Remarks:
Subclasses must override this method and create a subclass of Resource.
Parameters:
name The unique name of the resource
group The name of the resource group to attach this new resource to
isManual Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required.
loader Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended.
createParams If any parameters are required to create an instance, they should be supplied here as name / value pairs. These do not need to be set on the instance (handled elsewhere), just used if required to differentiate which concrete class is created.


ResourceHandle getNextHandle (void)
 Allocates the next handle.

virtual void addImpl (ResourcePtr &res)
 Add a newly created resource to the manager (note weak reference).

virtual void removeImpl (ResourcePtr &res)
 Remove a resource from this manager; remove it from the lists.

virtual void checkUsage (void)
 Checks memory usage and pages out if required.

virtual size_t getMemoryUsage (void) const
 Gets the current memory usage, in bytes.


Protected Attributes

LPDIRECT3DDEVICE9 mpD3DDevice
bool mIs32Bit
size_t mDefaultNumMipmaps
ResourceHandleMap mResourcesByHandle
ResourceMap mResources
ResourceHandle mNextHandle
size_t mMemoryBudget
size_t mMemoryUsage
StringVector mScriptPatterns
 Patterns to use to look for scripts if supported (e.g. *.overlay).

Real mLoadOrder
 Loading order relative to other managers, higher is later.

String mResourceType
 String identifying the resource type this manager handles.


Static Protected Attributes

TextureManagerms_Singleton

Member Typedef Documentation

typedef std::map<ResourceHandle, ResourcePtr> Ogre::ResourceManager::ResourceHandleMap [inherited]
 

Definition at line 387 of file OgreResourceManager.h.

typedef HashMap< String, ResourcePtr > Ogre::ResourceManager::ResourceMap [inherited]
 

Definition at line 386 of file OgreResourceManager.h.

typedef MapIterator<ResourceHandleMap> Ogre::ResourceManager::ResourceMapIterator [inherited]
 

Definition at line 405 of file OgreResourceManager.h.

Referenced by Ogre::ResourceManager::getResourceIterator().


Constructor & Destructor Documentation

Ogre::D3D9TextureManager::D3D9TextureManager LPDIRECT3DDEVICE9  pD3DDevice  ) 
 

Ogre::D3D9TextureManager::~D3D9TextureManager  ) 
 


Member Function Documentation

virtual void Ogre::ResourceManager::_notifyResourceLoaded Resource res  )  [virtual, inherited]
 

Notify this manager that a resource which it manages has been loaded.

virtual void Ogre::ResourceManager::_notifyResourceTouched Resource res  )  [virtual, inherited]
 

Notify this manager that a resource which it manages has been 'touched', ie used.

virtual void Ogre::ResourceManager::_notifyResourceUnloaded Resource res  )  [virtual, inherited]
 

Notify this manager that a resource which it manages has been unloaded.

virtual void Ogre::ResourceManager::addImpl ResourcePtr res  )  [protected, virtual, inherited]
 

Add a newly created resource to the manager (note weak reference).

virtual void Ogre::ResourceManager::checkUsage void   )  [protected, virtual, inherited]
 

Checks memory usage and pages out if required.

virtual ResourcePtr Ogre::ResourceManager::create const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList createParams = 0
[virtual, inherited]
 

Creates a new blank resource, but does not immediately load it.

Remarks:
Resource managers handle disparate types of resources, so if you want to get at the detailed interface of this resource, you'll have to cast the result to the subclass you know you're creating.
Parameters:
name The unique name of the resource
group The name of the resource group to attach this new resource to
isManual Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required.
loader Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended.
createParams If any parameters are required to create an instance, they should be supplied here as name / value pairs

Resource* Ogre::D3D9TextureManager::createImpl const String name,
ResourceHandle  handle,
const String group,
bool  isManual,
ManualResourceLoader loader,
const NameValuePairList createParams
[protected, virtual]
 

Remarks:
Subclasses must override this method and create a subclass of Resource.
Parameters:
name The unique name of the resource
group The name of the resource group to attach this new resource to
isManual Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required.
loader Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended.
createParams If any parameters are required to create an instance, they should be supplied here as name / value pairs. These do not need to be set on the instance (handled elsewhere), just used if required to differentiate which concrete class is created.

Implements Ogre::ResourceManager.

TexturePtr Ogre::TextureManager::createManual const String name,
const String group,
TextureType  texType,
uint  width,
uint  height,
int  num_mips,
PixelFormat  format,
int  usage = TU_DEFAULT,
ManualResourceLoader loader = 0
[inherited]
 

Create a manual texture with a depth of 1 (not loaded from a file).

Parameters:
name The name to give the resulting texture
group The name of the resource group to assign the texture to
texType The type of texture to load/create, defaults to normal 2D textures
width,height The dimensions of the texture
numMipmaps The number of pre-filtered mipmaps to generate. If left to default (-1) then the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()). If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible level, 1x1x1.
format The internal format you wish to request; the manager reserves the right to create a different format if the one you select is not available in this context.
usage The kind of usage this texture is intended for. It is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY, TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to update regularly, consider HBU_DYNAMIC_WRITE_ONLY.
loader If you intend the contents of the manual texture to be regularly updated, to the extent that you don't need to recover the contents if the texture content is lost somehow, you can leave this parameter as 0. However, if you intend to populate the texture only once, then you should implement ManualResourceLoader and pass a pointer to it in this parameter; this means that if the manual texture ever needs to be reloaded, the ManualResourceLoader will be called to do it.

Definition at line 204 of file OgreTextureManager.h.

References Ogre::String, and Ogre::uint.

virtual TexturePtr Ogre::TextureManager::createManual const String name,
const String group,
TextureType  texType,
uint  width,
uint  height,
uint  depth,
int  num_mips,
PixelFormat  format,
int  usage = TU_DEFAULT,
ManualResourceLoader loader = 0
[virtual, inherited]
 

Create a manual texture with specified width, height and depth (not loaded from a file).

Parameters:
name The name to give the resulting texture
group The name of the resource group to assign the texture to
texType The type of texture to load/create, defaults to normal 2D textures
width,height,depth The dimensions of the texture
numMipmaps The number of pre-filtered mipmaps to generate. If left to default (-1) then the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible level, 1x1x1.
format The internal format you wish to request; the manager reserves the right to create a different format if the one you select is not available in this context.
usage The kind of usage this texture is intended for. It is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY, TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to update regularly, consider HBU_DYNAMIC_WRITE_ONLY.
loader If you intend the contents of the manual texture to be regularly updated, to the extent that you don't need to recover the contents if the texture content is lost somehow, you can leave this parameter as 0. However, if you intend to populate the texture only once, then you should implement ManualResourceLoader and pass a pointer to it in this parameter; this means that if the manual texture ever needs to be reloaded, the ManualResourceLoader will be called to do it.

virtual void Ogre::TextureManager::enable32BitTextures bool  setting = true  )  [virtual, inherited]
 

Enables / disables 32-bit textures.

virtual ResourcePtr Ogre::ResourceManager::getByHandle ResourceHandle  handle  )  [virtual, inherited]
 

Retrieves a pointer to a resource by handle, or null if the resource does not exist.

virtual ResourcePtr Ogre::ResourceManager::getByName const String name  )  [virtual, inherited]
 

Retrieves a pointer to a resource by name, or null if the resource does not exist.

virtual size_t Ogre::TextureManager::getDefaultNumMipmaps  )  [virtual, inherited]
 

Gets the default number of mipmaps to be used for loaded textures.

Definition at line 263 of file OgreTextureManager.h.

virtual Real Ogre::ResourceManager::getLoadingOrder void   )  const [virtual, inherited]
 

Gets the relative loading order of resources of this type.

Remarks:
There are dependencies between some kinds of resource in terms of loading order, and this value enumerates that. Higher values load later during bulk loading tasks.

Implements Ogre::ScriptLoader.

Definition at line 340 of file OgreResourceManager.h.

References Ogre::Real.

virtual size_t Ogre::ResourceManager::getMemoryBudget void   )  const [virtual, inherited]
 

Get the limit on the amount of memory this resource handler may use.

virtual size_t Ogre::ResourceManager::getMemoryUsage void   )  const [protected, virtual, inherited]
 

Gets the current memory usage, in bytes.

Definition at line 382 of file OgreResourceManager.h.

PixelFormat Ogre::D3D9TextureManager::getNativeFormat TextureType  ttype,
PixelFormat  format,
int  usage
[virtual]
 

Implements Ogre::TextureManager.

ResourceHandle Ogre::ResourceManager::getNextHandle void   )  [protected, inherited]
 

Allocates the next handle.

ResourceMapIterator Ogre::ResourceManager::getResourceIterator void   )  [inherited]
 

Returns an iterator over all resources in this manager.

Note:
Use of this iterator is NOT thread safe!

Definition at line 410 of file OgreResourceManager.h.

References Ogre::ResourceManager::ResourceMapIterator.

const String& Ogre::ResourceManager::getResourceType void   )  const [inherited]
 

Gets a string identifying the type of resource this manager handles.

Definition at line 343 of file OgreResourceManager.h.

References Ogre::String.

virtual const StringVector& Ogre::ResourceManager::getScriptPatterns void   )  const [virtual, inherited]
 

Gets the file patterns which should be used to find scripts for this ResourceManager.

Remarks:
Some resource managers can read script files in order to define resources ahead of time. These resources are added to the available list inside the manager, but none are loaded initially. This allows you to load the items that are used on demand, or to load them all as a group if you wish (through ResourceGroupManager).
This method lets you determine the file pattern which will be used to identify scripts intended for this manager.
Returns:
A list of file patterns, in the order they should be searched in.
See also:
isScriptingSupported, parseScript

Implements Ogre::ScriptLoader.

Definition at line 317 of file OgreResourceManager.h.

References Ogre::StringVector.

TextureManager& Ogre::TextureManager::getSingleton void   )  [static, inherited]
 

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< TextureManager >.

TextureManager* Ogre::TextureManager::getSingletonPtr void   )  [static, inherited]
 

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< TextureManager >.

virtual bool Ogre::TextureManager::isEnable32BitTextures void   )  [virtual, inherited]
 

Checks 32-bit textures enable setting.

Definition at line 218 of file OgreTextureManager.h.

virtual bool Ogre::TextureManager::isEquivalentFormatSupported TextureType  ttype,
PixelFormat  format,
int  usage
[virtual, inherited]
 

Returns whether this render system can support the texture format requested with the given usage options, or another format with no quality reduction.

virtual bool Ogre::TextureManager::isFormatSupported TextureType  ttype,
PixelFormat  format,
int  usage
[virtual, inherited]
 

Returns whether this render system can natively support the precise texture format requested with the given usage options.

Remarks:
You can still create textures with this format even if this method returns false; the texture format will just be altered to one which the device does support.
Note:
Sometimes the device may just slightly change the format, such as reordering the channels or packing the channels differently, without it making and qualitative differences to the texture. If you want to just detect whether the quality of a given texture will be reduced, use isEquivalentFormatSupport instead.
Parameters:
format The pixel format requested
usage The kind of usage this texture is intended for, a combination of the TextureUsage flags.
Returns:
true if the format is natively supported, false if a fallback would be used.

virtual ResourcePtr Ogre::ResourceManager::load const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList loadParams = 0
[virtual, inherited]
 

Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).

Parameters:
name The name of the Resource
group The resource group to which this resource will belong
isManual Is the resource to be manually loaded? If so, you should provide a value for the loader parameter
loader The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter
loadParams Optional pointer to a list of name/value pairs containing loading parameters for this type of resource.

Reimplemented in Ogre::BspResourceManager.

virtual TexturePtr Ogre::TextureManager::load const String name,
const String group,
TextureType  texType = TEX_TYPE_2D,
int  numMipmaps = -1,
Real  gamma = 1.0f,
bool  isAlpha = false
[virtual, inherited]
 

Loads a texture from a file.

Parameters:
name The file to load, or a String identifier in some cases
group The name of the resource group to assign the texture to
texType The type of texture to load/create, defaults to normal 2D textures
numMipmaps The number of pre-filtered mipmaps to generate. If left to default (-1) then the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible level, 1x1x1.
gamma The gamma adjustment factor to apply to this texture (brightening/darkening)

virtual TexturePtr Ogre::TextureManager::loadImage const String name,
const String group,
const Image img,
TextureType  texType = TEX_TYPE_2D,
int  iNumMipmaps = -1,
Real  gamma = 1.0f,
bool  isAlpha = false
[virtual, inherited]
 

Loads a texture from an Image object.

Note:
The texture will create as manual texture without loader.
Parameters:
name The name to give the resulting texture
group The name of the resource group to assign the texture to
img The Image object which contains the data to load
texType The type of texture to load/create, defaults to normal 2D textures
numMipmaps The number of pre-filtered mipmaps to generate. If left to default (-1) then the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible level, 1x1x1.
gamma The gamma adjustment factor to apply to this texture (brightening/darkening)

virtual TexturePtr Ogre::TextureManager::loadRawData const String name,
const String group,
DataStreamPtr stream,
ushort  uWidth,
ushort  uHeight,
PixelFormat  format,
TextureType  texType = TEX_TYPE_2D,
int  iNumMipmaps = -1,
Real  gamma = 1.0f
[virtual, inherited]
 

Loads a texture from a raw data stream.

Note:
The texture will create as manual texture without loader.
Parameters:
name The name to give the resulting texture
group The name of the resource group to assign the texture to
stream Incoming data stream
width,height The dimensions of the texture
format The format of the data being passed in; the manager reserves the right to create a different format for the texture if the original format is not available in this context.
texType The type of texture to load/create, defaults to normal 2D textures
numMipmaps The number of pre-filtered mipmaps to generate. If left to default (-1) then the TextureManager's default number of mipmaps will be used (see setDefaultNumMipmaps()) If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible level, 1x1x1.
gamma The gamma adjustment factor to apply to this texture (brightening/darkening)

virtual void Ogre::ResourceManager::parseScript DataStreamPtr stream,
const String groupName
[virtual, inherited]
 

Parse the definition of a set of resources from a script file.

Remarks:
Some resource managers can read script files in order to define resources ahead of time. These resources are added to the available list inside the manager, but none are loaded initially. This allows you to load the items that are used on demand, or to load them all as a group if you wish (through ResourceGroupManager).
Parameters:
stream Weak reference to a data stream which is the source of the script
groupName The name of the resource group that resources which are parsed are to become a member of. If this group is loaded or unloaded, then the resources discovered in this script will be loaded / unloaded with it.

Implements Ogre::ScriptLoader.

Reimplemented in Ogre::CompositorManager, Ogre::FontManager, and Ogre::MaterialManager.

Definition at line 332 of file OgreResourceManager.h.

References Ogre::DataStreamPtr, and Ogre::String.

void Ogre::D3D9TextureManager::recreateDefaultPoolResources void   ) 
 

Recreate all textures in the default memory pool.

Remarks:
Method for dealing with lost devices.

void Ogre::D3D9TextureManager::releaseDefaultPoolResources void   ) 
 

Release all textures in the default memory pool.

Remarks:
Method for dealing with lost devices.

virtual void Ogre::ResourceManager::reloadAll bool  reloadableOnly = true  )  [virtual, inherited]
 

Caused all currently loaded resources to be reloaded.

Remarks:
All resources currently being held in this manager which are also marked as currently loaded will be unloaded, then loaded again.
Parameters:
reloadableOnly If true (the default), only reload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't loaded again. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later.
See also:
Resource::isReloadable for resource is reloadable.

virtual void Ogre::ResourceManager::reloadUnreferencedResources bool  reloadableOnly = true  )  [virtual, inherited]
 

Caused all currently loaded but not referenced by any other object resources to be reloaded.

Remarks:
This method behaves like reloadAll, except that it only reloads resources which are not in use, ie not referenced by other objects.
Some referenced resource may exists 'weak' pointer to their sub-components (e.g. Entity held pointer to SubMesh), in this case, unload or reload that resource will cause dangerous pointer access. Use this function instead of reloadAll allows you avoid fail in those situations.
Parameters:
reloadableOnly If true (the default), only reloads resources which can be subsequently automatically reloaded.

virtual void Ogre::ResourceManager::remove ResourceHandle  handle  )  [virtual, inherited]
 

Remove a single resource by handle.

Remarks:
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note:
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.

If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

virtual void Ogre::ResourceManager::remove const String name  )  [virtual, inherited]
 

Remove a single resource by name.

Remarks:
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note:
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.

If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

virtual void Ogre::ResourceManager::remove ResourcePtr r  )  [virtual, inherited]
 

Remove a single resource.

Remarks:
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note:
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.

If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

virtual void Ogre::ResourceManager::removeAll void   )  [virtual, inherited]
 

Removes all resources.

Note:
The word 'Destroy' is not used here, since if any other pointers are referring to these resources, they will persist until they have been finished with; however to all intents and purposes the resources no longer exist and will get destroyed imminently.

If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

Reimplemented in Ogre::CompositorManager.

virtual void Ogre::ResourceManager::removeImpl ResourcePtr res  )  [protected, virtual, inherited]
 

Remove a resource from this manager; remove it from the lists.

virtual bool Ogre::ResourceManager::resourceExists ResourceHandle  handle  )  [virtual, inherited]
 

Returns whether a resource with the given handle exists in this manager.

Definition at line 265 of file OgreResourceManager.h.

References Ogre::SharedPtr< T >::isNull(), and Ogre::ResourceHandle.

virtual bool Ogre::ResourceManager::resourceExists const String name  )  [virtual, inherited]
 

Returns whether the named resource exists in this manager.

Definition at line 260 of file OgreResourceManager.h.

References Ogre::SharedPtr< T >::isNull(), and Ogre::String.

virtual void Ogre::TextureManager::setDefaultNumMipmaps size_t  num  )  [virtual, inherited]
 

Sets the default number of mipmaps to be used for loaded textures, for when textures are loaded automatically (e.g.

by Material class) or when 'load' is called with the default parameters by the application. If set to MIP_UNLIMITED mipmaps will be generated until the lowest possible level, 1x1x1.

Note:
The default value is 0.

virtual void Ogre::ResourceManager::setMemoryBudget size_t  bytes  )  [virtual, inherited]
 

Set a limit on the amount of memory this resource handler may use.

Remarks:
If, when asked to load a new resource, the manager believes it will exceed this memory budget, it will temporarily unload a resource to make room for the new one. This unloading is not permanent and the Resource is not destroyed; it simply needs to be reloaded when next used.

virtual void Ogre::ResourceManager::unload ResourceHandle  handle  )  [virtual, inherited]
 

Unloads a single resource by handle.

Remarks:
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also:
ResourceGroupManager for unloading of resource groups.

virtual void Ogre::ResourceManager::unload const String name  )  [virtual, inherited]
 

Unloads a single resource by name.

Remarks:
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also:
ResourceGroupManager for unloading of resource groups.

virtual void Ogre::ResourceManager::unloadAll bool  reloadableOnly = true  )  [virtual, inherited]
 

Unloads all resources.

Remarks:
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also:
ResourceGroupManager for unloading of resource groups.
Parameters:
reloadableOnly If true (the default), only unload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't load them later. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later.
See also:
Resource::isReloadable for resource is reloadable.

virtual void Ogre::ResourceManager::unloadUnreferencedResources bool  reloadableOnly = true  )  [virtual, inherited]
 

Unload all resources which are not referenced by any other object.

Remarks:
This method behaves like unloadAll, except that it only unloads resources which are not in use, ie not referenced by other objects. This allows you to free up some memory selectively whilst still keeping the group around (and the resources present, just not using much memory).
Some referenced resource may exists 'weak' pointer to their sub-components (e.g. Entity held pointer to SubMesh), in this case, unload or reload that resource will cause dangerous pointer access. Use this function instead of unloadAll allows you avoid fail in those situations.
Parameters:
reloadableOnly If true (the default), only unloads resources which can be subsequently automatically reloaded.


Member Data Documentation

size_t Ogre::TextureManager::mDefaultNumMipmaps [protected, inherited]
 

Definition at line 304 of file OgreTextureManager.h.

bool Ogre::TextureManager::mIs32Bit [protected, inherited]
 

Definition at line 303 of file OgreTextureManager.h.

Real Ogre::ResourceManager::mLoadOrder [protected, inherited]
 

Loading order relative to other managers, higher is later.

Definition at line 400 of file OgreResourceManager.h.

size_t Ogre::ResourceManager::mMemoryBudget [protected, inherited]
 

Definition at line 392 of file OgreResourceManager.h.

size_t Ogre::ResourceManager::mMemoryUsage [protected, inherited]
 

Definition at line 393 of file OgreResourceManager.h.

ResourceHandle Ogre::ResourceManager::mNextHandle [protected, inherited]
 

Definition at line 391 of file OgreResourceManager.h.

LPDIRECT3DDEVICE9 Ogre::D3D9TextureManager::mpD3DDevice [protected]
 

Definition at line 40 of file OgreD3D9TextureManager.h.

ResourceMap Ogre::ResourceManager::mResources [protected, inherited]
 

Definition at line 390 of file OgreResourceManager.h.

ResourceHandleMap Ogre::ResourceManager::mResourcesByHandle [protected, inherited]
 

Definition at line 389 of file OgreResourceManager.h.

String Ogre::ResourceManager::mResourceType [protected, inherited]
 

String identifying the resource type this manager handles.

Definition at line 402 of file OgreResourceManager.h.

TextureManager * Ogre::Singleton< TextureManager >::ms_Singleton [static, protected, inherited]
 

Definition at line 54 of file OgreSingleton.h.

StringVector Ogre::ResourceManager::mScriptPatterns [protected, inherited]
 

Patterns to use to look for scripts if supported (e.g. *.overlay).

Definition at line 398 of file OgreResourceManager.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:51:27 2006