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Ogre::Material Class Reference

Class encapsulates rendering properties of an object. More...

#include <OgreMaterial.h>

Inheritance diagram for Ogre::Material:

Ogre::Resource Ogre::StringInterface List of all members.

Public Types

typedef std::vector< RealLodDistanceList
 distance list used to specify LOD

typedef ConstVectorIterator<
LodDistanceList
LodDistanceIterator
typedef VectorIterator< TechniquesTechniqueIterator

Public Member Functions

 Material (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)
 Constructor - use resource manager's create method rather than this.

 ~Material ()
Materialoperator= (const Material &rhs)
 Assignment operator to allow easy copying between materials.

bool isTransparent (void) const
 Determines if the material has any transparency with the rest of the scene (derived from whether any Techniques say they involve transparency).

void setReceiveShadows (bool enabled)
 Sets whether objects using this material will receive shadows.

bool getReceiveShadows (void) const
 Returns whether or not objects using this material will receive shadows.

void setTransparencyCastsShadows (bool enabled)
 Sets whether objects using this material be classified as opaque to the shadow caster system.

bool getTransparencyCastsShadows (void) const
 Returns whether or not objects using this material be classified as opaque to the shadow caster system.

TechniquecreateTechnique (void)
 Creates a new Technique for this Material.

TechniquegetTechnique (unsigned short index)
 Gets the indexed technique.

TechniquegetTechnique (const String &name)
 searches for the named technique.

unsigned short getNumTechniques (void) const
 Retrieves the number of techniques.

void removeTechnique (unsigned short index)
 Removes the technique at the given index.

void removeAllTechniques (void)
 Removes all the techniques in this Material.

TechniqueIterator getTechniqueIterator (void)
 Get an iterator over the Techniques in this Material.

TechniqueIterator getSupportedTechniqueIterator (void)
 Gets an iterator over all the Techniques which are supported by the current card.

TechniquegetSupportedTechnique (unsigned short index)
 Gets the indexed supported technique.

unsigned short getNumSupportedTechniques (void) const
 Retrieves the number of supported techniques.

unsigned short getNumLodLevels (unsigned short schemeIndex) const
 Gets the number of levels-of-detail this material has in the given scheme, based on Technique::setLodIndex.

unsigned short getNumLodLevels (const String &schemeName) const
 Gets the number of levels-of-detail this material has in the given scheme, based on Technique::setLodIndex.

TechniquegetBestTechnique (unsigned short lodIndex=0)
 Gets the best supported technique.

MaterialPtr clone (const String &newName, bool changeGroup=false, const String &newGroup=StringUtil::BLANK) const
 Creates a new copy of this material with the same settings but a new name.

void copyDetailsTo (MaterialPtr &mat) const
 Copies the details of this material into another, preserving the target's handle and name (unlike operator=) but copying everything else.

void compile (bool autoManageTextureUnits=true)
 'Compiles' this Material.

void setPointSize (Real ps)
 Sets the point size properties for every Pass in every Technique.

void setAmbient (Real red, Real green, Real blue)
 Sets the ambient colour reflectance properties for every Pass in every Technique.

void setAmbient (const ColourValue &ambient)
 Sets the ambient colour reflectance properties for every Pass in every Technique.

void setDiffuse (Real red, Real green, Real blue, Real alpha)
 Sets the diffuse colour reflectance properties of every Pass in every Technique.

void setDiffuse (const ColourValue &diffuse)
 Sets the diffuse colour reflectance properties of every Pass in every Technique.

void setSpecular (Real red, Real green, Real blue, Real alpha)
 Sets the specular colour reflectance properties of every Pass in every Technique.

void setSpecular (const ColourValue &specular)
 Sets the specular colour reflectance properties of every Pass in every Technique.

void setShininess (Real val)
 Sets the shininess properties of every Pass in every Technique.

void setSelfIllumination (Real red, Real green, Real blue)
 Sets the amount of self-illumination of every Pass in every Technique.

void setSelfIllumination (const ColourValue &selfIllum)
 Sets the amount of self-illumination of every Pass in every Technique.

void setDepthCheckEnabled (bool enabled)
 Sets whether or not each Pass renders with depth-buffer checking on or not.

void setDepthWriteEnabled (bool enabled)
 Sets whether or not each Pass renders with depth-buffer writing on or not.

void setDepthFunction (CompareFunction func)
 Sets the function used to compare depth values when depth checking is on.

void setColourWriteEnabled (bool enabled)
 Sets whether or not colour buffer writing is enabled for each Pass.

void setCullingMode (CullingMode mode)
 Sets the culling mode for each pass based on the 'vertex winding'.

void setManualCullingMode (ManualCullingMode mode)
 Sets the manual culling mode, performed by CPU rather than hardware.

void setLightingEnabled (bool enabled)
 Sets whether or not dynamic lighting is enabled for every Pass.

void setShadingMode (ShadeOptions mode)
 Sets the type of light shading required.

void setFog (bool overrideScene, FogMode mode=FOG_NONE, const ColourValue &colour=ColourValue::White, Real expDensity=0.001, Real linearStart=0.0, Real linearEnd=1.0)
 Sets the fogging mode applied to each pass.

void setDepthBias (ushort bias)
 Sets the depth bias to be used for each Pass.

void setTextureFiltering (TextureFilterOptions filterType)
 Set texture filtering for every texture unit in every Technique and Pass.

void setTextureAnisotropy (int maxAniso)
 Sets the anisotropy level to be used for all textures.

void setSceneBlending (const SceneBlendType sbt)
 Sets the kind of blending every pass has with the existing contents of the scene.

void setSceneBlending (const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor)
 Allows very fine control of blending every Pass with the existing contents of the scene.

void _notifyNeedsRecompile (void)
 Tells the material that it needs recompilation.

void setLodLevels (const LodDistanceList &lodDistances)
 Sets the distance at which level-of-detail (LOD) levels come into effect.

LodDistanceIterator getLodDistanceIterator (void) const
 Gets an iterator over the list of distances at which each LOD comes into effect.

unsigned short getLodIndex (Real d) const
 Gets the LOD index to use at the given distance.

unsigned short getLodIndexSquaredDepth (Real squaredDepth) const
 Gets the LOD index to use at the given squared distance.

void touch (void)
 

bool applyTextureAliases (const AliasTextureNamePairList &aliasList, const bool apply=true) const
 Applies texture names to Texture Unit State with matching texture name aliases.

bool getCompilationRequired () const
 Gets the compilation status of the material.

virtual void load (void)
 Loads the resource, if it is not already.

virtual void reload (void)
 Reloads the resource, if it is already loaded.

bool isReloadable (void) const
 Returns true if the Resource is reloadable, false otherwise.

bool isManuallyLoaded (void) const
 Is this resource manually loaded?

virtual void unload (void)
 Unloads the resource; this is not permanent, the resource can be reloaded later if required.

size_t getSize (void) const
 Retrieves info about the size of the resource.

const StringgetName (void) const
 Gets resource name.

ResourceHandle getHandle (void) const
bool isLoaded (void) const
 Returns true if the Resource has been loaded, false otherwise.

const StringgetGroup (void)
 Gets the group which this resource is a member of.

void changeGroupOwnership (const String &newGroup)
 Change the resource group ownership of a Resource.

ResourceManagergetCreator (void)
 Gets the manager which created this resource.

const StringgetOrigin (void) const
 Get the origin of this resource, e.g.

void _notifyOrigin (const String &origin)
 Notify this resource of it's origin.

ParamDictionarygetParamDictionary (void)
 Retrieves the parameter dictionary for this class.

const ParamDictionarygetParamDictionary (void) const
const ParameterListgetParameters (void) const
 Retrieves a list of parameters valid for this object.

virtual bool setParameter (const String &name, const String &value)
 Generic parameter setting method.

virtual void setParameterList (const NameValuePairList &paramList)
 Generic multiple parameter setting method.

virtual String getParameter (const String &name) const
 Generic parameter retrieval method.

virtual void copyParametersTo (StringInterface *dest) const
 Method for copying this object's parameters to another object.


Static Public Member Functions

void cleanupDictionary ()
 Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.


Protected Types

typedef std::vector< Technique * > Techniques
typedef std::map< unsigned
short, Technique * > 
LodTechniques
typedef std::map< unsigned
short, LodTechniques * > 
BestTechniquesBySchemeList

Protected Member Functions

void applyDefaults (void)
 Internal method which sets the material up from the default settings.

void insertSupportedTechnique (Technique *t)
 Insert a supported technique into the local collections.

void clearBestTechniqueList (void)
 Clear the best technique list.

void loadImpl (void)
 Overridden from Resource.

void unloadImpl (void)
 Unloads the material, frees resources etc.

size_t calculateSize (void) const
 

bool createParamDictionary (const String &className)
 Internal method for creating a parameter dictionary for the class, if it does not already exist.


Protected Attributes

Techniques mTechniques
 All techniques, supported and unsupported.

Techniques mSupportedTechniques
 Supported techniques of any sort.

BestTechniquesBySchemeList mBestTechniquesBySchemeList
 Map of scheme -> list of LOD techniques.

LodDistanceList mLodDistances
bool mReceiveShadows
bool mTransparencyCastsShadows
bool mCompilationRequired
 Does this material require compilation?

ResourceManagermCreator
 Creator.

String mName
 Unique name of the resource.

String mGroup
 The name of the resource group.

ResourceHandle mHandle
 Numeric handle for more efficient look up than name.

bool mIsLoaded
 Is the resource currently loaded?

size_t mSize
 The size of the resource in bytes.

bool mIsManual
 Is this file manually loaded?

String mOrigin
 Origin of this resource (e.g. script name) - optional.

ManualResourceLoadermLoader
 Optional manual loader; if provided, data is loaded from here instead of a file.

String mParamDictName
 Class name for this instance to be used as a lookup (must be initialised by subclasses).


Static Protected Attributes

ParamDictionaryMap msDictionary
 Dictionary of parameters.


Friends

class SceneManager
class MaterialManager

Detailed Description

Class encapsulates rendering properties of an object.

Remarks:
Ogre's material class encapsulates ALL aspects of the visual appearance, of an object. It also includes other flags which might not be traditionally thought of as material properties such as culling modes and depth buffer settings, but these affect the appearance of the rendered object and are convenient to attach to the material since it keeps all the settings in one place. This is different to Direct3D which treats a material as just the colour components (diffuse, specular) and not texture maps etc. An Ogre Material can be thought of as equivalent to a 'Shader'.
A Material can be rendered in multiple different ways depending on the hardware available. You may configure a Material to use high-complexity fragment shaders, but these won't work on every card; therefore a Technique is an approach to creating the visual effect you are looking for. You are advised to create fallback techniques with lower hardware requirements if you decide to use advanced features. In addition, you also might want lower-detail techniques for distant geometry.
Each technique can be made up of multiple passes. A fixed-function pass may combine multiple texture layers using multitexrtuing, but Ogre can break that into multiple passes automatically if the active card cannot handle that many simultaneous textures. Programmable passes, however, cannot be split down automatically, so if the active graphics card cannot handle the technique which contains these passes, OGRE will try to find another technique which the card can do. If, at the end of the day, the card cannot handle any of the techniques which are listed for the material, the engine will render the geometry plain white, which should alert you to the problem.
Ogre comes configured with a number of default settings for a newly created material. These can be changed if you wish by retrieving the default material settings through SceneManager::getDefaultMaterialSettings. Any changes you make to the Material returned from this method will apply to any materials created from this point onward.

Definition at line 79 of file OgreMaterial.h.


Member Typedef Documentation

typedef std::map<unsigned short, LodTechniques*> Ogre::Material::BestTechniquesBySchemeList [protected]
 

Definition at line 101 of file OgreMaterial.h.

typedef ConstVectorIterator<LodDistanceList> Ogre::Material::LodDistanceIterator
 

Definition at line 87 of file OgreMaterial.h.

typedef std::vector<Real> Ogre::Material::LodDistanceList
 

distance list used to specify LOD

Definition at line 86 of file OgreMaterial.h.

typedef std::map<unsigned short, Technique*> Ogre::Material::LodTechniques [protected]
 

Definition at line 100 of file OgreMaterial.h.

typedef VectorIterator<Techniques> Ogre::Material::TechniqueIterator
 

Definition at line 205 of file OgreMaterial.h.

typedef std::vector<Technique*> Ogre::Material::Techniques [protected]
 

Definition at line 95 of file OgreMaterial.h.


Constructor & Destructor Documentation

Ogre::Material::Material ResourceManager creator,
const String name,
ResourceHandle  handle,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0
 

Constructor - use resource manager's create method rather than this.

Ogre::Material::~Material  ) 
 


Member Function Documentation

void Ogre::Material::_notifyNeedsRecompile void   ) 
 

Tells the material that it needs recompilation.

void Ogre::Resource::_notifyOrigin const String origin  )  [inherited]
 

Notify this resource of it's origin.

Definition at line 223 of file OgreResource.h.

References Ogre::String.

void Ogre::Material::applyDefaults void   )  [protected]
 

Internal method which sets the material up from the default settings.

bool Ogre::Material::applyTextureAliases const AliasTextureNamePairList aliasList,
const bool  apply = true
const
 

Applies texture names to Texture Unit State with matching texture name aliases.

All techniques, passes, and Texture Unit States within the material are checked. If matching texture aliases are found then true is returned.

Parameters:
aliasList is a map container of texture alias, texture name pairs
apply set true to apply the texture aliases else just test to see if texture alias matches are found.
Returns:
True if matching texture aliases were found in the material.

size_t Ogre::Material::calculateSize void   )  const [protected, virtual]
 

Implements Ogre::Resource.

Definition at line 131 of file OgreMaterial.h.

void Ogre::Resource::changeGroupOwnership const String newGroup  )  [inherited]
 

Change the resource group ownership of a Resource.

Remarks:
This method is generally reserved for internal use, although if you really know what you're doing you can use it to move this resource from one group to another.
Parameters:
newGroup Name of the new group

void Ogre::StringInterface::cleanupDictionary  )  [static, inherited]
 

Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.

MaterialManager) initializes.

void Ogre::Material::clearBestTechniqueList void   )  [protected]
 

Clear the best technique list.

MaterialPtr Ogre::Material::clone const String newName,
bool  changeGroup = false,
const String newGroup = StringUtil::BLANK
const
 

Creates a new copy of this material with the same settings but a new name.

Parameters:
newName The name for the cloned material
changeGroup If true, the resource group of the clone is changed
newGroup Only required if changeGroup is true; the new group to assign

void Ogre::Material::compile bool  autoManageTextureUnits = true  ) 
 

'Compiles' this Material.

Remarks:
Compiling a material involves determining which Techniques are supported on the card on which OGRE is currently running, and for fixed-function Passes within those Techniques, splitting the passes down where they contain more TextureUnitState instances than the current card has texture units.
This process is automatically done when the Material is loaded, but may be repeated if you make some procedural changes.
Parameters:
autoManageTextureUnits If true, when a fixed function pass has too many TextureUnitState entries than the card has texture units, the Pass in question will be split into more than one Pass in order to emulate the Pass. If you set this to false and this situation arises, an Exception will be thrown.

void Ogre::Material::copyDetailsTo MaterialPtr mat  )  const
 

Copies the details of this material into another, preserving the target's handle and name (unlike operator=) but copying everything else.

Parameters:
mat Weak reference to material which will receive this material's settings.

virtual void Ogre::StringInterface::copyParametersTo StringInterface dest  )  const [virtual, inherited]
 

Method for copying this object's parameters to another object.

Remarks:
This method takes the values of all the object's parameters and tries to set the same values on the destination object. This provides a completely type independent way to copy parameters to other objects. Note that because of the String manipulation involved, this should not be regarded as an efficient process and should be saved for times outside of the rendering loop.
Any unrecognised parameters will be ignored as with setParameter method.
Parameters:
dest Pointer to object to have it's parameters set the same as this object.

Definition at line 296 of file OgreStringInterface.h.

References Ogre::ParamDictionary::mParamDefs, and Ogre::StringInterface::setParameter().

bool Ogre::StringInterface::createParamDictionary const String className  )  [protected, inherited]
 

Internal method for creating a parameter dictionary for the class, if it does not already exist.

Remarks:
This method will check to see if a parameter dictionary exist for this class yet, and if not will create one. NB you must supply the name of the class (RTTI is not used or performance).
Parameters:
className the name of the class using the dictionary
Returns:
true if a new dictionary was created, false if it was already there

Definition at line 172 of file OgreStringInterface.h.

References Ogre::String.

Technique* Ogre::Material::createTechnique void   ) 
 

Creates a new Technique for this Material.

Remarks:
A Technique is a single way of rendering geometry in order to achieve the effect you are intending in a material. There are many reason why you would want more than one - the main one being to handle variable graphics card abilities; you might have one technique which is impressive but only runs on 4th-generation graphics cards, for example. In this case you will want to create at least one fallback Technique. OGRE will work out which Techniques a card can support and pick the best one.
If multiple Techniques are available, the order in which they are created is important - the engine will consider lower-indexed Techniques to be preferable to higher-indexed Techniques, ie when asked for the 'best' technique it will return the first one in the technique list which is supported by the hardware.

Technique* Ogre::Material::getBestTechnique unsigned short  lodIndex = 0  ) 
 

Gets the best supported technique.

Remarks:
This method returns the lowest-index supported Technique in this material (since lower-indexed Techniques are considered to be better than higher-indexed ones).
The best supported technique is only available after this material has been compiled, which typically happens on loading the material. Therefore, if this method returns NULL, try calling Material::load.
Parameters:
lodIndex The material lod index to use

bool Ogre::Material::getCompilationRequired  )  const
 

Gets the compilation status of the material.

Returns:
True if the material needs recompilation.

Definition at line 606 of file OgreMaterial.h.

ResourceManager* Ogre::Resource::getCreator void   )  [inherited]
 

Gets the manager which created this resource.

Definition at line 214 of file OgreResource.h.

const String& Ogre::Resource::getGroup void   )  [inherited]
 

Gets the group which this resource is a member of.

Definition at line 202 of file OgreResource.h.

References Ogre::String.

ResourceHandle Ogre::Resource::getHandle void   )  const [inherited]
 

Definition at line 188 of file OgreResource.h.

References Ogre::ResourceHandle.

LodDistanceIterator Ogre::Material::getLodDistanceIterator void   )  const
 

Gets an iterator over the list of distances at which each LOD comes into effect.

Remarks:
Note that the iterator returned from this method is not totally anagolous to the one passed in by calling setLodLevels - the list includes a zero entry at the start (since the highest LOD starts at distance 0), and the other distances are held as their squared value for efficiency.

unsigned short Ogre::Material::getLodIndex Real  d  )  const
 

Gets the LOD index to use at the given distance.

unsigned short Ogre::Material::getLodIndexSquaredDepth Real  squaredDepth  )  const
 

Gets the LOD index to use at the given squared distance.

const String& Ogre::Resource::getName void   )  const [inherited]
 

Gets resource name.

Definition at line 183 of file OgreResource.h.

References Ogre::String.

unsigned short Ogre::Material::getNumLodLevels const String schemeName  )  const
 

Gets the number of levels-of-detail this material has in the given scheme, based on Technique::setLodIndex.

Remarks:
Note that this will not be up to date until the material has been compiled.

unsigned short Ogre::Material::getNumLodLevels unsigned short  schemeIndex  )  const
 

Gets the number of levels-of-detail this material has in the given scheme, based on Technique::setLodIndex.

Remarks:
Note that this will not be up to date until the material has been compiled.

unsigned short Ogre::Material::getNumSupportedTechniques void   )  const
 

Retrieves the number of supported techniques.

unsigned short Ogre::Material::getNumTechniques void   )  const
 

Retrieves the number of techniques.

const String& Ogre::Resource::getOrigin void   )  const [inherited]
 

Get the origin of this resource, e.g.

a script file name.

Remarks:
This property will only contain something if the creator of this resource chose to populate it. Script loaders are advised to populate it.

Definition at line 221 of file OgreResource.h.

References Ogre::String.

const ParamDictionary* Ogre::StringInterface::getParamDictionary void   )  const [inherited]
 

Definition at line 209 of file OgreStringInterface.h.

ParamDictionary* Ogre::StringInterface::getParamDictionary void   )  [inherited]
 

Retrieves the parameter dictionary for this class.

Remarks:
Only valid to call this after createParamDictionary.
Returns:
Pointer to ParamDictionary shared by all instances of this class which you can add parameters to, retrieve parameters etc.

Definition at line 196 of file OgreStringInterface.h.

virtual String Ogre::StringInterface::getParameter const String name  )  const [virtual, inherited]
 

Generic parameter retrieval method.

Remarks:
Call this method with the name of a parameter to retrieve a string-format value of the parameter in question. If in doubt, check the parameter definition in the list returned from getParameters for the type of this parameter. If you like you can use StringConverter to convert this string back into a native type.
Parameters:
name The name of the parameter to get
Returns:
String value of parameter, blank if not found

Definition at line 265 of file OgreStringInterface.h.

References Ogre::ParamCommand::doGet(), Ogre::ParamDictionary::getParamCommand(), and Ogre::String.

const ParameterList& Ogre::StringInterface::getParameters void   )  const [inherited]
 

Retrieves a list of parameters valid for this object.

Returns:
A reference to a static list of ParameterDef objects.

bool Ogre::Material::getReceiveShadows void   )  const
 

Returns whether or not objects using this material will receive shadows.

Definition at line 164 of file OgreMaterial.h.

size_t Ogre::Resource::getSize void   )  const [inherited]
 

Retrieves info about the size of the resource.

Definition at line 172 of file OgreResource.h.

Technique* Ogre::Material::getSupportedTechnique unsigned short  index  ) 
 

Gets the indexed supported technique.

TechniqueIterator Ogre::Material::getSupportedTechniqueIterator void   ) 
 

Gets an iterator over all the Techniques which are supported by the current card.

Remarks:
The supported technique list is only available after this material has been compiled, which typically happens on loading the material. Therefore, if this method returns an empty list, try calling Material::load.

Technique* Ogre::Material::getTechnique const String name  ) 
 

searches for the named technique.

Return 0 if technique with name is not found

Technique* Ogre::Material::getTechnique unsigned short  index  ) 
 

Gets the indexed technique.

TechniqueIterator Ogre::Material::getTechniqueIterator void   ) 
 

Get an iterator over the Techniques in this Material.

bool Ogre::Material::getTransparencyCastsShadows void   )  const
 

Returns whether or not objects using this material be classified as opaque to the shadow caster system.

Definition at line 176 of file OgreMaterial.h.

void Ogre::Material::insertSupportedTechnique Technique t  )  [protected]
 

Insert a supported technique into the local collections.

bool Ogre::Resource::isLoaded void   )  const [inherited]
 

Returns true if the Resource has been loaded, false otherwise.

Definition at line 195 of file OgreResource.h.

References OGRE_LOCK_AUTO_MUTEX.

bool Ogre::Resource::isManuallyLoaded void   )  const [inherited]
 

Is this resource manually loaded?

Definition at line 160 of file OgreResource.h.

bool Ogre::Resource::isReloadable void   )  const [inherited]
 

Returns true if the Resource is reloadable, false otherwise.

Definition at line 153 of file OgreResource.h.

bool Ogre::Material::isTransparent void   )  const
 

Determines if the material has any transparency with the rest of the scene (derived from whether any Techniques say they involve transparency).

virtual void Ogre::Resource::load void   )  [virtual, inherited]
 

Loads the resource, if it is not already.

Remarks:
If the resource is loaded from a file, loading is automatic. If not, if for example this resource gained it's data from procedural calls rather than loading from a file, then this resource will not reload on it's own

Reimplemented in Ogre::Mesh, and Ogre::GLSLGpuProgram.

void Ogre::Material::loadImpl void   )  [protected, virtual]
 

Overridden from Resource.

Implements Ogre::Resource.

Material& Ogre::Material::operator= const Material rhs  ) 
 

Assignment operator to allow easy copying between materials.

virtual void Ogre::Resource::reload void   )  [virtual, inherited]
 

Reloads the resource, if it is already loaded.

Remarks:
Calls unload() and then load() again, if the resource is already loaded. If it is not loaded already, then nothing happens.

void Ogre::Material::removeAllTechniques void   ) 
 

Removes all the techniques in this Material.

void Ogre::Material::removeTechnique unsigned short  index  ) 
 

Removes the technique at the given index.

void Ogre::Material::setAmbient const ColourValue ambient  ) 
 

Sets the ambient colour reflectance properties for every Pass in every Technique.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setAmbient

void Ogre::Material::setAmbient Real  red,
Real  green,
Real  blue
 

Sets the ambient colour reflectance properties for every Pass in every Technique.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setAmbient

void Ogre::Material::setColourWriteEnabled bool  enabled  ) 
 

Sets whether or not colour buffer writing is enabled for each Pass.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setColourWriteEnabled

void Ogre::Material::setCullingMode CullingMode  mode  ) 
 

Sets the culling mode for each pass based on the 'vertex winding'.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setCullingMode

void Ogre::Material::setDepthBias ushort  bias  ) 
 

Sets the depth bias to be used for each Pass.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setDepthBias

void Ogre::Material::setDepthCheckEnabled bool  enabled  ) 
 

Sets whether or not each Pass renders with depth-buffer checking on or not.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setDepthCheckEnabled

void Ogre::Material::setDepthFunction CompareFunction  func  ) 
 

Sets the function used to compare depth values when depth checking is on.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setDepthFunction

void Ogre::Material::setDepthWriteEnabled bool  enabled  ) 
 

Sets whether or not each Pass renders with depth-buffer writing on or not.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setDepthWriteEnabled

void Ogre::Material::setDiffuse const ColourValue diffuse  ) 
 

Sets the diffuse colour reflectance properties of every Pass in every Technique.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setDiffuse

void Ogre::Material::setDiffuse Real  red,
Real  green,
Real  blue,
Real  alpha
 

Sets the diffuse colour reflectance properties of every Pass in every Technique.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setDiffuse

void Ogre::Material::setFog bool  overrideScene,
FogMode  mode = FOG_NONE,
const ColourValue colour = ColourValue::White,
Real  expDensity = 0.001,
Real  linearStart = 0.0,
Real  linearEnd = 1.0
 

Sets the fogging mode applied to each pass.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setFog

void Ogre::Material::setLightingEnabled bool  enabled  ) 
 

Sets whether or not dynamic lighting is enabled for every Pass.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setLightingEnabled

void Ogre::Material::setLodLevels const LodDistanceList lodDistances  ) 
 

Sets the distance at which level-of-detail (LOD) levels come into effect.

Remarks:
You should only use this if you have assigned LOD indexes to the Technique instances attached to this Material. If you have done so, you should call this method to determine the distance at which the lowe levels of detail kick in. The decision about what distance is actually used is a combination of this and the LOD bias applied to both the current Camera and the current Entity.
Parameters:
lodDistances A vector of Reals which indicate the distance at which to switch to lower details. They are listed in LOD index order, starting at index 1 (ie the first level down from the highest level 0, which automatically applies from a distance of 0).

void Ogre::Material::setManualCullingMode ManualCullingMode  mode  ) 
 

Sets the manual culling mode, performed by CPU rather than hardware.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setManualCullingMode

virtual bool Ogre::StringInterface::setParameter const String name,
const String value
[virtual, inherited]
 

Generic parameter setting method.

Remarks:
Call this method with the name of a parameter and a string version of the value to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.
Parameters:
name The name of the parameter to set
value String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information.
Returns:
true if set was successful, false otherwise (NB no exceptions thrown - tolerant method)

Referenced by Ogre::StringInterface::copyParametersTo().

virtual void Ogre::StringInterface::setParameterList const NameValuePairList paramList  )  [virtual, inherited]
 

Generic multiple parameter setting method.

Remarks:
Call this method with a list of name / value pairs to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.
Parameters:
paramList Name/value pair list

void Ogre::Material::setPointSize Real  ps  ) 
 

Sets the point size properties for every Pass in every Technique.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setPointSize

void Ogre::Material::setReceiveShadows bool  enabled  ) 
 

Sets whether objects using this material will receive shadows.

Remarks:
This method allows a material to opt out of receiving shadows, if it would otherwise do so. Shadows will not be cast on any objects unless the scene is set up to support shadows (
See also:
SceneManager::setShadowTechnique), and not all techniques cast shadows on all objects. In any case, if you have a need to prevent shadows being received by material, this is the method you call to do it.
Note:
Transparent materials never receive shadows despite this setting. The default is to receive shadows.

Definition at line 162 of file OgreMaterial.h.

void Ogre::Material::setSceneBlending const SceneBlendFactor  sourceFactor,
const SceneBlendFactor  destFactor
 

Allows very fine control of blending every Pass with the existing contents of the scene.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setSceneBlending

void Ogre::Material::setSceneBlending const SceneBlendType  sbt  ) 
 

Sets the kind of blending every pass has with the existing contents of the scene.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setSceneBlending

void Ogre::Material::setSelfIllumination const ColourValue selfIllum  ) 
 

Sets the amount of self-illumination of every Pass in every Technique.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setSelfIllumination

void Ogre::Material::setSelfIllumination Real  red,
Real  green,
Real  blue
 

Sets the amount of self-illumination of every Pass in every Technique.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setSelfIllumination

void Ogre::Material::setShadingMode ShadeOptions  mode  ) 
 

Sets the type of light shading required.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setShadingMode

void Ogre::Material::setShininess Real  val  ) 
 

Sets the shininess properties of every Pass in every Technique.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setShininess

void Ogre::Material::setSpecular const ColourValue specular  ) 
 

Sets the specular colour reflectance properties of every Pass in every Technique.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setSpecular

void Ogre::Material::setSpecular Real  red,
Real  green,
Real  blue,
Real  alpha
 

Sets the specular colour reflectance properties of every Pass in every Technique.

Note:
This property has been moved to the Pass class, which is accessible via the Technique. For simplicity, this method allows you to set these properties for every current Technique, and for every current Pass within those Techniques. If you need more precision, retrieve the Technique and Pass instances and set the property there.
See also:
Pass::setSpecular

void Ogre::Material::setTextureAnisotropy int  maxAniso  ) 
 

Sets the anisotropy level to be used for all textures.

Note:
This property has been moved to the TextureUnitState class, which is accessible via the Technique and Pass. For simplicity, this method allows you to set these properties for every current TeextureUnitState, If you need more precision, retrieve the Technique, Pass and TextureUnitState instances and set the property there.
See also:
TextureUnitState::setTextureAnisotropy

void Ogre::Material::setTextureFiltering TextureFilterOptions  filterType  ) 
 

Set texture filtering for every texture unit in every Technique and Pass.

Note:
This property has been moved to the TextureUnitState class, which is accessible via the Technique and Pass. For simplicity, this method allows you to set these properties for every current TeextureUnitState, If you need more precision, retrieve the Technique, Pass and TextureUnitState instances and set the property there.
See also:
TextureUnitState::setTextureFiltering

void Ogre::Material::setTransparencyCastsShadows bool  enabled  ) 
 

Sets whether objects using this material be classified as opaque to the shadow caster system.

Remarks:
This method allows a material to cast a shadow, even if it is transparent. By default, transparent materials neither cast nor receive shadows. Shadows will not be cast on any objects unless the scene is set up to support shadows (
See also:
SceneManager::setShadowTechnique), and not all techniques cast shadows on all objects.

Definition at line 174 of file OgreMaterial.h.

void Ogre::Material::touch void   )  [virtual]
 

Reimplemented from Ogre::Resource.

Definition at line 582 of file OgreMaterial.h.

virtual void Ogre::Resource::unload void   )  [virtual, inherited]
 

Unloads the resource; this is not permanent, the resource can be reloaded later if required.

Reimplemented in Ogre::GLSLGpuProgram.

void Ogre::Material::unloadImpl void   )  [protected, virtual]
 

Unloads the material, frees resources etc.

See also:
Resource

Implements Ogre::Resource.


Friends And Related Function Documentation

friend class MaterialManager [friend]
 

Definition at line 82 of file OgreMaterial.h.

friend class SceneManager [friend]
 

Definition at line 81 of file OgreMaterial.h.


Member Data Documentation

BestTechniquesBySchemeList Ogre::Material::mBestTechniquesBySchemeList [protected]
 

Map of scheme -> list of LOD techniques.

Current scheme is set on MaterialManager, and can be set per Viewport for auto activation.

Definition at line 106 of file OgreMaterial.h.

bool Ogre::Material::mCompilationRequired [protected]
 

Does this material require compilation?

Definition at line 112 of file OgreMaterial.h.

ResourceManager* Ogre::Resource::mCreator [protected, inherited]
 

Creator.

Definition at line 73 of file OgreResource.h.

String Ogre::Resource::mGroup [protected, inherited]
 

The name of the resource group.

Definition at line 77 of file OgreResource.h.

ResourceHandle Ogre::Resource::mHandle [protected, inherited]
 

Numeric handle for more efficient look up than name.

Definition at line 79 of file OgreResource.h.

bool Ogre::Resource::mIsLoaded [protected, inherited]
 

Is the resource currently loaded?

Definition at line 81 of file OgreResource.h.

bool Ogre::Resource::mIsManual [protected, inherited]
 

Is this file manually loaded?

Definition at line 85 of file OgreResource.h.

ManualResourceLoader* Ogre::Resource::mLoader [protected, inherited]
 

Optional manual loader; if provided, data is loaded from here instead of a file.

Definition at line 89 of file OgreResource.h.

LodDistanceList Ogre::Material::mLodDistances [protected]
 

Definition at line 108 of file OgreMaterial.h.

String Ogre::Resource::mName [protected, inherited]
 

Unique name of the resource.

Definition at line 75 of file OgreResource.h.

String Ogre::Resource::mOrigin [protected, inherited]
 

Origin of this resource (e.g. script name) - optional.

Definition at line 87 of file OgreResource.h.

String Ogre::StringInterface::mParamDictName [protected, inherited]
 

Class name for this instance to be used as a lookup (must be initialised by subclasses).

Definition at line 160 of file OgreStringInterface.h.

bool Ogre::Material::mReceiveShadows [protected]
 

Definition at line 109 of file OgreMaterial.h.

ParamDictionaryMap Ogre::StringInterface::msDictionary [static, protected, inherited]
 

Dictionary of parameters.

Definition at line 157 of file OgreStringInterface.h.

size_t Ogre::Resource::mSize [protected, inherited]
 

The size of the resource in bytes.

Definition at line 83 of file OgreResource.h.

Techniques Ogre::Material::mSupportedTechniques [protected]
 

Supported techniques of any sort.

Definition at line 99 of file OgreMaterial.h.

Techniques Ogre::Material::mTechniques [protected]
 

All techniques, supported and unsupported.

Definition at line 97 of file OgreMaterial.h.

bool Ogre::Material::mTransparencyCastsShadows [protected]
 

Definition at line 110 of file OgreMaterial.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:39:44 2006