00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef _Material_H__ 00026 #define _Material_H__ 00027 00028 #include "OgrePrerequisites.h" 00029 00030 #include "OgreResource.h" 00031 #include "OgreIteratorWrappers.h" 00032 #include "OgreCommon.h" 00033 #include "OgreColourValue.h" 00034 #include "OgreBlendMode.h" 00035 00036 00037 namespace Ogre { 00038 00039 // Forward declaration 00040 class MaterialPtr; 00041 00079 class _OgreExport Material : public Resource 00080 { 00081 friend class SceneManager; 00082 friend class MaterialManager; 00083 00084 public: 00086 typedef std::vector<Real> LodDistanceList; 00087 typedef ConstVectorIterator<LodDistanceList> LodDistanceIterator; 00088 protected: 00089 00090 00093 void applyDefaults(void); 00094 00095 typedef std::vector<Technique*> Techniques; 00097 Techniques mTechniques; 00099 Techniques mSupportedTechniques; 00100 typedef std::map<unsigned short, Technique*> LodTechniques; 00101 typedef std::map<unsigned short, LodTechniques*> BestTechniquesBySchemeList; 00106 BestTechniquesBySchemeList mBestTechniquesBySchemeList; 00107 00108 LodDistanceList mLodDistances; 00109 bool mReceiveShadows; 00110 bool mTransparencyCastsShadows; 00112 bool mCompilationRequired; 00113 00115 void insertSupportedTechnique(Technique* t); 00116 00119 void clearBestTechniqueList(void); 00120 00123 void loadImpl(void); 00124 00129 void unloadImpl(void); 00131 size_t calculateSize(void) const { return 0; } // TODO 00132 public: 00133 00136 Material(ResourceManager* creator, const String& name, ResourceHandle handle, 00137 const String& group, bool isManual = false, ManualResourceLoader* loader = 0); 00138 00139 ~Material(); 00142 Material& operator=( const Material& rhs ); 00143 00147 bool isTransparent(void) const; 00148 00162 void setReceiveShadows(bool enabled) { mReceiveShadows = enabled; } 00164 bool getReceiveShadows(void) const { return mReceiveShadows; } 00165 00174 void setTransparencyCastsShadows(bool enabled) { mTransparencyCastsShadows = enabled; } 00176 bool getTransparencyCastsShadows(void) const { return mTransparencyCastsShadows; } 00177 00192 Technique* createTechnique(void); 00194 Technique* getTechnique(unsigned short index); 00198 Technique* getTechnique(const String& name); 00200 unsigned short getNumTechniques(void) const; 00202 void removeTechnique(unsigned short index); 00204 void removeAllTechniques(void); 00205 typedef VectorIterator<Techniques> TechniqueIterator; 00207 TechniqueIterator getTechniqueIterator(void); 00214 TechniqueIterator getSupportedTechniqueIterator(void); 00215 00217 Technique* getSupportedTechnique(unsigned short index); 00219 unsigned short getNumSupportedTechniques(void) const; 00220 00226 unsigned short getNumLodLevels(unsigned short schemeIndex) const; 00232 unsigned short getNumLodLevels(const String& schemeName) const; 00233 00245 Technique* getBestTechnique(unsigned short lodIndex = 0); 00246 00247 00253 MaterialPtr clone(const String& newName, bool changeGroup = false, 00254 const String& newGroup = StringUtil::BLANK) const; 00255 00260 void copyDetailsTo(MaterialPtr& mat) const; 00261 00277 void compile(bool autoManageTextureUnits = true); 00278 00279 // ------------------------------------------------------------------------------- 00280 // The following methods are to make migration from previous versions simpler 00281 // and to make code easier to write when dealing with simple materials 00282 // They set the properties which have been moved to Pass for all Techniques and all Passes 00283 00293 void setPointSize(Real ps); 00294 00304 void setAmbient(Real red, Real green, Real blue); 00305 00315 void setAmbient(const ColourValue& ambient); 00316 00326 void setDiffuse(Real red, Real green, Real blue, Real alpha); 00327 00337 void setDiffuse(const ColourValue& diffuse); 00338 00348 void setSpecular(Real red, Real green, Real blue, Real alpha); 00349 00359 void setSpecular(const ColourValue& specular); 00360 00370 void setShininess(Real val); 00371 00381 void setSelfIllumination(Real red, Real green, Real blue); 00382 00392 void setSelfIllumination(const ColourValue& selfIllum); 00393 00403 void setDepthCheckEnabled(bool enabled); 00404 00414 void setDepthWriteEnabled(bool enabled); 00415 00425 void setDepthFunction( CompareFunction func ); 00426 00436 void setColourWriteEnabled(bool enabled); 00437 00447 void setCullingMode( CullingMode mode ); 00448 00458 void setManualCullingMode( ManualCullingMode mode ); 00459 00469 void setLightingEnabled(bool enabled); 00470 00480 void setShadingMode( ShadeOptions mode ); 00481 00491 void setFog( 00492 bool overrideScene, 00493 FogMode mode = FOG_NONE, 00494 const ColourValue& colour = ColourValue::White, 00495 Real expDensity = 0.001, Real linearStart = 0.0, Real linearEnd = 1.0 ); 00496 00506 void setDepthBias(ushort bias); 00507 00516 void setTextureFiltering(TextureFilterOptions filterType); 00525 void setTextureAnisotropy(int maxAniso); 00526 00536 void setSceneBlending( const SceneBlendType sbt ); 00537 00547 void setSceneBlending( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor); 00548 00549 00551 void _notifyNeedsRecompile(void); 00552 00565 void setLodLevels(const LodDistanceList& lodDistances); 00573 LodDistanceIterator getLodDistanceIterator(void) const; 00574 00576 unsigned short getLodIndex(Real d) const; 00578 unsigned short getLodIndexSquaredDepth(Real squaredDepth) const; 00579 00582 void touch(void) 00583 { 00584 if (mCompilationRequired) 00585 compile(); 00586 // call superclass 00587 Resource::touch(); 00588 } 00589 00601 bool applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply = true) const; 00602 00606 bool getCompilationRequired() const 00607 { 00608 return mCompilationRequired; 00609 } 00610 00611 00612 }; 00613 00620 class _OgreExport MaterialPtr : public SharedPtr<Material> 00621 { 00622 public: 00623 MaterialPtr() : SharedPtr<Material>() {} 00624 explicit MaterialPtr(Material* rep) : SharedPtr<Material>(rep) {} 00625 MaterialPtr(const MaterialPtr& r) : SharedPtr<Material>(r) {} 00626 MaterialPtr(const ResourcePtr& r) : SharedPtr<Material>() 00627 { 00628 // lock & copy other mutex pointer 00629 OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) 00630 OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) 00631 pRep = static_cast<Material*>(r.getPointer()); 00632 pUseCount = r.useCountPointer(); 00633 if (pUseCount) 00634 { 00635 ++(*pUseCount); 00636 } 00637 } 00638 00640 MaterialPtr& operator=(const ResourcePtr& r) 00641 { 00642 if (pRep == static_cast<Material*>(r.getPointer())) 00643 return *this; 00644 release(); 00645 // lock & copy other mutex pointer 00646 OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME) 00647 OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME) 00648 pRep = static_cast<Material*>(r.getPointer()); 00649 pUseCount = r.useCountPointer(); 00650 if (pUseCount) 00651 { 00652 ++(*pUseCount); 00653 } 00654 return *this; 00655 } 00656 }; 00657 00658 } //namespace 00659 00660 #endif
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:43 2006