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Ogre::SubMesh Class Reference

Defines a part of a complete mesh. More...

#include <OgreSubMesh.h>

List of all members.

Public Types

typedef std::vector< unsigned
short > 
IndexMap
 Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false).

typedef std::multimap< size_t,
VertexBoneAssignment
VertexBoneAssignmentList
 Multimap of verex bone assignments (orders by vertex index).

typedef MapIterator< VertexBoneAssignmentListBoneAssignmentIterator
typedef ConstMapIterator<
AliasTextureNamePairList
AliasTextureIterator

Public Member Functions

 SubMesh ()
 ~SubMesh ()
void setMaterialName (const String &matName)
 Sets the name of the Material which this SubMesh will use.

const StringgetMaterialName (void) const
bool isMatInitialised (void) const
 Returns true if a material has been assigned to the submesh, otherwise returns false.

void _getRenderOperation (RenderOperation &rend, ushort lodIndex=0)
 Returns a RenderOperation structure required to render this mesh.

void addBoneAssignment (const VertexBoneAssignment &vertBoneAssign)
 Assigns a vertex to a bone with a given weight, for skeletal animation.

void clearBoneAssignments (void)
 Removes all bone assignments for this mesh.

BoneAssignmentIterator getBoneAssignmentIterator (void)
 Gets an iterator for access all bone assignments.

void _compileBoneAssignments (void)
 Must be called once to compile bone assignments into geometry buffer.

AliasTextureIterator getAliasTextureIterator (void) const
 Gets an constant iterator to access all texture alias names assigned to this submesh.

void addTextureAlias (const String &aliasName, const String &textureName)
 Adds the alias or replaces an existing one and associates the texture name to it.

void removeTextureAlias (const String &aliasName)
 Remove a specific texture alias name from the sub mesh.

void removeAllTextureAliases (void)
 removes all texture aliases from the sub mesh

bool hasTextureAliases (void) const
 returns true if the sub mesh has texture aliases

size_t getTextureAliasCount (void) const
 Gets the number of texture aliases assigned to the sub mesh.

bool updateMaterialUsingTextureAliases (void)
 The current material used by the submesh is copied into a new material and the submesh's texture aliases are applied if the current texture alias names match those found in the original material.

VertexAnimationType getVertexAnimationType (void) const
 Get the type of any vertex animation used by dedicated geometry.


Public Attributes

bool useSharedVertices
 Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices.

RenderOperation::OperationType operationType
 The render operation type used to render this submesh.

VertexDatavertexData
 Dedicated vertex data (only valid if useSharedVertices = false).

IndexDataindexData
 Face index data.

IndexMap blendIndexToBoneIndexMap
ProgressiveMesh::LODFaceList mLodFaceList
Meshparent
 Reference to parent Mesh (not a smart pointer so child does not keep parent alive).


Protected Member Functions

void removeLodLevels (void)
 Internal method for removing LOD data.


Protected Attributes

String mMaterialName
 Name of the material this SubMesh uses.

bool mMatInitialised
 Is there a material yet?

AliasTextureNamePairList mTextureAliases
 paired list of texture aliases and texture names

VertexBoneAssignmentList mBoneAssignments
bool mBoneAssignmentsOutOfDate
 Flag indicating that bone assignments need to be recompiled.

VertexAnimationType mVertexAnimationType
 Type of vertex animation for dedicated vertex data (populated by Mesh).


Friends

class Mesh
class MeshSerializerImpl
class MeshSerializerImpl_v1_2
class MeshSerializerImpl_v1_1


Detailed Description

Defines a part of a complete mesh.

Remarks:
Meshes which make up the definition of a discrete 3D object are made up of potentially multiple parts. This is because different parts of the mesh may use different materials or use different vertex formats, such that a rendering state change is required between them.
Like the Mesh class, instatiations of 3D objects in the scene share the SubMesh instances, and have the option of overriding their material differences on a per-object basis if required. See the SubEntity class for more information.

Definition at line 52 of file OgreSubMesh.h.


Member Typedef Documentation

typedef ConstMapIterator<AliasTextureNamePairList> Ogre::SubMesh::AliasTextureIterator
 

Definition at line 158 of file OgreSubMesh.h.

typedef MapIterator<VertexBoneAssignmentList> Ogre::SubMesh::BoneAssignmentIterator
 

Definition at line 147 of file OgreSubMesh.h.

typedef std::vector<unsigned short> Ogre::SubMesh::IndexMap
 

Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false).

Remarks:
This data is completely owned by this submesh.
We collect actually used bones of all bone assignments, and build the blend index in 'packed' form, then the range of the blend index in vertex data VES_BLEND_INDICES element is continuous, with no gaps. Thus, by minimising the world matrix array constants passing to GPU, we can support more bones for a mesh when hardware skinning is used. The hardware skinning support limit is applied to each set of vertex data in the mesh, in other words, the hardware skinning support limit is applied only to the actually used bones of each SubMeshes, not all bones across the entire Mesh.
Because the blend index is different to the bone index, therefore, we use the index map to translate the blend index to bone index.
The use of shared or non-shared index map is determined when model data is converted to the OGRE .mesh format.

Definition at line 100 of file OgreSubMesh.h.

typedef std::multimap<size_t, VertexBoneAssignment> Ogre::SubMesh::VertexBoneAssignmentList
 

Multimap of verex bone assignments (orders by vertex index).

Definition at line 146 of file OgreSubMesh.h.


Constructor & Destructor Documentation

Ogre::SubMesh::SubMesh  ) 
 

Ogre::SubMesh::~SubMesh  ) 
 


Member Function Documentation

void Ogre::SubMesh::_compileBoneAssignments void   ) 
 

Must be called once to compile bone assignments into geometry buffer.

void Ogre::SubMesh::_getRenderOperation RenderOperation rend,
ushort  lodIndex = 0
 

Returns a RenderOperation structure required to render this mesh.

Parameters:
rend Reference to a RenderOperation structure to populate.
lodIndex The index of the LOD to use.

void Ogre::SubMesh::addBoneAssignment const VertexBoneAssignment vertBoneAssign  ) 
 

Assigns a vertex to a bone with a given weight, for skeletal animation.

Remarks:
This method is only valid after calling setSkeletonName. Since this is a one-off process there exists only 'addBoneAssignment' and 'clearBoneAssignments' methods, no 'editBoneAssignment'. You should not need to modify bone assignments during rendering (only the positions of bones) and OGRE reserves the right to do some internal data reformatting of this information, depending on render system requirements.
This method is for assigning weights to the dedicated geometry of the SubMesh. To assign weights to the shared Mesh geometry, see the equivalent methods on Mesh.

void Ogre::SubMesh::addTextureAlias const String aliasName,
const String textureName
 

Adds the alias or replaces an existing one and associates the texture name to it.

Remarks:
The submesh uses the texture alias to replace textures used in the material applied to the submesh.
Parameters:
aliasName is the name of the alias.
textureName is the name of the texture to be associated with the alias

void Ogre::SubMesh::clearBoneAssignments void   ) 
 

Removes all bone assignments for this mesh.

This method is for assigning weights to the dedicated geometry of the SubMesh. To assign weights to the shared Mesh geometry, see the equivalent methods on Mesh.

AliasTextureIterator Ogre::SubMesh::getAliasTextureIterator void   )  const
 

Gets an constant iterator to access all texture alias names assigned to this submesh.

BoneAssignmentIterator Ogre::SubMesh::getBoneAssignmentIterator void   ) 
 

Gets an iterator for access all bone assignments.

Remarks:
Only valid if this SubMesh has dedicated geometry.

const String& Ogre::SubMesh::getMaterialName void   )  const
 

size_t Ogre::SubMesh::getTextureAliasCount void   )  const
 

Gets the number of texture aliases assigned to the sub mesh.

Definition at line 188 of file OgreSubMesh.h.

VertexAnimationType Ogre::SubMesh::getVertexAnimationType void   )  const
 

Get the type of any vertex animation used by dedicated geometry.

bool Ogre::SubMesh::hasTextureAliases void   )  const
 

returns true if the sub mesh has texture aliases

Definition at line 185 of file OgreSubMesh.h.

bool Ogre::SubMesh::isMatInitialised void   )  const
 

Returns true if a material has been assigned to the submesh, otherwise returns false.

void Ogre::SubMesh::removeAllTextureAliases void   ) 
 

removes all texture aliases from the sub mesh

void Ogre::SubMesh::removeLodLevels void   )  [protected]
 

Internal method for removing LOD data.

void Ogre::SubMesh::removeTextureAlias const String aliasName  ) 
 

Remove a specific texture alias name from the sub mesh.

Parameters:
aliasName is the name of the alias to be removed. If it is not found then it is ignored.

void Ogre::SubMesh::setMaterialName const String matName  ) 
 

Sets the name of the Material which this SubMesh will use.

bool Ogre::SubMesh::updateMaterialUsingTextureAliases void   ) 
 

The current material used by the submesh is copied into a new material and the submesh's texture aliases are applied if the current texture alias names match those found in the original material.

Remarks:
The submesh's texture aliases must be setup prior to calling this method. If a new material has to be created, the subMesh autogenerates the new name. The new name is the old name + "_" + number.
Returns:
True if texture aliases were applied and a new material was created.


Friends And Related Function Documentation

friend class Mesh [friend]
 

Definition at line 54 of file OgreSubMesh.h.

friend class MeshSerializerImpl [friend]
 

Definition at line 55 of file OgreSubMesh.h.

friend class MeshSerializerImpl_v1_1 [friend]
 

Definition at line 57 of file OgreSubMesh.h.

friend class MeshSerializerImpl_v1_2 [friend]
 

Definition at line 56 of file OgreSubMesh.h.


Member Data Documentation

IndexMap Ogre::SubMesh::blendIndexToBoneIndexMap
 

Definition at line 101 of file OgreSubMesh.h.

IndexData* Ogre::SubMesh::indexData
 

Face index data.

Definition at line 79 of file OgreSubMesh.h.

VertexBoneAssignmentList Ogre::SubMesh::mBoneAssignments [protected]
 

Definition at line 217 of file OgreSubMesh.h.

bool Ogre::SubMesh::mBoneAssignmentsOutOfDate [protected]
 

Flag indicating that bone assignments need to be recompiled.

Definition at line 220 of file OgreSubMesh.h.

ProgressiveMesh::LODFaceList Ogre::SubMesh::mLodFaceList
 

Definition at line 103 of file OgreSubMesh.h.

String Ogre::SubMesh::mMaterialName [protected]
 

Name of the material this SubMesh uses.

Definition at line 209 of file OgreSubMesh.h.

bool Ogre::SubMesh::mMatInitialised [protected]
 

Is there a material yet?

Definition at line 212 of file OgreSubMesh.h.

AliasTextureNamePairList Ogre::SubMesh::mTextureAliases [protected]
 

paired list of texture aliases and texture names

Definition at line 215 of file OgreSubMesh.h.

VertexAnimationType Ogre::SubMesh::mVertexAnimationType [mutable, protected]
 

Type of vertex animation for dedicated vertex data (populated by Mesh).

Definition at line 223 of file OgreSubMesh.h.

RenderOperation::OperationType Ogre::SubMesh::operationType
 

The render operation type used to render this submesh.

Definition at line 67 of file OgreSubMesh.h.

Mesh* Ogre::SubMesh::parent
 

Reference to parent Mesh (not a smart pointer so child does not keep parent alive).

Definition at line 106 of file OgreSubMesh.h.

bool Ogre::SubMesh::useSharedVertices
 

Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices.

Definition at line 64 of file OgreSubMesh.h.

VertexData* Ogre::SubMesh::vertexData
 

Dedicated vertex data (only valid if useSharedVertices = false).

Remarks:
This data is completely owned by this submesh.
The use of shared or non-shared buffers is determined when model data is converted to the OGRE .mesh format.

Definition at line 76 of file OgreSubMesh.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:45:06 2006