#include <OgreScriptLoader.h>
Inheritance diagram for Ogre::ScriptLoader:
Public Member Functions | |
virtual | ~ScriptLoader () |
virtual const StringVector & | getScriptPatterns (void) const=0 |
Gets the file patterns which should be used to find scripts for this class. | |
virtual void | parseScript (DataStreamPtr &stream, const String &groupName)=0 |
Parse a script file. | |
virtual Real | getLoadingOrder (void) const=0 |
Gets the relative loading order of scripts of this type. |
Definition at line 49 of file OgreScriptLoader.h.
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Gets the relative loading order of scripts of this type.
Implemented in Ogre::OverlayManager, Ogre::ParticleSystemManager, Ogre::ResourceManager, and Ogre::Quake3ShaderManager. |
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Gets the file patterns which should be used to find scripts for this class.
Implemented in Ogre::OverlayManager, Ogre::ParticleSystemManager, Ogre::ResourceManager, and Ogre::Quake3ShaderManager. |
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Parse a script file.
Implemented in Ogre::CompositorManager, Ogre::FontManager, Ogre::MaterialManager, Ogre::OverlayManager, Ogre::ParticleSystemManager, Ogre::ResourceManager, and Ogre::Quake3ShaderManager. |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:44:02 2006