00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __ShadowCaster_H__ 00026 #define __ShadowCaster_H__ 00027 00028 #include "OgrePrerequisites.h" 00029 #include "OgreRenderable.h" 00030 00031 00032 namespace Ogre { 00033 00034 00043 class _OgreExport ShadowRenderable : public Renderable 00044 { 00045 protected: 00046 MaterialPtr mMaterial; 00047 RenderOperation mRenderOp; 00048 ShadowRenderable* mLightCap; // used only if isLightCapSeparate == true 00049 public: 00050 ShadowRenderable() : mMaterial(0), mLightCap(0) {} 00051 virtual ~ShadowRenderable() { delete mLightCap; } 00055 void setMaterial(MaterialPtr& mat) { mMaterial = mat; } 00057 const MaterialPtr& getMaterial(void) const { return mMaterial; } 00059 void getRenderOperation(RenderOperation& op) { op = mRenderOp; } 00061 RenderOperation* getRenderOperationForUpdate(void) {return &mRenderOp;} 00063 void getWorldTransforms(Matrix4* xform) const = 0; 00065 const Quaternion& getWorldOrientation(void) const = 0; 00067 const Vector3& getWorldPosition(void) const = 0; 00069 Real getSquaredViewDepth(const Camera* cam) const{ return 0; /* not used */} 00071 const LightList& getLights(void) const; 00082 bool isLightCapSeparate(void) const { return mLightCap != 0; } 00083 00085 ShadowRenderable* getLightCapRenderable(void) { return mLightCap; } 00087 virtual bool isVisible(void) const { return true; } 00088 00089 }; 00090 00092 enum ShadowRenderableFlags 00093 { 00095 SRF_INCLUDE_LIGHT_CAP = 0x00000001, 00097 SRF_INCLUDE_DARK_CAP = 0x00000002, 00099 SRF_EXTRUDE_TO_INFINITY = 0x00000004 00100 }; 00101 00104 class _OgreExport ShadowCaster 00105 { 00106 public: 00107 virtual ~ShadowCaster() { } 00109 virtual bool getCastShadows(void) const = 0; 00110 00112 virtual EdgeData* getEdgeList(void) = 0; 00113 00115 virtual const AxisAlignedBox& getWorldBoundingBox(bool derive = false) const = 0; 00117 virtual const AxisAlignedBox& getLightCapBounds(void) const = 0; 00119 virtual const AxisAlignedBox& getDarkCapBounds(const Light& light, Real dirLightExtrusionDist) const = 0; 00120 00121 typedef std::vector<ShadowRenderable*> ShadowRenderableList; 00122 typedef VectorIterator<ShadowRenderableList> ShadowRenderableListIterator; 00123 00139 virtual ShadowRenderableListIterator getShadowVolumeRenderableIterator( 00140 ShadowTechnique shadowTechnique, const Light* light, 00141 HardwareIndexBufferSharedPtr* indexBuffer, 00142 bool extrudeVertices, Real extrusionDistance, unsigned long flags = 0 ) = 0; 00143 00163 static void extrudeVertices(HardwareVertexBufferSharedPtr vertexBuffer, 00164 size_t originalVertexCount, const Vector4& lightPos, Real extrudeDist); 00166 virtual Real getPointExtrusionDistance(const Light* l) const = 0; 00167 protected: 00169 Real getExtrusionDistance(const Vector3& objectPos, const Light* light) const; 00177 virtual void updateEdgeListLightFacing(EdgeData* edgeData, 00178 const Vector4& lightPos); 00179 00193 virtual void generateShadowVolume(EdgeData* edgeData, 00194 HardwareIndexBufferSharedPtr indexBuffer, const Light* light, 00195 ShadowRenderableList& shadowRenderables, unsigned long flags); 00202 virtual void extrudeBounds(AxisAlignedBox& box, const Vector4& lightPos, 00203 Real extrudeDist) const; 00204 00205 00206 }; 00207 } 00208 00209 #endif
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:49 2006