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Ogre::Light Class Reference

Representation of a dynamic light source in the scene. More...

#include <OgreLight.h>

Inheritance diagram for Ogre::Light:

Ogre::MovableObject Ogre::ShadowCaster Ogre::AnimableObject List of all members.

Public Types

enum  LightTypes { LT_POINT, LT_DIRECTIONAL, LT_SPOTLIGHT }
 Defines the type of light. More...

typedef std::vector< ShadowRenderable * > ShadowRenderableList
typedef VectorIterator< ShadowRenderableListShadowRenderableListIterator

Public Member Functions

 Light ()
 Default constructor (for Python mainly).

 Light (const String &name)
 Normal constructor.

 ~Light ()
 Standard destructor.

void setType (LightTypes type)
 Sets the type of light - see LightTypes for more info.

LightTypes getType (void) const
 Returns the light type.

void setDiffuseColour (Real red, Real green, Real blue)
 Sets the colour of the diffuse light given off by this source.

void setDiffuseColour (const ColourValue &colour)
 Sets the colour of the diffuse light given off by this source.

const ColourValuegetDiffuseColour (void) const
 Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info).

void setSpecularColour (Real red, Real green, Real blue)
 Sets the colour of the specular light given off by this source.

void setSpecularColour (const ColourValue &colour)
 Sets the colour of the specular light given off by this source.

const ColourValuegetSpecularColour (void) const
 Returns the colour of specular light given off by this light source.

void setAttenuation (Real range, Real constant, Real linear, Real quadratic)
 Sets the attenuation parameters of the light source ie how it diminishes with distance.

Real getAttenuationRange (void) const
 Returns the absolute upper range of the light.

Real getAttenuationConstant (void) const
 Returns the constant factor in the attenuation formula.

Real getAttenuationLinear (void) const
 Returns the linear factor in the attenuation formula.

Real getAttenuationQuadric (void) const
 Returns the quadric factor in the attenuation formula.

void setPosition (Real x, Real y, Real z)
 Sets the position of the light.

void setPosition (const Vector3 &vec)
 Sets the position of the light.

const Vector3getPosition (void) const
 Returns the position of the light.

void setDirection (Real x, Real y, Real z)
 Sets the direction in which a light points.

void setDirection (const Vector3 &vec)
 Sets the direction in which a light points.

const Vector3getDirection (void) const
 Returns the light's direction.

void setSpotlightRange (const Radian &innerAngle, const Radian &outerAngle, Real falloff=1.0)
 Sets the range of a spotlight, i.e.

const RadiangetSpotlightInnerAngle (void) const
 Returns the angle covered by the spotlights inner cone.

const RadiangetSpotlightOuterAngle (void) const
 Returns the angle covered by the spotlights outer cone.

Real getSpotlightFalloff (void) const
 Returns the falloff between the inner and outer cones of the spotlight.

void setSpotlightInnerAngle (const Radian &val)
 Sets the angle covered by the spotlights inner cone.

void setSpotlightOuterAngle (const Radian &val)
 Sets the angle covered by the spotlights outer cone.

void setSpotlightFalloff (Real val)
 Sets the falloff between the inner and outer cones of the spotlight.

void setPowerScale (Real power)
 Set a scaling factor to indicate the relative power of a light.

Real getPowerScale (void) const
 Set the scaling factor which indicates the relative power of a light.

const AxisAlignedBoxgetBoundingBox (void) const
 Overridden from MovableObject.

void _updateRenderQueue (RenderQueue *queue)
 Overridden from MovableObject.

const StringgetMovableType (void) const
 Overridden from MovableObject.

const Vector3getDerivedPosition (void) const
 Retrieves the position of the light including any transform from nodes it is attached to.

const Vector3getDerivedDirection (void) const
 Retrieves the direction of the light including any transform from nodes it is attached to.

void setVisible (bool visible)
 Overridden from MovableObject.

Real getBoundingRadius (void) const
 Overridden from MovableObject.

Vector4 getAs4DVector (void) const
 Gets the details of this light as a 4D vector.

virtual const PlaneBoundedVolume_getNearClipVolume (const Camera *const cam) const
 Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light.

virtual const PlaneBoundedVolumeList_getFrustumClipVolumes (const Camera *const cam) const
 Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole.

uint32 getTypeFlags (void) const
 Override to return specific type flag.

AnimableValuePtr createAnimableValue (const String &valueName)
 
Remarks:
You can use the returned object to animate a value on this object, using AnimationTrack. Subclasses must override this if they wish to support animation of their values.


virtual void _notifyCreator (MovableObjectFactory *fact)
 Notify the object of it's creator (internal use only).

virtual void _notifyManager (SceneManager *man)
 Notify the object of it's manager (internal use only).

virtual SceneManager_getManager (void) const
 Get the manager of this object, if any (internal use only).

virtual const StringgetName (void) const
 Returns the name of this object.

virtual NodegetParentNode (void) const
 Returns the node to which this object is attached.

virtual SceneNodegetParentSceneNode (void) const
 Returns the scene node to which this object is attached.

virtual void _notifyAttached (Node *parent, bool isTagPoint=false)
 Internal method called to notify the object that it has been attached to a node.

virtual bool isAttached (void) const
 Returns true if this object is attached to a SceneNode or TagPoint.

virtual bool isInScene (void) const
 Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

virtual void _notifyCurrentCamera (Camera *cam)
 Internal method to notify the object of the camera to be used for the next rendering operation.

virtual const AxisAlignedBoxgetWorldBoundingBox (bool derive=false) const
 Retrieves the axis-aligned bounding box for this object in world coordinates.

virtual const SpheregetWorldBoundingSphere (bool derive=false) const
 Retrieves the worldspace bounding sphere for this object.

virtual bool isVisible (void) const
 Returns whether or not this object is supposed to be visible or not.

virtual void setRenderingDistance (Real dist)
 Sets the distance at which the object is no longer rendered.

virtual Real getRenderingDistance (void) const
 Gets the distance at which batches are no longer rendered.

virtual void setUserObject (UserDefinedObject *obj)
 Call this to associate your own custom user object instance with this MovableObject.

virtual UserDefinedObjectgetUserObject (void)
 Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.

virtual void setUserAny (const Any &anything)
 Sets any kind of user value on this object.

virtual const AnygetUserAny (void) const
 Retrieves the custom user value associated with this object.

virtual void setRenderQueueGroup (uint8 queueID)
 Sets the render queue group this entity will be rendered through.

virtual uint8 getRenderQueueGroup (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details.

virtual Matrix4 _getParentNodeFullTransform (void) const
 return the full transformation of the parent sceneNode or the attachingPoint node

virtual void setQueryFlags (uint32 flags)
 Sets the query flags for this object.

virtual void addQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

virtual void removeQueryFlags (unsigned long flags)
 As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

virtual uint32 getQueryFlags (void) const
 Returns the query flags relevant for this object.

virtual void setVisibilityFlags (uint32 flags)
 Sets the visiblity flags for this object.

virtual void addVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.

virtual void removeVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.

virtual uint32 getVisibilityFlags (void) const
 Returns the visibility flags relevant for this object.

EdgeDatagetEdgeList (void)
 Define a default implementation of method from ShadowCaster which implements no shadows.

ShadowRenderableListIterator getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)
 Define a default implementation of method from ShadowCaster which implements no shadows.

const AxisAlignedBoxgetLightCapBounds (void) const
 Overridden member from ShadowCaster.

const AxisAlignedBoxgetDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const
 Overridden member from ShadowCaster.

void setCastShadows (bool enabled)
 Sets whether or not this object will cast shadows.

bool getCastShadows (void) const
 Returns whether shadow casting is enabled for this object.

Real getPointExtrusionDistance (const Light *l) const
 Get the distance to extrude for a point/spot light.

const StringVectorgetAnimableValueNames (void) const
 Gets a list of animable value names for this object.


Static Public Member Functions

void setDefaultQueryFlags (uint32 flags)
 Set the default query flags for all future MovableObject instances.

uint32 getDefaultQueryFlags (uint32 flags)
 Get the default query flags for all future MovableObject instances.

void setDefaultVisibilityFlags (uint32 flags)
 Set the default visibility flags for all future MovableObject instances.

uint32 getDefaultVisibilityFlags (uint32 flags)
 Get the default visibility flags for all future MovableObject instances.

void extrudeVertices (HardwareVertexBufferSharedPtr vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
 Utility method for extruding vertices based on a light.


Public Attributes

Real tempSquareDist
 Temp tag used for sorting.


Protected Types

typedef std::map< String,
StringVector
AnimableDictionaryMap

Protected Member Functions

virtual void update (void) const
 internal method for synchronising with parent node (if any)

const StringgetAnimableDictionaryName (void) const
 
Remarks:
Subclasses must override this if they want to support animation of their values.


void initialiseAnimableDictionary (StringVector &vec) const
 

Real getExtrusionDistance (const Vector3 &objectPos, const Light *light) const
 Helper moethod for calculating extrusion distance.

virtual void updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos)
 Tells the caster to perform the tasks necessary to update the edge data's light listing.

virtual void generateShadowVolume (EdgeData *edgeData, HardwareIndexBufferSharedPtr indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags)
 Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

virtual void extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const
 Utility method for extruding a bounding box.

void createAnimableDictionary (void) const
 Internal method for creating a dictionary of animable value names for the class, if it does not already exist.

StringVectorgetAnimableValueNames (void)
 Get an updateable reference to animable value list.


Protected Attributes

LightTypes mLightType
Vector3 mPosition
ColourValue mDiffuse
ColourValue mSpecular
Vector3 mDirection
Radian mSpotOuter
Radian mSpotInner
Real mSpotFalloff
Real mRange
Real mAttenuationConst
Real mAttenuationLinear
Real mAttenuationQuad
Real mPowerScale
Vector3 mDerivedPosition
Vector3 mDerivedDirection
Quaternion mLastParentOrientation
 Stored versions of parent orientation / position.

Vector3 mLastParentPosition
PlaneBoundedVolume mNearClipVolume
PlaneBoundedVolumeList mFrustumClipVolumes
bool mLocalTransformDirty
 Is the local transform dirty?

String mName
 Name of this object.

MovableObjectFactorymCreator
 Creator of this object (if created by a factory).

SceneManagermManager
 SceneManager holding this object (if applicable).

NodemParentNode
 node to which this object is attached

bool mParentIsTagPoint
bool mVisible
 Is this object visible?

Real mUpperDistance
 Upper distance to still render.

Real mSquaredUpperDistance
bool mBeyondFarDistance
 Hidden because of distance?

Any mUserAny
 User defined link to another object / value / whatever.

uint8 mRenderQueueID
 The render queue to use when rendering this object.

bool mRenderQueueIDSet
 Flags whether the RenderQueue's default should be used.

uint32 mQueryFlags
 Flags determining whether this object is included / excluded from scene queries.

uint32 mVisibilityFlags
 Flags determining whether this object is visible (compared to SceneManager mask).

AxisAlignedBox mWorldAABB
 Cached world AABB of this object.

Sphere mWorldBoundingSphere
AxisAlignedBox mWorldDarkCapBounds
 World space AABB of this object's dark cap.

bool mCastShadows
 Does this object cast shadows?


Static Protected Attributes

String msMovableType
 Shared class-level name for Movable type.

uint32 msDefaultQueryFlags
 Default query flags.

uint32 msDefaultVisibilityFlags
 Default visibility flags.

AnimableDictionaryMap msAnimableDictionary
 Static map of class name to list of animable value names.


Detailed Description

Representation of a dynamic light source in the scene.

Remarks:
Lights are added to the scene like any other object. They contain various parameters like type, position, attenuation (how light intensity fades with distance), colour etc.
The defaults when a light is created is pure white diffues light, with no attenuation (does not decrease with distance) and a range of 1000 world units.
Lights are created by using the SceneManager::createLight method. They can subsequently be added to a SceneNode if required to allow them to move relative to a node in the scene. A light attached to a SceneNode is assumed to havea base position of (0,0,0) and a direction of (0,0,1) before modification by the SceneNode's own orientation. If not attached to a SceneNode, the light's position and direction is as set using setPosition and setDirection.
Remember also that dynamic lights rely on modifying the colour of vertices based on the position of the light compared to an object's vertex normals. Dynamic lighting will only look good if the object being lit has a fair level of tesselation and the normals are properly set. This is particularly true for the spotlight which will only look right on highly tesselated models. In the future OGRE may be extended for certain scene types so an alternative to the standard dynamic lighting may be used, such as dynamic lightmaps.

Definition at line 62 of file OgreLight.h.


Member Typedef Documentation

typedef std::map<String, StringVector> Ogre::AnimableObject::AnimableDictionaryMap [protected, inherited]
 

Definition at line 202 of file OgreAnimable.h.

typedef std::vector<ShadowRenderable*> Ogre::ShadowCaster::ShadowRenderableList [inherited]
 

Definition at line 121 of file OgreShadowCaster.h.

typedef VectorIterator<ShadowRenderableList> Ogre::ShadowCaster::ShadowRenderableListIterator [inherited]
 

Definition at line 122 of file OgreShadowCaster.h.


Member Enumeration Documentation

enum Ogre::Light::LightTypes
 

Defines the type of light.

Enumeration values:
LT_POINT  Point light sources give off light equally in all directions, so require only position not direction.
LT_DIRECTIONAL  Directional lights simulate parallel light beams from a distant source, hence have direction but no position.
LT_SPOTLIGHT  Spotlights simulate a cone of light from a source so require position and direction, plus extra values for falloff.

Definition at line 69 of file OgreLight.h.


Constructor & Destructor Documentation

Ogre::Light::Light  ) 
 

Default constructor (for Python mainly).

Ogre::Light::Light const String name  ) 
 

Normal constructor.

Should not be called directly, but rather the SceneManager::createLight method should be used.

Ogre::Light::~Light  ) 
 

Standard destructor.


Member Function Documentation

virtual const PlaneBoundedVolumeList& Ogre::Light::_getFrustumClipVolumes const Camera *const  cam  )  const [virtual]
 

Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole.

Remarks:
Each of the volumes is a pyramid for a point/spot light and a cuboid for a directional light.

virtual SceneManager* Ogre::MovableObject::_getManager void   )  const [virtual, inherited]
 

Get the manager of this object, if any (internal use only).

Definition at line 111 of file OgreMovableObject.h.

virtual const PlaneBoundedVolume& Ogre::Light::_getNearClipVolume const Camera *const  cam  )  const [virtual]
 

Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light.

Remarks:
This volume is a pyramid for a point/spot light and a cuboid for a directional light. It can used to detect whether an object could be casting a shadow on the viewport. Note that the reference returned is to a shared volume which will be reused across calls to this method.

virtual Matrix4 Ogre::MovableObject::_getParentNodeFullTransform void   )  const [virtual, inherited]
 

return the full transformation of the parent sceneNode or the attachingPoint node

virtual void Ogre::MovableObject::_notifyAttached Node parent,
bool  isTagPoint = false
[virtual, inherited]
 

Internal method called to notify the object that it has been attached to a node.

Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.

virtual void Ogre::MovableObject::_notifyCreator MovableObjectFactory fact  )  [virtual, inherited]
 

Notify the object of it's creator (internal use only).

Definition at line 107 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::_notifyCurrentCamera Camera cam  )  [virtual, inherited]
 

Internal method to notify the object of the camera to be used for the next rendering operation.

Remarks:
Certain objects may want to do specific processing based on the camera position. This method notifies them incase they wish to do this.

Reimplemented in Ogre::BillboardChain, Ogre::BillboardSet, Ogre::Entity, Ogre::Frustum, Ogre::MovablePlane, Ogre::ParticleSystem, Ogre::SimpleRenderable, Ogre::StaticGeometry::Region, and Ogre::TerrainRenderable.

virtual void Ogre::MovableObject::_notifyManager SceneManager man  )  [virtual, inherited]
 

Notify the object of it's manager (internal use only).

Definition at line 109 of file OgreMovableObject.h.

void Ogre::Light::_updateRenderQueue RenderQueue queue  )  [virtual]
 

Overridden from MovableObject.

Implements Ogre::MovableObject.

virtual void Ogre::MovableObject::addQueryFlags uint32  flags  )  [virtual, inherited]
 

As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 268 of file OgreMovableObject.h.

References Ogre::uint32.

virtual void Ogre::MovableObject::addVisibilityFlags uint32  flags  )  [virtual, inherited]
 

As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 296 of file OgreMovableObject.h.

References Ogre::uint32.

void Ogre::AnimableObject::createAnimableDictionary void   )  const [protected, inherited]
 

Internal method for creating a dictionary of animable value names for the class, if it does not already exist.

Definition at line 215 of file OgreAnimable.h.

References Ogre::StringVector.

AnimableValuePtr Ogre::Light::createAnimableValue const String valueName  )  [virtual]
 

Remarks:
You can use the returned object to animate a value on this object, using AnimationTrack. Subclasses must override this if they wish to support animation of their values.

Reimplemented from Ogre::AnimableObject.

virtual void Ogre::ShadowCaster::extrudeBounds AxisAlignedBox box,
const Vector4 lightPos,
Real  extrudeDist
const [protected, virtual, inherited]
 

Utility method for extruding a bounding box.

Parameters:
box Original bounding box, will be updated in-place
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude

void Ogre::ShadowCaster::extrudeVertices HardwareVertexBufferSharedPtr  vertexBuffer,
size_t  originalVertexCount,
const Vector4 lightPos,
Real  extrudeDist
[static, inherited]
 

Utility method for extruding vertices based on a light.

Remarks:
Unfortunately, because D3D cannot handle homogenous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this.
Parameters:
vertexBuffer The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long.
originalVertexCount The count of the original number of vertices, ie the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer.
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude

virtual void Ogre::ShadowCaster::generateShadowVolume EdgeData edgeData,
HardwareIndexBufferSharedPtr  indexBuffer,
const Light light,
ShadowRenderableList shadowRenderables,
unsigned long  flags
[protected, virtual, inherited]
 

Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

Parameters:
edgeData The edge information to use
indexBuffer The buffer into which to write data into; current contents are assumed to be discardable.
light The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing
shadowRenderables A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used.
flags Additional controller flags, see ShadowRenderableFlags

const String& Ogre::Light::getAnimableDictionaryName void   )  const [protected, virtual]
 

Remarks:
Subclasses must override this if they want to support animation of their values.

Reimplemented from Ogre::AnimableObject.

const StringVector& Ogre::AnimableObject::getAnimableValueNames void   )  const [inherited]
 

Gets a list of animable value names for this object.

Definition at line 256 of file OgreAnimable.h.

References OGRE_EXCEPT, and Ogre::StringVector.

StringVector& Ogre::AnimableObject::getAnimableValueNames void   )  [protected, inherited]
 

Get an updateable reference to animable value list.

Definition at line 228 of file OgreAnimable.h.

References OGRE_EXCEPT, and Ogre::StringVector.

Vector4 Ogre::Light::getAs4DVector void   )  const
 

Gets the details of this light as a 4D vector.

Remarks:
Getting details of a light as a 4D vector can be useful for doing general calculations between different light types; for example the vector can represent both position lights (w=1.0f) and directional lights (w=0.0f) and be used in the same calculations.

Real Ogre::Light::getAttenuationConstant void   )  const
 

Returns the constant factor in the attenuation formula.

Real Ogre::Light::getAttenuationLinear void   )  const
 

Returns the linear factor in the attenuation formula.

Real Ogre::Light::getAttenuationQuadric void   )  const
 

Returns the quadric factor in the attenuation formula.

Real Ogre::Light::getAttenuationRange void   )  const
 

Returns the absolute upper range of the light.

const AxisAlignedBox& Ogre::Light::getBoundingBox void   )  const [virtual]
 

Overridden from MovableObject.

Implements Ogre::MovableObject.

Real Ogre::Light::getBoundingRadius void   )  const [virtual]
 

Overridden from MovableObject.

Implements Ogre::MovableObject.

Definition at line 310 of file OgreLight.h.

References Ogre::Real.

bool Ogre::MovableObject::getCastShadows void   )  const [virtual, inherited]
 

Returns whether shadow casting is enabled for this object.

Implements Ogre::ShadowCaster.

Definition at line 339 of file OgreMovableObject.h.

const AxisAlignedBox& Ogre::MovableObject::getDarkCapBounds const Light light,
Real  dirLightExtrusionDist
const [virtual, inherited]
 

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

uint32 Ogre::MovableObject::getDefaultQueryFlags uint32  flags  )  [static, inherited]
 

Get the default query flags for all future MovableObject instances.

Definition at line 283 of file OgreMovableObject.h.

References Ogre::uint32.

uint32 Ogre::MovableObject::getDefaultVisibilityFlags uint32  flags  )  [static, inherited]
 

Get the default visibility flags for all future MovableObject instances.

Definition at line 311 of file OgreMovableObject.h.

References Ogre::uint32.

const Vector3& Ogre::Light::getDerivedDirection void   )  const
 

Retrieves the direction of the light including any transform from nodes it is attached to.

const Vector3& Ogre::Light::getDerivedPosition void   )  const
 

Retrieves the position of the light including any transform from nodes it is attached to.

const ColourValue& Ogre::Light::getDiffuseColour void   )  const
 

Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info).

const Vector3& Ogre::Light::getDirection void   )  const
 

Returns the light's direction.

Remarks:
Applicable only to the spotlight and directional light types.

EdgeData* Ogre::MovableObject::getEdgeList void   )  [virtual, inherited]
 

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Definition at line 314 of file OgreMovableObject.h.

Real Ogre::ShadowCaster::getExtrusionDistance const Vector3 objectPos,
const Light light
const [protected, inherited]
 

Helper moethod for calculating extrusion distance.

const AxisAlignedBox& Ogre::MovableObject::getLightCapBounds void   )  const [virtual, inherited]
 

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

const String& Ogre::Light::getMovableType void   )  const [virtual]
 

Overridden from MovableObject.

Implements Ogre::MovableObject.

virtual const String& Ogre::MovableObject::getName void   )  const [virtual, inherited]
 

Returns the name of this object.

Reimplemented in Ogre::Camera.

Definition at line 114 of file OgreMovableObject.h.

References Ogre::String.

virtual Node* Ogre::MovableObject::getParentNode void   )  const [virtual, inherited]
 

Returns the node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. Both are Node subclasses so this method will return either.

virtual SceneNode* Ogre::MovableObject::getParentSceneNode void   )  const [virtual, inherited]
 

Returns the scene node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true.

Real Ogre::MovableObject::getPointExtrusionDistance const Light l  )  const [virtual, inherited]
 

Get the distance to extrude for a point/spot light.

Implements Ogre::ShadowCaster.

const Vector3& Ogre::Light::getPosition void   )  const
 

Returns the position of the light.

Note:
Applicable to point lights and spotlights only.

Real Ogre::Light::getPowerScale void   )  const
 

Set the scaling factor which indicates the relative power of a light.

virtual uint32 Ogre::MovableObject::getQueryFlags void   )  const [virtual, inherited]
 

Returns the query flags relevant for this object.

Definition at line 275 of file OgreMovableObject.h.

References Ogre::uint32.

virtual Real Ogre::MovableObject::getRenderingDistance void   )  const [virtual, inherited]
 

Gets the distance at which batches are no longer rendered.

Definition at line 208 of file OgreMovableObject.h.

References Ogre::Real.

virtual uint8 Ogre::MovableObject::getRenderQueueGroup void   )  const [virtual, inherited]
 

Gets the queue group for this entity, see setRenderQueueGroup for full details.

ShadowRenderableListIterator Ogre::MovableObject::getShadowVolumeRenderableIterator ShadowTechnique  shadowTechnique,
const Light light,
HardwareIndexBufferSharedPtr indexBuffer,
bool  extrudeVertices,
Real  extrusionDist,
unsigned long  flags = 0
[virtual, inherited]
 

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

const ColourValue& Ogre::Light::getSpecularColour void   )  const
 

Returns the colour of specular light given off by this light source.

Real Ogre::Light::getSpotlightFalloff void   )  const
 

Returns the falloff between the inner and outer cones of the spotlight.

const Radian& Ogre::Light::getSpotlightInnerAngle void   )  const
 

Returns the angle covered by the spotlights inner cone.

const Radian& Ogre::Light::getSpotlightOuterAngle void   )  const
 

Returns the angle covered by the spotlights outer cone.

LightTypes Ogre::Light::getType void   )  const
 

Returns the light type.

uint32 Ogre::Light::getTypeFlags void   )  const [virtual]
 

Override to return specific type flag.

Reimplemented from Ogre::MovableObject.

virtual const Any& Ogre::MovableObject::getUserAny void   )  const [virtual, inherited]
 

Retrieves the custom user value associated with this object.

Definition at line 236 of file OgreMovableObject.h.

virtual UserDefinedObject* Ogre::MovableObject::getUserObject void   )  [virtual, inherited]
 

Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.

Definition at line 220 of file OgreMovableObject.h.

virtual uint32 Ogre::MovableObject::getVisibilityFlags void   )  const [virtual, inherited]
 

Returns the visibility flags relevant for this object.

Definition at line 303 of file OgreMovableObject.h.

References Ogre::uint32.

virtual const AxisAlignedBox& Ogre::MovableObject::getWorldBoundingBox bool  derive = false  )  const [virtual, inherited]
 

Retrieves the axis-aligned bounding box for this object in world coordinates.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity.

virtual const Sphere& Ogre::MovableObject::getWorldBoundingSphere bool  derive = false  )  const [virtual, inherited]
 

Retrieves the worldspace bounding sphere for this object.

Reimplemented in Ogre::Entity.

void Ogre::Light::initialiseAnimableDictionary StringVector vec  )  const [protected, virtual]
 

Reimplemented from Ogre::AnimableObject.

virtual bool Ogre::MovableObject::isAttached void   )  const [virtual, inherited]
 

Returns true if this object is attached to a SceneNode or TagPoint.

virtual bool Ogre::MovableObject::isInScene void   )  const [virtual, inherited]
 

Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

virtual bool Ogre::MovableObject::isVisible void   )  const [virtual, inherited]
 

Returns whether or not this object is supposed to be visible or not.

Remarks:
Takes into account both upper rendering distance and visible flag.

Reimplemented in Ogre::StaticGeometry::Region.

virtual void Ogre::MovableObject::removeQueryFlags unsigned long  flags  )  [virtual, inherited]
 

As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 272 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::removeVisibilityFlags uint32  flags  )  [virtual, inherited]
 

As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 300 of file OgreMovableObject.h.

References Ogre::uint32.

void Ogre::Light::setAttenuation Real  range,
Real  constant,
Real  linear,
Real  quadratic
 

Sets the attenuation parameters of the light source ie how it diminishes with distance.

Remarks:
Lights normally get fainter the further they are away. Also, each light is given a maximum range beyond which it cannot affect any objects.
Light attentuation is not applicable to directional lights since they have an infinite range and constant intensity.
This follows a standard attenuation approach - see any good 3D text for the details of what they mean since i don't have room here!
Parameters:
range The absolute upper range of the light in world units
constant The constant factor in the attenuation formula: 1.0 means never attenuate, 0.0 is complete attenuation
linear The linear factor in the attenuation formula: 1 means attenuate evenly over the distance
quadratic The quadratic factor in the attenuation formula: adds a curvature to the attenuation formula.

void Ogre::MovableObject::setCastShadows bool  enabled  )  [inherited]
 

Sets whether or not this object will cast shadows.

Remarks:
This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechnique), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method.
Note:
This method normally refers to objects which block the light, but since Light is also a subclass of MovableObject, in that context it means whether the light causes shadows itself.

Definition at line 337 of file OgreMovableObject.h.

void Ogre::MovableObject::setDefaultQueryFlags uint32  flags  )  [static, inherited]
 

Set the default query flags for all future MovableObject instances.

Definition at line 279 of file OgreMovableObject.h.

References Ogre::uint32.

void Ogre::MovableObject::setDefaultVisibilityFlags uint32  flags  )  [static, inherited]
 

Set the default visibility flags for all future MovableObject instances.

Definition at line 307 of file OgreMovableObject.h.

References Ogre::uint32.

void Ogre::Light::setDiffuseColour const ColourValue colour  ) 
 

Sets the colour of the diffuse light given off by this source.

Remarks:
Material objects have ambient, diffuse and specular values which indicate how much of each type of light an object reflects. This value denotes the amount and colour of this type of light the light exudes into the scene. The actual appearance of objects is a combination of the two.
Diffuse light simulates the typical light emenating from light sources and affects the base colour of objects together with ambient light.

void Ogre::Light::setDiffuseColour Real  red,
Real  green,
Real  blue
 

Sets the colour of the diffuse light given off by this source.

Remarks:
Material objects have ambient, diffuse and specular values which indicate how much of each type of light an object reflects. This value denotes the amount and colour of this type of light the light exudes into the scene. The actual appearance of objects is a combination of the two.
Diffuse light simulates the typical light emenating from light sources and affects the base colour of objects together with ambient light.

void Ogre::Light::setDirection const Vector3 vec  ) 
 

Sets the direction in which a light points.

Remarks:
Applicable only to the spotlight and directional light types.
Note:
This will be overridden if the light is attached to a SceneNode.

void Ogre::Light::setDirection Real  x,
Real  y,
Real  z
 

Sets the direction in which a light points.

Remarks:
Applicable only to the spotlight and directional light types.
Note:
This will be overridden if the light is attached to a SceneNode.

void Ogre::Light::setPosition const Vector3 vec  ) 
 

Sets the position of the light.

Remarks:
Applicable to point lights and spotlights only.
Note:
This will be overridden if the light is attached to a SceneNode.

void Ogre::Light::setPosition Real  x,
Real  y,
Real  z
 

Sets the position of the light.

Remarks:
Applicable to point lights and spotlights only.
Note:
This will be overridden if the light is attached to a SceneNode.

void Ogre::Light::setPowerScale Real  power  ) 
 

Set a scaling factor to indicate the relative power of a light.

Remarks:
This factor is only useful in High Dynamic Range (HDR) rendering. You can bind it to a shader variable to take it into account,
See also:
GpuProgramParameters
Parameters:
power The power rating of this light, default is 1.0.

virtual void Ogre::MovableObject::setQueryFlags uint32  flags  )  [virtual, inherited]
 

Sets the query flags for this object.

Remarks:
When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.

Definition at line 264 of file OgreMovableObject.h.

References Ogre::uint32.

virtual void Ogre::MovableObject::setRenderingDistance Real  dist  )  [virtual, inherited]
 

Sets the distance at which the object is no longer rendered.

Parameters:
dist Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered).

Definition at line 202 of file OgreMovableObject.h.

References Ogre::Real.

virtual void Ogre::MovableObject::setRenderQueueGroup uint8  queueID  )  [virtual, inherited]
 

Sets the render queue group this entity will be rendered through.

Remarks:
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all Entity objects default to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters:
queueID Enumerated value of the queue group to use.

Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.

void Ogre::Light::setSpecularColour const ColourValue colour  ) 
 

Sets the colour of the specular light given off by this source.

Remarks:
Material objects have ambient, diffuse and specular values which indicate how much of each type of light an object reflects. This value denotes the amount and colour of this type of light the light exudes into the scene. The actual appearance of objects is a combination of the two.
Specular light affects the appearance of shiny highlights on objects, and is also dependent on the 'shininess' Material value.

void Ogre::Light::setSpecularColour Real  red,
Real  green,
Real  blue
 

Sets the colour of the specular light given off by this source.

Remarks:
Material objects have ambient, diffuse and specular values which indicate how much of each type of light an object reflects. This value denotes the amount and colour of this type of light the light exudes into the scene. The actual appearance of objects is a combination of the two.
Specular light affects the appearance of shiny highlights on objects, and is also dependent on the 'shininess' Material value.

void Ogre::Light::setSpotlightFalloff Real  val  ) 
 

Sets the falloff between the inner and outer cones of the spotlight.

void Ogre::Light::setSpotlightInnerAngle const Radian val  ) 
 

Sets the angle covered by the spotlights inner cone.

void Ogre::Light::setSpotlightOuterAngle const Radian val  ) 
 

Sets the angle covered by the spotlights outer cone.

void Ogre::Light::setSpotlightRange const Radian innerAngle,
const Radian outerAngle,
Real  falloff = 1.0
 

Sets the range of a spotlight, i.e.

the angle of the inner and outer cones and the rate of falloff between them.

Parameters:
innerAngle Angle covered by the bright inner cone The inner cone applicable only to Direct3D, it'll always treat as zero in OpenGL.
outerAngle Angle covered by the outer cone
falloff The rate of falloff between the inner and outer cones. 1.0 means a linear falloff, less means slower falloff, higher means faster falloff.

void Ogre::Light::setType LightTypes  type  ) 
 

Sets the type of light - see LightTypes for more info.

virtual void Ogre::MovableObject::setUserAny const Any anything  )  [virtual, inherited]
 

Sets any kind of user value on this object.

Remarks:
This method allows you to associate any user value you like with this MovableObject. This can be a pointer back to one of your own classes for instance.
Note:
This value is shared with setUserObject so don't use both!

Definition at line 232 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setUserObject UserDefinedObject obj  )  [virtual, inherited]
 

Call this to associate your own custom user object instance with this MovableObject.

Remarks:
By simply making your game / application object a subclass of UserDefinedObject, you can establish a link between an OGRE instance of MovableObject and your own application classes. Call this method to establish the link.

Definition at line 216 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setVisibilityFlags uint32  flags  )  [virtual, inherited]
 

Sets the visiblity flags for this object.

Remarks:
As well as a simple true/false value for visibility (as seen in setVisible), you can also set visiblity flags which when 'and'ed with the SceneManager's visibility mask can also make an object invisible.

Definition at line 292 of file OgreMovableObject.h.

References Ogre::uint32.

void Ogre::Light::setVisible bool  visible  )  [virtual]
 

Overridden from MovableObject.

Remarks:
Although lights themselves are not 'visible', setting a light to invisible means it no longer affects the scene.

Reimplemented from Ogre::MovableObject.

virtual void Ogre::Light::update void   )  const [protected, virtual]
 

internal method for synchronising with parent node (if any)

virtual void Ogre::ShadowCaster::updateEdgeListLightFacing EdgeData edgeData,
const Vector4 lightPos
[protected, virtual, inherited]
 

Tells the caster to perform the tasks necessary to update the edge data's light listing.

Can be overridden if the subclass needs to do additional things.

Parameters:
edgeData The edge information to update
lightPos 4D vector representing the light, a directional light has w=0.0


Member Data Documentation

Real Ogre::Light::mAttenuationConst [protected]
 

Definition at line 367 of file OgreLight.h.

Real Ogre::Light::mAttenuationLinear [protected]
 

Definition at line 368 of file OgreLight.h.

Real Ogre::Light::mAttenuationQuad [protected]
 

Definition at line 369 of file OgreLight.h.

bool Ogre::MovableObject::mBeyondFarDistance [protected, inherited]
 

Hidden because of distance?

Definition at line 68 of file OgreMovableObject.h.

bool Ogre::MovableObject::mCastShadows [protected, inherited]
 

Does this object cast shadows?

Definition at line 86 of file OgreMovableObject.h.

MovableObjectFactory* Ogre::MovableObject::mCreator [protected, inherited]
 

Creator of this object (if created by a factory).

Definition at line 56 of file OgreMovableObject.h.

Vector3 Ogre::Light::mDerivedDirection [mutable, protected]
 

Definition at line 373 of file OgreLight.h.

Vector3 Ogre::Light::mDerivedPosition [mutable, protected]
 

Definition at line 372 of file OgreLight.h.

ColourValue Ogre::Light::mDiffuse [protected]
 

Definition at line 358 of file OgreLight.h.

Vector3 Ogre::Light::mDirection [protected]
 

Definition at line 361 of file OgreLight.h.

PlaneBoundedVolumeList Ogre::Light::mFrustumClipVolumes [mutable, protected]
 

Definition at line 382 of file OgreLight.h.

Quaternion Ogre::Light::mLastParentOrientation [mutable, protected]
 

Stored versions of parent orientation / position.

Definition at line 375 of file OgreLight.h.

Vector3 Ogre::Light::mLastParentPosition [mutable, protected]
 

Definition at line 376 of file OgreLight.h.

LightTypes Ogre::Light::mLightType [protected]
 

Definition at line 356 of file OgreLight.h.

bool Ogre::Light::mLocalTransformDirty [mutable, protected]
 

Is the local transform dirty?

Definition at line 384 of file OgreLight.h.

SceneManager* Ogre::MovableObject::mManager [protected, inherited]
 

SceneManager holding this object (if applicable).

Definition at line 58 of file OgreMovableObject.h.

String Ogre::MovableObject::mName [protected, inherited]
 

Name of this object.

Reimplemented in Ogre::Camera.

Definition at line 54 of file OgreMovableObject.h.

PlaneBoundedVolume Ogre::Light::mNearClipVolume [mutable, protected]
 

Definition at line 381 of file OgreLight.h.

bool Ogre::MovableObject::mParentIsTagPoint [protected, inherited]
 

Definition at line 61 of file OgreMovableObject.h.

Node* Ogre::MovableObject::mParentNode [protected, inherited]
 

node to which this object is attached

Definition at line 60 of file OgreMovableObject.h.

Vector3 Ogre::Light::mPosition [protected]
 

Definition at line 357 of file OgreLight.h.

Real Ogre::Light::mPowerScale [protected]
 

Definition at line 370 of file OgreLight.h.

uint32 Ogre::MovableObject::mQueryFlags [protected, inherited]
 

Flags determining whether this object is included / excluded from scene queries.

Definition at line 76 of file OgreMovableObject.h.

Real Ogre::Light::mRange [protected]
 

Definition at line 366 of file OgreLight.h.

uint8 Ogre::MovableObject::mRenderQueueID [protected, inherited]
 

The render queue to use when rendering this object.

Definition at line 72 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderQueueIDSet [protected, inherited]
 

Flags whether the RenderQueue's default should be used.

Definition at line 74 of file OgreMovableObject.h.

AnimableDictionaryMap Ogre::AnimableObject::msAnimableDictionary [static, protected, inherited]
 

Static map of class name to list of animable value names.

Definition at line 204 of file OgreAnimable.h.

uint32 Ogre::MovableObject::msDefaultQueryFlags [static, protected, inherited]
 

Default query flags.

Definition at line 90 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::msDefaultVisibilityFlags [static, protected, inherited]
 

Default visibility flags.

Definition at line 92 of file OgreMovableObject.h.

String Ogre::Light::msMovableType [static, protected]
 

Shared class-level name for Movable type.

Definition at line 379 of file OgreLight.h.

ColourValue Ogre::Light::mSpecular [protected]
 

Definition at line 359 of file OgreLight.h.

Real Ogre::Light::mSpotFalloff [protected]
 

Definition at line 365 of file OgreLight.h.

Radian Ogre::Light::mSpotInner [protected]
 

Definition at line 364 of file OgreLight.h.

Radian Ogre::Light::mSpotOuter [protected]
 

Definition at line 363 of file OgreLight.h.

Real Ogre::MovableObject::mSquaredUpperDistance [protected, inherited]
 

Definition at line 66 of file OgreMovableObject.h.

Real Ogre::MovableObject::mUpperDistance [protected, inherited]
 

Upper distance to still render.

Definition at line 65 of file OgreMovableObject.h.

Any Ogre::MovableObject::mUserAny [protected, inherited]
 

User defined link to another object / value / whatever.

Definition at line 70 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::mVisibilityFlags [protected, inherited]
 

Flags determining whether this object is visible (compared to SceneManager mask).

Definition at line 78 of file OgreMovableObject.h.

bool Ogre::MovableObject::mVisible [protected, inherited]
 

Is this object visible?

Definition at line 63 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldAABB [mutable, protected, inherited]
 

Cached world AABB of this object.

Reimplemented in Ogre::ParticleSystem.

Definition at line 80 of file OgreMovableObject.h.

Sphere Ogre::MovableObject::mWorldBoundingSphere [mutable, protected, inherited]
 

Definition at line 82 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldDarkCapBounds [mutable, protected, inherited]
 

World space AABB of this object's dark cap.

Definition at line 84 of file OgreMovableObject.h.

Real Ogre::Light::tempSquareDist
 

Temp tag used for sorting.

Definition at line 66 of file OgreLight.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:39:33 2006