#include <OgreLight.h>
Inheritance diagram for Ogre::Light:
Public Types | |
enum | LightTypes { LT_POINT, LT_DIRECTIONAL, LT_SPOTLIGHT } |
Defines the type of light. More... | |
typedef std::vector< ShadowRenderable * > | ShadowRenderableList |
typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator |
Public Member Functions | |
Light () | |
Default constructor (for Python mainly). | |
Light (const String &name) | |
Normal constructor. | |
~Light () | |
Standard destructor. | |
void | setType (LightTypes type) |
Sets the type of light - see LightTypes for more info. | |
LightTypes | getType (void) const |
Returns the light type. | |
void | setDiffuseColour (Real red, Real green, Real blue) |
Sets the colour of the diffuse light given off by this source. | |
void | setDiffuseColour (const ColourValue &colour) |
Sets the colour of the diffuse light given off by this source. | |
const ColourValue & | getDiffuseColour (void) const |
Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info). | |
void | setSpecularColour (Real red, Real green, Real blue) |
Sets the colour of the specular light given off by this source. | |
void | setSpecularColour (const ColourValue &colour) |
Sets the colour of the specular light given off by this source. | |
const ColourValue & | getSpecularColour (void) const |
Returns the colour of specular light given off by this light source. | |
void | setAttenuation (Real range, Real constant, Real linear, Real quadratic) |
Sets the attenuation parameters of the light source ie how it diminishes with distance. | |
Real | getAttenuationRange (void) const |
Returns the absolute upper range of the light. | |
Real | getAttenuationConstant (void) const |
Returns the constant factor in the attenuation formula. | |
Real | getAttenuationLinear (void) const |
Returns the linear factor in the attenuation formula. | |
Real | getAttenuationQuadric (void) const |
Returns the quadric factor in the attenuation formula. | |
void | setPosition (Real x, Real y, Real z) |
Sets the position of the light. | |
void | setPosition (const Vector3 &vec) |
Sets the position of the light. | |
const Vector3 & | getPosition (void) const |
Returns the position of the light. | |
void | setDirection (Real x, Real y, Real z) |
Sets the direction in which a light points. | |
void | setDirection (const Vector3 &vec) |
Sets the direction in which a light points. | |
const Vector3 & | getDirection (void) const |
Returns the light's direction. | |
void | setSpotlightRange (const Radian &innerAngle, const Radian &outerAngle, Real falloff=1.0) |
Sets the range of a spotlight, i.e. | |
const Radian & | getSpotlightInnerAngle (void) const |
Returns the angle covered by the spotlights inner cone. | |
const Radian & | getSpotlightOuterAngle (void) const |
Returns the angle covered by the spotlights outer cone. | |
Real | getSpotlightFalloff (void) const |
Returns the falloff between the inner and outer cones of the spotlight. | |
void | setSpotlightInnerAngle (const Radian &val) |
Sets the angle covered by the spotlights inner cone. | |
void | setSpotlightOuterAngle (const Radian &val) |
Sets the angle covered by the spotlights outer cone. | |
void | setSpotlightFalloff (Real val) |
Sets the falloff between the inner and outer cones of the spotlight. | |
void | setPowerScale (Real power) |
Set a scaling factor to indicate the relative power of a light. | |
Real | getPowerScale (void) const |
Set the scaling factor which indicates the relative power of a light. | |
const AxisAlignedBox & | getBoundingBox (void) const |
Overridden from MovableObject. | |
void | _updateRenderQueue (RenderQueue *queue) |
Overridden from MovableObject. | |
const String & | getMovableType (void) const |
Overridden from MovableObject. | |
const Vector3 & | getDerivedPosition (void) const |
Retrieves the position of the light including any transform from nodes it is attached to. | |
const Vector3 & | getDerivedDirection (void) const |
Retrieves the direction of the light including any transform from nodes it is attached to. | |
void | setVisible (bool visible) |
Overridden from MovableObject. | |
Real | getBoundingRadius (void) const |
Overridden from MovableObject. | |
Vector4 | getAs4DVector (void) const |
Gets the details of this light as a 4D vector. | |
virtual const PlaneBoundedVolume & | _getNearClipVolume (const Camera *const cam) const |
Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light. | |
virtual const PlaneBoundedVolumeList & | _getFrustumClipVolumes (const Camera *const cam) const |
Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole. | |
uint32 | getTypeFlags (void) const |
Override to return specific type flag. | |
AnimableValuePtr | createAnimableValue (const String &valueName) |
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virtual void | _notifyCreator (MovableObjectFactory *fact) |
Notify the object of it's creator (internal use only). | |
virtual void | _notifyManager (SceneManager *man) |
Notify the object of it's manager (internal use only). | |
virtual SceneManager * | _getManager (void) const |
Get the manager of this object, if any (internal use only). | |
virtual const String & | getName (void) const |
Returns the name of this object. | |
virtual Node * | getParentNode (void) const |
Returns the node to which this object is attached. | |
virtual SceneNode * | getParentSceneNode (void) const |
Returns the scene node to which this object is attached. | |
virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) |
Internal method called to notify the object that it has been attached to a node. | |
virtual bool | isAttached (void) const |
Returns true if this object is attached to a SceneNode or TagPoint. | |
virtual bool | isInScene (void) const |
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. | |
virtual void | _notifyCurrentCamera (Camera *cam) |
Internal method to notify the object of the camera to be used for the next rendering operation. | |
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const |
Retrieves the axis-aligned bounding box for this object in world coordinates. | |
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
Retrieves the worldspace bounding sphere for this object. | |
virtual bool | isVisible (void) const |
Returns whether or not this object is supposed to be visible or not. | |
virtual void | setRenderingDistance (Real dist) |
Sets the distance at which the object is no longer rendered. | |
virtual Real | getRenderingDistance (void) const |
Gets the distance at which batches are no longer rendered. | |
virtual void | setUserObject (UserDefinedObject *obj) |
Call this to associate your own custom user object instance with this MovableObject. | |
virtual UserDefinedObject * | getUserObject (void) |
Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. | |
virtual void | setUserAny (const Any &anything) |
Sets any kind of user value on this object. | |
virtual const Any & | getUserAny (void) const |
Retrieves the custom user value associated with this object. | |
virtual void | setRenderQueueGroup (uint8 queueID) |
Sets the render queue group this entity will be rendered through. | |
virtual uint8 | getRenderQueueGroup (void) const |
Gets the queue group for this entity, see setRenderQueueGroup for full details. | |
virtual Matrix4 | _getParentNodeFullTransform (void) const |
return the full transformation of the parent sceneNode or the attachingPoint node | |
virtual void | setQueryFlags (uint32 flags) |
Sets the query flags for this object. | |
virtual void | addQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
virtual void | removeQueryFlags (unsigned long flags) |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
virtual uint32 | getQueryFlags (void) const |
Returns the query flags relevant for this object. | |
virtual void | setVisibilityFlags (uint32 flags) |
Sets the visiblity flags for this object. | |
virtual void | addVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
virtual void | removeVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
virtual uint32 | getVisibilityFlags (void) const |
Returns the visibility flags relevant for this object. | |
EdgeData * | getEdgeList (void) |
Define a default implementation of method from ShadowCaster which implements no shadows. | |
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) |
Define a default implementation of method from ShadowCaster which implements no shadows. | |
const AxisAlignedBox & | getLightCapBounds (void) const |
Overridden member from ShadowCaster. | |
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const |
Overridden member from ShadowCaster. | |
void | setCastShadows (bool enabled) |
Sets whether or not this object will cast shadows. | |
bool | getCastShadows (void) const |
Returns whether shadow casting is enabled for this object. | |
Real | getPointExtrusionDistance (const Light *l) const |
Get the distance to extrude for a point/spot light. | |
const StringVector & | getAnimableValueNames (void) const |
Gets a list of animable value names for this object. | |
Static Public Member Functions | |
void | setDefaultQueryFlags (uint32 flags) |
Set the default query flags for all future MovableObject instances. | |
uint32 | getDefaultQueryFlags (uint32 flags) |
Get the default query flags for all future MovableObject instances. | |
void | setDefaultVisibilityFlags (uint32 flags) |
Set the default visibility flags for all future MovableObject instances. | |
uint32 | getDefaultVisibilityFlags (uint32 flags) |
Get the default visibility flags for all future MovableObject instances. | |
void | extrudeVertices (HardwareVertexBufferSharedPtr vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) |
Utility method for extruding vertices based on a light. | |
Public Attributes | |
Real | tempSquareDist |
Temp tag used for sorting. | |
Protected Types | |
typedef std::map< String, StringVector > | AnimableDictionaryMap |
Protected Member Functions | |
virtual void | update (void) const |
internal method for synchronising with parent node (if any) | |
const String & | getAnimableDictionaryName (void) const |
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void | initialiseAnimableDictionary (StringVector &vec) const |
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Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const |
Helper moethod for calculating extrusion distance. | |
virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos) |
Tells the caster to perform the tasks necessary to update the edge data's light listing. | |
virtual void | generateShadowVolume (EdgeData *edgeData, HardwareIndexBufferSharedPtr indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags) |
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. | |
virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const |
Utility method for extruding a bounding box. | |
void | createAnimableDictionary (void) const |
Internal method for creating a dictionary of animable value names for the class, if it does not already exist. | |
StringVector & | getAnimableValueNames (void) |
Get an updateable reference to animable value list. | |
Protected Attributes | |
LightTypes | mLightType |
Vector3 | mPosition |
ColourValue | mDiffuse |
ColourValue | mSpecular |
Vector3 | mDirection |
Radian | mSpotOuter |
Radian | mSpotInner |
Real | mSpotFalloff |
Real | mRange |
Real | mAttenuationConst |
Real | mAttenuationLinear |
Real | mAttenuationQuad |
Real | mPowerScale |
Vector3 | mDerivedPosition |
Vector3 | mDerivedDirection |
Quaternion | mLastParentOrientation |
Stored versions of parent orientation / position. | |
Vector3 | mLastParentPosition |
PlaneBoundedVolume | mNearClipVolume |
PlaneBoundedVolumeList | mFrustumClipVolumes |
bool | mLocalTransformDirty |
Is the local transform dirty? | |
String | mName |
Name of this object. | |
MovableObjectFactory * | mCreator |
Creator of this object (if created by a factory). | |
SceneManager * | mManager |
SceneManager holding this object (if applicable). | |
Node * | mParentNode |
node to which this object is attached | |
bool | mParentIsTagPoint |
bool | mVisible |
Is this object visible? | |
Real | mUpperDistance |
Upper distance to still render. | |
Real | mSquaredUpperDistance |
bool | mBeyondFarDistance |
Hidden because of distance? | |
Any | mUserAny |
User defined link to another object / value / whatever. | |
uint8 | mRenderQueueID |
The render queue to use when rendering this object. | |
bool | mRenderQueueIDSet |
Flags whether the RenderQueue's default should be used. | |
uint32 | mQueryFlags |
Flags determining whether this object is included / excluded from scene queries. | |
uint32 | mVisibilityFlags |
Flags determining whether this object is visible (compared to SceneManager mask). | |
AxisAlignedBox | mWorldAABB |
Cached world AABB of this object. | |
Sphere | mWorldBoundingSphere |
AxisAlignedBox | mWorldDarkCapBounds |
World space AABB of this object's dark cap. | |
bool | mCastShadows |
Does this object cast shadows? | |
Static Protected Attributes | |
String | msMovableType |
Shared class-level name for Movable type. | |
uint32 | msDefaultQueryFlags |
Default query flags. | |
uint32 | msDefaultVisibilityFlags |
Default visibility flags. | |
AnimableDictionaryMap | msAnimableDictionary |
Static map of class name to list of animable value names. |
Definition at line 62 of file OgreLight.h.
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Definition at line 202 of file OgreAnimable.h. |
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Definition at line 121 of file OgreShadowCaster.h. |
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Definition at line 122 of file OgreShadowCaster.h. |
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Defines the type of light.
Definition at line 69 of file OgreLight.h. |
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Default constructor (for Python mainly).
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Normal constructor. Should not be called directly, but rather the SceneManager::createLight method should be used. |
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Standard destructor.
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Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole.
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Get the manager of this object, if any (internal use only).
Definition at line 111 of file OgreMovableObject.h. |
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Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light.
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return the full transformation of the parent sceneNode or the attachingPoint node
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Internal method called to notify the object that it has been attached to a node.
Reimplemented in Ogre::Entity, and Ogre::ParticleSystem. |
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Notify the object of it's creator (internal use only).
Definition at line 107 of file OgreMovableObject.h. |
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Internal method to notify the object of the camera to be used for the next rendering operation.
Reimplemented in Ogre::BillboardChain, Ogre::BillboardSet, Ogre::Entity, Ogre::Frustum, Ogre::MovablePlane, Ogre::ParticleSystem, Ogre::SimpleRenderable, Ogre::StaticGeometry::Region, and Ogre::TerrainRenderable. |
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Notify the object of it's manager (internal use only).
Definition at line 109 of file OgreMovableObject.h. |
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Overridden from MovableObject.
Implements Ogre::MovableObject. |
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As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 268 of file OgreMovableObject.h. References Ogre::uint32. |
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As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 296 of file OgreMovableObject.h. References Ogre::uint32. |
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Internal method for creating a dictionary of animable value names for the class, if it does not already exist.
Definition at line 215 of file OgreAnimable.h. References Ogre::StringVector. |
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Reimplemented from Ogre::AnimableObject. |
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Utility method for extruding a bounding box.
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Utility method for extruding vertices based on a light.
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Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
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Reimplemented from Ogre::AnimableObject. |
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Gets a list of animable value names for this object.
Definition at line 256 of file OgreAnimable.h. References OGRE_EXCEPT, and Ogre::StringVector. |
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Get an updateable reference to animable value list.
Definition at line 228 of file OgreAnimable.h. References OGRE_EXCEPT, and Ogre::StringVector. |
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Gets the details of this light as a 4D vector.
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Returns the constant factor in the attenuation formula.
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Returns the linear factor in the attenuation formula.
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Returns the quadric factor in the attenuation formula.
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Returns the absolute upper range of the light.
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Overridden from MovableObject.
Implements Ogre::MovableObject. |
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Overridden from MovableObject.
Implements Ogre::MovableObject. Definition at line 310 of file OgreLight.h. References Ogre::Real. |
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Returns whether shadow casting is enabled for this object.
Implements Ogre::ShadowCaster. Definition at line 339 of file OgreMovableObject.h. |
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Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster. |
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Get the default query flags for all future MovableObject instances.
Definition at line 283 of file OgreMovableObject.h. References Ogre::uint32. |
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Get the default visibility flags for all future MovableObject instances.
Definition at line 311 of file OgreMovableObject.h. References Ogre::uint32. |
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Retrieves the direction of the light including any transform from nodes it is attached to.
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Retrieves the position of the light including any transform from nodes it is attached to.
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Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info).
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Returns the light's direction.
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Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region. Definition at line 314 of file OgreMovableObject.h. |
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Helper moethod for calculating extrusion distance.
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Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster. |
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Overridden from MovableObject.
Implements Ogre::MovableObject. |
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Returns the name of this object.
Reimplemented in Ogre::Camera. Definition at line 114 of file OgreMovableObject.h. References Ogre::String. |
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Returns the node to which this object is attached.
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Returns the scene node to which this object is attached.
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Get the distance to extrude for a point/spot light.
Implements Ogre::ShadowCaster. |
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Returns the position of the light.
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Set the scaling factor which indicates the relative power of a light.
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Returns the query flags relevant for this object.
Definition at line 275 of file OgreMovableObject.h. References Ogre::uint32. |
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Gets the distance at which batches are no longer rendered.
Definition at line 208 of file OgreMovableObject.h. References Ogre::Real. |
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Gets the queue group for this entity, see setRenderQueueGroup for full details.
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Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region. |
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Returns the colour of specular light given off by this light source.
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Returns the falloff between the inner and outer cones of the spotlight.
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Returns the angle covered by the spotlights inner cone.
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Returns the angle covered by the spotlights outer cone.
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Returns the light type.
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Override to return specific type flag.
Reimplemented from Ogre::MovableObject. |
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Retrieves the custom user value associated with this object.
Definition at line 236 of file OgreMovableObject.h. |
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Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.
Definition at line 220 of file OgreMovableObject.h. |
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Returns the visibility flags relevant for this object.
Definition at line 303 of file OgreMovableObject.h. References Ogre::uint32. |
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Retrieves the axis-aligned bounding box for this object in world coordinates.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity. |
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Retrieves the worldspace bounding sphere for this object.
Reimplemented in Ogre::Entity. |
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Reimplemented from Ogre::AnimableObject. |
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Returns true if this object is attached to a SceneNode or TagPoint.
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Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
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Returns whether or not this object is supposed to be visible or not.
Reimplemented in Ogre::StaticGeometry::Region. |
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As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 272 of file OgreMovableObject.h. |
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As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 300 of file OgreMovableObject.h. References Ogre::uint32. |
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Sets the attenuation parameters of the light source ie how it diminishes with distance.
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Sets whether or not this object will cast shadows.
Definition at line 337 of file OgreMovableObject.h. |
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Set the default query flags for all future MovableObject instances.
Definition at line 279 of file OgreMovableObject.h. References Ogre::uint32. |
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Set the default visibility flags for all future MovableObject instances.
Definition at line 307 of file OgreMovableObject.h. References Ogre::uint32. |
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Sets the colour of the diffuse light given off by this source.
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Sets the colour of the diffuse light given off by this source.
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Sets the direction in which a light points.
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Sets the direction in which a light points.
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Sets the position of the light.
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Sets the position of the light.
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Set a scaling factor to indicate the relative power of a light.
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Sets the query flags for this object.
Definition at line 264 of file OgreMovableObject.h. References Ogre::uint32. |
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Sets the distance at which the object is no longer rendered.
Definition at line 202 of file OgreMovableObject.h. References Ogre::Real. |
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Sets the render queue group this entity will be rendered through.
Reimplemented in Ogre::Entity, and Ogre::ParticleSystem. |
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Sets the colour of the specular light given off by this source.
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Sets the colour of the specular light given off by this source.
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Sets the falloff between the inner and outer cones of the spotlight.
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Sets the angle covered by the spotlights inner cone.
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Sets the angle covered by the spotlights outer cone.
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Sets the range of a spotlight, i.e. the angle of the inner and outer cones and the rate of falloff between them.
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Sets the type of light - see LightTypes for more info.
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Sets any kind of user value on this object.
Definition at line 232 of file OgreMovableObject.h. |
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Call this to associate your own custom user object instance with this MovableObject.
Definition at line 216 of file OgreMovableObject.h. |
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Sets the visiblity flags for this object.
Definition at line 292 of file OgreMovableObject.h. References Ogre::uint32. |
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Overridden from MovableObject.
Reimplemented from Ogre::MovableObject. |
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internal method for synchronising with parent node (if any)
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Tells the caster to perform the tasks necessary to update the edge data's light listing. Can be overridden if the subclass needs to do additional things.
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Definition at line 367 of file OgreLight.h. |
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Definition at line 368 of file OgreLight.h. |
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Definition at line 369 of file OgreLight.h. |
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Hidden because of distance?
Definition at line 68 of file OgreMovableObject.h. |
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Does this object cast shadows?
Definition at line 86 of file OgreMovableObject.h. |
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Creator of this object (if created by a factory).
Definition at line 56 of file OgreMovableObject.h. |
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Definition at line 373 of file OgreLight.h. |
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Definition at line 372 of file OgreLight.h. |
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Definition at line 358 of file OgreLight.h. |
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Definition at line 361 of file OgreLight.h. |
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Definition at line 382 of file OgreLight.h. |
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Stored versions of parent orientation / position.
Definition at line 375 of file OgreLight.h. |
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Definition at line 376 of file OgreLight.h. |
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Definition at line 356 of file OgreLight.h. |
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Is the local transform dirty?
Definition at line 384 of file OgreLight.h. |
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SceneManager holding this object (if applicable).
Definition at line 58 of file OgreMovableObject.h. |
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Name of this object.
Reimplemented in Ogre::Camera. Definition at line 54 of file OgreMovableObject.h. |
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Definition at line 381 of file OgreLight.h. |
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Definition at line 61 of file OgreMovableObject.h. |
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node to which this object is attached
Definition at line 60 of file OgreMovableObject.h. |
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Definition at line 357 of file OgreLight.h. |
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Definition at line 370 of file OgreLight.h. |
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Flags determining whether this object is included / excluded from scene queries.
Definition at line 76 of file OgreMovableObject.h. |
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Definition at line 366 of file OgreLight.h. |
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The render queue to use when rendering this object.
Definition at line 72 of file OgreMovableObject.h. |
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Flags whether the RenderQueue's default should be used.
Definition at line 74 of file OgreMovableObject.h. |
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Static map of class name to list of animable value names.
Definition at line 204 of file OgreAnimable.h. |
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Default query flags.
Definition at line 90 of file OgreMovableObject.h. |
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Default visibility flags.
Definition at line 92 of file OgreMovableObject.h. |
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Shared class-level name for Movable type.
Definition at line 379 of file OgreLight.h. |
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Definition at line 359 of file OgreLight.h. |
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Definition at line 365 of file OgreLight.h. |
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Definition at line 364 of file OgreLight.h. |
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Definition at line 363 of file OgreLight.h. |
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Definition at line 66 of file OgreMovableObject.h. |
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Upper distance to still render.
Definition at line 65 of file OgreMovableObject.h. |
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User defined link to another object / value / whatever.
Definition at line 70 of file OgreMovableObject.h. |
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Flags determining whether this object is visible (compared to SceneManager mask).
Definition at line 78 of file OgreMovableObject.h. |
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Is this object visible?
Definition at line 63 of file OgreMovableObject.h. |
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Cached world AABB of this object.
Reimplemented in Ogre::ParticleSystem. Definition at line 80 of file OgreMovableObject.h. |
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Definition at line 82 of file OgreMovableObject.h. |
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World space AABB of this object's dark cap.
Definition at line 84 of file OgreMovableObject.h. |
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Temp tag used for sorting.
Definition at line 66 of file OgreLight.h. |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:39:33 2006