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Ogre::Frustum Class Reference

A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More...

#include <OgreFrustum.h>

Inheritance diagram for Ogre::Frustum:

Ogre::MovableObject Ogre::Renderable Ogre::ShadowCaster Ogre::AnimableObject Ogre::Camera Ogre::OctreeCamera List of all members.

Public Types

typedef std::vector< ShadowRenderable * > ShadowRenderableList
typedef VectorIterator< ShadowRenderableListShadowRenderableListIterator

Public Member Functions

 Frustum ()
virtual ~Frustum ()
virtual void setFOVy (const Radian &fovy)
 Sets the Y-dimension Field Of View (FOV) of the frustum.

virtual const RadiangetFOVy (void) const
 Retrieves the frustums Y-dimension Field Of View (FOV).

virtual void setNearClipDistance (Real nearDist)
 Sets the position of the near clipping plane.

virtual Real getNearClipDistance (void) const
 Sets the position of the near clipping plane.

virtual void setFarClipDistance (Real farDist)
 Sets the distance to the far clipping plane.

virtual Real getFarClipDistance (void) const
 Retrieves the distance from the frustum to the far clipping plane.

virtual void setAspectRatio (Real ratio)
 Sets the aspect ratio for the frustum viewport.

virtual Real getAspectRatio (void) const
 Retreives the current aspect ratio.

virtual void setFrustumOffset (const Vector2 &offset)
 Sets frustum offsets, used in stereo rendering.

virtual void setFrustumOffset (Real horizontal=0.0, Real vertical=0.0)
 Sets frustum offsets, used in stereo rendering.

virtual const Vector2getFrustumOffset () const
 Retreives the frustum offsets.

virtual void setFocalLength (Real focalLength=1.0)
 Sets frustum focal length (used in stereo rendering).

virtual Real getFocalLength () const
 Returns focal length of frustum.

virtual const Matrix4getProjectionMatrixRS (void) const
 Gets the projection matrix for this frustum adjusted for the current rendersystem specifics (may be right or left-handed, depth range may vary).

virtual const Matrix4getProjectionMatrixWithRSDepth (void) const
 Gets the depth-adjusted projection matrix for the current rendersystem, but one which still conforms to right-hand rules.

virtual const Matrix4getProjectionMatrix (void) const
 Gets the normal projection matrix for this frustum, ie the projection matrix which conforms to standard right-handed rules and uses depth range [-1,+1].

virtual const Matrix4getViewMatrix (void) const
 Gets the view matrix for this frustum.

virtual void setCustomViewMatrix (bool enable, const Matrix4 &viewMatrix=Matrix4::IDENTITY)
 Set whether to use a custom view matrix on this frustum.

virtual bool isCustomViewMatrixEnabled (void) const
 Returns whether a custom view matrix is in use.

virtual void setCustomProjectionMatrix (bool enable, const Matrix4 &projectionMatrix=Matrix4::IDENTITY)
 Set whether to use a custom projection matrix on this frustum.

virtual bool isCustomProjectionMatrixEnabled (void) const
 Returns whether a custom projection matrix is in use.

virtual const PlanegetFrustumPlanes (void) const
 Retrieves the clipping planes of the frustum.

virtual const PlanegetFrustumPlane (unsigned short plane) const
 Retrieves a specified plane of the frustum.

virtual bool isVisible (const AxisAlignedBox &bound, FrustumPlane *culledBy=0) const
 Tests whether the given container is visible in the Frustum.

virtual bool isVisible (const Sphere &bound, FrustumPlane *culledBy=0) const
 Tests whether the given container is visible in the Frustum.

virtual bool isVisible (const Vector3 &vert, FrustumPlane *culledBy=0) const
 Tests whether the given vertex is visible in the Frustum.

const AxisAlignedBoxgetBoundingBox (void) const
 Overridden from MovableObject.

Real getBoundingRadius (void) const
 Overridden from MovableObject.

void _updateRenderQueue (RenderQueue *queue)
 Overridden from MovableObject.

const StringgetMovableType (void) const
 Overridden from MovableObject.

void _notifyCurrentCamera (Camera *cam)
 Overridden from MovableObject.

const MaterialPtrgetMaterial (void) const
 Overridden from Renderable.

void getRenderOperation (RenderOperation &op)
 Overridden from Renderable.

void getWorldTransforms (Matrix4 *xform) const
 Overridden from Renderable.

const QuaterniongetWorldOrientation (void) const
 Overridden from Renderable.

const Vector3getWorldPosition (void) const
 Overridden from Renderable.

Real getSquaredViewDepth (const Camera *cam) const
 Overridden from Renderable.

const LightListgetLights (void) const
 Overridden from Renderable.

virtual const Vector3getWorldSpaceCorners (void) const
 Gets the world space corners of the frustum.

virtual void setProjectionType (ProjectionType pt)
 Sets the type of projection to use (orthographic or perspective).

virtual ProjectionType getProjectionType (void) const
 Retrieves info on the type of projection used (orthographic or perspective).

virtual void enableReflection (const Plane &p)
 Modifies this frustum so it always renders from the reflection of itself through the plane specified.

virtual void enableReflection (const MovablePlane *p)
 Modifies this frustum so it always renders from the reflection of itself through the plane specified.

virtual void disableReflection (void)
 Disables reflection modification previously turned on with enableReflection.

virtual bool isReflected (void) const
 Returns whether this frustum is being reflected.

virtual const Matrix4getReflectionMatrix (void) const
 Returns the reflection matrix of the frustum if appropriate.

virtual const PlanegetReflectionPlane (void) const
 Returns the reflection plane of the frustum if appropriate.

virtual bool projectSphere (const Sphere &sphere, Real *left, Real *top, Real *right, Real *bottom) const
 Project a sphere onto the near plane and get the bounding rectangle.

virtual void enableCustomNearClipPlane (const MovablePlane *plane)
 Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.

virtual void enableCustomNearClipPlane (const Plane &plane)
 Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.

virtual void disableCustomNearClipPlane (void)
 Disables any custom near clip plane.

virtual bool isCustomNearClipPlaneEnabled (void) const
 Is a custom near clip plane in use?

virtual void _notifyCreator (MovableObjectFactory *fact)
 Notify the object of it's creator (internal use only).

virtual void _notifyManager (SceneManager *man)
 Notify the object of it's manager (internal use only).

virtual SceneManager_getManager (void) const
 Get the manager of this object, if any (internal use only).

virtual const StringgetName (void) const
 Returns the name of this object.

virtual NodegetParentNode (void) const
 Returns the node to which this object is attached.

virtual SceneNodegetParentSceneNode (void) const
 Returns the scene node to which this object is attached.

virtual void _notifyAttached (Node *parent, bool isTagPoint=false)
 Internal method called to notify the object that it has been attached to a node.

virtual bool isAttached (void) const
 Returns true if this object is attached to a SceneNode or TagPoint.

virtual bool isInScene (void) const
 Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

virtual const AxisAlignedBoxgetWorldBoundingBox (bool derive=false) const
 Retrieves the axis-aligned bounding box for this object in world coordinates.

virtual const SpheregetWorldBoundingSphere (bool derive=false) const
 Retrieves the worldspace bounding sphere for this object.

virtual void setVisible (bool visible)
 Tells this object whether to be visible or not, if it has a renderable component.

virtual bool isVisible (void) const
 Returns whether or not this object is supposed to be visible or not.

virtual void setRenderingDistance (Real dist)
 Sets the distance at which the object is no longer rendered.

virtual Real getRenderingDistance (void) const
 Gets the distance at which batches are no longer rendered.

virtual void setUserObject (UserDefinedObject *obj)
 Call this to associate your own custom user object instance with this MovableObject.

virtual UserDefinedObjectgetUserObject (void)
 Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.

virtual void setUserAny (const Any &anything)
 Sets any kind of user value on this object.

virtual const AnygetUserAny (void) const
 Retrieves the custom user value associated with this object.

virtual void setRenderQueueGroup (uint8 queueID)
 Sets the render queue group this entity will be rendered through.

virtual uint8 getRenderQueueGroup (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details.

virtual Matrix4 _getParentNodeFullTransform (void) const
 return the full transformation of the parent sceneNode or the attachingPoint node

virtual void setQueryFlags (uint32 flags)
 Sets the query flags for this object.

virtual void addQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

virtual void removeQueryFlags (unsigned long flags)
 As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

virtual uint32 getQueryFlags (void) const
 Returns the query flags relevant for this object.

virtual void setVisibilityFlags (uint32 flags)
 Sets the visiblity flags for this object.

virtual void addVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.

virtual void removeVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.

virtual uint32 getVisibilityFlags (void) const
 Returns the visibility flags relevant for this object.

EdgeDatagetEdgeList (void)
 Define a default implementation of method from ShadowCaster which implements no shadows.

ShadowRenderableListIterator getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)
 Define a default implementation of method from ShadowCaster which implements no shadows.

const AxisAlignedBoxgetLightCapBounds (void) const
 Overridden member from ShadowCaster.

const AxisAlignedBoxgetDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const
 Overridden member from ShadowCaster.

void setCastShadows (bool enabled)
 Sets whether or not this object will cast shadows.

bool getCastShadows (void) const
 Returns whether shadow casting is enabled for this object.

Real getPointExtrusionDistance (const Light *l) const
 Get the distance to extrude for a point/spot light.

virtual uint32 getTypeFlags (void) const
 Get the 'type flags' for this MovableObject.

const StringVectorgetAnimableValueNames (void) const
 Gets a list of animable value names for this object.

virtual AnimableValuePtr createAnimableValue (const String &valueName)
 Create a reference-counted AnimableValuePtr for the named value.

virtual TechniquegetTechnique (void) const
 Retrieves a pointer to the Material Technique this renderable object uses.

virtual unsigned short getNumWorldTransforms (void) const
 Returns the number of world transform matrices this renderable requires.

virtual bool useIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection.

virtual bool useIdentityView (void) const
 Returns whether or not to use an 'identity' projection.

virtual bool getNormaliseNormals (void) const
 Returns whether or not this Renderable wishes the hardware to normalise normals.

virtual const PlaneListgetClipPlanes () const
virtual bool getCastsShadows (void) const
 Method which reports whether this renderable would normally cast a shadow.

void setCustomParameter (size_t index, const Vector4 &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

const Vector4getCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index.

virtual void _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

virtual void setPolygonModeOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

virtual bool getPolygonModeOverrideable (void) const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.


Static Public Member Functions

void setDefaultQueryFlags (uint32 flags)
 Set the default query flags for all future MovableObject instances.

uint32 getDefaultQueryFlags (uint32 flags)
 Get the default query flags for all future MovableObject instances.

void setDefaultVisibilityFlags (uint32 flags)
 Set the default visibility flags for all future MovableObject instances.

uint32 getDefaultVisibilityFlags (uint32 flags)
 Get the default visibility flags for all future MovableObject instances.

void extrudeVertices (HardwareVertexBufferSharedPtr vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
 Utility method for extruding vertices based on a light.


Static Public Attributes

const Real INFINITE_FAR_PLANE_ADJUST
 Small constant used to reduce far plane projection to avoid inaccuracies.


Protected Types

typedef std::map< String,
StringVector
AnimableDictionaryMap
typedef std::map< size_t,
Vector4
CustomParameterMap

Protected Member Functions

virtual void calcProjectionParameters (Real &left, Real &right, Real &bottom, Real &top) const
virtual void updateFrustum (void) const
 Update frustum if out of date.

virtual void updateView (void) const
 Update view if out of date.

virtual void updateFrustumImpl (void) const
 Implementation of updateFrustum (called if out of date).

virtual void updateViewImpl (void) const
 Implementation of updateView (called if out of date).

virtual void updateFrustumPlanes (void) const
virtual void updateFrustumPlanesImpl (void) const
 Implementation of updateFrustumPlanes (called if out of date).

virtual void updateWorldSpaceCorners (void) const
virtual void updateWorldSpaceCornersImpl (void) const
 Implementation of updateWorldSpaceCorners (called if out of date).

virtual void updateVertexData (void) const
virtual bool isViewOutOfDate (void) const
virtual bool isFrustumOutOfDate (void) const
virtual void invalidateFrustum (void) const
 Signal to update frustum information.

virtual void invalidateView (void) const
 Signal to update view information.

virtual const Vector3getPositionForViewUpdate (void) const
 Get the derived position of this frustum.

virtual const QuaterniongetOrientationForViewUpdate (void) const
 Get the derived orientation of this frustum.

Real getExtrusionDistance (const Vector3 &objectPos, const Light *light) const
 Helper moethod for calculating extrusion distance.

virtual void updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos)
 Tells the caster to perform the tasks necessary to update the edge data's light listing.

virtual void generateShadowVolume (EdgeData *edgeData, HardwareIndexBufferSharedPtr indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags)
 Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

virtual void extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const
 Utility method for extruding a bounding box.

virtual const StringgetAnimableDictionaryName (void) const
 Get the name of the animable dictionary for this class.

void createAnimableDictionary (void) const
 Internal method for creating a dictionary of animable value names for the class, if it does not already exist.

StringVectorgetAnimableValueNames (void)
 Get an updateable reference to animable value list.

virtual void initialiseAnimableDictionary (StringVector &vec) const
 Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.


Protected Attributes

ProjectionType mProjType
 Orthographic or perspective?

Radian mFOVy
 y-direction field-of-view (default 45)

Real mFarDist
 Far clip distance - default 10000.

Real mNearDist
 Near clip distance - default 100.

Real mAspect
 x/y viewport ratio - default 1.3333

Vector2 mFrustumOffset
 Off-axis frustum center offset - default (0.0, 0.0).

Real mFocalLength
 Focal length of frustum (for stereo rendering, defaults to 1.0).

Plane mFrustumPlanes [6]
 The 6 main clipping planes.

Quaternion mLastParentOrientation
 Stored versions of parent orientation / position.

Vector3 mLastParentPosition
Matrix4 mProjMatrixRS
 Pre-calced projection matrix for the specific render system.

Matrix4 mProjMatrixRSDepth
 Pre-calced standard projection matrix but with render system depth range.

Matrix4 mProjMatrix
 Pre-calced standard projection matrix.

Matrix4 mViewMatrix
 Pre-calced view matrix.

bool mRecalcFrustum
 Something's changed in the frustrum shape?

bool mRecalcView
 Something re the view pos has changed.

bool mRecalcFrustumPlanes
 Something re the frustum planes has changed.

bool mRecalcWorldSpaceCorners
 Something re the world space corners has changed.

bool mRecalcVertexData
 Something re the vertex data has changed.

bool mCustomViewMatrix
 Are we using a custom view matrix?

bool mCustomProjMatrix
 Are we using a custom projection matrix?

AxisAlignedBox mBoundingBox
VertexData mVertexData
MaterialPtr mMaterial
Vector3 mWorldSpaceCorners [8]
bool mReflect
 Is this frustum to act as a reflection of itself?

Matrix4 mReflectMatrix
 Derived reflection matrix.

Plane mReflectPlane
 Fixed reflection plane.

const MovablePlanemLinkedReflectPlane
 Pointer to a reflection plane (automatically updated).

Plane mLastLinkedReflectionPlane
 Record of the last world-space reflection plane info used.

bool mObliqueDepthProjection
 Is this frustum using an oblique depth projection?

Plane mObliqueProjPlane
 Fixed oblique projection plane.

const MovablePlanemLinkedObliqueProjPlane
 Pointer to oblique projection plane (automatically updated).

Plane mLastLinkedObliqueProjPlane
 Record of the last world-space oblique depth projection plane info used.

String mName
 Name of this object.

MovableObjectFactorymCreator
 Creator of this object (if created by a factory).

SceneManagermManager
 SceneManager holding this object (if applicable).

NodemParentNode
 node to which this object is attached

bool mParentIsTagPoint
bool mVisible
 Is this object visible?

Real mUpperDistance
 Upper distance to still render.

Real mSquaredUpperDistance
bool mBeyondFarDistance
 Hidden because of distance?

Any mUserAny
 User defined link to another object / value / whatever.

uint8 mRenderQueueID
 The render queue to use when rendering this object.

bool mRenderQueueIDSet
 Flags whether the RenderQueue's default should be used.

uint32 mQueryFlags
 Flags determining whether this object is included / excluded from scene queries.

uint32 mVisibilityFlags
 Flags determining whether this object is visible (compared to SceneManager mask).

AxisAlignedBox mWorldAABB
 Cached world AABB of this object.

Sphere mWorldBoundingSphere
AxisAlignedBox mWorldDarkCapBounds
 World space AABB of this object's dark cap.

bool mCastShadows
 Does this object cast shadows?

CustomParameterMap mCustomParameters
bool mPolygonModeOverrideable

Static Protected Attributes

String msMovableType
 Shared class-level name for Movable type.

uint32 msDefaultQueryFlags
 Default query flags.

uint32 msDefaultVisibilityFlags
 Default visibility flags.

AnimableDictionaryMap msAnimableDictionary
 Static map of class name to list of animable value names.

const PlaneList msDummyPlaneList

Detailed Description

A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area.

Can be used for a number of applications.

Definition at line 61 of file OgreFrustum.h.


Member Typedef Documentation

typedef std::map<String, StringVector> Ogre::AnimableObject::AnimableDictionaryMap [protected, inherited]
 

Definition at line 202 of file OgreAnimable.h.

typedef std::map<size_t, Vector4> Ogre::Renderable::CustomParameterMap [protected, inherited]
 

Definition at line 247 of file OgreRenderable.h.

typedef std::vector<ShadowRenderable*> Ogre::ShadowCaster::ShadowRenderableList [inherited]
 

Definition at line 121 of file OgreShadowCaster.h.

typedef VectorIterator<ShadowRenderableList> Ogre::ShadowCaster::ShadowRenderableListIterator [inherited]
 

Definition at line 122 of file OgreShadowCaster.h.


Constructor & Destructor Documentation

Ogre::Frustum::Frustum  ) 
 

virtual Ogre::Frustum::~Frustum  )  [virtual]
 


Member Function Documentation

virtual SceneManager* Ogre::MovableObject::_getManager void   )  const [virtual, inherited]
 

Get the manager of this object, if any (internal use only).

Definition at line 111 of file OgreMovableObject.h.

virtual Matrix4 Ogre::MovableObject::_getParentNodeFullTransform void   )  const [virtual, inherited]
 

return the full transformation of the parent sceneNode or the attachingPoint node

virtual void Ogre::MovableObject::_notifyAttached Node parent,
bool  isTagPoint = false
[virtual, inherited]
 

Internal method called to notify the object that it has been attached to a node.

Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.

virtual void Ogre::MovableObject::_notifyCreator MovableObjectFactory fact  )  [virtual, inherited]
 

Notify the object of it's creator (internal use only).

Definition at line 107 of file OgreMovableObject.h.

void Ogre::Frustum::_notifyCurrentCamera Camera cam  )  [virtual]
 

Overridden from MovableObject.

Reimplemented from Ogre::MovableObject.

virtual void Ogre::MovableObject::_notifyManager SceneManager man  )  [virtual, inherited]
 

Notify the object of it's manager (internal use only).

Definition at line 109 of file OgreMovableObject.h.

virtual void Ogre::Renderable::_updateCustomGpuParameter const GpuProgramParameters::AutoConstantEntry constantEntry,
GpuProgramParameters params
const [virtual, inherited]
 

Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

Remarks:
This method allows a Renderable to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_CUSTOM, and to allow there to be more than one of these per Renderable, the 'data' field on the auto parameter will identify which parameter is being updated. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in GpuProgramParameters object, using the details provided in the incoming auto constant setting to identify the index at which to set the parameter.
You do not need to override this method if you're using the standard sets of data associated with the Renderable as provided by setCustomParameter and getCustomParameter. By default, the implementation will map from the value indexed by the 'constantEntry.data' parameter to a value previously set by setCustomParameter. But custom Renderables are free to override this if they want, in any case.
Parameters:
constantEntry The auto constant entry referring to the parameter being updated
params The parameters object which this method should call to set the updated parameters.

Reimplemented in Ogre::SubEntity, and Ogre::TerrainRenderable.

Definition at line 215 of file OgreRenderable.h.

References Ogre::GpuProgramParameters::AutoConstantEntry::data, Ogre::GpuProgramParameters::AutoConstantEntry::index, and Ogre::GpuProgramParameters::setConstant().

void Ogre::Frustum::_updateRenderQueue RenderQueue queue  )  [virtual]
 

Overridden from MovableObject.

Implements Ogre::MovableObject.

virtual void Ogre::MovableObject::addQueryFlags uint32  flags  )  [virtual, inherited]
 

As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 268 of file OgreMovableObject.h.

References Ogre::uint32.

virtual void Ogre::MovableObject::addVisibilityFlags uint32  flags  )  [virtual, inherited]
 

As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 296 of file OgreMovableObject.h.

References Ogre::uint32.

virtual void Ogre::Frustum::calcProjectionParameters Real left,
Real right,
Real bottom,
Real top
const [protected, virtual]
 

void Ogre::AnimableObject::createAnimableDictionary void   )  const [protected, inherited]
 

Internal method for creating a dictionary of animable value names for the class, if it does not already exist.

Definition at line 215 of file OgreAnimable.h.

References Ogre::StringVector.

virtual AnimableValuePtr Ogre::AnimableObject::createAnimableValue const String valueName  )  [virtual, inherited]
 

Create a reference-counted AnimableValuePtr for the named value.

Remarks:
You can use the returned object to animate a value on this object, using AnimationTrack. Subclasses must override this if they wish to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 281 of file OgreAnimable.h.

References Ogre::AnimableValuePtr, OGRE_EXCEPT, and Ogre::String.

virtual void Ogre::Frustum::disableCustomNearClipPlane void   )  [virtual]
 

Disables any custom near clip plane.

virtual void Ogre::Frustum::disableReflection void   )  [virtual]
 

Disables reflection modification previously turned on with enableReflection.

virtual void Ogre::Frustum::enableCustomNearClipPlane const Plane plane  )  [virtual]
 

Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.

Remarks:
There are several applications for clipping a scene arbitrarily by a single plane; the most common is when rendering a reflection to a texture, and you only want to render geometry that is above the water plane (to do otherwise results in artefacts). Whilst it is possible to use user clip planes, they are not supported on all cards, and sometimes are not hardware accelerated when they are available. Instead, where a single clip plane is involved, this technique uses a 'fudging' of the near clip plane, which is available and fast on all hardware, to perform as the arbitrary clip plane. This does change the shape of the frustum, leading to some depth buffer loss of precision, but for many of the uses of this technique that is not an issue.
Note:
This technique only works for perspective projection.
Parameters:
plane The plane to link to to perform the clipping. This plane must continue to exist while the camera is linked to it; do not destroy it before the frustum.

virtual void Ogre::Frustum::enableCustomNearClipPlane const MovablePlane plane  )  [virtual]
 

Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.

Remarks:
There are several applications for clipping a scene arbitrarily by a single plane; the most common is when rendering a reflection to a texture, and you only want to render geometry that is above the water plane (to do otherwise results in artefacts). Whilst it is possible to use user clip planes, they are not supported on all cards, and sometimes are not hardware accelerated when they are available. Instead, where a single clip plane is involved, this technique uses a 'fudging' of the near clip plane, which is available and fast on all hardware, to perform as the arbitrary clip plane. This does change the shape of the frustum, leading to some depth buffer loss of precision, but for many of the uses of this technique that is not an issue.
This version of the method links to a plane, rather than requiring a by-value plane definition, and therefore you can make changes to the plane (e.g. by moving / rotating the node it is attached to) and they will automatically affect this object.
Note:
This technique only works for perspective projection.
Parameters:
plane The plane to link to to perform the clipping. This plane must continue to exist while the camera is linked to it; do not destroy it before the frustum.

virtual void Ogre::Frustum::enableReflection const MovablePlane p  )  [virtual]
 

Modifies this frustum so it always renders from the reflection of itself through the plane specified.

Note that this version of the method links to a plane so that changes to it are picked up automatically. It is important that this plane continues to exist whilst this object does; do not destroy the plane before the frustum.

Remarks:
This is obviously useful for performing planar reflections.

virtual void Ogre::Frustum::enableReflection const Plane p  )  [virtual]
 

Modifies this frustum so it always renders from the reflection of itself through the plane specified.

Remarks:
This is obviously useful for performing planar reflections.

virtual void Ogre::ShadowCaster::extrudeBounds AxisAlignedBox box,
const Vector4 lightPos,
Real  extrudeDist
const [protected, virtual, inherited]
 

Utility method for extruding a bounding box.

Parameters:
box Original bounding box, will be updated in-place
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude

void Ogre::ShadowCaster::extrudeVertices HardwareVertexBufferSharedPtr  vertexBuffer,
size_t  originalVertexCount,
const Vector4 lightPos,
Real  extrudeDist
[static, inherited]
 

Utility method for extruding vertices based on a light.

Remarks:
Unfortunately, because D3D cannot handle homogenous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this.
Parameters:
vertexBuffer The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long.
originalVertexCount The count of the original number of vertices, ie the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer.
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude

virtual void Ogre::ShadowCaster::generateShadowVolume EdgeData edgeData,
HardwareIndexBufferSharedPtr  indexBuffer,
const Light light,
ShadowRenderableList shadowRenderables,
unsigned long  flags
[protected, virtual, inherited]
 

Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

Parameters:
edgeData The edge information to use
indexBuffer The buffer into which to write data into; current contents are assumed to be discardable.
light The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing
shadowRenderables A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used.
flags Additional controller flags, see ShadowRenderableFlags

virtual const String& Ogre::AnimableObject::getAnimableDictionaryName void   )  const [protected, virtual, inherited]
 

Get the name of the animable dictionary for this class.

Remarks:
Subclasses must override this if they want to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 210 of file OgreAnimable.h.

References Ogre::String.

const StringVector& Ogre::AnimableObject::getAnimableValueNames void   )  const [inherited]
 

Gets a list of animable value names for this object.

Definition at line 256 of file OgreAnimable.h.

References OGRE_EXCEPT, and Ogre::StringVector.

StringVector& Ogre::AnimableObject::getAnimableValueNames void   )  [protected, inherited]
 

Get an updateable reference to animable value list.

Definition at line 228 of file OgreAnimable.h.

References OGRE_EXCEPT, and Ogre::StringVector.

virtual Real Ogre::Frustum::getAspectRatio void   )  const [virtual]
 

Retreives the current aspect ratio.

const AxisAlignedBox& Ogre::Frustum::getBoundingBox void   )  const [virtual]
 

Overridden from MovableObject.

Implements Ogre::MovableObject.

Real Ogre::Frustum::getBoundingRadius void   )  const [virtual]
 

Overridden from MovableObject.

Implements Ogre::MovableObject.

Reimplemented in Ogre::Camera.

bool Ogre::MovableObject::getCastShadows void   )  const [virtual, inherited]
 

Returns whether shadow casting is enabled for this object.

Implements Ogre::ShadowCaster.

Definition at line 339 of file OgreMovableObject.h.

virtual bool Ogre::Renderable::getCastsShadows void   )  const [virtual, inherited]
 

Method which reports whether this renderable would normally cast a shadow.

Remarks:
Subclasses should override this if they could have been used to generate a shadow.

Reimplemented in Ogre::StaticGeometry::GeometryBucket, and Ogre::SubEntity.

Definition at line 150 of file OgreRenderable.h.

virtual const PlaneList& Ogre::Renderable::getClipPlanes  )  const [virtual, inherited]
 

Definition at line 142 of file OgreRenderable.h.

References Ogre::PlaneList.

const Vector4& Ogre::Renderable::getCustomParameter size_t  index  )  const [inherited]
 

Gets the custom value associated with this Renderable at the given index.

Parameters:
@see setCustomParaemter for full details.

Definition at line 176 of file OgreRenderable.h.

References OGRE_EXCEPT.

const AxisAlignedBox& Ogre::MovableObject::getDarkCapBounds const Light light,
Real  dirLightExtrusionDist
const [virtual, inherited]
 

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

uint32 Ogre::MovableObject::getDefaultQueryFlags uint32  flags  )  [static, inherited]
 

Get the default query flags for all future MovableObject instances.

Definition at line 283 of file OgreMovableObject.h.

References Ogre::uint32.

uint32 Ogre::MovableObject::getDefaultVisibilityFlags uint32  flags  )  [static, inherited]
 

Get the default visibility flags for all future MovableObject instances.

Definition at line 311 of file OgreMovableObject.h.

References Ogre::uint32.

EdgeData* Ogre::MovableObject::getEdgeList void   )  [virtual, inherited]
 

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Definition at line 314 of file OgreMovableObject.h.

Real Ogre::ShadowCaster::getExtrusionDistance const Vector3 objectPos,
const Light light
const [protected, inherited]
 

Helper moethod for calculating extrusion distance.

virtual Real Ogre::Frustum::getFarClipDistance void   )  const [virtual]
 

Retrieves the distance from the frustum to the far clipping plane.

Reimplemented in Ogre::Camera.

virtual Real Ogre::Frustum::getFocalLength  )  const [virtual]
 

Returns focal length of frustum.

virtual const Radian& Ogre::Frustum::getFOVy void   )  const [virtual]
 

Retrieves the frustums Y-dimension Field Of View (FOV).

virtual const Vector2& Ogre::Frustum::getFrustumOffset  )  const [virtual]
 

Retreives the frustum offsets.

virtual const Plane& Ogre::Frustum::getFrustumPlane unsigned short  plane  )  const [virtual]
 

Retrieves a specified plane of the frustum.

Remarks:
Gets a reference to one of the planes which make up the frustum frustum, e.g. for clipping purposes.

Reimplemented in Ogre::Camera.

virtual const Plane* Ogre::Frustum::getFrustumPlanes void   )  const [virtual]
 

Retrieves the clipping planes of the frustum.

Remarks:
The clipping planes are ordered as declared in enumerate constants FrustumPlane.

const AxisAlignedBox& Ogre::MovableObject::getLightCapBounds void   )  const [virtual, inherited]
 

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

const LightList& Ogre::Frustum::getLights void   )  const [virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

const MaterialPtr& Ogre::Frustum::getMaterial void   )  const [virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

const String& Ogre::Frustum::getMovableType void   )  const [virtual]
 

Overridden from MovableObject.

Implements Ogre::MovableObject.

Reimplemented in Ogre::Camera.

virtual const String& Ogre::MovableObject::getName void   )  const [virtual, inherited]
 

Returns the name of this object.

Reimplemented in Ogre::Camera.

Definition at line 114 of file OgreMovableObject.h.

References Ogre::String.

virtual Real Ogre::Frustum::getNearClipDistance void   )  const [virtual]
 

Sets the position of the near clipping plane.

Reimplemented in Ogre::Camera.

virtual bool Ogre::Renderable::getNormaliseNormals void   )  const [virtual, inherited]
 

Returns whether or not this Renderable wishes the hardware to normalise normals.

Reimplemented in Ogre::SubEntity.

Definition at line 134 of file OgreRenderable.h.

virtual unsigned short Ogre::Renderable::getNumWorldTransforms void   )  const [virtual, inherited]
 

Returns the number of world transform matrices this renderable requires.

Remarks:
When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity.

Reimplemented in Ogre::BorderRenderable, and Ogre::SubEntity.

Definition at line 104 of file OgreRenderable.h.

virtual const Quaternion& Ogre::Frustum::getOrientationForViewUpdate void   )  const [protected, virtual]
 

Get the derived orientation of this frustum.

Reimplemented in Ogre::Camera.

virtual Node* Ogre::MovableObject::getParentNode void   )  const [virtual, inherited]
 

Returns the node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. Both are Node subclasses so this method will return either.

virtual SceneNode* Ogre::MovableObject::getParentSceneNode void   )  const [virtual, inherited]
 

Returns the scene node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true.

Real Ogre::MovableObject::getPointExtrusionDistance const Light l  )  const [virtual, inherited]
 

Get the distance to extrude for a point/spot light.

Implements Ogre::ShadowCaster.

virtual bool Ogre::Renderable::getPolygonModeOverrideable void   )  const [virtual, inherited]
 

Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Reimplemented in Ogre::BorderRenderable.

Definition at line 239 of file OgreRenderable.h.

virtual const Vector3& Ogre::Frustum::getPositionForViewUpdate void   )  const [protected, virtual]
 

Get the derived position of this frustum.

Reimplemented in Ogre::Camera.

virtual const Matrix4& Ogre::Frustum::getProjectionMatrix void   )  const [virtual]
 

Gets the normal projection matrix for this frustum, ie the projection matrix which conforms to standard right-handed rules and uses depth range [-1,+1].

Remarks:
This differs from the rendering-API dependent getRenderSystemProjectionMatrix in that it always returns a right-handed projection matrix with depth range [-1,+1], result no matter what rendering API is being used - this is required for some uniform algebra for example.

virtual const Matrix4& Ogre::Frustum::getProjectionMatrixRS void   )  const [virtual]
 

Gets the projection matrix for this frustum adjusted for the current rendersystem specifics (may be right or left-handed, depth range may vary).

Remarks:
This method retrieves the rendering-API dependent version of the projection matrix. If you want a 'typical' projection matrix then use getProjectionMatrix.

virtual const Matrix4& Ogre::Frustum::getProjectionMatrixWithRSDepth void   )  const [virtual]
 

Gets the depth-adjusted projection matrix for the current rendersystem, but one which still conforms to right-hand rules.

Remarks:
This differs from the rendering-API dependent getProjectionMatrix in that it always returns a right-handed projection matrix result no matter what rendering API is being used - this is required for vertex and fragment programs for example. However, the resulting depth range may still vary between render systems since D3D uses [0,1] and GL uses [-1,1], and the range must be kept the same between programmable and fixed-function pipelines.

virtual ProjectionType Ogre::Frustum::getProjectionType void   )  const [virtual]
 

Retrieves info on the type of projection used (orthographic or perspective).

virtual uint32 Ogre::MovableObject::getQueryFlags void   )  const [virtual, inherited]
 

Returns the query flags relevant for this object.

Definition at line 275 of file OgreMovableObject.h.

References Ogre::uint32.

virtual const Matrix4& Ogre::Frustum::getReflectionMatrix void   )  const [virtual]
 

Returns the reflection matrix of the frustum if appropriate.

Definition at line 507 of file OgreFrustum.h.

virtual const Plane& Ogre::Frustum::getReflectionPlane void   )  const [virtual]
 

Returns the reflection plane of the frustum if appropriate.

Definition at line 509 of file OgreFrustum.h.

virtual Real Ogre::MovableObject::getRenderingDistance void   )  const [virtual, inherited]
 

Gets the distance at which batches are no longer rendered.

Definition at line 208 of file OgreMovableObject.h.

References Ogre::Real.

void Ogre::Frustum::getRenderOperation RenderOperation op  )  [virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

virtual uint8 Ogre::MovableObject::getRenderQueueGroup void   )  const [virtual, inherited]
 

Gets the queue group for this entity, see setRenderQueueGroup for full details.

ShadowRenderableListIterator Ogre::MovableObject::getShadowVolumeRenderableIterator ShadowTechnique  shadowTechnique,
const Light light,
HardwareIndexBufferSharedPtr indexBuffer,
bool  extrudeVertices,
Real  extrusionDist,
unsigned long  flags = 0
[virtual, inherited]
 

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Real Ogre::Frustum::getSquaredViewDepth const Camera cam  )  const [virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

virtual Technique* Ogre::Renderable::getTechnique void   )  const [virtual, inherited]
 

Retrieves a pointer to the Material Technique this renderable object uses.

Remarks:
This is to allow Renderables to use a chosen Technique if they wish, otherwise they will use the best Technique available for the Material they are using.

Reimplemented in Ogre::StaticGeometry::GeometryBucket, and Ogre::SubEntity.

Definition at line 69 of file OgreRenderable.h.

virtual uint32 Ogre::MovableObject::getTypeFlags void   )  const [virtual, inherited]
 

Get the 'type flags' for this MovableObject.

Remarks:
A type flag identifies the type of the MovableObject as a bitpattern. This is used for categorical inclusion / exclusion in SceneQuery objects. By default, this method returns all ones for objects not created by a MovableObjectFactory (hence always including them); otherwise it returns the value assigned to the MovableObjectFactory. Custom objects which don't use MovableObjectFactory will need to override this if they want to be included in queries.

Reimplemented in Ogre::BillboardSet, Ogre::Entity, Ogre::Light, Ogre::ParticleSystem, Ogre::StaticGeometry::Region, and Ogre::TerrainRenderable.

virtual const Any& Ogre::MovableObject::getUserAny void   )  const [virtual, inherited]
 

Retrieves the custom user value associated with this object.

Definition at line 236 of file OgreMovableObject.h.

virtual UserDefinedObject* Ogre::MovableObject::getUserObject void   )  [virtual, inherited]
 

Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.

Definition at line 220 of file OgreMovableObject.h.

virtual const Matrix4& Ogre::Frustum::getViewMatrix void   )  const [virtual]
 

Gets the view matrix for this frustum.

Mainly for use by OGRE internally.

Reimplemented in Ogre::Camera.

virtual uint32 Ogre::MovableObject::getVisibilityFlags void   )  const [virtual, inherited]
 

Returns the visibility flags relevant for this object.

Definition at line 303 of file OgreMovableObject.h.

References Ogre::uint32.

virtual const AxisAlignedBox& Ogre::MovableObject::getWorldBoundingBox bool  derive = false  )  const [virtual, inherited]
 

Retrieves the axis-aligned bounding box for this object in world coordinates.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity.

virtual const Sphere& Ogre::MovableObject::getWorldBoundingSphere bool  derive = false  )  const [virtual, inherited]
 

Retrieves the worldspace bounding sphere for this object.

Reimplemented in Ogre::Entity.

const Quaternion& Ogre::Frustum::getWorldOrientation void   )  const [virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

const Vector3& Ogre::Frustum::getWorldPosition void   )  const [virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

virtual const Vector3* Ogre::Frustum::getWorldSpaceCorners void   )  const [virtual]
 

Gets the world space corners of the frustum.

Remarks:
The corners are ordered as follows: top-right near, top-left near, bottom-left near, bottom-right near, top-right far, top-left far, bottom-left far, bottom-right far.

Reimplemented in Ogre::Camera.

void Ogre::Frustum::getWorldTransforms Matrix4 xform  )  const [virtual]
 

Overridden from Renderable.

Implements Ogre::Renderable.

virtual void Ogre::AnimableObject::initialiseAnimableDictionary StringVector vec  )  const [protected, virtual, inherited]
 

Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.

Reimplemented in Ogre::Light.

Definition at line 248 of file OgreAnimable.h.

References Ogre::StringVector.

virtual void Ogre::Frustum::invalidateFrustum void   )  const [protected, virtual]
 

Signal to update frustum information.

Reimplemented in Ogre::Camera.

virtual void Ogre::Frustum::invalidateView void   )  const [protected, virtual]
 

Signal to update view information.

Reimplemented in Ogre::Camera.

virtual bool Ogre::MovableObject::isAttached void   )  const [virtual, inherited]
 

Returns true if this object is attached to a SceneNode or TagPoint.

virtual bool Ogre::Frustum::isCustomNearClipPlaneEnabled void   )  const [virtual]
 

Is a custom near clip plane in use?

Definition at line 574 of file OgreFrustum.h.

virtual bool Ogre::Frustum::isCustomProjectionMatrixEnabled void   )  const [virtual]
 

Returns whether a custom projection matrix is in use.

Definition at line 378 of file OgreFrustum.h.

virtual bool Ogre::Frustum::isCustomViewMatrixEnabled void   )  const [virtual]
 

Returns whether a custom view matrix is in use.

Definition at line 353 of file OgreFrustum.h.

virtual bool Ogre::Frustum::isFrustumOutOfDate void   )  const [protected, virtual]
 

virtual bool Ogre::MovableObject::isInScene void   )  const [virtual, inherited]
 

Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

virtual bool Ogre::Frustum::isReflected void   )  const [virtual]
 

Returns whether this frustum is being reflected.

Definition at line 505 of file OgreFrustum.h.

virtual bool Ogre::Frustum::isViewOutOfDate void   )  const [protected, virtual]
 

Reimplemented in Ogre::Camera.

virtual bool Ogre::MovableObject::isVisible void   )  const [virtual, inherited]
 

Returns whether or not this object is supposed to be visible or not.

Remarks:
Takes into account both upper rendering distance and visible flag.

Reimplemented in Ogre::StaticGeometry::Region.

virtual bool Ogre::Frustum::isVisible const Vector3 vert,
FrustumPlane culledBy = 0
const [virtual]
 

Tests whether the given vertex is visible in the Frustum.

Parameters:
vert Vertex to be checked
culledBy Optional pointer to an int which will be filled by the plane number which culled the box if the result was false;
Returns:
If the box was visible, true is returned.
Otherwise, false is returned.

Reimplemented in Ogre::Camera.

virtual bool Ogre::Frustum::isVisible const Sphere bound,
FrustumPlane culledBy = 0
const [virtual]
 

Tests whether the given container is visible in the Frustum.

Parameters:
bound Bounding sphere to be checked
culledBy Optional pointer to an int which will be filled by the plane number which culled the box if the result was false;
Returns:
If the sphere was visible, true is returned.
Otherwise, false is returned.

Reimplemented in Ogre::Camera.

virtual bool Ogre::Frustum::isVisible const AxisAlignedBox bound,
FrustumPlane culledBy = 0
const [virtual]
 

Tests whether the given container is visible in the Frustum.

Parameters:
bound Bounding box to be checked
culledBy Optional pointer to an int which will be filled by the plane number which culled the box if the result was false;
Returns:
If the box was visible, true is returned.
Otherwise, false is returned.

Reimplemented in Ogre::Camera.

virtual bool Ogre::Frustum::projectSphere const Sphere sphere,
Real left,
Real top,
Real right,
Real bottom
const [virtual]
 

Project a sphere onto the near plane and get the bounding rectangle.

Parameters:
sphere The world-space sphere to project
radius Radius of the sphere
left,top,right,bottom Pointers to destination values, these will be completed with the normalised device coordinates (in the range {-1,1})
Returns:
true if the sphere was projected to a subset of the near plane, false if the entire near plane was contained

Reimplemented in Ogre::Camera.

virtual void Ogre::MovableObject::removeQueryFlags unsigned long  flags  )  [virtual, inherited]
 

As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 272 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::removeVisibilityFlags uint32  flags  )  [virtual, inherited]
 

As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 300 of file OgreMovableObject.h.

References Ogre::uint32.

virtual void Ogre::Frustum::setAspectRatio Real  ratio  )  [virtual]
 

Sets the aspect ratio for the frustum viewport.

Remarks:
The ratio between the x and y dimensions of the rectangular area visible through the frustum is known as aspect ratio: aspect = width / height .
The default for most fullscreen windows is 1.3333 - this is also assumed by Ogre unless you use this method to state otherwise.

void Ogre::MovableObject::setCastShadows bool  enabled  )  [inherited]
 

Sets whether or not this object will cast shadows.

Remarks:
This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechnique), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method.
Note:
This method normally refers to objects which block the light, but since Light is also a subclass of MovableObject, in that context it means whether the light causes shadows itself.

Definition at line 337 of file OgreMovableObject.h.

void Ogre::Renderable::setCustomParameter size_t  index,
const Vector4 value
[inherited]
 

Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

Remarks:
Calling this method simply associates a numeric index with a 4-dimensional value for this specific Renderable. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.
Parameters:
index The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used.
value The value to associate.

Definition at line 167 of file OgreRenderable.h.

virtual void Ogre::Frustum::setCustomProjectionMatrix bool  enable,
const Matrix4 projectionMatrix = Matrix4::IDENTITY
[virtual]
 

Set whether to use a custom projection matrix on this frustum.

Remarks:
This is an advanced method which allows you to manually set the projection matrix on this frustum, rather than having it calculate itself based on it's position and orientation.
Note:
After enabling a custom projection matrix, the frustum will no longer update on its own based on field of view and near / far distance changes. You are completely responsible for keeping the projection matrix up to date if those values change. The custom matrix will be returned from getProjectionMatrix and derivative functions.
Parameters:
enable If true, the custom projection matrix passed as the second parameter will be used in preference to an auto calculated one. If false, the frustum will revert to auto calculating the projection matrix.
projectionMatrix The custom view matrix to use
See also:
Frustum::setCustomViewMatrix

virtual void Ogre::Frustum::setCustomViewMatrix bool  enable,
const Matrix4 viewMatrix = Matrix4::IDENTITY
[virtual]
 

Set whether to use a custom view matrix on this frustum.

Remarks:
This is an advanced method which allows you to manually set the view matrix on this frustum, rather than having it calculate itself based on it's position and orientation.
Note:
After enabling a custom view matrix, the frustum will no longer update on its own based on position / orientation changes. You are completely responsible for keeping the view matrix up to date. The custom matrix will be returned from getViewMatrix.
Parameters:
enable If true, the custom view matrix passed as the second parameter will be used in preference to an auto calculated one. If false, the frustum will revert to auto calculating the view matrix.
viewMatrix The custom view matrix to use
See also:
Frustum::setCustomProjectionMatrix

void Ogre::MovableObject::setDefaultQueryFlags uint32  flags  )  [static, inherited]
 

Set the default query flags for all future MovableObject instances.

Definition at line 279 of file OgreMovableObject.h.

References Ogre::uint32.

void Ogre::MovableObject::setDefaultVisibilityFlags uint32  flags  )  [static, inherited]
 

Set the default visibility flags for all future MovableObject instances.

Definition at line 307 of file OgreMovableObject.h.

References Ogre::uint32.

virtual void Ogre::Frustum::setFarClipDistance Real  farDist  )  [virtual]
 

Sets the distance to the far clipping plane.

Remarks:
The view frustrum is a pyramid created from the frustum position and the edges of the viewport. This method sets the distance for the far end of that pyramid. Different applications need different values: e.g. a flight sim needs a much further far clipping plane than a first-person shooter. An important point here is that the larger the ratio between near and far clipping planes, the lower the accuracy of the Z-buffer used to depth-cue pixels. This is because the Z-range is limited to the size of the Z buffer (16 or 32-bit) and the max values must be spread over the gap between near and far clip planes. As it happens, you can affect the accuracy far more by altering the near distance rather than the far distance, but keep this in mind.
Parameters:
far The distance to the far clipping plane from the frustum in world coordinates.If you specify 0, this means an infinite view distance which is useful especially when projecting shadows; but be careful not to use a near distance too close.

virtual void Ogre::Frustum::setFocalLength Real  focalLength = 1.0  )  [virtual]
 

Sets frustum focal length (used in stereo rendering).

Parameters:
focalLength The distance to the focal plane from the frustum in world coordinates.

virtual void Ogre::Frustum::setFOVy const Radian fovy  )  [virtual]
 

Sets the Y-dimension Field Of View (FOV) of the frustum.

Remarks:
Field Of View (FOV) is the angle made between the frustum's position, and the edges of the 'screen' onto which the scene is projected. High values (90+ degrees) result in a wide-angle, fish-eye kind of view, low values (30- degrees) in a stretched, telescopic kind of view. Typical values are between 45 and 60 degrees.
This value represents the VERTICAL field-of-view. The horizontal field of view is calculated from this depending on the dimensions of the viewport (they will only be the same if the viewport is square).
Note:
Setting the FOV overrides the value supplied for frustum::setNearClipPlane.

virtual void Ogre::Frustum::setFrustumOffset Real  horizontal = 0.0,
Real  vertical = 0.0
[virtual]
 

Sets frustum offsets, used in stereo rendering.

Remarks:
You can set both horizontal and vertical plane offsets of "eye"; in stereo rendering frustum is moved in horizontal plane. To be able to render from two "eyes" you'll need two cameras rendering on two RenderTargets.
The frustum offsets is in world coordinates, and default to (0, 0) - no offsets.
Parameters:
horizontal The horizontal plane offset.
vertical The vertical plane offset.

virtual void Ogre::Frustum::setFrustumOffset const Vector2 offset  )  [virtual]
 

Sets frustum offsets, used in stereo rendering.

Remarks:
You can set both horizontal and vertical plane offsets of "eye"; in stereo rendering frustum is moved in horizontal plane. To be able to render from two "eyes" you'll need two cameras rendering on two RenderTargets.
The frustum offsets is in world coordinates, and default to (0, 0) - no offsets.
Parameters:
offset The horizontal and vertical plane offsets.

virtual void Ogre::Frustum::setNearClipDistance Real  nearDist  )  [virtual]
 

Sets the position of the near clipping plane.

Remarks:
The position of the near clipping plane is the distance from the frustums position to the screen on which the world is projected. The near plane distance, combined with the field-of-view and the aspect ratio, determines the size of the viewport through which the world is viewed (in world co-ordinates). Note that this world viewport is different to a screen viewport, which has it's dimensions expressed in pixels. The frustums viewport should have the same aspect ratio as the screen viewport it renders into to avoid distortion.
Parameters:
near The distance to the near clipping plane from the frustum in world coordinates.

virtual void Ogre::Renderable::setPolygonModeOverrideable bool  override  )  [virtual, inherited]
 

Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Parameters:
override true means that a lower camera detail will override this renderables detail level, false means it won't.

Definition at line 231 of file OgreRenderable.h.

virtual void Ogre::Frustum::setProjectionType ProjectionType  pt  )  [virtual]
 

Sets the type of projection to use (orthographic or perspective).

Default is perspective.

virtual void Ogre::MovableObject::setQueryFlags uint32  flags  )  [virtual, inherited]
 

Sets the query flags for this object.

Remarks:
When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.

Definition at line 264 of file OgreMovableObject.h.

References Ogre::uint32.

virtual void Ogre::MovableObject::setRenderingDistance Real  dist  )  [virtual, inherited]
 

Sets the distance at which the object is no longer rendered.

Parameters:
dist Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered).

Definition at line 202 of file OgreMovableObject.h.

References Ogre::Real.

virtual void Ogre::MovableObject::setRenderQueueGroup uint8  queueID  )  [virtual, inherited]
 

Sets the render queue group this entity will be rendered through.

Remarks:
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all Entity objects default to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters:
queueID Enumerated value of the queue group to use.

Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.

virtual void Ogre::MovableObject::setUserAny const Any anything  )  [virtual, inherited]
 

Sets any kind of user value on this object.

Remarks:
This method allows you to associate any user value you like with this MovableObject. This can be a pointer back to one of your own classes for instance.
Note:
This value is shared with setUserObject so don't use both!

Definition at line 232 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setUserObject UserDefinedObject obj  )  [virtual, inherited]
 

Call this to associate your own custom user object instance with this MovableObject.

Remarks:
By simply making your game / application object a subclass of UserDefinedObject, you can establish a link between an OGRE instance of MovableObject and your own application classes. Call this method to establish the link.

Definition at line 216 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setVisibilityFlags uint32  flags  )  [virtual, inherited]
 

Sets the visiblity flags for this object.

Remarks:
As well as a simple true/false value for visibility (as seen in setVisible), you can also set visiblity flags which when 'and'ed with the SceneManager's visibility mask can also make an object invisible.

Definition at line 292 of file OgreMovableObject.h.

References Ogre::uint32.

virtual void Ogre::MovableObject::setVisible bool  visible  )  [virtual, inherited]
 

Tells this object whether to be visible or not, if it has a renderable component.

Note:
An alternative approach of making an object invisible is to detach it from it's SceneNode, or to remove the SceneNode entirely. Detaching a node means that structurally the scene graph changes. Once this change has taken place, the objects / nodes that have been removed have less overhead to the visbility detection pass than simply making the object invisible, so if you do this and leave the objects out of the tree for a long time, it's faster. However, the act of detaching / reattaching nodes is in itself more expensive than setting an object visibility flag, since in the latter case structural changes are not made. Therefore, small or frequent visbility changes are best done using this method; large or more longer term changes are best done by detaching.

Reimplemented in Ogre::Light.

virtual void Ogre::ShadowCaster::updateEdgeListLightFacing EdgeData edgeData,
const Vector4 lightPos
[protected, virtual, inherited]
 

Tells the caster to perform the tasks necessary to update the edge data's light listing.

Can be overridden if the subclass needs to do additional things.

Parameters:
edgeData The edge information to update
lightPos 4D vector representing the light, a directional light has w=0.0

virtual void Ogre::Frustum::updateFrustum void   )  const [protected, virtual]
 

Update frustum if out of date.

virtual void Ogre::Frustum::updateFrustumImpl void   )  const [protected, virtual]
 

Implementation of updateFrustum (called if out of date).

virtual void Ogre::Frustum::updateFrustumPlanes void   )  const [protected, virtual]
 

virtual void Ogre::Frustum::updateFrustumPlanesImpl void   )  const [protected, virtual]
 

Implementation of updateFrustumPlanes (called if out of date).

virtual void Ogre::Frustum::updateVertexData void   )  const [protected, virtual]
 

virtual void Ogre::Frustum::updateView void   )  const [protected, virtual]
 

Update view if out of date.

virtual void Ogre::Frustum::updateViewImpl void   )  const [protected, virtual]
 

Implementation of updateView (called if out of date).

virtual void Ogre::Frustum::updateWorldSpaceCorners void   )  const [protected, virtual]
 

virtual void Ogre::Frustum::updateWorldSpaceCornersImpl void   )  const [protected, virtual]
 

Implementation of updateWorldSpaceCorners (called if out of date).

virtual bool Ogre::Renderable::useIdentityProjection void   )  const [virtual, inherited]
 

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not override this.

Reimplemented in Ogre::BorderRenderable, Ogre::OverlayElement, and Ogre::Rectangle2D.

Definition at line 114 of file OgreRenderable.h.

virtual bool Ogre::Renderable::useIdentityView void   )  const [virtual, inherited]
 

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not override this.

Reimplemented in Ogre::BorderRenderable, Ogre::OverlayElement, and Ogre::Rectangle2D.

Definition at line 124 of file OgreRenderable.h.


Member Data Documentation

const Real Ogre::Frustum::INFINITE_FAR_PLANE_ADJUST [static]
 

Small constant used to reduce far plane projection to avoid inaccuracies.

Definition at line 579 of file OgreFrustum.h.

Real Ogre::Frustum::mAspect [protected]
 

x/y viewport ratio - default 1.3333

Definition at line 74 of file OgreFrustum.h.

bool Ogre::MovableObject::mBeyondFarDistance [protected, inherited]
 

Hidden because of distance?

Definition at line 68 of file OgreMovableObject.h.

AxisAlignedBox Ogre::Frustum::mBoundingBox [mutable, protected]
 

Definition at line 138 of file OgreFrustum.h.

bool Ogre::MovableObject::mCastShadows [protected, inherited]
 

Does this object cast shadows?

Definition at line 86 of file OgreMovableObject.h.

MovableObjectFactory* Ogre::MovableObject::mCreator [protected, inherited]
 

Creator of this object (if created by a factory).

Definition at line 56 of file OgreMovableObject.h.

CustomParameterMap Ogre::Renderable::mCustomParameters [protected, inherited]
 

Definition at line 248 of file OgreRenderable.h.

bool Ogre::Frustum::mCustomProjMatrix [protected]
 

Are we using a custom projection matrix?

Definition at line 108 of file OgreFrustum.h.

bool Ogre::Frustum::mCustomViewMatrix [protected]
 

Are we using a custom view matrix?

Definition at line 106 of file OgreFrustum.h.

Real Ogre::Frustum::mFarDist [protected]
 

Far clip distance - default 10000.

Definition at line 70 of file OgreFrustum.h.

Real Ogre::Frustum::mFocalLength [protected]
 

Focal length of frustum (for stereo rendering, defaults to 1.0).

Definition at line 78 of file OgreFrustum.h.

Radian Ogre::Frustum::mFOVy [protected]
 

y-direction field-of-view (default 45)

Definition at line 68 of file OgreFrustum.h.

Vector2 Ogre::Frustum::mFrustumOffset [protected]
 

Off-axis frustum center offset - default (0.0, 0.0).

Definition at line 76 of file OgreFrustum.h.

Plane Ogre::Frustum::mFrustumPlanes[6] [mutable, protected]
 

The 6 main clipping planes.

Definition at line 81 of file OgreFrustum.h.

Plane Ogre::Frustum::mLastLinkedObliqueProjPlane [mutable, protected]
 

Record of the last world-space oblique depth projection plane info used.

Definition at line 162 of file OgreFrustum.h.

Plane Ogre::Frustum::mLastLinkedReflectionPlane [mutable, protected]
 

Record of the last world-space reflection plane info used.

Definition at line 153 of file OgreFrustum.h.

Quaternion Ogre::Frustum::mLastParentOrientation [mutable, protected]
 

Stored versions of parent orientation / position.

Definition at line 84 of file OgreFrustum.h.

Vector3 Ogre::Frustum::mLastParentPosition [mutable, protected]
 

Definition at line 85 of file OgreFrustum.h.

const MovablePlane* Ogre::Frustum::mLinkedObliqueProjPlane [protected]
 

Pointer to oblique projection plane (automatically updated).

Definition at line 160 of file OgreFrustum.h.

const MovablePlane* Ogre::Frustum::mLinkedReflectPlane [protected]
 

Pointer to a reflection plane (automatically updated).

Definition at line 151 of file OgreFrustum.h.

SceneManager* Ogre::MovableObject::mManager [protected, inherited]
 

SceneManager holding this object (if applicable).

Definition at line 58 of file OgreMovableObject.h.

MaterialPtr Ogre::Frustum::mMaterial [protected]
 

Definition at line 141 of file OgreFrustum.h.

String Ogre::MovableObject::mName [protected, inherited]
 

Name of this object.

Reimplemented in Ogre::Camera.

Definition at line 54 of file OgreMovableObject.h.

Real Ogre::Frustum::mNearDist [protected]
 

Near clip distance - default 100.

Definition at line 72 of file OgreFrustum.h.

bool Ogre::Frustum::mObliqueDepthProjection [protected]
 

Is this frustum using an oblique depth projection?

Definition at line 156 of file OgreFrustum.h.

Plane Ogre::Frustum::mObliqueProjPlane [mutable, protected]
 

Fixed oblique projection plane.

Definition at line 158 of file OgreFrustum.h.

bool Ogre::MovableObject::mParentIsTagPoint [protected, inherited]
 

Definition at line 61 of file OgreMovableObject.h.

Node* Ogre::MovableObject::mParentNode [protected, inherited]
 

node to which this object is attached

Definition at line 60 of file OgreMovableObject.h.

bool Ogre::Renderable::mPolygonModeOverrideable [protected, inherited]
 

Definition at line 249 of file OgreRenderable.h.

Matrix4 Ogre::Frustum::mProjMatrix [mutable, protected]
 

Pre-calced standard projection matrix.

Definition at line 92 of file OgreFrustum.h.

Matrix4 Ogre::Frustum::mProjMatrixRS [mutable, protected]
 

Pre-calced projection matrix for the specific render system.

Definition at line 88 of file OgreFrustum.h.

Matrix4 Ogre::Frustum::mProjMatrixRSDepth [mutable, protected]
 

Pre-calced standard projection matrix but with render system depth range.

Definition at line 90 of file OgreFrustum.h.

ProjectionType Ogre::Frustum::mProjType [protected]
 

Orthographic or perspective?

Definition at line 65 of file OgreFrustum.h.

uint32 Ogre::MovableObject::mQueryFlags [protected, inherited]
 

Flags determining whether this object is included / excluded from scene queries.

Definition at line 76 of file OgreMovableObject.h.

bool Ogre::Frustum::mRecalcFrustum [mutable, protected]
 

Something's changed in the frustrum shape?

Definition at line 96 of file OgreFrustum.h.

bool Ogre::Frustum::mRecalcFrustumPlanes [mutable, protected]
 

Something re the frustum planes has changed.

Definition at line 100 of file OgreFrustum.h.

bool Ogre::Frustum::mRecalcVertexData [mutable, protected]
 

Something re the vertex data has changed.

Definition at line 104 of file OgreFrustum.h.

bool Ogre::Frustum::mRecalcView [mutable, protected]
 

Something re the view pos has changed.

Definition at line 98 of file OgreFrustum.h.

bool Ogre::Frustum::mRecalcWorldSpaceCorners [mutable, protected]
 

Something re the world space corners has changed.

Definition at line 102 of file OgreFrustum.h.

bool Ogre::Frustum::mReflect [protected]
 

Is this frustum to act as a reflection of itself?

Definition at line 145 of file OgreFrustum.h.

Matrix4 Ogre::Frustum::mReflectMatrix [mutable, protected]
 

Derived reflection matrix.

Definition at line 147 of file OgreFrustum.h.

Plane Ogre::Frustum::mReflectPlane [mutable, protected]
 

Fixed reflection plane.

Definition at line 149 of file OgreFrustum.h.

uint8 Ogre::MovableObject::mRenderQueueID [protected, inherited]
 

The render queue to use when rendering this object.

Definition at line 72 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderQueueIDSet [protected, inherited]
 

Flags whether the RenderQueue's default should be used.

Definition at line 74 of file OgreMovableObject.h.

AnimableDictionaryMap Ogre::AnimableObject::msAnimableDictionary [static, protected, inherited]
 

Static map of class name to list of animable value names.

Definition at line 204 of file OgreAnimable.h.

uint32 Ogre::MovableObject::msDefaultQueryFlags [static, protected, inherited]
 

Default query flags.

Definition at line 90 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::msDefaultVisibilityFlags [static, protected, inherited]
 

Default visibility flags.

Definition at line 92 of file OgreMovableObject.h.

const PlaneList Ogre::Renderable::msDummyPlaneList [static, protected, inherited]
 

Definition at line 246 of file OgreRenderable.h.

String Ogre::Frustum::msMovableType [static, protected]
 

Shared class-level name for Movable type.

Reimplemented in Ogre::Camera.

Definition at line 136 of file OgreFrustum.h.

Real Ogre::MovableObject::mSquaredUpperDistance [protected, inherited]
 

Definition at line 66 of file OgreMovableObject.h.

Real Ogre::MovableObject::mUpperDistance [protected, inherited]
 

Upper distance to still render.

Definition at line 65 of file OgreMovableObject.h.

Any Ogre::MovableObject::mUserAny [protected, inherited]
 

User defined link to another object / value / whatever.

Definition at line 70 of file OgreMovableObject.h.

VertexData Ogre::Frustum::mVertexData [mutable, protected]
 

Definition at line 139 of file OgreFrustum.h.

Matrix4 Ogre::Frustum::mViewMatrix [mutable, protected]
 

Pre-calced view matrix.

Definition at line 94 of file OgreFrustum.h.

uint32 Ogre::MovableObject::mVisibilityFlags [protected, inherited]
 

Flags determining whether this object is visible (compared to SceneManager mask).

Definition at line 78 of file OgreMovableObject.h.

bool Ogre::MovableObject::mVisible [protected, inherited]
 

Is this object visible?

Definition at line 63 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldAABB [mutable, protected, inherited]
 

Cached world AABB of this object.

Reimplemented in Ogre::ParticleSystem.

Definition at line 80 of file OgreMovableObject.h.

Sphere Ogre::MovableObject::mWorldBoundingSphere [mutable, protected, inherited]
 

Definition at line 82 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldDarkCapBounds [mutable, protected, inherited]
 

World space AABB of this object's dark cap.

Definition at line 84 of file OgreMovableObject.h.

Vector3 Ogre::Frustum::mWorldSpaceCorners[8] [mutable, protected]
 

Definition at line 142 of file OgreFrustum.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:39:00 2006