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Ogre::AnimationTrack Class Reference

A 'track' in an animation sequence, ie a sequence of keyframes which affect a certain type of animable object. More...

#include <OgreAnimationTrack.h>

Inheritance diagram for Ogre::AnimationTrack:

Ogre::NodeAnimationTrack Ogre::NumericAnimationTrack Ogre::VertexAnimationTrack List of all members.

Public Member Functions

 AnimationTrack (Animation *parent, unsigned short handle)
 Constructor.

virtual ~AnimationTrack ()
unsigned short getHandle (void) const
 Get the handle associated with this track.

virtual unsigned short getNumKeyFrames (void) const
 Returns the number of keyframes in this animation.

virtual KeyFramegetKeyFrame (unsigned short index) const
 Returns the KeyFrame at the specified index.

virtual Real getKeyFramesAtTime (Real timePos, KeyFrame **keyFrame1, KeyFrame **keyFrame2, unsigned short *firstKeyIndex=0) const
 Gets the 2 KeyFrame objects which are active at the time given, and the blend value between them.

virtual KeyFramecreateKeyFrame (Real timePos)
 Creates a new KeyFrame and adds it to this animation at the given time index.

virtual void removeKeyFrame (unsigned short index)
 Removes a KeyFrame by it's index.

virtual void removeAllKeyFrames (void)
 Removes all the KeyFrames from this track.

virtual void getInterpolatedKeyFrame (Real timeIndex, KeyFrame *kf) const=0
 Gets a KeyFrame object which contains the interpolated transforms at the time index specified.

virtual void apply (Real timePos, Real weight=1.0, bool accumulate=false, Real scale=1.0f)=0
 Applies an animation track to the designated target.

virtual void _keyFrameDataChanged (void) const
 Internal method used to tell the track that keyframe data has been changed, which may cause it to rebuild some internal data.

virtual bool hasNonZeroKeyFrames (void) const
 Method to determine if this track has any KeyFrames which are doing anything useful - can be used to determine if this track can be optimised out.

virtual void optimise (void)
 Optimise the current track by removing any duplicate keyframes.


Protected Types

typedef std::vector< KeyFrame * > KeyFrameList

Protected Member Functions

virtual KeyFramecreateKeyFrameImpl (Real time)=0
 Create a keyframe implementation - must be overridden.


Protected Attributes

KeyFrameList mKeyFrames
Real mMaxKeyFrameTime
AnimationmParent
unsigned short mHandle

Detailed Description

A 'track' in an animation sequence, ie a sequence of keyframes which affect a certain type of animable object.

Remarks:
This class is intended as a base for more complete classes which will actually animate specific types of object, e.g. a bone in a skeleton to affect skeletal animation. An animation will likely include multiple tracks each of which can be made up of many KeyFrame instances. Note that the use of tracks allows each animable object to have it's own number of keyframes, i.e. you do not have to have the maximum number of keyframes for all animable objects just to cope with the most animated one.

Since the most common animable object is a Node, there are options in this class for associating the track with a Node which will receive keyframe updates automatically when the 'apply' method is called.

By default rotation is done using shortest-path algorithm. It is possible to change this behaviour using setUseShortestRotationPath() method.

Definition at line 57 of file OgreAnimationTrack.h.


Member Typedef Documentation

typedef std::vector<KeyFrame*> Ogre::AnimationTrack::KeyFrameList [protected]
 

Definition at line 151 of file OgreAnimationTrack.h.


Constructor & Destructor Documentation

Ogre::AnimationTrack::AnimationTrack Animation parent,
unsigned short  handle
 

Constructor.

virtual Ogre::AnimationTrack::~AnimationTrack  )  [virtual]
 


Member Function Documentation

virtual void Ogre::AnimationTrack::_keyFrameDataChanged void   )  const [virtual]
 

Internal method used to tell the track that keyframe data has been changed, which may cause it to rebuild some internal data.

Reimplemented in Ogre::NodeAnimationTrack.

Definition at line 139 of file OgreAnimationTrack.h.

virtual void Ogre::AnimationTrack::apply Real  timePos,
Real  weight = 1.0,
bool  accumulate = false,
Real  scale = 1.0f
[pure virtual]
 

Applies an animation track to the designated target.

Parameters:
timePos The time position in the animation to apply.
weight The influence to give to this track, 1.0 for full influence, less to blend with other animations.
acculumate Don't make weights relative to overall weights applied, make them absolute and just add.
scale The scale to apply to translations and scalings, useful for adapting an animation to a different size target.

Implemented in Ogre::NumericAnimationTrack, Ogre::NodeAnimationTrack, and Ogre::VertexAnimationTrack.

virtual KeyFrame* Ogre::AnimationTrack::createKeyFrame Real  timePos  )  [virtual]
 

Creates a new KeyFrame and adds it to this animation at the given time index.

Remarks:
It is better to create KeyFrames in time order. Creating them out of order can result in expensive reordering processing. Note that a KeyFrame at time index 0.0 is always created for you, so you don't need to create this one, just access it using getKeyFrame(0);
Parameters:
timePos The time from which this KeyFrame will apply.

virtual KeyFrame* Ogre::AnimationTrack::createKeyFrameImpl Real  time  )  [protected, pure virtual]
 

Create a keyframe implementation - must be overridden.

Implemented in Ogre::NumericAnimationTrack, Ogre::NodeAnimationTrack, and Ogre::VertexAnimationTrack.

unsigned short Ogre::AnimationTrack::getHandle void   )  const
 

Get the handle associated with this track.

Definition at line 66 of file OgreAnimationTrack.h.

virtual void Ogre::AnimationTrack::getInterpolatedKeyFrame Real  timeIndex,
KeyFrame kf
const [pure virtual]
 

Gets a KeyFrame object which contains the interpolated transforms at the time index specified.

Remarks:
The KeyFrame objects held by this class are transformation snapshots at discrete points in time. Normally however, you want to interpolate between these keyframes to produce smooth movement, and this method allows you to do this easily. In animation terminology this is called 'tweening'.
Parameters:
timeIndex The time (in relation to the whole animation sequence)
kf Keyframe object to store results

Implemented in Ogre::NumericAnimationTrack, Ogre::NodeAnimationTrack, and Ogre::VertexAnimationTrack.

virtual KeyFrame* Ogre::AnimationTrack::getKeyFrame unsigned short  index  )  const [virtual]
 

Returns the KeyFrame at the specified index.

virtual Real Ogre::AnimationTrack::getKeyFramesAtTime Real  timePos,
KeyFrame **  keyFrame1,
KeyFrame **  keyFrame2,
unsigned short *  firstKeyIndex = 0
const [virtual]
 

Gets the 2 KeyFrame objects which are active at the time given, and the blend value between them.

Remarks:
At any point in time in an animation, there are either 1 or 2 keyframes which are 'active', 1 if the time index is exactly on a keyframe, 2 at all other times i.e. the keyframe before and the keyframe after.
This method returns those keyframes given a time index, and also returns a parametric value indicating the value of 't' representing where the time index falls between them. E.g. if it returns 0, the time index is exactly on keyFrame1, if it returns 0.5 it is half way between keyFrame1 and keyFrame2 etc.
Parameters:
timePos The time index in seconds.
keyFrame1 Pointer to a KeyFrame pointer which will receive the pointer to the keyframe just before or at this time index.
keyFrame2 Pointer to a KeyFrame pointer which will receive the pointer to the keyframe just after this time index.
firstKeyIndex Pointer to an unsigned short which, if supplied, will receive the index of the 'from' keyframe incase the caller needs it.
Returns:
Parametric value indicating how far along the gap between the 2 keyframes the timePos value is, e.g. 0.0 for exactly at 1, 0.25 for a quarter etc. By definition the range of this value is: 0.0 <= returnValue < 1.0 .

virtual unsigned short Ogre::AnimationTrack::getNumKeyFrames void   )  const [virtual]
 

Returns the number of keyframes in this animation.

virtual bool Ogre::AnimationTrack::hasNonZeroKeyFrames void   )  const [virtual]
 

Method to determine if this track has any KeyFrames which are doing anything useful - can be used to determine if this track can be optimised out.

Reimplemented in Ogre::NodeAnimationTrack, and Ogre::VertexAnimationTrack.

Definition at line 145 of file OgreAnimationTrack.h.

virtual void Ogre::AnimationTrack::optimise void   )  [virtual]
 

Optimise the current track by removing any duplicate keyframes.

Reimplemented in Ogre::NodeAnimationTrack, and Ogre::VertexAnimationTrack.

Definition at line 148 of file OgreAnimationTrack.h.

virtual void Ogre::AnimationTrack::removeAllKeyFrames void   )  [virtual]
 

Removes all the KeyFrames from this track.

virtual void Ogre::AnimationTrack::removeKeyFrame unsigned short  index  )  [virtual]
 

Removes a KeyFrame by it's index.


Member Data Documentation

unsigned short Ogre::AnimationTrack::mHandle [protected]
 

Definition at line 155 of file OgreAnimationTrack.h.

KeyFrameList Ogre::AnimationTrack::mKeyFrames [protected]
 

Definition at line 152 of file OgreAnimationTrack.h.

Real Ogre::AnimationTrack::mMaxKeyFrameTime [protected]
 

Definition at line 153 of file OgreAnimationTrack.h.

Animation* Ogre::AnimationTrack::mParent [protected]
 

Definition at line 154 of file OgreAnimationTrack.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Mar 12 14:38:05 2006