#include <OgreAnimationState.h>
Public Member Functions | |
AnimationStateSet () | |
Create a blank animation state set. | |
AnimationStateSet (const AnimationStateSet &rhs) | |
Create an animation set by copying the contents of another. | |
~AnimationStateSet () | |
AnimationState * | createAnimationState (const String &animName, Real timePos, Real length, Real weight=1.0, bool enabled=false) |
Create a new AnimationState instance. | |
AnimationState * | getAnimationState (const String &name) const |
Get an animation state by the name of the animation. | |
bool | hasAnimationState (const String &name) const |
Tests if state for the named animation is present. | |
void | removeAnimationState (const String &name) |
Remove animation state with the given name. | |
void | removeAllAnimationStates (void) |
Remove all animation states. | |
AnimationStateIterator | getAnimationStateIterator (void) |
Get an iterator over all the animation states in this set. | |
ConstAnimationStateIterator | getAnimationStateIterator (void) const |
Get an iterator over all the animation states in this set. | |
void | copyMatchingState (AnimationStateSet *target) const |
Copy the state of any matching animation states from this to another. | |
void | _notifyDirty (void) |
Set the dirty flag and dirty frame number on this state set. | |
unsigned long | getDirtyFrameNumber (void) const |
Get the latest animation state been altered frame number. | |
void | _notifyAnimationStateEnabled (AnimationState *target, bool enabled) |
Internal method respond to enable/disable an animation state. | |
bool | hasEnabledAnimationState (void) const |
Tests if exists enabled animation state in this set. | |
ConstEnabledAnimationStateIterator | getEnabledAnimationStateIterator (void) const |
Get an iterator over all the enabled animation states in this set. | |
Protected Attributes | |
unsigned long | mDirtyFrameNumber |
AnimationStateMap | mAnimationStates |
EnabledAnimationStateList | mEnabledAnimationStates |
Definition at line 123 of file OgreAnimationState.h.
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Create a blank animation state set.
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Create an animation set by copying the contents of another.
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Internal method respond to enable/disable an animation state.
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Set the dirty flag and dirty frame number on this state set.
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Copy the state of any matching animation states from this to another.
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Create a new AnimationState instance.
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Get an animation state by the name of the animation.
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Get an iterator over all the animation states in this set.
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Get an iterator over all the animation states in this set.
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Get the latest animation state been altered frame number.
Definition at line 160 of file OgreAnimationState.h. |
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Get an iterator over all the enabled animation states in this set.
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Tests if state for the named animation is present.
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Tests if exists enabled animation state in this set.
Definition at line 165 of file OgreAnimationState.h. |
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Remove all animation states.
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Remove animation state with the given name.
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Definition at line 171 of file OgreAnimationState.h. |
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Definition at line 170 of file OgreAnimationState.h. |
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Definition at line 172 of file OgreAnimationState.h. |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:38:04 2006