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OgreRenderSystemCapabilities.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef __RenderSystemCapabilities__
00026 #define __RenderSystemCapabilities__ 1
00027 
00028 // Precompiler options
00029 #include "OgrePrerequisites.h"
00030 #include "OgreString.h"
00031 
00032 namespace Ogre {
00033 
00035     enum Capabilities
00036     {
00037         //RSC_MULTITEXTURE          = 0x00000001,
00039         RSC_AUTOMIPMAP              = 0x00000002,
00040         RSC_BLENDING                = 0x00000004,
00042         RSC_ANISOTROPY              = 0x00000008,
00044         RSC_DOT3                    = 0x00000010,
00046         RSC_CUBEMAPPING             = 0x00000020,
00048         RSC_HWSTENCIL               = 0x00000040,
00050         RSC_VBO                     = 0x00000080,
00052         RSC_VERTEX_PROGRAM          = 0x00000200,
00054         RSC_FRAGMENT_PROGRAM        = 0x00000400,
00056         RSC_TEXTURE_COMPRESSION     = 0x00000800,
00058         RSC_TEXTURE_COMPRESSION_DXT = 0x00001000,
00060         RSC_TEXTURE_COMPRESSION_VTC = 0x00002000,
00062         RSC_SCISSOR_TEST            = 0x00004000,
00064         RSC_TWO_SIDED_STENCIL       = 0x00008000,
00066         RSC_STENCIL_WRAP            = 0x00010000,
00068         RSC_HWOCCLUSION             = 0x00020000,
00070         RSC_USER_CLIP_PLANES        = 0x00040000,
00072         RSC_VERTEX_FORMAT_UBYTE4    = 0x00080000,
00074         RSC_INFINITE_FAR_PLANE      = 0x00100000,
00076         RSC_HWRENDER_TO_TEXTURE     = 0x00200000,
00078         RSC_TEXTURE_FLOAT           = 0x00400000,
00080         RSC_NON_POWER_OF_2_TEXTURES = 0x00800000,
00082         RSC_TEXTURE_3D              = 0x01000000
00083     };
00084 
00090     class _OgreExport RenderSystemCapabilities 
00091     {
00092         private:
00094             ushort mNumWorldMatrices;
00096             ushort mNumTextureUnits;
00098             ushort mStencilBufferBitDepth;
00100             ushort mNumVertexBlendMatrices;
00102             int mCapabilities;
00104             String mMaxVertexProgramVersion;
00106             String mMaxFragmentProgramVersion;
00108             ushort mVertexProgramConstantFloatCount;           
00110             ushort mVertexProgramConstantIntCount;           
00112             ushort mVertexProgramConstantBoolCount;           
00114             ushort mFragmentProgramConstantFloatCount;           
00116             ushort mFragmentProgramConstantIntCount;           
00118             ushort mFragmentProgramConstantBoolCount;
00120             ushort mNumMultiRenderTargets;
00122             Real mMaxPointSize;
00123 
00124         public: 
00125             RenderSystemCapabilities ();
00126             ~RenderSystemCapabilities ();
00127 
00128             void setNumWorldMatricies(ushort num)
00129             {
00130                 mNumWorldMatrices = num;
00131             }
00132 
00133             void setNumTextureUnits(ushort num)
00134             {
00135                 mNumTextureUnits = num;
00136             }
00137 
00138             void setStencilBufferBitDepth(ushort num)
00139             {
00140                 mStencilBufferBitDepth = num;
00141             }
00142 
00143             void setNumVertexBlendMatrices(ushort num)
00144             {
00145                 mNumVertexBlendMatrices = num;
00146             }
00147 
00149             void setNumMultiRenderTargets(ushort num)
00150             {
00151                 mNumMultiRenderTargets = num;
00152             }
00153 
00154             ushort getNumWorldMatricies(void) const
00155             { 
00156                 return mNumWorldMatrices;
00157             }
00158 
00169             ushort getNumTextureUnits(void) const
00170             {
00171                 return mNumTextureUnits;
00172             }
00173 
00180             ushort getStencilBufferBitDepth(void) const
00181             {
00182                 return mStencilBufferBitDepth;
00183             }
00184 
00187             ushort numVertexBlendMatrices(void) const
00188             {
00189                 return mNumVertexBlendMatrices;
00190             }
00191 
00193             ushort numMultiRenderTargets(void) const
00194             {
00195                 return mNumMultiRenderTargets;
00196             }
00197 
00200             void setCapability(const Capabilities c) 
00201             { 
00202                 mCapabilities |= c;
00203             }
00204 
00207             bool hasCapability(const Capabilities c) const
00208             {
00209                 if(mCapabilities & c)
00210                 {
00211                     return true;
00212                 }
00213                 else
00214                 {
00215                     return false;
00216                 }
00217             }
00219             const String& getMaxVertexProgramVersion(void) const
00220             {
00221                 return mMaxVertexProgramVersion;
00222             }
00224             const String& getMaxFragmentProgramVersion(void) const
00225             {
00226                 return mMaxFragmentProgramVersion;
00227             }
00229             ushort getVertexProgramConstantFloatCount(void) const
00230             {
00231                 return mVertexProgramConstantFloatCount;           
00232             }
00234             ushort getVertexProgramConstantIntCount(void) const
00235             {
00236                 return mVertexProgramConstantIntCount;           
00237             }
00239             ushort getVertexProgramConstantBoolCount(void) const
00240             {
00241                 return mVertexProgramConstantBoolCount;           
00242             }
00244             ushort getFragmentProgramConstantFloatCount(void) const
00245             {
00246                 return mFragmentProgramConstantFloatCount;           
00247             }
00249             ushort getFragmentProgramConstantIntCount(void) const
00250             {
00251                 return mFragmentProgramConstantIntCount;           
00252             }
00254             ushort getFragmentProgramConstantBoolCount(void) const
00255             {
00256                 return mFragmentProgramConstantBoolCount;           
00257             }
00258 
00259 
00260 
00262             void setMaxVertexProgramVersion(const String& ver)
00263             {
00264                 mMaxVertexProgramVersion = ver;
00265             }
00267             void setMaxFragmentProgramVersion(const String& ver)
00268             {
00269                 mMaxFragmentProgramVersion = ver;
00270             }
00272             void setVertexProgramConstantFloatCount(ushort c)
00273             {
00274                 mVertexProgramConstantFloatCount = c;           
00275             }
00277             void setVertexProgramConstantIntCount(ushort c)
00278             {
00279                 mVertexProgramConstantIntCount = c;           
00280             }
00282             void setVertexProgramConstantBoolCount(ushort c)
00283             {
00284                 mVertexProgramConstantBoolCount = c;           
00285             }
00287             void setFragmentProgramConstantFloatCount(ushort c)
00288             {
00289                 mFragmentProgramConstantFloatCount = c;           
00290             }
00292             void setFragmentProgramConstantIntCount(ushort c)
00293             {
00294                 mFragmentProgramConstantIntCount = c;           
00295             }
00297             void setFragmentProgramConstantBoolCount(ushort c)
00298             {
00299                 mFragmentProgramConstantBoolCount = c;           
00300             }
00302             void setMaxPointSize(Real s)
00303             {
00304                 mMaxPointSize = s;
00305             }
00307             Real getMaxPointSize(void) const
00308             {
00309                 return mMaxPointSize;
00310             }
00311 
00312 
00314             void log(Log* pLog);
00315 
00316 
00317 
00318 
00319     };
00320 };
00321 
00322 #endif // __RenderSystemCapabilities__
00323 

Copyright © 2000-2005 by The OGRE Team
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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:48 2006