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Ogre::GLSLProgram Class Reference

Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL). More...

#include <OgreGLSLProgram.h>

Inheritance diagram for Ogre::GLSLProgram:

Ogre::HighLevelGpuProgram Ogre::GpuProgram Ogre::Resource Ogre::StringInterface List of all members.

Public Member Functions

 GLSLProgram (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader)
 ~GLSLProgram ()
const GLhandleARB getGLHandle () const
void attachToProgramObject (const GLhandleARB programObject)
String getAttachedShaderNames () const
void attachChildShader (const String &name)
 Attach another GLSL Shader to this one.

const StringgetLanguage (void) const
 Overridden from GpuProgram.

GpuProgramParametersSharedPtr createParameters (void)
 Creates a new parameters object compatible with this program definition.

GpuProgram_getBindingDelegate (void)
 

virtual void setSourceFile (const String &filename)
 Sets the filename of the source assembly for this program.

virtual void setSource (const String &source)
 Sets the source assembly for this program from an in-memory string.

virtual const StringgetSyntaxCode (void) const
 Gets the syntax code for this program e.g.

virtual void setSyntaxCode (const String &syntax)
 Sets the syntax code for this program e.g.

virtual const StringgetSourceFile (void) const
 Gets the name of the file used as source for this program.

virtual const StringgetSource (void) const
 Gets the assembler source for this program.

virtual void setType (GpuProgramType t)
 Set the program type (only valid before load).

virtual GpuProgramType getType (void) const
 Get the program type.

virtual bool isSupported (void) const
 Returns whether this program can be supported on the current renderer and hardware.

virtual void setSkeletalAnimationIncluded (bool included)
 Sets whether a vertex program includes the required instructions to perform skeletal animation.

virtual bool isSkeletalAnimationIncluded (void) const
 Returns whether a vertex program includes the required instructions to perform skeletal animation.

virtual void setMorphAnimationIncluded (bool included)
 Sets whether a vertex program includes the required instructions to perform morph animation.

virtual void setPoseAnimationIncluded (ushort poseCount)
 Sets whether a vertex program includes the required instructions to perform pose animation.

virtual bool isMorphAnimationIncluded (void) const
 Returns whether a vertex program includes the required instructions to perform morph animation.

virtual bool isPoseAnimationIncluded (void) const
 Returns whether a vertex program includes the required instructions to perform pose animation.

virtual ushort getNumberOfPosesIncluded (void) const
 Returns the number of simultaneous poses the vertex program can blend, for use in pose animation.

virtual GpuProgramParametersSharedPtr getDefaultParameters (void)
 Get a reference to the default parameters which are to be used for all uses of this program.

virtual bool hasDefaultParameters (void) const
 Returns true if default parameters have been set up.

virtual void setSurfaceAndPassLightStates (bool state)
 Sets whether a vertex program requires light and material states to be passed to through fixed pipeline low level API rendering calls.

virtual bool getPassSurfaceAndLightStates (void) const
 Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls.

virtual void load (void)
 Loads the resource, if it is not already.

virtual void reload (void)
 Reloads the resource, if it is already loaded.

bool isReloadable (void) const
 Returns true if the Resource is reloadable, false otherwise.

bool isManuallyLoaded (void) const
 Is this resource manually loaded?

virtual void unload (void)
 Unloads the resource; this is not permanent, the resource can be reloaded later if required.

size_t getSize (void) const
 Retrieves info about the size of the resource.

virtual void touch (void)
 'Touches' the resource to indicate it has been used.

const StringgetName (void) const
 Gets resource name.

ResourceHandle getHandle (void) const
bool isLoaded (void) const
 Returns true if the Resource has been loaded, false otherwise.

const StringgetGroup (void)
 Gets the group which this resource is a member of.

void changeGroupOwnership (const String &newGroup)
 Change the resource group ownership of a Resource.

ResourceManagergetCreator (void)
 Gets the manager which created this resource.

const StringgetOrigin (void) const
 Get the origin of this resource, e.g.

void _notifyOrigin (const String &origin)
 Notify this resource of it's origin.

ParamDictionarygetParamDictionary (void)
 Retrieves the parameter dictionary for this class.

const ParamDictionarygetParamDictionary (void) const
const ParameterListgetParameters (void) const
 Retrieves a list of parameters valid for this object.

virtual bool setParameter (const String &name, const String &value)
 Generic parameter setting method.

virtual void setParameterList (const NameValuePairList &paramList)
 Generic multiple parameter setting method.

virtual String getParameter (const String &name) const
 Generic parameter retrieval method.

virtual void copyParametersTo (StringInterface *dest) const
 Method for copying this object's parameters to another object.


Static Public Member Functions

void cleanupDictionary ()
 Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.


Protected Member Functions

void loadFromSource (void)
 Internal load implementation, must be implemented by subclasses.

void createLowLevelImpl (void)
 Internal method for creating a dummy low-level program for this high-level program.

void unloadHighLevelImpl (void)
 Internal unload implementation, must be implemented by subclasses.

void populateParameterNames (GpuProgramParametersSharedPtr params)
 Populate the passed parameters with name->index map, must be overridden.

bool compile (const bool checkErrors=true)
 compile source into shader object

virtual void loadHighLevel (void)
 Internal load high-level portion if not loaded.

virtual void unloadHighLevel (void)
 Internal unload high-level portion if loaded.

virtual void loadHighLevelImpl (void)
 Internal load implementation, loads just the high-level portion, enough to get parameters.

void loadImpl ()
 

void unloadImpl ()
 

void setupBaseParamDictionary (void)
 Internal method for setting up the basic parameter definitions for a subclass.

size_t calculateSize (void) const
 

bool createParamDictionary (const String &className)
 Internal method for creating a parameter dictionary for the class, if it does not already exist.


Protected Attributes

bool mHighLevelLoaded
 Whether the high-level program (and it's parameter defs) is loaded.

GpuProgramPtr mAssemblerProgram
 The underlying assembler program.

GpuProgramType mType
 The type of the program.

String mFilename
 The name of the file to load source from (may be blank).

String mSource
 The assembler source of the program (may be blank until file loaded).

bool mLoadFromFile
 Whether we need to load source from file or not.

String mSyntaxCode
 Syntax code eg arbvp1, vs_2_0 etc.

bool mSkeletalAnimation
 Does this (vertex) program include skeletal animation?

bool mMorphAnimation
 Does this (vertex) program include morph animation?

ushort mPoseAnimation
 Does this (vertex) program include pose animation (count of number of poses supported).

GpuProgramParametersSharedPtr mDefaultParams
 The default parameters for use with this object.

bool mPassSurfaceAndLightStates
 Does this program want light states passed through fixed pipeline.

ResourceManagermCreator
 Creator.

String mName
 Unique name of the resource.

String mGroup
 The name of the resource group.

ResourceHandle mHandle
 Numeric handle for more efficient look up than name.

bool mIsLoaded
 Is the resource currently loaded?

size_t mSize
 The size of the resource in bytes.

bool mIsManual
 Is this file manually loaded?

String mOrigin
 Origin of this resource (e.g. script name) - optional.

ManualResourceLoadermLoader
 Optional manual loader; if provided, data is loaded from here instead of a file.

String mParamDictName
 Class name for this instance to be used as a lookup (must be initialised by subclasses).


Static Protected Attributes

CmdAttach msCmdAttach
CmdType msTypeCmd
CmdSyntax msSyntaxCmd
CmdSkeletal msSkeletalCmd
ParamDictionaryMap msDictionary
 Dictionary of parameters.


Private Types

typedef std::vector< GLSLProgram * > GLSLProgramContainer
 container of attached programs

typedef GLSLProgramContainer::iterator GLSLProgramContainerIterator

Private Attributes

GLhandleARB mGLHandle
 GL handle for shader object.

GLint mCompiled
 flag indicating if shader object successfully compiled

String mAttachedShaderNames
 attached Shader names

GLSLProgramContainer mAttachedGLSLPrograms

Detailed Description

Specialisation of HighLevelGpuProgram to provide support for OpenGL Shader Language (GLSL).

Remarks:
GLSL has no target assembler or entry point specification like DirectX 9 HLSL. Vertex and Fragment shaders only have one entry point called "main". When a shader is compiled, microcode is generated but can not be accessed by the application. GLSL also does not provide assembler low level output after compiling. The GL Render system assumes that the Gpu program is a GL Gpu program so GLSLProgram will create a GLSLGpuProgram that is subclassed from GLGpuProgram for the low level implementation. The GLSLProgram class will create a shader object and compile the source but will not create a program object. It's up to GLSLGpuProgram class to request a program object to link the shader object to.
Note:
GLSL supports multiple modular shader objects that can be attached to one program object to form a single shader. This is supported through the "attach" material script command. All the modules to be attached are listed on the same line as the attach command seperated by white space.

Definition at line 53 of file OgreGLSLProgram.h.


Member Typedef Documentation

typedef std::vector< GLSLProgram* > Ogre::GLSLProgram::GLSLProgramContainer [private]
 

container of attached programs

Definition at line 105 of file OgreGLSLProgram.h.

typedef GLSLProgramContainer::iterator Ogre::GLSLProgram::GLSLProgramContainerIterator [private]
 

Definition at line 106 of file OgreGLSLProgram.h.


Constructor & Destructor Documentation

Ogre::GLSLProgram::GLSLProgram ResourceManager creator,
const String name,
ResourceHandle  handle,
const String group,
bool  isManual,
ManualResourceLoader loader
 

Ogre::GLSLProgram::~GLSLProgram  ) 
 


Member Function Documentation

GpuProgram* Ogre::HighLevelGpuProgram::_getBindingDelegate void   )  [virtual, inherited]
 

Reimplemented from Ogre::GpuProgram.

Definition at line 97 of file OgreHighLevelGpuProgram.h.

void Ogre::Resource::_notifyOrigin const String origin  )  [inherited]
 

Notify this resource of it's origin.

Definition at line 223 of file OgreResource.h.

References Ogre::String.

void Ogre::GLSLProgram::attachChildShader const String name  ) 
 

Attach another GLSL Shader to this one.

void Ogre::GLSLProgram::attachToProgramObject const GLhandleARB  programObject  ) 
 

size_t Ogre::GpuProgram::calculateSize void   )  const [protected, virtual, inherited]
 

Implements Ogre::Resource.

Definition at line 968 of file OgreGpuProgram.h.

void Ogre::Resource::changeGroupOwnership const String newGroup  )  [inherited]
 

Change the resource group ownership of a Resource.

Remarks:
This method is generally reserved for internal use, although if you really know what you're doing you can use it to move this resource from one group to another.
Parameters:
newGroup Name of the new group

void Ogre::StringInterface::cleanupDictionary  )  [static, inherited]
 

Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.

MaterialManager) initializes.

bool Ogre::GLSLProgram::compile const bool  checkErrors = true  )  [protected]
 

compile source into shader object

virtual void Ogre::StringInterface::copyParametersTo StringInterface dest  )  const [virtual, inherited]
 

Method for copying this object's parameters to another object.

Remarks:
This method takes the values of all the object's parameters and tries to set the same values on the destination object. This provides a completely type independent way to copy parameters to other objects. Note that because of the String manipulation involved, this should not be regarded as an efficient process and should be saved for times outside of the rendering loop.
Any unrecognised parameters will be ignored as with setParameter method.
Parameters:
dest Pointer to object to have it's parameters set the same as this object.

Definition at line 296 of file OgreStringInterface.h.

References Ogre::ParamDictionary::mParamDefs, and Ogre::StringInterface::setParameter().

void Ogre::GLSLProgram::createLowLevelImpl void   )  [protected, virtual]
 

Internal method for creating a dummy low-level program for this high-level program.

GLSL does not give access to the low level implementation of the shader so this method creates an object sub-classed from GLGpuProgram just to be compatible with GLRenderSystem.

Implements Ogre::HighLevelGpuProgram.

bool Ogre::StringInterface::createParamDictionary const String className  )  [protected, inherited]
 

Internal method for creating a parameter dictionary for the class, if it does not already exist.

Remarks:
This method will check to see if a parameter dictionary exist for this class yet, and if not will create one. NB you must supply the name of the class (RTTI is not used or performance).
Parameters:
className the name of the class using the dictionary
Returns:
true if a new dictionary was created, false if it was already there

Definition at line 172 of file OgreStringInterface.h.

References Ogre::String.

GpuProgramParametersSharedPtr Ogre::HighLevelGpuProgram::createParameters void   )  [virtual, inherited]
 

Creates a new parameters object compatible with this program definition.

Remarks:
Unlike low-level assembly programs, parameters objects are specific to the program and therefore must be created from it rather than by the HighLevelGpuProgramManager. This method creates a new instance of a parameters object containing the definition of the parameters this program understands.

Reimplemented from Ogre::GpuProgram.

Reimplemented in Ogre::D3D9HLSLProgram.

String Ogre::GLSLProgram::getAttachedShaderNames  )  const
 

Definition at line 71 of file OgreGLSLProgram.h.

References mAttachedShaderNames, and Ogre::String.

ResourceManager* Ogre::Resource::getCreator void   )  [inherited]
 

Gets the manager which created this resource.

Definition at line 214 of file OgreResource.h.

virtual GpuProgramParametersSharedPtr Ogre::GpuProgram::getDefaultParameters void   )  [virtual, inherited]
 

Get a reference to the default parameters which are to be used for all uses of this program.

Remarks:
A program can be set up with a list of default parameters, which can save time when using a program many times in a material with roughly the same settings. By retrieving the default parameters and populating it with the most used options, any new parameter objects created from this program afterwards will automatically include the default parameters; thus users of the program need only change the parameters which are unique to their own usage of the program.

const GLhandleARB Ogre::GLSLProgram::getGLHandle void   )  const
 

Definition at line 69 of file OgreGLSLProgram.h.

const String& Ogre::Resource::getGroup void   )  [inherited]
 

Gets the group which this resource is a member of.

Definition at line 202 of file OgreResource.h.

References Ogre::String.

ResourceHandle Ogre::Resource::getHandle void   )  const [inherited]
 

Definition at line 188 of file OgreResource.h.

References Ogre::ResourceHandle.

const String& Ogre::GLSLProgram::getLanguage void   )  const [virtual]
 

Overridden from GpuProgram.

Reimplemented from Ogre::GpuProgram.

const String& Ogre::Resource::getName void   )  const [inherited]
 

Gets resource name.

Definition at line 183 of file OgreResource.h.

References Ogre::String.

virtual ushort Ogre::GpuProgram::getNumberOfPosesIncluded void   )  const [virtual, inherited]
 

Returns the number of simultaneous poses the vertex program can blend, for use in pose animation.

Definition at line 1078 of file OgreGpuProgram.h.

const String& Ogre::Resource::getOrigin void   )  const [inherited]
 

Get the origin of this resource, e.g.

a script file name.

Remarks:
This property will only contain something if the creator of this resource chose to populate it. Script loaders are advised to populate it.

Definition at line 221 of file OgreResource.h.

References Ogre::String.

const ParamDictionary* Ogre::StringInterface::getParamDictionary void   )  const [inherited]
 

Definition at line 209 of file OgreStringInterface.h.

ParamDictionary* Ogre::StringInterface::getParamDictionary void   )  [inherited]
 

Retrieves the parameter dictionary for this class.

Remarks:
Only valid to call this after createParamDictionary.
Returns:
Pointer to ParamDictionary shared by all instances of this class which you can add parameters to, retrieve parameters etc.

Definition at line 196 of file OgreStringInterface.h.

virtual String Ogre::StringInterface::getParameter const String name  )  const [virtual, inherited]
 

Generic parameter retrieval method.

Remarks:
Call this method with the name of a parameter to retrieve a string-format value of the parameter in question. If in doubt, check the parameter definition in the list returned from getParameters for the type of this parameter. If you like you can use StringConverter to convert this string back into a native type.
Parameters:
name The name of the parameter to get
Returns:
String value of parameter, blank if not found

Definition at line 265 of file OgreStringInterface.h.

References Ogre::ParamCommand::doGet(), Ogre::ParamDictionary::getParamCommand(), and Ogre::String.

const ParameterList& Ogre::StringInterface::getParameters void   )  const [inherited]
 

Retrieves a list of parameters valid for this object.

Returns:
A reference to a static list of ParameterDef objects.

virtual bool Ogre::GpuProgram::getPassSurfaceAndLightStates void   )  const [virtual, inherited]
 

Returns whether a vertex program wants light and material states to be passed through fixed pipeline low level API rendering calls.

Definition at line 1110 of file OgreGpuProgram.h.

size_t Ogre::Resource::getSize void   )  const [inherited]
 

Retrieves info about the size of the resource.

Definition at line 172 of file OgreResource.h.

virtual const String& Ogre::GpuProgram::getSource void   )  const [virtual, inherited]
 

Gets the assembler source for this program.

Definition at line 1000 of file OgreGpuProgram.h.

References Ogre::String.

virtual const String& Ogre::GpuProgram::getSourceFile void   )  const [virtual, inherited]
 

Gets the name of the file used as source for this program.

Definition at line 998 of file OgreGpuProgram.h.

virtual const String& Ogre::GpuProgram::getSyntaxCode void   )  const [virtual, inherited]
 

Gets the syntax code for this program e.g.

arbvp1, fp20, vs_1_1 etc

Definition at line 992 of file OgreGpuProgram.h.

References Ogre::String.

virtual GpuProgramType Ogre::GpuProgram::getType void   )  const [virtual, inherited]
 

Get the program type.

Definition at line 1004 of file OgreGpuProgram.h.

References Ogre::GpuProgramType.

virtual bool Ogre::GpuProgram::hasDefaultParameters void   )  const [virtual, inherited]
 

Returns true if default parameters have been set up.

Definition at line 1094 of file OgreGpuProgram.h.

bool Ogre::Resource::isLoaded void   )  const [inherited]
 

Returns true if the Resource has been loaded, false otherwise.

Definition at line 195 of file OgreResource.h.

References OGRE_LOCK_AUTO_MUTEX.

bool Ogre::Resource::isManuallyLoaded void   )  const [inherited]
 

Is this resource manually loaded?

Definition at line 160 of file OgreResource.h.

virtual bool Ogre::GpuProgram::isMorphAnimationIncluded void   )  const [virtual, inherited]
 

Returns whether a vertex program includes the required instructions to perform morph animation.

Remarks:
If this returns true, OGRE will not blend the geometry according to morph animation, it will expect the vertex program to do it.

Definition at line 1066 of file OgreGpuProgram.h.

virtual bool Ogre::GpuProgram::isPoseAnimationIncluded void   )  const [virtual, inherited]
 

Returns whether a vertex program includes the required instructions to perform pose animation.

Remarks:
If this returns true, OGRE will not blend the geometry according to pose animation, it will expect the vertex program to do it.

Definition at line 1074 of file OgreGpuProgram.h.

bool Ogre::Resource::isReloadable void   )  const [inherited]
 

Returns true if the Resource is reloadable, false otherwise.

Definition at line 153 of file OgreResource.h.

virtual bool Ogre::GpuProgram::isSkeletalAnimationIncluded void   )  const [virtual, inherited]
 

Returns whether a vertex program includes the required instructions to perform skeletal animation.

Remarks:
If this returns true, OGRE will not blend the geometry according to skeletal animation, it will expect the vertex program to do it.

Definition at line 1039 of file OgreGpuProgram.h.

virtual bool Ogre::GpuProgram::isSupported void   )  const [virtual, inherited]
 

Returns whether this program can be supported on the current renderer and hardware.

Reimplemented in Ogre::CgProgram, and Ogre::D3D9HLSLProgram.

virtual void Ogre::Resource::load void   )  [virtual, inherited]
 

Loads the resource, if it is not already.

Remarks:
If the resource is loaded from a file, loading is automatic. If not, if for example this resource gained it's data from procedural calls rather than loading from a file, then this resource will not reload on it's own

Reimplemented in Ogre::Mesh, and Ogre::GLSLGpuProgram.

void Ogre::GLSLProgram::loadFromSource void   )  [protected, virtual]
 

Internal load implementation, must be implemented by subclasses.

Implements Ogre::GpuProgram.

virtual void Ogre::HighLevelGpuProgram::loadHighLevel void   )  [protected, virtual, inherited]
 

Internal load high-level portion if not loaded.

virtual void Ogre::HighLevelGpuProgram::loadHighLevelImpl void   )  [protected, virtual, inherited]
 

Internal load implementation, loads just the high-level portion, enough to get parameters.

void Ogre::HighLevelGpuProgram::loadImpl  )  [protected, virtual, inherited]
 

Reimplemented from Ogre::GpuProgram.

void Ogre::GLSLProgram::populateParameterNames GpuProgramParametersSharedPtr  params  )  [protected, virtual]
 

Populate the passed parameters with name->index map, must be overridden.

Implements Ogre::HighLevelGpuProgram.

virtual void Ogre::Resource::reload void   )  [virtual, inherited]
 

Reloads the resource, if it is already loaded.

Remarks:
Calls unload() and then load() again, if the resource is already loaded. If it is not loaded already, then nothing happens.

virtual void Ogre::GpuProgram::setMorphAnimationIncluded bool  included  )  [virtual, inherited]
 

Sets whether a vertex program includes the required instructions to perform morph animation.

Remarks:
If this is set to true, OGRE will not blend the geometry according to morph animation, it will expect the vertex program to do it.

Definition at line 1047 of file OgreGpuProgram.h.

virtual bool Ogre::StringInterface::setParameter const String name,
const String value
[virtual, inherited]
 

Generic parameter setting method.

Remarks:
Call this method with the name of a parameter and a string version of the value to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.
Parameters:
name The name of the parameter to set
value String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information.
Returns:
true if set was successful, false otherwise (NB no exceptions thrown - tolerant method)

Referenced by Ogre::StringInterface::copyParametersTo().

virtual void Ogre::StringInterface::setParameterList const NameValuePairList paramList  )  [virtual, inherited]
 

Generic multiple parameter setting method.

Remarks:
Call this method with a list of name / value pairs to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.
Parameters:
paramList Name/value pair list

virtual void Ogre::GpuProgram::setPoseAnimationIncluded ushort  poseCount  )  [virtual, inherited]
 

Sets whether a vertex program includes the required instructions to perform pose animation.

Remarks:
If this is set to true, OGRE will not blend the geometry according to pose animation, it will expect the vertex program to do it.
Parameters:
poseCount The number of simultaneous poses the program can blend

Definition at line 1057 of file OgreGpuProgram.h.

virtual void Ogre::GpuProgram::setSkeletalAnimationIncluded bool  included  )  [virtual, inherited]
 

Sets whether a vertex program includes the required instructions to perform skeletal animation.

Remarks:
If this is set to true, OGRE will not blend the geometry according to skeletal animation, it will expect the vertex program to do it.

Definition at line 1030 of file OgreGpuProgram.h.

virtual void Ogre::GpuProgram::setSource const String source  )  [virtual, inherited]
 

Sets the source assembly for this program from an in-memory string.

Remarks:
Setting this will have no effect until you (re)load the program.

virtual void Ogre::GpuProgram::setSourceFile const String filename  )  [virtual, inherited]
 

Sets the filename of the source assembly for this program.

Remarks:
Setting this will have no effect until you (re)load the program.

virtual void Ogre::GpuProgram::setSurfaceAndPassLightStates bool  state  )  [virtual, inherited]
 

Sets whether a vertex program requires light and material states to be passed to through fixed pipeline low level API rendering calls.

Remarks:
If this is set to true, OGRE will pass all active light states to the fixed function pipeline. This is useful for high level shaders like GLSL that can read the OpenGL light and material states. This way the user does not have to use autoparameters to pass light position, color etc.

Definition at line 1104 of file OgreGpuProgram.h.

virtual void Ogre::GpuProgram::setSyntaxCode const String syntax  )  [virtual, inherited]
 

Sets the syntax code for this program e.g.

arbvp1, fp20, vs_1_1 etc

virtual void Ogre::GpuProgram::setType GpuProgramType  t  )  [virtual, inherited]
 

Set the program type (only valid before load).

Reimplemented in Ogre::GLArbGpuProgram.

void Ogre::GpuProgram::setupBaseParamDictionary void   )  [protected, inherited]
 

Internal method for setting up the basic parameter definitions for a subclass.

Remarks:
Because StringInterface holds a dictionary of parameters per class, subclasses need to call this to ask the base class to add it's parameters to their dictionary as well. Can't do this in the constructor because that runs in a non-virtual context.
The subclass must have called it's own createParamDictionary before calling this method.

virtual void Ogre::Resource::touch void   )  [virtual, inherited]
 

'Touches' the resource to indicate it has been used.

Reimplemented in Ogre::Material.

virtual void Ogre::Resource::unload void   )  [virtual, inherited]
 

Unloads the resource; this is not permanent, the resource can be reloaded later if required.

Reimplemented in Ogre::GLSLGpuProgram.

virtual void Ogre::HighLevelGpuProgram::unloadHighLevel void   )  [protected, virtual, inherited]
 

Internal unload high-level portion if loaded.

void Ogre::GLSLProgram::unloadHighLevelImpl void   )  [protected, virtual]
 

Internal unload implementation, must be implemented by subclasses.

Implements Ogre::HighLevelGpuProgram.

void Ogre::HighLevelGpuProgram::unloadImpl  )  [protected, virtual, inherited]
 

Implements Ogre::Resource.


Member Data Documentation

GpuProgramPtr Ogre::HighLevelGpuProgram::mAssemblerProgram [protected, inherited]
 

The underlying assembler program.

Definition at line 60 of file OgreHighLevelGpuProgram.h.

GLSLProgramContainer Ogre::GLSLProgram::mAttachedGLSLPrograms [private]
 

Definition at line 107 of file OgreGLSLProgram.h.

String Ogre::GLSLProgram::mAttachedShaderNames [private]
 

attached Shader names

Definition at line 103 of file OgreGLSLProgram.h.

Referenced by getAttachedShaderNames().

GLint Ogre::GLSLProgram::mCompiled [private]
 

flag indicating if shader object successfully compiled

Definition at line 101 of file OgreGLSLProgram.h.

ResourceManager* Ogre::Resource::mCreator [protected, inherited]
 

Creator.

Definition at line 73 of file OgreResource.h.

GpuProgramParametersSharedPtr Ogre::GpuProgram::mDefaultParams [protected, inherited]
 

The default parameters for use with this object.

Definition at line 953 of file OgreGpuProgram.h.

String Ogre::GpuProgram::mFilename [protected, inherited]
 

The name of the file to load source from (may be blank).

Definition at line 939 of file OgreGpuProgram.h.

GLhandleARB Ogre::GLSLProgram::mGLHandle [private]
 

GL handle for shader object.

Definition at line 99 of file OgreGLSLProgram.h.

String Ogre::Resource::mGroup [protected, inherited]
 

The name of the resource group.

Definition at line 77 of file OgreResource.h.

ResourceHandle Ogre::Resource::mHandle [protected, inherited]
 

Numeric handle for more efficient look up than name.

Definition at line 79 of file OgreResource.h.

bool Ogre::HighLevelGpuProgram::mHighLevelLoaded [protected, inherited]
 

Whether the high-level program (and it's parameter defs) is loaded.

Definition at line 58 of file OgreHighLevelGpuProgram.h.

bool Ogre::Resource::mIsLoaded [protected, inherited]
 

Is the resource currently loaded?

Definition at line 81 of file OgreResource.h.

bool Ogre::Resource::mIsManual [protected, inherited]
 

Is this file manually loaded?

Definition at line 85 of file OgreResource.h.

ManualResourceLoader* Ogre::Resource::mLoader [protected, inherited]
 

Optional manual loader; if provided, data is loaded from here instead of a file.

Definition at line 89 of file OgreResource.h.

bool Ogre::GpuProgram::mLoadFromFile [protected, inherited]
 

Whether we need to load source from file or not.

Definition at line 943 of file OgreGpuProgram.h.

bool Ogre::GpuProgram::mMorphAnimation [protected, inherited]
 

Does this (vertex) program include morph animation?

Definition at line 949 of file OgreGpuProgram.h.

String Ogre::Resource::mName [protected, inherited]
 

Unique name of the resource.

Definition at line 75 of file OgreResource.h.

String Ogre::Resource::mOrigin [protected, inherited]
 

Origin of this resource (e.g. script name) - optional.

Definition at line 87 of file OgreResource.h.

String Ogre::StringInterface::mParamDictName [protected, inherited]
 

Class name for this instance to be used as a lookup (must be initialised by subclasses).

Definition at line 160 of file OgreStringInterface.h.

bool Ogre::GpuProgram::mPassSurfaceAndLightStates [protected, inherited]
 

Does this program want light states passed through fixed pipeline.

Definition at line 955 of file OgreGpuProgram.h.

ushort Ogre::GpuProgram::mPoseAnimation [protected, inherited]
 

Does this (vertex) program include pose animation (count of number of poses supported).

Definition at line 951 of file OgreGpuProgram.h.

CmdAttach Ogre::GLSLProgram::msCmdAttach [static, protected]
 

Definition at line 79 of file OgreGLSLProgram.h.

ParamDictionaryMap Ogre::StringInterface::msDictionary [static, protected, inherited]
 

Dictionary of parameters.

Definition at line 157 of file OgreStringInterface.h.

size_t Ogre::Resource::mSize [protected, inherited]
 

The size of the resource in bytes.

Definition at line 83 of file OgreResource.h.

bool Ogre::GpuProgram::mSkeletalAnimation [protected, inherited]
 

Does this (vertex) program include skeletal animation?

Definition at line 947 of file OgreGpuProgram.h.

String Ogre::GpuProgram::mSource [protected, inherited]
 

The assembler source of the program (may be blank until file loaded).

Definition at line 941 of file OgreGpuProgram.h.

CmdSkeletal Ogre::GpuProgram::msSkeletalCmd [static, protected, inherited]
 

Definition at line 934 of file OgreGpuProgram.h.

CmdSyntax Ogre::GpuProgram::msSyntaxCmd [static, protected, inherited]
 

Definition at line 933 of file OgreGpuProgram.h.

CmdType Ogre::GpuProgram::msTypeCmd [static, protected, inherited]
 

Definition at line 932 of file OgreGpuProgram.h.

String Ogre::GpuProgram::mSyntaxCode [protected, inherited]
 

Syntax code eg arbvp1, vs_2_0 etc.

Definition at line 945 of file OgreGpuProgram.h.

GpuProgramType Ogre::GpuProgram::mType [protected, inherited]
 

The type of the program.

Definition at line 937 of file OgreGpuProgram.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:54:23 2006