00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __GLSLProgram_H__ 00026 #define __GLSLProgram_H__ 00027 00028 #include "OgreGLPrerequisites.h" 00029 #include "OgreHighLevelGpuProgram.h" 00030 00031 namespace Ogre { 00053 class GLSLProgram : public HighLevelGpuProgram 00054 { 00055 public: 00057 class CmdAttach : public ParamCommand 00058 { 00059 public: 00060 String doGet(const void* target) const; 00061 void doSet(void* target, const String& shaderNames); 00062 }; 00063 00064 GLSLProgram(ResourceManager* creator, 00065 const String& name, ResourceHandle handle, 00066 const String& group, bool isManual, ManualResourceLoader* loader); 00067 ~GLSLProgram(); 00068 00069 const GLhandleARB getGLHandle() const { return mGLHandle; } 00070 void attachToProgramObject( const GLhandleARB programObject ); 00071 String getAttachedShaderNames() const { return mAttachedShaderNames; } 00072 00074 void attachChildShader(const String& name); 00076 const String& getLanguage(void) const; 00077 00078 protected: 00079 static CmdAttach msCmdAttach; 00080 00083 void loadFromSource(void); 00089 void createLowLevelImpl(void); 00091 void unloadHighLevelImpl(void); 00093 void populateParameterNames(GpuProgramParametersSharedPtr params); 00095 bool compile( const bool checkErrors = true); 00096 00097 private: 00099 GLhandleARB mGLHandle; 00101 GLint mCompiled; 00103 String mAttachedShaderNames; 00105 typedef std::vector< GLSLProgram* > GLSLProgramContainer; 00106 typedef GLSLProgramContainer::iterator GLSLProgramContainerIterator; 00107 GLSLProgramContainer mAttachedGLSLPrograms; 00108 00109 }; 00110 } 00111 00112 #endif // __GLSLProgram_H__
Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Mar 12 14:37:41 2006