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OgreGLSLProgram.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef __GLSLProgram_H__
00026 #define __GLSLProgram_H__
00027 
00028 #include "OgreGLPrerequisites.h"
00029 #include "OgreHighLevelGpuProgram.h"
00030 
00031 namespace Ogre {
00053     class GLSLProgram : public HighLevelGpuProgram
00054     {
00055     public:
00057         class CmdAttach : public ParamCommand
00058         {
00059         public:
00060             String doGet(const void* target) const;
00061             void doSet(void* target, const String& shaderNames);
00062         };
00063 
00064         GLSLProgram(ResourceManager* creator, 
00065             const String& name, ResourceHandle handle,
00066             const String& group, bool isManual, ManualResourceLoader* loader);
00067         ~GLSLProgram();
00068 
00069         const GLhandleARB getGLHandle() const { return mGLHandle; }
00070         void attachToProgramObject( const GLhandleARB programObject );
00071         String getAttachedShaderNames() const { return mAttachedShaderNames; }
00072 
00074         void attachChildShader(const String& name);
00076         const String& getLanguage(void) const;
00077 
00078     protected:
00079         static CmdAttach msCmdAttach;
00080 
00083         void loadFromSource(void);
00089         void createLowLevelImpl(void);
00091         void unloadHighLevelImpl(void);
00093         void populateParameterNames(GpuProgramParametersSharedPtr params);
00095         bool compile( const bool checkErrors = true);
00096 
00097     private:
00099         GLhandleARB mGLHandle;
00101         GLint mCompiled;
00103         String mAttachedShaderNames;
00105         typedef std::vector< GLSLProgram* > GLSLProgramContainer;
00106         typedef GLSLProgramContainer::iterator GLSLProgramContainerIterator;
00107         GLSLProgramContainer mAttachedGLSLPrograms;
00108 
00109     };
00110 }
00111 
00112 #endif // __GLSLProgram_H__

Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Mar 12 14:37:41 2006