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Ogre::RotationalSpline Class Reference

This class interpolates orientations (rotations) along a spline using derivatives of quaternions. More...

#include <OgreRotationalSpline.h>

List of all members.

Public Member Functions

 RotationalSpline ()
 ~RotationalSpline ()
void addPoint (const Quaternion &p)
 Adds a control point to the end of the spline.

const QuaterniongetPoint (unsigned short index) const
 Gets the detail of one of the control points of the spline.

unsigned short getNumPoints (void) const
 Gets the number of control points in the spline.

void clear (void)
 Clears all the points in the spline.

void updatePoint (unsigned short index, const Quaternion &value)
 Updates a single point in the spline.

Quaternion interpolate (Real t, bool useShortestPath=true)
 Returns an interpolated point based on a parametric value over the whole series.

Quaternion interpolate (unsigned int fromIndex, Real t, bool useShortestPath=true)
 Interpolates a single segment of the spline given a parametric value.

void setAutoCalculate (bool autoCalc)
 Tells the spline whether it should automatically calculate tangents on demand as points are added.

void recalcTangents (void)
 Recalculates the tangents associated with this spline.


Protected Attributes

bool mAutoCalc
std::vector< QuaternionmPoints
std::vector< QuaternionmTangents


Detailed Description

This class interpolates orientations (rotations) along a spline using derivatives of quaternions.

Remarks:
Like the SimpleSpline class, this class is about interpolating values smoothly over a spline. Whilst SimpleSpline deals with positions (the normal sense we think about splines), this class interpolates orientations. The theory is identical, except we're now in 4-dimensional space instead of 3.
In positional splines, we use the points and tangents on those points to generate control points for the spline. In this case, we use quaternions and derivatives of the quaternions (i.e. the rate and direction of change at each point). This is the same as SimpleSpline since a tangent is a derivative of a position. We effectively generate an extra quaternion in between each actual quaternion which when take with the original quaternion forms the 'tangent' of that quaternion.

Definition at line 48 of file OgreRotationalSpline.h.


Constructor & Destructor Documentation

Ogre::RotationalSpline::RotationalSpline  ) 
 

Ogre::RotationalSpline::~RotationalSpline  ) 
 


Member Function Documentation

void Ogre::RotationalSpline::addPoint const Quaternion p  ) 
 

Adds a control point to the end of the spline.

void Ogre::RotationalSpline::clear void   ) 
 

Clears all the points in the spline.

unsigned short Ogre::RotationalSpline::getNumPoints void   )  const
 

Gets the number of control points in the spline.

const Quaternion& Ogre::RotationalSpline::getPoint unsigned short  index  )  const
 

Gets the detail of one of the control points of the spline.

Quaternion Ogre::RotationalSpline::interpolate unsigned int  fromIndex,
Real  t,
bool  useShortestPath = true
 

Interpolates a single segment of the spline given a parametric value.

Parameters:
fromIndex The point index to treat as t=0. fromIndex + 1 is deemed to be t=1
t Parametric value
useShortestPath Defines if rotation should take the shortest possible path

Quaternion Ogre::RotationalSpline::interpolate Real  t,
bool  useShortestPath = true
 

Returns an interpolated point based on a parametric value over the whole series.

Remarks:
Given a t value between 0 and 1 representing the parametric distance along the whole length of the spline, this method returns an interpolated point.
Parameters:
t Parametric value.
useShortestPath Defines if rotation should take the shortest possible path

void Ogre::RotationalSpline::recalcTangents void   ) 
 

Recalculates the tangents associated with this spline.

Remarks:
If you tell the spline not to update on demand by calling setAutoCalculate(false) then you must call this after completing your updates to the spline points.

void Ogre::RotationalSpline::setAutoCalculate bool  autoCalc  ) 
 

Tells the spline whether it should automatically calculate tangents on demand as points are added.

Remarks:
The spline calculates tangents at each point automatically based on the input points. Normally it does this every time a point changes. However, if you have a lot of points to add in one go, you probably don't want to incur this overhead and would prefer to defer the calculation until you are finished setting all the points. You can do this by calling this method with a parameter of 'false'. Just remember to manually call the recalcTangents method when you are done.
Parameters:
autoCalc If true, tangents are calculated for you whenever a point changes. If false, you must call reclacTangents to recalculate them when it best suits.

void Ogre::RotationalSpline::updatePoint unsigned short  index,
const Quaternion value
 

Updates a single point in the spline.

Remarks:
This point must already exist in the spline.


Member Data Documentation

bool Ogre::RotationalSpline::mAutoCalc [protected]
 

Definition at line 111 of file OgreRotationalSpline.h.

std::vector<Quaternion> Ogre::RotationalSpline::mPoints [protected]
 

Definition at line 115 of file OgreRotationalSpline.h.

std::vector<Quaternion> Ogre::RotationalSpline::mTangents [protected]
 

Definition at line 116 of file OgreRotationalSpline.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Mar 12 14:43:01 2006