#include <OgreWin32Input8.h>
Inheritance diagram for Ogre::Win32Input8:
Public Member Functions | |||||||||
Win32Input8 () | |||||||||
~Win32Input8 () | |||||||||
virtual void | initialise (RenderWindow *pWindow, bool useKeyboard=true, bool useMouse=true, bool useGameController=false) | ||||||||
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virtual void | capture () | ||||||||
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virtual long | getMouseRelX () const | ||||||||
Retrieves the relative (compared to the last input poll) mouse movement on the X (horizontal) axis. | |||||||||
virtual long | getMouseRelY () const | ||||||||
Retrieves the relative (compared to the last input poll) mouse movement on the Y (vertical) axis. | |||||||||
virtual long | getMouseRelZ () const | ||||||||
Retrieves the relative (compared to the last input poll) mouse movement on the Z (mouse wheel) axis. | |||||||||
virtual long | getMouseAbsX () const | ||||||||
Retrieves the absolute mouse position on the X (horizontal) axis. | |||||||||
virtual long | getMouseAbsY () const | ||||||||
Retrieves the absolute mouse position on the Y (vertical) axis. | |||||||||
virtual long | getMouseAbsZ () const | ||||||||
Retrieves the absolute mouse position on the Z (mouse wheel) axis. | |||||||||
virtual void | getMouseState (MouseState &state) const | ||||||||
Retrieves the current state of the mouse. | |||||||||
virtual bool | getMouseButton (uchar button) const | ||||||||
Retrieves the state of a mouse button. | |||||||||
void | setBufferedInput (bool keys, bool mouse) | ||||||||
void | flushAllBuffers () | ||||||||
void | useBufferedInput (EventQueue *pEventQueue, bool keys=true, bool mouse=true) | ||||||||
Tells the reader to use buffered input and update the passed in queue. | |||||||||
virtual bool | isKeyDown (KeyCode kc) const | ||||||||
Determines if the specified key is currently depressed. | |||||||||
virtual long | getMouseRelativeX () const | ||||||||
Retrieves the relative position of the mouse when capture was called relative to the last time. | |||||||||
virtual long | getMouseRelativeY () const | ||||||||
Retrieves the relative position of the mouse when capture was called relative to the last time. | |||||||||
virtual long | getMouseRelativeZ () const | ||||||||
Retrieves the relative position of the mouse when capture was called relative to the last time. | |||||||||
void | addCursorMoveListener (MouseMotionListener *c) | ||||||||
Adds a mouse motion listener to the cursor object. | |||||||||
void | removeCursorMoveListener (MouseMotionListener *c) | ||||||||
Remove a mouse motion listener to the cursor object. | |||||||||
virtual void | setMouseScale (Real scale) | ||||||||
Set mouse scale factor. | |||||||||
virtual Real | getMouseScale (void) const | ||||||||
Get mouse scale factor. | |||||||||
Static Public Member Functions | |||||||||
char | getKeyChar (int keyCode, long modifiers=0) | ||||||||
Protected Types | |||||||||
typedef std::set< KeyCode > | BufferedKeysDownSet | ||||||||
Set of all the keys currently depressed based on buffered input events. | |||||||||
Protected Member Functions | |||||||||
virtual bool | isKeyDownImmediate (KeyCode kc) const | ||||||||
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void | mouseMoved () | ||||||||
Creates mouse moved or dragged events depending if any button is pressed. | |||||||||
void | createMouseEvent (int id, int button) | ||||||||
Creates a MouseEvent that first gets processed by the cursor, then gets pushed on the queue. | |||||||||
void | triggerMouseButton (int nMouseCode, bool mousePressed) | ||||||||
Creates mouse pressed, released, and clicked events. | |||||||||
void | createKeyEvent (int id, int key) | ||||||||
void | keyChanged (int key, bool down) | ||||||||
Protected Attributes | |||||||||
long | mModifiers | ||||||||
The modifiers are a binary flags that represent what buttons are pressed, and what key modifiers are down (e.g. | |||||||||
Real | mMouseScale | ||||||||
Speed of mouse. | |||||||||
Cursor * | mCursor | ||||||||
Internal Cursor object. | |||||||||
EventQueue * | mEventQueue | ||||||||
EventQueue is used for buffered input support. | |||||||||
bool | mUseBufferedKeys | ||||||||
Wether to use buffering input support - buffering support relies on using an EventQueue. | |||||||||
bool | mUseBufferedMouse | ||||||||
Wether to use buffering input support - buffering support relies on using an EventQueue. | |||||||||
MouseState | mMouseState | ||||||||
The mouse state in immediate mode. | |||||||||
BufferedKeysDownSet | mBufferedKeysDown | ||||||||
Private Member Functions | |||||||||
void | initialiseBufferedKeyboard () | ||||||||
specialised initialisation routines | |||||||||
void | initialiseImmediateKeyboard () | ||||||||
void | initialiseBufferedMouse () | ||||||||
void | initialiseImmediateMouse () | ||||||||
void | captureKeyboard (void) | ||||||||
void | captureMouse (void) | ||||||||
bool | readBufferedKeyboardData () | ||||||||
bool | readBufferedMouseData () | ||||||||
long | getKeyModifiers () const | ||||||||
Real | getScaled (DWORD dwVal) const | ||||||||
Private Attributes | |||||||||
IDirectInput8 * | mlpDI | ||||||||
IDirectInputDevice8 * | mlpDIKeyboard | ||||||||
IDirectInputDevice8 * | mlpDIMouse | ||||||||
HWND | mHWnd | ||||||||
long | mMouseCenterX | ||||||||
long | mMouseCenterY | ||||||||
long | mMouseCenterZ | ||||||||
bool | mUseKeyboard | ||||||||
bool | mUseMouse | ||||||||
char | mKeyboardBuffer [256] |
Note that this is a basic implementation only at the moment.
Definition at line 44 of file OgreWin32Input8.h.
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Set of all the keys currently depressed based on buffered input events.
Definition at line 350 of file OgreInput.h. |
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Adds a mouse motion listener to the cursor object. This keeps the Cursor object hidden. |
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Implements Ogre::InputReader. |
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Creates a MouseEvent that first gets processed by the cursor, then gets pushed on the queue.
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Retrieves the absolute mouse position on the X (horizontal) axis.
Implements Ogre::InputReader. |
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Retrieves the absolute mouse position on the Y (vertical) axis.
Implements Ogre::InputReader. |
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Retrieves the absolute mouse position on the Z (mouse wheel) axis.
Implements Ogre::InputReader. |
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Retrieves the state of a mouse button.
Implements Ogre::InputReader. |
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Retrieves the relative position of the mouse when capture was called relative to the last time.
Definition at line 266 of file OgreInput.h. |
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Retrieves the relative position of the mouse when capture was called relative to the last time.
Definition at line 270 of file OgreInput.h. |
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Retrieves the relative position of the mouse when capture was called relative to the last time.
Definition at line 274 of file OgreInput.h. |
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Retrieves the relative (compared to the last input poll) mouse movement on the X (horizontal) axis.
Implements Ogre::InputReader. |
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Retrieves the relative (compared to the last input poll) mouse movement on the Y (vertical) axis.
Implements Ogre::InputReader. |
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Retrieves the relative (compared to the last input poll) mouse movement on the Z (mouse wheel) axis.
Implements Ogre::InputReader. |
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Get mouse scale factor.
Definition at line 317 of file OgreInput.h. References Ogre::Real. |
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Retrieves the current state of the mouse.
Implements Ogre::InputReader. |
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Implements Ogre::InputReader. |
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specialised initialisation routines
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Determines if the specified key is currently depressed.
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Implements Ogre::InputReader. |
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Creates mouse moved or dragged events depending if any button is pressed.
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Remove a mouse motion listener to the cursor object. This keeps the Cursor object hidden. |
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Reimplemented from Ogre::InputReader. |
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Set mouse scale factor.
Definition at line 313 of file OgreInput.h. References Ogre::Real. |
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Creates mouse pressed, released, and clicked events.
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Tells the reader to use buffered input and update the passed in queue.
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Definition at line 351 of file OgreInput.h. |
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Internal Cursor object.
Definition at line 336 of file OgreInput.h. |
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EventQueue is used for buffered input support.
Definition at line 339 of file OgreInput.h. |
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Definition at line 89 of file OgreWin32Input8.h. |
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Definition at line 118 of file OgreWin32Input8.h. |
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Definition at line 85 of file OgreWin32Input8.h. |
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Definition at line 86 of file OgreWin32Input8.h. |
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Definition at line 87 of file OgreWin32Input8.h. |
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The modifiers are a binary flags that represent what buttons are pressed, and what key modifiers are down (e.g. shift/alt). Definition at line 325 of file OgreInput.h. |
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Definition at line 111 of file OgreWin32Input8.h. |
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Definition at line 111 of file OgreWin32Input8.h. |
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Definition at line 111 of file OgreWin32Input8.h. |
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Speed of mouse.
Definition at line 328 of file OgreInput.h. |
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The mouse state in immediate mode.
Definition at line 347 of file OgreInput.h. |
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Wether to use buffering input support - buffering support relies on using an EventQueue.
Definition at line 344 of file OgreInput.h. |
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Wether to use buffering input support - buffering support relies on using an EventQueue.
Definition at line 344 of file OgreInput.h. |
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Definition at line 112 of file OgreWin32Input8.h. |
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Definition at line 112 of file OgreWin32Input8.h. |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:46:28 2006