00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __Win32Input8_H__ 00026 #define __Win32Input8_H__ 00027 00028 #include "OgreWin32Prerequisites.h" 00029 00030 #ifndef OGRE_NO_DX_INPUT 00031 00032 #ifndef DX7INPUTONLY 00033 00034 #include "OgreInput.h" 00035 #include "OgreInputEvent.h" 00036 00037 #include <dinput.h> 00038 00039 namespace Ogre { 00040 00044 class Win32Input8 : public InputReader 00045 { 00046 public: 00047 00048 Win32Input8(); 00049 ~Win32Input8(); 00050 00052 virtual void initialise( 00053 RenderWindow* pWindow, 00054 bool useKeyboard = true, 00055 bool useMouse = true, 00056 bool useGameController = false ); 00057 00059 virtual void capture(); 00060 00061 00062 /* 00063 * Mouse getters. 00064 */ 00065 virtual long getMouseRelX() const; 00066 virtual long getMouseRelY() const; 00067 virtual long getMouseRelZ() const; 00068 00069 virtual long getMouseAbsX() const; 00070 virtual long getMouseAbsY() const; 00071 virtual long getMouseAbsZ() const; 00072 00073 virtual void getMouseState( MouseState& state ) const; 00074 00075 virtual bool getMouseButton( uchar button ) const; 00076 00077 void setBufferedInput(bool keys, bool mouse) ; 00078 void flushAllBuffers() ; 00079 protected: 00081 virtual bool isKeyDownImmediate(KeyCode kc) const; 00082 00083 private: 00084 // Input device details 00085 IDirectInput8* mlpDI; 00086 IDirectInputDevice8* mlpDIKeyboard; 00087 IDirectInputDevice8* mlpDIMouse; 00088 00089 HWND mHWnd; 00090 00092 void initialiseBufferedKeyboard(); 00093 void initialiseImmediateKeyboard(); 00094 void initialiseBufferedMouse(); 00095 void initialiseImmediateMouse(); 00096 00097 /* immediate mode */ 00098 void captureKeyboard(void); 00099 void captureMouse(void); 00100 00101 /* buffered mode */ 00102 bool readBufferedKeyboardData(); 00103 bool readBufferedMouseData(); 00104 00105 /* State of modifiers at last 'capture' call 00106 NOTE this doesn't support keyboard buffering yet */ 00107 long getKeyModifiers() const; 00108 00109 /* For mouse immediate mode. Note that the space origin in DX is (0,0,0), here we 00110 only hold the 'last' center for relative input. */ 00111 long mMouseCenterX, mMouseCenterY, mMouseCenterZ; 00112 bool mUseKeyboard, mUseMouse; 00113 00114 /* For mouse buffered mode. */ 00115 Real getScaled(DWORD dwVal) const; 00116 00117 /* For keyboard immediate mode. */ 00118 char mKeyboardBuffer[256]; 00119 }; 00120 00121 00122 00123 } 00124 00125 #endif 00126 #endif 00127 #endif
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:52 2006