00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __Technique_H__ 00026 #define __Technique_H__ 00027 00028 #include "OgrePrerequisites.h" 00029 #include "OgreIteratorWrappers.h" 00030 #include "OgreBlendMode.h" 00031 #include "OgreCommon.h" 00032 #include "OgrePass.h" 00033 00034 namespace Ogre { 00041 class _OgreExport Technique 00042 { 00043 protected: 00044 // illumination pass state type 00045 enum IlluminationPassesState 00046 { 00047 IPS_COMPILE_DISABLED = -1, 00048 IPS_NOT_COMPILED = 0, 00049 IPS_COMPILED = 1 00050 }; 00051 00052 typedef std::vector<Pass*> Passes; 00054 Passes mPasses; 00056 IlluminationPassList mIlluminationPasses; 00057 Material* mParent; // raw pointer since we don't want child to stop parent's destruction 00058 bool mIsSupported; 00059 IlluminationPassesState mIlluminationPassesCompilationPhase; 00061 unsigned short mLodIndex; 00065 unsigned short mSchemeIndex; 00066 String mName; // optional name for the technique 00067 00069 void clearIlluminationPasses(void); 00070 public: 00072 Technique(Material* parent); 00074 Technique(Material* parent, const Technique& oth); 00075 ~Technique(); 00081 bool isSupported(void) const; 00083 void _compile(bool autoManageTextureUnits); 00085 void _compileIlluminationPasses(void); 00086 00087 00098 Pass* createPass(void); 00100 Pass* getPass(unsigned short index); 00104 Pass* getPass(const String& name); 00106 unsigned short getNumPasses(void) const; 00108 void removePass(unsigned short index); 00110 void removeAllPasses(void); 00114 bool movePass(const unsigned short sourceIndex, const unsigned short destinationIndex); 00115 typedef VectorIterator<Passes> PassIterator; 00117 const PassIterator getPassIterator(void); 00118 typedef VectorIterator<IlluminationPassList> IlluminationPassIterator; 00120 const IlluminationPassIterator getIlluminationPassIterator(void); 00122 Material* getParent(void) const { return mParent; } 00123 00125 Technique& operator=(const Technique& rhs); 00126 00128 const String& getResourceGroup(void) const; 00129 00138 bool isTransparent(void) const; 00139 00141 void _load(void); 00143 void _unload(void); 00144 00145 // Is this loaded? 00146 bool isLoaded(void) const; 00147 00149 void _notifyNeedsRecompile(void); 00150 00151 00152 // ------------------------------------------------------------------------------- 00153 // The following methods are to make migration from previous versions simpler 00154 // and to make code easier to write when dealing with simple materials 00155 // They set the properties which have been moved to Pass for all Techniques and all Passes 00156 00165 void setPointSize(Real ps); 00166 00175 void setAmbient(Real red, Real green, Real blue); 00176 00185 void setAmbient(const ColourValue& ambient); 00186 00195 void setDiffuse(Real red, Real green, Real blue, Real alpha); 00196 00205 void setDiffuse(const ColourValue& diffuse); 00206 00215 void setSpecular(Real red, Real green, Real blue, Real alpha); 00216 00225 void setSpecular(const ColourValue& specular); 00226 00235 void setShininess(Real val); 00236 00245 void setSelfIllumination(Real red, Real green, Real blue); 00246 00255 void setSelfIllumination(const ColourValue& selfIllum); 00256 00265 void setDepthCheckEnabled(bool enabled); 00266 00275 void setDepthWriteEnabled(bool enabled); 00276 00285 void setDepthFunction( CompareFunction func ); 00286 00295 void setColourWriteEnabled(bool enabled); 00296 00305 void setCullingMode( CullingMode mode ); 00306 00315 void setManualCullingMode( ManualCullingMode mode ); 00316 00325 void setLightingEnabled(bool enabled); 00326 00335 void setShadingMode( ShadeOptions mode ); 00336 00345 void setFog( 00346 bool overrideScene, 00347 FogMode mode = FOG_NONE, 00348 const ColourValue& colour = ColourValue::White, 00349 Real expDensity = 0.001, Real linearStart = 0.0, Real linearEnd = 1.0 ); 00350 00359 void setDepthBias(ushort bias); 00360 00369 void setTextureFiltering(TextureFilterOptions filterType); 00378 void setTextureAnisotropy(unsigned int maxAniso); 00379 00388 void setSceneBlending( const SceneBlendType sbt ); 00389 00398 void setSceneBlending( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor); 00399 00416 void setLodIndex(unsigned short index); 00418 unsigned short getLodIndex(void) const { return mLodIndex; } 00419 00437 void setSchemeName(const String& schemeName); 00441 const String& getSchemeName(void) const; 00442 00444 unsigned short _getSchemeIndex(void) const; 00445 00447 bool isDepthWriteEnabled(void) const; 00448 00450 bool isDepthCheckEnabled(void) const; 00451 00453 bool hasColourWriteDisabled(void) const; 00454 00460 void setName(const String& name); 00462 const String& getName(void) const { return mName; } 00463 00475 bool applyTextureAliases(const AliasTextureNamePairList& aliasList, const bool apply = true) const; 00476 00477 00478 }; 00479 00480 00481 } 00482 #endif
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:50 2006