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Ogre::GLHardwarePixelBuffer Class Reference

#include <OgreGLHardwarePixelBuffer.h>

Inheritance diagram for Ogre::GLHardwarePixelBuffer:

Ogre::HardwarePixelBuffer Ogre::HardwareBuffer Ogre::GLRenderBuffer Ogre::GLTextureBuffer List of all members.

Public Types

enum  Usage {
  HBU_STATIC = 1, HBU_DYNAMIC = 2, HBU_WRITE_ONLY = 4, HBU_DISCARDABLE = 8,
  HBU_STATIC_WRITE_ONLY = 5, HBU_DYNAMIC_WRITE_ONLY = 6, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14
}
 Enums describing buffer usage; not mutually exclusive. More...

enum  LockOptions { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE }
 Locking options. More...


Public Member Functions

 GLHardwarePixelBuffer (size_t mWidth, size_t mHeight, size_t mDepth, PixelFormat mFormat, HardwareBuffer::Usage usage)
 Should be called by HardwareBufferManager.

void blitFromMemory (const PixelBox &src, const Image::Box &dstBox)
 The source image can be in any pixel format supported by OGRE, and in any size.
Parameters:
src PixelBox containing the source pixels and format in memory
dstBox Image::Box describing the destination region in this buffer
Remarks:
The source and destination regions dimensions don't have to match, in which case scaling is done. This scaling is generally done using a bilinear filter in hardware, but it is faster to pass the source image in the right dimensions.
Note:
Only call this function when the buffer is unlocked.


void blitToMemory (const Image::Box &srcBox, const PixelBox &dst)
 
Parameters:
srcBox Image::Box describing the source region of this buffer
dst PixelBox describing the destination pixels and format in memory
Remarks:
The source and destination regions don't have to match, in which case scaling is done.
Note:
Only call this function when the buffer is unlocked.


 ~GLHardwarePixelBuffer ()
virtual void bindToFramebuffer (GLenum attachment, size_t zoffset)
 Bind surface to frame buffer.

GLenum getGLFormat ()
virtual const PixelBoxlock (const Image::Box &lockBox, LockOptions options)
 Lock the buffer for (potentially) reading / writing.

virtual void * lock (size_t offset, size_t length, LockOptions options)
 
Parameters:
offset The byte offset from the start of the buffer to lock
length The size of the area to lock, in bytes
options Locking options
Returns:
Pointer to the locked memory


virtual void * lock (size_t offset, size_t length, LockOptions options)
 make every lock method from HardwareBuffer available.

void * lock (LockOptions options)
 make every lock method from HardwareBuffer available.

const PixelBoxgetCurrentLock ()
 Get the current locked region.

virtual void readData (size_t offset, size_t length, void *pDest)
 
Parameters:
offset The byte offset from the start of the buffer to read
length The size of the area to read, in bytes
pDest The area of memory in which to place the data, must be large enough to accommodate the data!


virtual void writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)
 
Parameters:
offset The byte offset from the start of the buffer to start writing
length The size of the data to write to, in bytes
pSource The source of the data to be written
discardWholeBuffer If true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can.


virtual void blit (const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox)
 Copies a box from another PixelBuffer to a region of the this PixelBuffer.

void blit (const HardwarePixelBufferSharedPtr &src)
 Convience function that blits the entire source pixel buffer to this buffer.

void blitFromMemory (const PixelBox &src)
 Convience function that blits a pixelbox from memory to the entire buffer.

void blitToMemory (const PixelBox &dst)
 Convience function that blits this entire buffer to a pixelbox.

virtual RenderTexturegetRenderTarget (size_t slice=0)
 Get a render target for this PixelBuffer, or a slice of it.

size_t getWidth () const
 Gets the width of this buffer.

size_t getHeight () const
 Gets the height of this buffer.

size_t getDepth () const
 Gets the depth of this buffer.

PixelFormat getFormat () const
 Gets the native pixel format of this buffer.

virtual void unlock (void)
 Releases the lock on this buffer.

virtual void copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false)
 Copy data from another buffer into this one.

virtual void _updateFromShadow (void)
 Updates the real buffer from the shadow buffer, if required.

size_t getSizeInBytes (void) const
 Returns the size of this buffer in bytes.

Usage getUsage (void) const
 Returns the Usage flags with which this buffer was created.

bool isSystemMemory (void) const
 Returns whether this buffer is held in system memory.

bool hasShadowBuffer (void) const
 Returns whether this buffer has a system memory shadow for quicker reading.

bool isLocked (void) const
 Returns whether or not this buffer is currently locked.

void suppressHardwareUpdate (bool suppress)
 Pass true to suppress hardware upload of shadow buffer changes.


Protected Member Functions

PixelBox lockImpl (const Image::Box lockBox, LockOptions options)
 Lock a box.

void unlockImpl (void)
 Unlock a box.

void allocateBuffer ()
void freeBuffer ()
virtual void upload (const PixelBox &data)
virtual void download (const PixelBox &data)
virtual void * lockImpl (size_t offset, size_t length, LockOptions options)
 Internal implementation of lock(), do not OVERRIDE or CALL this for HardwarePixelBuffer implementations, but override the previous method.

virtual void _clearSliceRTT (size_t zoffset)
 Notify TextureBuffer of destruction of render target.


Protected Attributes

PixelBox mBuffer
GLenum mGLInternalFormat
size_t mWidth
size_t mHeight
size_t mDepth
size_t mRowPitch
size_t mSlicePitch
PixelFormat mFormat
PixelBox mCurrentLock
size_t mSizeInBytes
Usage mUsage
bool mIsLocked
size_t mLockStart
size_t mLockSize
bool mSystemMemory
bool mUseShadowBuffer
HardwareBuffermpShadowBuffer
bool mShadowUpdated
bool mSuppressHardwareUpdate

Friends

class RenderTexture

Member Enumeration Documentation

enum Ogre::HardwareBuffer::LockOptions [inherited]
 

Locking options.

Enumeration values:
HBL_NORMAL  Normal mode, ie allows read/write and contents are preserved.
HBL_DISCARD  Discards the entire buffer while locking; this allows optimisation to be performed because synchronisation issues are relaxed.

Only allowed on buffers created with the HBU_DYNAMIC flag.

HBL_READ_ONLY  Lock the buffer for reading only.

Not allowed in buffers which are created with HBU_WRITE_ONLY. Mandatory on statuc buffers, ie those created without the HBU_DYNAMIC flag.

HBL_NO_OVERWRITE  As HBL_NORMAL, except the application guarantees not to overwrite any region of the buffer which has already been used in this frame, can allow some optimisation on some APIs.

Definition at line 111 of file OgreHardwareBuffer.h.

enum Ogre::HardwareBuffer::Usage [inherited]
 

Enums describing buffer usage; not mutually exclusive.

Enumeration values:
HBU_STATIC  Static buffer which the application rarely modifies once created.

Modifying the contents of this buffer will involve a performance hit.

HBU_DYNAMIC  Indicates the application would like to modify this buffer with the CPU fairly often.

Buffers created with this flag will typically end up in AGP memory rather than video memory.

HBU_WRITE_ONLY  Indicates the application will never read the contents of the buffer back, it will only ever write data.

Locking a buffer with this flag will ALWAYS return a pointer to new, blank memory rather than the memory associated with the contents of the buffer; this avoids DMA stalls because you can write to a new memory area while the previous one is being used.

HBU_DISCARDABLE  Indicates that the application will be refilling the contents of the buffer regularly (not just updating, but generating the contents from scratch), and therefore does not mind if the contents of the buffer are lost somehow and need to be recreated.

This allows and additional level of optimisation on the buffer. This option only really makes sense when combined with HBU_DYNAMIC_WRITE_ONLY.

HBU_STATIC_WRITE_ONLY  Combination of HBU_STATIC and HBU_WRITE_ONLY.
HBU_DYNAMIC_WRITE_ONLY  Combination of HBU_DYNAMIC and HBU_WRITE_ONLY.

If you use this, strongly consider using HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE instead if you update the entire contents of the buffer very regularly.

HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE  Combination of HBU_DYNAMIC, HBU_WRITE_ONLY and HBU_DISCARDABLE.

Definition at line 69 of file OgreHardwareBuffer.h.


Constructor & Destructor Documentation

Ogre::GLHardwarePixelBuffer::GLHardwarePixelBuffer size_t  mWidth,
size_t  mHeight,
size_t  mDepth,
PixelFormat  mFormat,
HardwareBuffer::Usage  usage
 

Should be called by HardwareBufferManager.

Ogre::GLHardwarePixelBuffer::~GLHardwarePixelBuffer  ) 
 


Member Function Documentation

virtual void Ogre::HardwarePixelBuffer::_clearSliceRTT size_t  zoffset  )  [protected, virtual, inherited]
 

Notify TextureBuffer of destruction of render target.

Called by RenderTexture when destroyed.

Reimplemented in Ogre::D3D9HardwarePixelBuffer, and Ogre::GLTextureBuffer.

virtual void Ogre::HardwareBuffer::_updateFromShadow void   )  [virtual, inherited]
 

Updates the real buffer from the shadow buffer, if required.

Definition at line 275 of file OgreHardwareBuffer.h.

void Ogre::GLHardwarePixelBuffer::allocateBuffer  )  [protected]
 

virtual void Ogre::GLHardwarePixelBuffer::bindToFramebuffer GLenum  attachment,
size_t  zoffset
[virtual]
 

Bind surface to frame buffer.

Needs FBO extension.

Reimplemented in Ogre::GLTextureBuffer, and Ogre::GLRenderBuffer.

void Ogre::HardwarePixelBuffer::blit const HardwarePixelBufferSharedPtr src  )  [inherited]
 

Convience function that blits the entire source pixel buffer to this buffer.

If source and destination dimensions don't match, scaling is done.

Parameters:
src PixelBox containing the source pixels and format in memory
Note:
Only call this function when the buffer is unlocked.

virtual void Ogre::HardwarePixelBuffer::blit const HardwarePixelBufferSharedPtr src,
const Image::Box srcBox,
const Image::Box dstBox
[virtual, inherited]
 

Copies a box from another PixelBuffer to a region of the this PixelBuffer.

Parameters:
dst Source pixel buffer
srcBox Image::Box describing the source region in src
dstBox Image::Box describing the destination region in this buffer
Remarks:
The source and destination regions dimensions don't have to match, in which case scaling is done. This scaling is generally done using a bilinear filter in hardware, but it is faster to pass the source image in the right dimensions.
Note:
Only call this function when both buffers are unlocked.

Reimplemented in Ogre::D3D9HardwarePixelBuffer, and Ogre::GLTextureBuffer.

void Ogre::HardwarePixelBuffer::blitFromMemory const PixelBox src  )  [inherited]
 

Convience function that blits a pixelbox from memory to the entire buffer.

The source image is scaled as needed.

Parameters:
src PixelBox containing the source pixels and format in memory
Note:
Only call this function when the buffer is unlocked.

Definition at line 139 of file OgreHardwarePixelBuffer.h.

void Ogre::GLHardwarePixelBuffer::blitFromMemory const PixelBox src,
const Image::Box dstBox
[virtual]
 

The source image can be in any pixel format supported by OGRE, and in any size.

Parameters:
src PixelBox containing the source pixels and format in memory
dstBox Image::Box describing the destination region in this buffer
Remarks:
The source and destination regions dimensions don't have to match, in which case scaling is done. This scaling is generally done using a bilinear filter in hardware, but it is faster to pass the source image in the right dimensions.
Note:
Only call this function when the buffer is unlocked.

Implements Ogre::HardwarePixelBuffer.

Reimplemented in Ogre::GLTextureBuffer.

void Ogre::HardwarePixelBuffer::blitToMemory const PixelBox dst  )  [inherited]
 

Convience function that blits this entire buffer to a pixelbox.

The image is scaled as needed.

Parameters:
src PixelBox containing the source pixels and format in memory
Note:
Only call this function when the buffer is unlocked.

Definition at line 158 of file OgreHardwarePixelBuffer.h.

void Ogre::GLHardwarePixelBuffer::blitToMemory const Image::Box srcBox,
const PixelBox dst
[virtual]
 

Parameters:
srcBox Image::Box describing the source region of this buffer
dst PixelBox describing the destination pixels and format in memory
Remarks:
The source and destination regions don't have to match, in which case scaling is done.
Note:
Only call this function when the buffer is unlocked.

Implements Ogre::HardwarePixelBuffer.

virtual void Ogre::HardwareBuffer::copyData HardwareBuffer srcBuffer,
size_t  srcOffset,
size_t  dstOffset,
size_t  length,
bool  discardWholeBuffer = false
[virtual, inherited]
 

Copy data from another buffer into this one.

Remarks:
Note that the source buffer must not be created with the usage HBU_WRITE_ONLY otherwise this will fail.
Parameters:
srcBuffer The buffer from which to read the copied data
srcOffset Offset in the source buffer at which to start reading
dstOffset Offset in the destination buffer to start writing
length Length of the data to copy, in bytes.
discardWholeBuffer If true, will discard the entire contents of this buffer before copying

Definition at line 265 of file OgreHardwareBuffer.h.

References Ogre::HardwareBuffer::lock(), and Ogre::HardwareBuffer::unlock().

virtual void Ogre::GLHardwarePixelBuffer::download const PixelBox data  )  [protected, virtual]
 

Reimplemented in Ogre::GLTextureBuffer.

void Ogre::GLHardwarePixelBuffer::freeBuffer  )  [protected]
 

const PixelBox& Ogre::HardwarePixelBuffer::getCurrentLock  )  [inherited]
 

Get the current locked region.

This is the same value as returned by lock(const Image::Box, LockOptions)

Returns:
PixelBox containing the locked region

size_t Ogre::HardwarePixelBuffer::getDepth  )  const [inherited]
 

Gets the depth of this buffer.

Definition at line 177 of file OgreHardwarePixelBuffer.h.

PixelFormat Ogre::HardwarePixelBuffer::getFormat  )  const [inherited]
 

Gets the native pixel format of this buffer.

Definition at line 179 of file OgreHardwarePixelBuffer.h.

References Ogre::PixelFormat.

Referenced by Ogre::D3D9RenderTexture::rebind().

GLenum Ogre::GLHardwarePixelBuffer::getGLFormat  ) 
 

Definition at line 70 of file OgreGLHardwarePixelBuffer.h.

References mGLInternalFormat.

size_t Ogre::HardwarePixelBuffer::getHeight  )  const [inherited]
 

Gets the height of this buffer.

Definition at line 175 of file OgreHardwarePixelBuffer.h.

Referenced by Ogre::D3D9RenderTexture::rebind().

virtual RenderTexture* Ogre::HardwarePixelBuffer::getRenderTarget size_t  slice = 0  )  [virtual, inherited]
 

Get a render target for this PixelBuffer, or a slice of it.

The texture this was acquired from must have TU_RENDERTARGET set, otherwise it is possible to render to it and this method will throw an ERR_RENDERSYSTEM exception.

Parameters:
slice Which slice
Returns:
A pointer to the render target. This pointer has the lifespan of this PixelBuffer.

Reimplemented in Ogre::D3D9HardwarePixelBuffer, and Ogre::GLTextureBuffer.

size_t Ogre::HardwareBuffer::getSizeInBytes void   )  const [inherited]
 

Returns the size of this buffer in bytes.

Definition at line 300 of file OgreHardwareBuffer.h.

Usage Ogre::HardwareBuffer::getUsage void   )  const [inherited]
 

Returns the Usage flags with which this buffer was created.

Definition at line 302 of file OgreHardwareBuffer.h.

size_t Ogre::HardwarePixelBuffer::getWidth  )  const [inherited]
 

Gets the width of this buffer.

Definition at line 173 of file OgreHardwarePixelBuffer.h.

Referenced by Ogre::D3D9RenderTexture::rebind().

bool Ogre::HardwareBuffer::hasShadowBuffer void   )  const [inherited]
 

Returns whether this buffer has a system memory shadow for quicker reading.

Definition at line 306 of file OgreHardwareBuffer.h.

bool Ogre::HardwareBuffer::isLocked void   )  const [inherited]
 

Returns whether or not this buffer is currently locked.

Definition at line 308 of file OgreHardwareBuffer.h.

bool Ogre::HardwareBuffer::isSystemMemory void   )  const [inherited]
 

Returns whether this buffer is held in system memory.

Definition at line 304 of file OgreHardwareBuffer.h.

void* Ogre::HardwareBuffer::lock LockOptions  options  )  [inherited]
 

make every lock method from HardwareBuffer available.

See http://www.research.att.com/~bs/bs_faq2.html#overloadderived

Definition at line 201 of file OgreHardwareBuffer.h.

virtual void* Ogre::HardwareBuffer::lock size_t  offset,
size_t  length,
LockOptions  options
[inherited]
 

make every lock method from HardwareBuffer available.

See http://www.research.att.com/~bs/bs_faq2.html#overloadderived

Definition at line 171 of file OgreHardwareBuffer.h.

virtual void* Ogre::HardwarePixelBuffer::lock size_t  offset,
size_t  length,
LockOptions  options
[virtual, inherited]
 

Parameters:
offset The byte offset from the start of the buffer to lock
length The size of the area to lock, in bytes
options Locking options
Returns:
Pointer to the locked memory

Reimplemented from Ogre::HardwareBuffer.

virtual const PixelBox& Ogre::HardwarePixelBuffer::lock const Image::Box lockBox,
LockOptions  options
[virtual, inherited]
 

Lock the buffer for (potentially) reading / writing.

Parameters:
lockBox Region of the buffer to lock
options Locking options
Returns:
PixelBox containing the locked region, the pitches and the pixel format

virtual void* Ogre::HardwarePixelBuffer::lockImpl size_t  offset,
size_t  length,
LockOptions  options
[protected, virtual, inherited]
 

Internal implementation of lock(), do not OVERRIDE or CALL this for HardwarePixelBuffer implementations, but override the previous method.

Implements Ogre::HardwareBuffer.

PixelBox Ogre::GLHardwarePixelBuffer::lockImpl const Image::Box  lockBox,
LockOptions  options
[protected, virtual]
 

Lock a box.

Implements Ogre::HardwarePixelBuffer.

virtual void Ogre::HardwarePixelBuffer::readData size_t  offset,
size_t  length,
void *  pDest
[virtual, inherited]
 

Parameters:
offset The byte offset from the start of the buffer to read
length The size of the area to read, in bytes
pDest The area of memory in which to place the data, must be large enough to accommodate the data!

Implements Ogre::HardwareBuffer.

void Ogre::HardwareBuffer::suppressHardwareUpdate bool  suppress  )  [inherited]
 

Pass true to suppress hardware upload of shadow buffer changes.

Definition at line 312 of file OgreHardwareBuffer.h.

virtual void Ogre::HardwareBuffer::unlock void   )  [virtual, inherited]
 

Releases the lock on this buffer.

Remarks:
Locking and unlocking a buffer can, in some rare circumstances such as switching video modes whilst the buffer is locked, corrupt the contents of a buffer. This is pretty rare, but if it occurs, this method will throw an exception, meaning you must re-upload the data.
Note that using the 'read' and 'write' forms of updating the buffer does not suffer from this problem, so if you want to be 100% sure your data will not be lost, use the 'read' and 'write' forms instead.

Reimplemented in Ogre::DefaultHardwareVertexBuffer, Ogre::DefaultHardwareIndexBuffer, Ogre::GLDefaultHardwareVertexBuffer, and Ogre::GLDefaultHardwareIndexBuffer.

Definition at line 217 of file OgreHardwareBuffer.h.

Referenced by Ogre::HardwareBuffer::copyData().

void Ogre::GLHardwarePixelBuffer::unlockImpl void   )  [protected, virtual]
 

Unlock a box.

Implements Ogre::HardwareBuffer.

virtual void Ogre::GLHardwarePixelBuffer::upload const PixelBox data  )  [protected, virtual]
 

Reimplemented in Ogre::GLTextureBuffer.

virtual void Ogre::HardwarePixelBuffer::writeData size_t  offset,
size_t  length,
const void *  pSource,
bool  discardWholeBuffer = false
[virtual, inherited]
 

Parameters:
offset The byte offset from the start of the buffer to start writing
length The size of the data to write to, in bytes
pSource The source of the data to be written
discardWholeBuffer If true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can.

Implements Ogre::HardwareBuffer.


Friends And Related Function Documentation

friend class RenderTexture [friend, inherited]
 

Definition at line 69 of file OgreHardwarePixelBuffer.h.


Member Data Documentation

PixelBox Ogre::GLHardwarePixelBuffer::mBuffer [protected]
 

Definition at line 43 of file OgreGLHardwarePixelBuffer.h.

PixelBox Ogre::HardwarePixelBuffer::mCurrentLock [protected, inherited]
 

Definition at line 53 of file OgreHardwarePixelBuffer.h.

size_t Ogre::HardwarePixelBuffer::mDepth [protected, inherited]
 

Definition at line 47 of file OgreHardwarePixelBuffer.h.

PixelFormat Ogre::HardwarePixelBuffer::mFormat [protected, inherited]
 

Definition at line 51 of file OgreHardwarePixelBuffer.h.

GLenum Ogre::GLHardwarePixelBuffer::mGLInternalFormat [protected]
 

Definition at line 44 of file OgreGLHardwarePixelBuffer.h.

Referenced by getGLFormat().

size_t Ogre::HardwarePixelBuffer::mHeight [protected, inherited]
 

Definition at line 47 of file OgreHardwarePixelBuffer.h.

bool Ogre::HardwareBuffer::mIsLocked [protected, inherited]
 

Definition at line 133 of file OgreHardwareBuffer.h.

size_t Ogre::HardwareBuffer::mLockSize [protected, inherited]
 

Definition at line 135 of file OgreHardwareBuffer.h.

size_t Ogre::HardwareBuffer::mLockStart [protected, inherited]
 

Definition at line 134 of file OgreHardwareBuffer.h.

HardwareBuffer* Ogre::HardwareBuffer::mpShadowBuffer [protected, inherited]
 

Definition at line 138 of file OgreHardwareBuffer.h.

size_t Ogre::HardwarePixelBuffer::mRowPitch [protected, inherited]
 

Definition at line 49 of file OgreHardwarePixelBuffer.h.

bool Ogre::HardwareBuffer::mShadowUpdated [protected, inherited]
 

Definition at line 139 of file OgreHardwareBuffer.h.

size_t Ogre::HardwareBuffer::mSizeInBytes [protected, inherited]
 

Definition at line 131 of file OgreHardwareBuffer.h.

size_t Ogre::HardwarePixelBuffer::mSlicePitch [protected, inherited]
 

Definition at line 49 of file OgreHardwarePixelBuffer.h.

bool Ogre::HardwareBuffer::mSuppressHardwareUpdate [protected, inherited]
 

Definition at line 140 of file OgreHardwareBuffer.h.

bool Ogre::HardwareBuffer::mSystemMemory [protected, inherited]
 

Definition at line 136 of file OgreHardwareBuffer.h.

Usage Ogre::HardwareBuffer::mUsage [protected, inherited]
 

Definition at line 132 of file OgreHardwareBuffer.h.

bool Ogre::HardwareBuffer::mUseShadowBuffer [protected, inherited]
 

Definition at line 137 of file OgreHardwareBuffer.h.

size_t Ogre::HardwarePixelBuffer::mWidth [protected, inherited]
 

Definition at line 47 of file OgreHardwarePixelBuffer.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:52:44 2006