00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __GLPIXELBUFFER_H__ 00026 #define __GLPIXELBUFFER_H__ 00027 00028 #include "OgreGLPrerequisites.h" 00029 #include "OgreHardwarePixelBuffer.h" 00030 00031 namespace Ogre { 00032 class GLHardwarePixelBuffer: public HardwarePixelBuffer 00033 { 00034 protected: 00036 PixelBox lockImpl(const Image::Box lockBox, LockOptions options); 00037 00039 void unlockImpl(void); 00040 00041 // Internal buffer; either on-card or in system memory, freed/allocated on demand 00042 // depending on buffer usage 00043 PixelBox mBuffer; 00044 GLenum mGLInternalFormat; // GL internal format 00045 00046 // Buffer allocation/freeage 00047 void allocateBuffer(); 00048 void freeBuffer(); 00049 // Upload a box of pixels to this buffer on the card 00050 virtual void upload(const PixelBox &data); 00051 // Download a box of pixels from the card 00052 virtual void download(const PixelBox &data); 00053 public: 00055 GLHardwarePixelBuffer(size_t mWidth, size_t mHeight, size_t mDepth, 00056 PixelFormat mFormat, 00057 HardwareBuffer::Usage usage); 00058 00060 void blitFromMemory(const PixelBox &src, const Image::Box &dstBox); 00061 00063 void blitToMemory(const Image::Box &srcBox, const PixelBox &dst); 00064 00065 ~GLHardwarePixelBuffer(); 00066 00069 virtual void bindToFramebuffer(GLenum attachment, size_t zoffset); 00070 GLenum getGLFormat() { return mGLInternalFormat; } 00071 }; 00072 00075 class GLTextureBuffer: public GLHardwarePixelBuffer 00076 { 00077 public: 00079 GLTextureBuffer(const String &baseName, GLenum target, GLuint id, GLint face, GLint level, Usage usage, 00080 bool softwareMipmap); 00081 ~GLTextureBuffer(); 00082 00084 virtual void bindToFramebuffer(GLenum attachment, size_t zoffset); 00086 RenderTexture* getRenderTarget(size_t); 00087 // Upload a box of pixels to this buffer on the card 00088 virtual void upload(const PixelBox &data); 00089 // Download a box of pixels from the card 00090 virtual void download(const PixelBox &data); 00091 00092 // Hardware implementation of blitFromMemory 00093 virtual void blitFromMemory(const PixelBox &src_orig, const Image::Box &dstBox); 00094 00095 // Notify TextureBuffer of destruction of render target 00096 void _clearSliceRTT(size_t zoffset) 00097 { 00098 mSliceTRT[zoffset] = 0; 00099 } 00100 // Copy from framebuffer 00101 void copyFromFramebuffer(size_t zoffset); 00103 void blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox); 00104 // Blitting implementation 00105 void blitFromTexture(GLTextureBuffer *src, const Image::Box &srcBox, const Image::Box &dstBox); 00106 protected: 00107 // In case this is a texture level 00108 GLenum mTarget; 00109 GLenum mFaceTarget; // same as mTarget in case of GL_TEXTURE_xD, but cubemap face for cubemaps 00110 GLuint mTextureID; 00111 GLint mFace; 00112 GLint mLevel; 00113 bool mSoftwareMipmap; // Use GLU for mip mapping 00114 00115 typedef std::vector<RenderTexture*> SliceTRT; 00116 SliceTRT mSliceTRT; 00117 }; 00120 class GLRenderBuffer: public GLHardwarePixelBuffer 00121 { 00122 public: 00123 GLRenderBuffer(GLenum format, size_t width, size_t height); 00124 ~GLRenderBuffer(); 00125 00127 virtual void bindToFramebuffer(GLenum attachment, size_t zoffset); 00128 protected: 00129 // In case this is a render buffer 00130 GLuint mRenderbufferID; 00131 }; 00132 }; 00133 00134 #endif
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:41 2006