00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __MaterialSerializer_H__ 00026 #define __MaterialSerializer_H__ 00027 00028 #include "OgrePrerequisites.h" 00029 #include "OgreMaterial.h" 00030 #include "OgreBlendMode.h" 00031 #include "OgreTextureUnitState.h" 00032 #include "OgreGpuProgram.h" 00033 #include "OgreStringVector.h" 00034 00035 namespace Ogre { 00036 00038 enum MaterialScriptSection 00039 { 00040 MSS_NONE, 00041 MSS_MATERIAL, 00042 MSS_TECHNIQUE, 00043 MSS_PASS, 00044 MSS_TEXTUREUNIT, 00045 MSS_PROGRAM_REF, 00046 MSS_PROGRAM, 00047 MSS_DEFAULT_PARAMETERS, 00048 MSS_TEXTURESOURCE 00049 }; 00051 struct MaterialScriptProgramDefinition 00052 { 00053 String name; 00054 GpuProgramType progType; 00055 String language; 00056 String source; 00057 String syntax; 00058 bool supportsSkeletalAnimation; 00059 bool supportsMorphAnimation; 00060 ushort supportsPoseAnimation; // number of simultaneous poses supported 00061 std::map<String, String> customParameters; 00062 }; 00064 struct MaterialScriptContext 00065 { 00066 MaterialScriptSection section; 00067 String groupName; 00068 MaterialPtr material; 00069 Technique* technique; 00070 Pass* pass; 00071 TextureUnitState* textureUnit; 00072 GpuProgramPtr program; // used when referencing a program, not when defining it 00073 bool isProgramShadowCaster; // when referencing, are we in context of shadow caster 00074 bool isVertexProgramShadowReceiver; // when referencing, are we in context of shadow caster 00075 bool isFragmentProgramShadowReceiver; // when referencing, are we in context of shadow caster 00076 GpuProgramParametersSharedPtr programParams; 00077 ushort numAnimationParametrics; 00078 MaterialScriptProgramDefinition* programDef; // this is used while defining a program 00079 00080 int techLev, //Keep track of what tech, pass, and state level we are in 00081 passLev, 00082 stateLev; 00083 StringVector defaultParamLines; 00084 00085 // Error reporting state 00086 size_t lineNo; 00087 String filename; 00088 AliasTextureNamePairList textureAliases; 00089 }; 00091 typedef bool (*ATTRIBUTE_PARSER)(String& params, MaterialScriptContext& context); 00092 00094 class _OgreExport MaterialSerializer 00095 { 00096 protected: 00098 typedef std::map<String, ATTRIBUTE_PARSER> AttribParserList; 00099 00100 MaterialScriptContext mScriptContext; 00101 00105 bool parseScriptLine(String& line); 00107 bool invokeParser(String& line, AttribParserList& parsers); 00111 void finishProgramDefinition(void); 00113 AttribParserList mRootAttribParsers; 00115 AttribParserList mMaterialAttribParsers; 00117 AttribParserList mTechniqueAttribParsers; 00119 AttribParserList mPassAttribParsers; 00121 AttribParserList mTextureUnitAttribParsers; 00123 AttribParserList mProgramRefAttribParsers; 00125 AttribParserList mProgramAttribParsers; 00127 AttribParserList mProgramDefaultParamAttribParsers; 00128 00129 void writeMaterial(const MaterialPtr& pMat); 00130 void writeTechnique(const Technique* pTech); 00131 void writePass(const Pass* pPass); 00132 void writeVertexProgramRef(const Pass* pPass); 00133 void writeShadowCasterVertexProgramRef(const Pass* pPass); 00134 void writeShadowReceiverVertexProgramRef(const Pass* pPass); 00135 void writeShadowReceiverFragmentProgramRef(const Pass* pPass); 00136 void writeFragmentProgramRef(const Pass* pPass); 00137 void writeGpuProgramRef(const String& attrib, const GpuProgramPtr& program, const GpuProgramParametersSharedPtr& params); 00138 void writeGpuPrograms(void); 00139 void writeGPUProgramParameters(const GpuProgramParametersSharedPtr& params, GpuProgramParameters* defaultParams, 00140 const int level = 4, const bool useMainBuffer = true); 00141 void writeTextureUnit(const TextureUnitState *pTex); 00142 00143 void writeSceneBlendFactor(const SceneBlendFactor sbf_src, const SceneBlendFactor sbf_dest); 00144 void writeSceneBlendFactor(const SceneBlendFactor sbf); 00145 void writeCompareFunction(const CompareFunction cf); 00146 void writeColourValue(const ColourValue &colour, bool writeAlpha = false); 00147 void writeLayerBlendOperationEx(const LayerBlendOperationEx op); 00148 void writeLayerBlendSource(const LayerBlendSource lbs); 00149 00150 typedef std::multimap<TextureUnitState::TextureEffectType, TextureUnitState::TextureEffect> EffectMap; 00151 00152 void writeRotationEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex); 00153 void writeTransformEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex); 00154 void writeScrollEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex); 00155 void writeEnvironmentMapEffect(const TextureUnitState::TextureEffect& effect, const TextureUnitState *pTex); 00156 00157 String convertFiltering(FilterOptions fo); 00158 public: 00160 MaterialSerializer(); 00162 virtual ~MaterialSerializer() {}; 00163 00170 void queueForExport(const MaterialPtr& pMat, bool clearQueued = false, 00171 bool exportDefaults = false); 00181 void exportQueued(const String& filename, const bool includeProgDef = false, const String& programFilename = ""); 00191 void exportMaterial(const MaterialPtr& pMat, const String& filename, bool exportDefaults = false, 00192 const bool includeProgDef = false, const String& programFilename = ""); 00194 const String &getQueuedAsString() const; 00196 void clearQueue(); 00197 00200 void parseScript(DataStreamPtr& stream, const String& groupName); 00201 00202 00203 00204 private: 00205 String mBuffer; 00206 String mGpuProgramBuffer; 00207 typedef std::set<String> GpuProgramDefinitionContainer; 00208 typedef GpuProgramDefinitionContainer::iterator GpuProgramDefIterator; 00209 GpuProgramDefinitionContainer mGpuProgramDefinitionContainer; 00210 bool mDefaults; 00211 00212 void beginSection(unsigned short level, const bool useMainBuffer = true) 00213 { 00214 String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer); 00215 buffer += "\n"; 00216 for (unsigned short i = 0; i < level; ++i) 00217 { 00218 buffer += "\t"; 00219 } 00220 buffer += "{"; 00221 } 00222 void endSection(unsigned short level, const bool useMainBuffer = true) 00223 { 00224 String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer); 00225 buffer += "\n"; 00226 for (unsigned short i = 0; i < level; ++i) 00227 { 00228 buffer += "\t"; 00229 } 00230 buffer += "}"; 00231 } 00232 00233 void writeAttribute(unsigned short level, const String& att, const bool useMainBuffer = true) 00234 { 00235 String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer); 00236 buffer += "\n"; 00237 for (unsigned short i = 0; i < level; ++i) 00238 { 00239 buffer += "\t"; 00240 } 00241 buffer += att; 00242 } 00243 00244 void writeValue(const String& val, const bool useMainBuffer = true) 00245 { 00246 String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer); 00247 buffer += (" " + val); 00248 } 00249 00250 void writeComment(unsigned short level, const String& comment, const bool useMainBuffer = true) 00251 { 00252 String& buffer = (useMainBuffer ? mBuffer : mGpuProgramBuffer); 00253 buffer += "\n"; 00254 for (unsigned short i = 0; i < level; ++i) 00255 { 00256 buffer += "\t"; 00257 } 00258 buffer += "// " + comment; 00259 } 00260 00261 }; 00262 } 00263 #endif
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:43 2006