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Ogre::BillboardParticleRenderer Class Reference

Specialisation of ParticleSystemRenderer to render particles using a BillboardSet. More...

#include <OgreBillboardParticleRenderer.h>

Inheritance diagram for Ogre::BillboardParticleRenderer:

Ogre::ParticleSystemRenderer Ogre::StringInterface List of all members.

Public Member Functions

 BillboardParticleRenderer ()
 ~BillboardParticleRenderer ()
void setBillboardType (BillboardType bbt)
 Sets the type of billboard to render.

BillboardType getBillboardType (void) const
 Returns the billboard type in use.

void setUseAccurateFacing (bool acc)
 
Remarks:
By default, the axes for all billboards are calulated using the camera's view direction, not the vector from the camera position to the billboard. The former is faster, and most of the time the difference is not noticeable. However for some purposes (e.g. very large, static billboards) the changing billboard orientation when rotating the camera can be off putting, therefore you can enable this option to use a more expensive, but more accurate version.
Parameters:
acc True to use the slower but more accurate model. Default is false.


bool getUseAccurateFacing (void) const
 

void setBillboardOrigin (BillboardOrigin origin)
 Sets the point which acts as the origin point for all billboards in this set.

BillboardOrigin getBillboardOrigin (void) const
 Gets the point which acts as the origin point for all billboards in this set.

void setBillboardRotationType (BillboardRotationType rotationType)
 Sets billboard rotation type.

BillboardRotationType getBillboardRotationType (void) const
 Sets billboard rotation type.

void setCommonDirection (const Vector3 &vec)
 Use this to specify the common direction given to billboards of type BBT_ORIENTED_COMMON.

const Vector3getCommonDirection (void) const
 Gets the common direction for all billboards (BBT_ORIENTED_COMMON).

void setCommonUpVector (const Vector3 &vec)
 Use this to specify the common up-vector given to billboards of type BBT_PERPENDICULAR_SELF.

const Vector3getCommonUpVector (void) const
 Gets the common up-vector for all billboards (BBT_PERPENDICULAR_SELF).

void setPointRenderingEnabled (bool enabled)
 
Remarks:
By default a billboardset is rendered by generating geometry for a textured quad in memory, taking into account the size and orientation settings, and uploading it to the video card. The alternative is to use hardware point rendering, which means that only one position needs to be sent per billboard rather than 4 and the hardware sorts out how this is rendered based on the render state.
Using point rendering is faster than generating quads manually, but is more restrictive. The following restrictions apply:
  • Only the BBT_POINT type is supported
  • Size and appearance of each billboard is controlled by the material (Pass::setPointSize, Pass::setPointSizeAttenuation, Pass::setPointSpritesEnabled)
  • Per-billboard size is not supported (stems from the above)
  • Per-billboard rotation is not supported, this can only be controlled through texture unit rotation
  • Only BBO_CENTER origin is supported
  • Per-billboard texture coordinates are not supported
You will almost certainly want to enable in your material pass both point attenuation and point sprites if you use this option.
Parameters:
enabled True to enable point rendering, false otherwise


bool isPointRenderingEnabled (void) const
 

const StringgetType (void) const
 

void _updateRenderQueue (RenderQueue *queue, std::list< Particle * > &currentParticles, bool cullIndividually)
 
Remarks:
The subclass must update the render queue using whichever Renderable instance(s) it wishes.


void _setMaterial (MaterialPtr &mat)
 

void _notifyCurrentCamera (Camera *cam)
 

void _notifyParticleRotated (void)
 

void _notifyParticleResized (void)
 

void _notifyParticleQuota (size_t quota)
 

void _notifyAttached (Node *parent, bool isTagPoint=false)
 

void _notifyDefaultDimensions (Real width, Real height)
 

void setRenderQueueGroup (uint8 queueID)
 

void setKeepParticlesInLocalSpace (bool keepLocal)
 

SortMode _getSortMode (void) const
 

BillboardSetgetBillboardSet (void) const
 Access BillboardSet in use.

virtual ParticleVisualData_createVisualData (void)
 Create a new ParticleVisualData instance for attachment to a particle.

virtual void _destroyVisualData (ParticleVisualData *vis)
 Destroy a ParticleVisualData instance.

ParamDictionarygetParamDictionary (void)
 Retrieves the parameter dictionary for this class.

const ParamDictionarygetParamDictionary (void) const
const ParameterListgetParameters (void) const
 Retrieves a list of parameters valid for this object.

virtual bool setParameter (const String &name, const String &value)
 Generic parameter setting method.

virtual void setParameterList (const NameValuePairList &paramList)
 Generic multiple parameter setting method.

virtual String getParameter (const String &name) const
 Generic parameter retrieval method.

virtual void copyParametersTo (StringInterface *dest) const
 Method for copying this object's parameters to another object.


Static Public Member Functions

void cleanupDictionary ()
 Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.


Protected Member Functions

bool createParamDictionary (const String &className)
 Internal method for creating a parameter dictionary for the class, if it does not already exist.


Protected Attributes

BillboardSetmBillboardSet
 The billboard set that's doing the rendering.

String mParamDictName
 Class name for this instance to be used as a lookup (must be initialised by subclasses).


Static Protected Attributes

CmdBillboardType msBillboardTypeCmd
CmdBillboardOrigin msBillboardOriginCmd
CmdBillboardRotationType msBillboardRotationTypeCmd
CmdCommonDirection msCommonDirectionCmd
CmdCommonUpVector msCommonUpVectorCmd
CmdPointRendering msPointRenderingCmd
CmdAccurateFacing msAccurateFacingCmd
ParamDictionaryMap msDictionary
 Dictionary of parameters.


Detailed Description

Specialisation of ParticleSystemRenderer to render particles using a BillboardSet.

Remarks:
This renderer has a few more options than the standard particle system, which will be passed to it automatically when the particle system itself does not understand them.

Definition at line 41 of file OgreBillboardParticleRenderer.h.


Constructor & Destructor Documentation

Ogre::BillboardParticleRenderer::BillboardParticleRenderer  ) 
 

Ogre::BillboardParticleRenderer::~BillboardParticleRenderer  ) 
 


Member Function Documentation

virtual ParticleVisualData* Ogre::ParticleSystemRenderer::_createVisualData void   )  [virtual, inherited]
 

Create a new ParticleVisualData instance for attachment to a particle.

Remarks:
If this renderer needs additional data in each particle, then this should be held in an instance of a subclass of ParticleVisualData, and this method should be overridden to return a new instance of it. The default behaviour is to return null.

Definition at line 79 of file OgreParticleSystemRenderer.h.

virtual void Ogre::ParticleSystemRenderer::_destroyVisualData ParticleVisualData vis  )  [virtual, inherited]
 

Destroy a ParticleVisualData instance.

Remarks:
If this renderer needs additional data in each particle, then this should be held in an instance of a subclass of ParticleVisualData, and this method should be overridden to destroy an instance of it. The default behaviour is to do nothing.

Definition at line 87 of file OgreParticleSystemRenderer.h.

SortMode Ogre::BillboardParticleRenderer::_getSortMode void   )  const [virtual]
 

Implements Ogre::ParticleSystemRenderer.

void Ogre::BillboardParticleRenderer::_notifyAttached Node parent,
bool  isTagPoint = false
[virtual]
 

Implements Ogre::ParticleSystemRenderer.

void Ogre::BillboardParticleRenderer::_notifyCurrentCamera Camera cam  )  [virtual]
 

Implements Ogre::ParticleSystemRenderer.

void Ogre::BillboardParticleRenderer::_notifyDefaultDimensions Real  width,
Real  height
[virtual]
 

Implements Ogre::ParticleSystemRenderer.

void Ogre::BillboardParticleRenderer::_notifyParticleQuota size_t  quota  )  [virtual]
 

Implements Ogre::ParticleSystemRenderer.

void Ogre::BillboardParticleRenderer::_notifyParticleResized void   )  [virtual]
 

Reimplemented from Ogre::ParticleSystemRenderer.

void Ogre::BillboardParticleRenderer::_notifyParticleRotated void   )  [virtual]
 

Reimplemented from Ogre::ParticleSystemRenderer.

void Ogre::BillboardParticleRenderer::_setMaterial MaterialPtr mat  )  [virtual]
 

Implements Ogre::ParticleSystemRenderer.

void Ogre::BillboardParticleRenderer::_updateRenderQueue RenderQueue queue,
std::list< Particle * > &  currentParticles,
bool  cullIndividually
[virtual]
 

Remarks:
The subclass must update the render queue using whichever Renderable instance(s) it wishes.

Implements Ogre::ParticleSystemRenderer.

void Ogre::StringInterface::cleanupDictionary  )  [static, inherited]
 

Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.

MaterialManager) initializes.

virtual void Ogre::StringInterface::copyParametersTo StringInterface dest  )  const [virtual, inherited]
 

Method for copying this object's parameters to another object.

Remarks:
This method takes the values of all the object's parameters and tries to set the same values on the destination object. This provides a completely type independent way to copy parameters to other objects. Note that because of the String manipulation involved, this should not be regarded as an efficient process and should be saved for times outside of the rendering loop.
Any unrecognised parameters will be ignored as with setParameter method.
Parameters:
dest Pointer to object to have it's parameters set the same as this object.

Definition at line 296 of file OgreStringInterface.h.

References Ogre::ParamDictionary::mParamDefs, and Ogre::StringInterface::setParameter().

bool Ogre::StringInterface::createParamDictionary const String className  )  [protected, inherited]
 

Internal method for creating a parameter dictionary for the class, if it does not already exist.

Remarks:
This method will check to see if a parameter dictionary exist for this class yet, and if not will create one. NB you must supply the name of the class (RTTI is not used or performance).
Parameters:
className the name of the class using the dictionary
Returns:
true if a new dictionary was created, false if it was already there

Definition at line 172 of file OgreStringInterface.h.

References Ogre::String.

BillboardOrigin Ogre::BillboardParticleRenderer::getBillboardOrigin void   )  const
 

Gets the point which acts as the origin point for all billboards in this set.

Returns:
A member of the BillboardOrigin enum specifying the origin for all the billboards in this set.

Definition at line 137 of file OgreBillboardParticleRenderer.h.

References Ogre::BillboardOrigin.

BillboardRotationType Ogre::BillboardParticleRenderer::getBillboardRotationType void   )  const
 

Sets billboard rotation type.

Returns:
A member of the BillboardRotationType enum specifying the rotation type for all the billboards in this set.

BillboardSet* Ogre::BillboardParticleRenderer::getBillboardSet void   )  const
 

Access BillboardSet in use.

Definition at line 217 of file OgreBillboardParticleRenderer.h.

BillboardType Ogre::BillboardParticleRenderer::getBillboardType void   )  const
 

Returns the billboard type in use.

const Vector3& Ogre::BillboardParticleRenderer::getCommonDirection void   )  const
 

Gets the common direction for all billboards (BBT_ORIENTED_COMMON).

const Vector3& Ogre::BillboardParticleRenderer::getCommonUpVector void   )  const
 

Gets the common up-vector for all billboards (BBT_PERPENDICULAR_SELF).

const ParamDictionary* Ogre::StringInterface::getParamDictionary void   )  const [inherited]
 

Definition at line 209 of file OgreStringInterface.h.

ParamDictionary* Ogre::StringInterface::getParamDictionary void   )  [inherited]
 

Retrieves the parameter dictionary for this class.

Remarks:
Only valid to call this after createParamDictionary.
Returns:
Pointer to ParamDictionary shared by all instances of this class which you can add parameters to, retrieve parameters etc.

Definition at line 196 of file OgreStringInterface.h.

virtual String Ogre::StringInterface::getParameter const String name  )  const [virtual, inherited]
 

Generic parameter retrieval method.

Remarks:
Call this method with the name of a parameter to retrieve a string-format value of the parameter in question. If in doubt, check the parameter definition in the list returned from getParameters for the type of this parameter. If you like you can use StringConverter to convert this string back into a native type.
Parameters:
name The name of the parameter to get
Returns:
String value of parameter, blank if not found

Definition at line 265 of file OgreStringInterface.h.

References Ogre::ParamCommand::doGet(), Ogre::ParamDictionary::getParamCommand(), and Ogre::String.

const ParameterList& Ogre::StringInterface::getParameters void   )  const [inherited]
 

Retrieves a list of parameters valid for this object.

Returns:
A reference to a static list of ParameterDef objects.

const String& Ogre::BillboardParticleRenderer::getType void   )  const [virtual]
 

Implements Ogre::ParticleSystemRenderer.

bool Ogre::BillboardParticleRenderer::getUseAccurateFacing void   )  const
 

bool Ogre::BillboardParticleRenderer::isPointRenderingEnabled void   )  const
 

void Ogre::BillboardParticleRenderer::setBillboardOrigin BillboardOrigin  origin  ) 
 

Sets the point which acts as the origin point for all billboards in this set.

Remarks:
This setting controls the fine tuning of where a billboard appears in relation to it's position. It could be that a billboard's position represents it's center (e.g. for fireballs), it could mean the center of the bottom edge (e.g. a tree which is positioned on the ground), the top-left corner (e.g. a cursor).
The default setting is BBO_CENTER.
Parameters:
origin A member of the BillboardOrigin enum specifying the origin for all the billboards in this set.

Definition at line 131 of file OgreBillboardParticleRenderer.h.

void Ogre::BillboardParticleRenderer::setBillboardRotationType BillboardRotationType  rotationType  ) 
 

Sets billboard rotation type.

Remarks:
This setting controls the billboard rotation type, you can deciding rotate the billboard's vertices around their facing direction or rotate the billboard's texture coordinates.
The default settings is BBR_TEXCOORD.
Parameters:
rotationType A member of the BillboardRotationType enum specifying the rotation type for all the billboards in this set.

void Ogre::BillboardParticleRenderer::setBillboardType BillboardType  bbt  ) 
 

Sets the type of billboard to render.

Remarks:
The default sort of billboard (BBT_POINT), always has both x and y axes parallel to the camera's local axes. This is fine for 'point' style billboards (e.g. flares, smoke, anything which is symmetrical about a central point) but does not look good for billboards which have an orientation (e.g. an elongated raindrop). In this case, the oriented billboards are more suitable (BBT_ORIENTED_COMMON or BBT_ORIENTED_SELF) since they retain an independant Y axis and only the X axis is generated, perpendicular to both the local Y and the camera Z.
Parameters:
bbt The type of billboard to render

void Ogre::BillboardParticleRenderer::setCommonDirection const Vector3 vec  ) 
 

Use this to specify the common direction given to billboards of type BBT_ORIENTED_COMMON.

Remarks:
Use BBT_ORIENTED_COMMON when you want oriented billboards but you know they are always going to be oriented the same way (e.g. rain in calm weather). It is faster for the system to calculate the billboard vertices if they have a common direction.
Parameters:
vec The direction for all billboards.

void Ogre::BillboardParticleRenderer::setCommonUpVector const Vector3 vec  ) 
 

Use this to specify the common up-vector given to billboards of type BBT_PERPENDICULAR_SELF.

Remarks:
Use BBT_PERPENDICULAR_SELF when you want oriented billboards perpendicular to their own direction vector and doesn't face to camera. In this case, we need an additional vector to determine the billboard X, Y axis. The generated X axis perpendicular to both the own direction and up-vector, the Y axis will coplanar with both own direction and up-vector, and perpendicular to own direction.
Parameters:
vec The up-vector for all billboards.

void Ogre::BillboardParticleRenderer::setKeepParticlesInLocalSpace bool  keepLocal  )  [virtual]
 

Implements Ogre::ParticleSystemRenderer.

virtual bool Ogre::StringInterface::setParameter const String name,
const String value
[virtual, inherited]
 

Generic parameter setting method.

Remarks:
Call this method with the name of a parameter and a string version of the value to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.
Parameters:
name The name of the parameter to set
value String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information.
Returns:
true if set was successful, false otherwise (NB no exceptions thrown - tolerant method)

Referenced by Ogre::StringInterface::copyParametersTo().

virtual void Ogre::StringInterface::setParameterList const NameValuePairList paramList  )  [virtual, inherited]
 

Generic multiple parameter setting method.

Remarks:
Call this method with a list of name / value pairs to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.
Parameters:
paramList Name/value pair list

void Ogre::BillboardParticleRenderer::setPointRenderingEnabled bool  enabled  ) 
 

Remarks:
By default a billboardset is rendered by generating geometry for a textured quad in memory, taking into account the size and orientation settings, and uploading it to the video card. The alternative is to use hardware point rendering, which means that only one position needs to be sent per billboard rather than 4 and the hardware sorts out how this is rendered based on the render state.
Using point rendering is faster than generating quads manually, but is more restrictive. The following restrictions apply:
  • Only the BBT_POINT type is supported
  • Size and appearance of each billboard is controlled by the material (Pass::setPointSize, Pass::setPointSizeAttenuation, Pass::setPointSpritesEnabled)
  • Per-billboard size is not supported (stems from the above)
  • Per-billboard rotation is not supported, this can only be controlled through texture unit rotation
  • Only BBO_CENTER origin is supported
  • Per-billboard texture coordinates are not supported
You will almost certainly want to enable in your material pass both point attenuation and point sprites if you use this option.
Parameters:
enabled True to enable point rendering, false otherwise

void Ogre::BillboardParticleRenderer::setRenderQueueGroup uint8  queueID  )  [virtual]
 

Implements Ogre::ParticleSystemRenderer.

void Ogre::BillboardParticleRenderer::setUseAccurateFacing bool  acc  ) 
 

Remarks:
By default, the axes for all billboards are calulated using the camera's view direction, not the vector from the camera position to the billboard. The former is faster, and most of the time the difference is not noticeable. However for some purposes (e.g. very large, static billboards) the changing billboard orientation when rotating the camera can be off putting, therefore you can enable this option to use a more expensive, but more accurate version.
Parameters:
acc True to use the slower but more accurate model. Default is false.


Member Data Documentation

BillboardSet* Ogre::BillboardParticleRenderer::mBillboardSet [protected]
 

The billboard set that's doing the rendering.

Definition at line 45 of file OgreBillboardParticleRenderer.h.

String Ogre::StringInterface::mParamDictName [protected, inherited]
 

Class name for this instance to be used as a lookup (must be initialised by subclasses).

Definition at line 160 of file OgreStringInterface.h.

CmdAccurateFacing Ogre::BillboardParticleRenderer::msAccurateFacingCmd [static, protected]
 

Definition at line 226 of file OgreBillboardParticleRenderer.h.

CmdBillboardOrigin Ogre::BillboardParticleRenderer::msBillboardOriginCmd [static, protected]
 

Definition at line 221 of file OgreBillboardParticleRenderer.h.

CmdBillboardRotationType Ogre::BillboardParticleRenderer::msBillboardRotationTypeCmd [static, protected]
 

Definition at line 222 of file OgreBillboardParticleRenderer.h.

CmdBillboardType Ogre::BillboardParticleRenderer::msBillboardTypeCmd [static, protected]
 

Definition at line 220 of file OgreBillboardParticleRenderer.h.

CmdCommonDirection Ogre::BillboardParticleRenderer::msCommonDirectionCmd [static, protected]
 

Definition at line 223 of file OgreBillboardParticleRenderer.h.

CmdCommonUpVector Ogre::BillboardParticleRenderer::msCommonUpVectorCmd [static, protected]
 

Definition at line 224 of file OgreBillboardParticleRenderer.h.

ParamDictionaryMap Ogre::StringInterface::msDictionary [static, protected, inherited]
 

Dictionary of parameters.

Definition at line 157 of file OgreStringInterface.h.

CmdPointRendering Ogre::BillboardParticleRenderer::msPointRenderingCmd [static, protected]
 

Definition at line 225 of file OgreBillboardParticleRenderer.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:38:10 2006