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Ogre::Octree Class Reference

Octree datastructure for managing scene nodes. More...

#include <OgreOctree.h>

List of all members.

Public Member Functions

 Octree (Octree *p)
 ~Octree ()
void _addNode (OctreeNode *)
 Adds an Octree scene node to this octree level.

void _removeNode (OctreeNode *)
 Removes an Octree scene node to this octree level.

int numNodes ()
 Returns the number of scene nodes attached to this octree.

WireBoundingBoxgetWireBoundingBox ()
 Creats the wire frame bounding box for this octant.

bool _isTwiceSize (AxisAlignedBox &box)
 Determines if this octree is twice as big as the given box.

void _getChildIndexes (AxisAlignedBox &, int *x, int *y, int *z)
 Returns the appropriate indexes for the child of this octree into which the box will fit.

void _getCullBounds (AxisAlignedBox *)
 Creates the AxisAlignedBox used for culling this octree.


Public Attributes

AxisAlignedBox mBox
 The bounding box of the octree.

WireBoundingBoxmWireBoundingBox
Vector3 mHalfSize
 Vector containing the dimensions of this octree / 2.

OctreemChildren [2][2][2]
 3D array of children of this octree.

NodeList mNodes
 Public list of SceneNodes attached to this particular octree.


Protected Member Functions

void _ref ()
 Increments the overall node count of this octree and all it's parents.

void _unref ()
 Decrements the overall node count of this octree and all it's parents.


Protected Attributes

int mNumNodes
 number of SceneNodes in this octree and all it's children.

OctreemParent
 parent octree


Detailed Description

Octree datastructure for managing scene nodes.

Remarks:
This is a loose octree implementation, meaning that each octant child of the octree actually overlaps it's siblings by a factor of .5. This guarantees that any thing that is half the size of the parent will fit completely into a child, with no splitting necessary.

Definition at line 59 of file OgreOctree.h.


Constructor & Destructor Documentation

Ogre::Octree::Octree Octree p  ) 
 

Ogre::Octree::~Octree  ) 
 


Member Function Documentation

void Ogre::Octree::_addNode OctreeNode  ) 
 

Adds an Octree scene node to this octree level.

Remarks:
This is called by the OctreeSceneManager after it has determined the correct Octree to insert the node into.

void Ogre::Octree::_getChildIndexes AxisAlignedBox ,
int *  x,
int *  y,
int *  z
 

Returns the appropriate indexes for the child of this octree into which the box will fit.

Remarks:
This is used by the OCtreeSceneManager to determine which child to traverse next when finding the appropriate octree to insert the box. Since it is a loose octree, only the center of the box is checked to determine the octant.

void Ogre::Octree::_getCullBounds AxisAlignedBox  ) 
 

Creates the AxisAlignedBox used for culling this octree.

Remarks:
Since it's a loose octree, the culling bounds can be different than the actual bounds of the octree.

bool Ogre::Octree::_isTwiceSize AxisAlignedBox box  ) 
 

Determines if this octree is twice as big as the given box.

Remarks:
This method is used by the OctreeSceneManager to determine if the given box will fit into a child of this octree.

void Ogre::Octree::_ref  )  [protected]
 

Increments the overall node count of this octree and all it's parents.

Definition at line 135 of file OgreOctree.h.

void Ogre::Octree::_removeNode OctreeNode  ) 
 

Removes an Octree scene node to this octree level.

void Ogre::Octree::_unref  )  [protected]
 

Decrements the overall node count of this octree and all it's parents.

Definition at line 144 of file OgreOctree.h.

WireBoundingBox* Ogre::Octree::getWireBoundingBox  ) 
 

Creats the wire frame bounding box for this octant.

int Ogre::Octree::numNodes  ) 
 

Returns the number of scene nodes attached to this octree.

Definition at line 78 of file OgreOctree.h.


Member Data Documentation

AxisAlignedBox Ogre::Octree::mBox
 

The bounding box of the octree.

Remarks:
This is used for octant index determination and rendering, but not culling

Definition at line 87 of file OgreOctree.h.

Octree* Ogre::Octree::mChildren[ 2 ][ 2 ][ 2 ]
 

3D array of children of this octree.

Remarks:
Children are dynamically created as needed when nodes are inserted in the Octree. If, later, the all the nodes are removed from the child, it is still kept arround.

Definition at line 103 of file OgreOctree.h.

Vector3 Ogre::Octree::mHalfSize
 

Vector containing the dimensions of this octree / 2.

Definition at line 96 of file OgreOctree.h.

NodeList Ogre::Octree::mNodes
 

Public list of SceneNodes attached to this particular octree.

Definition at line 129 of file OgreOctree.h.

int Ogre::Octree::mNumNodes [protected]
 

number of SceneNodes in this octree and all it's children.

Definition at line 152 of file OgreOctree.h.

Octree* Ogre::Octree::mParent [protected]
 

parent octree

Definition at line 155 of file OgreOctree.h.

WireBoundingBox* Ogre::Octree::mWireBoundingBox
 

Definition at line 88 of file OgreOctree.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:47:14 2006