#include <OgreGLHardwareOcclusionQuery.h>
Inheritance diagram for Ogre::GLHardwareOcclusionQuery:
Public Member Functions | |
GLHardwareOcclusionQuery () | |
Default object constructor. | |
~GLHardwareOcclusionQuery () | |
Object destructor. | |
void | beginOcclusionQuery () |
Starts the hardware occlusion query Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object OcclusionQuery* m_pOcclusionQuery; createOcclusionQuery( &m_pOcclusionQuery ); In the rendering loop: Draw all occluders m_pOcclusionQuery->startOcclusionQuery(); Draw the polygons to be tested m_pOcclusionQuery->endOcclusionQuery();. | |
void | endOcclusionQuery () |
Ends the hardware occlusion test. | |
bool | pullOcclusionQuery (unsigned int *NumOfFragments) |
Pulls the hardware occlusion query too see if there is a result. | |
bool | isStillOutstanding (void) |
unsigned int | getLastQuerysPixelcount () const |
Let's you get the last pixel count with out doing the hardware occlusion test. | |
virtual bool | HardwareOcclusionQuery::isStillOutstanding (void)=0 |
Lets you know when query is done, or still be processed by the Hardware. | |
Protected Attributes | |
unsigned int | mPixelCount |
bool | mIsQueryResultStillOutstanding |
Private Attributes | |
GLuint | mQueryID |
Definition at line 69 of file OgreGLHardwareOcclusionQuery.h.
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Default object constructor.
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Object destructor.
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Starts the hardware occlusion query Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object OcclusionQuery* m_pOcclusionQuery; createOcclusionQuery( &m_pOcclusionQuery ); In the rendering loop: Draw all occluders m_pOcclusionQuery->startOcclusionQuery(); Draw the polygons to be tested m_pOcclusionQuery->endOcclusionQuery();. Results must be pulled using: UINT m_uintNumberOfPixelsVisable; pullOcclusionQuery( &m_dwNumberOfPixelsVisable ); Implements Ogre::HardwareOcclusionQuery. |
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Ends the hardware occlusion test.
Implements Ogre::HardwareOcclusionQuery. |
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Let's you get the last pixel count with out doing the hardware occlusion test.
Definition at line 98 of file OgreHardwareOcclusionQuery.h. |
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Lets you know when query is done, or still be processed by the Hardware.
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Pulls the hardware occlusion query too see if there is a result.
Implements Ogre::HardwareOcclusionQuery. |
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Definition at line 114 of file OgreHardwareOcclusionQuery.h. |
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Definition at line 112 of file OgreHardwareOcclusionQuery.h. |
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Definition at line 99 of file OgreGLHardwareOcclusionQuery.h. |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:52:40 2006