#include <OgreSkeleton.h>
Inheritance diagram for Ogre::Skeleton:
Public Types | |
typedef std::vector< Bone * > | BoneList |
typedef VectorIterator< BoneList > | BoneIterator |
typedef std::vector< LinkedSkeletonAnimationSource > | LinkedSkeletonAnimSourceList |
typedef ConstVectorIterator< LinkedSkeletonAnimSourceList > | LinkedSkeletonAnimSourceIterator |
Public Member Functions | |
Skeleton (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | |
Constructor, don't call directly, use SkeletonManager. | |
virtual | ~Skeleton () |
virtual Bone * | createBone (void) |
Creates a brand new Bone owned by this Skeleton. | |
virtual Bone * | createBone (unsigned short handle) |
Creates a brand new Bone owned by this Skeleton. | |
virtual Bone * | createBone (const String &name) |
Creates a brand new Bone owned by this Skeleton. | |
virtual Bone * | createBone (const String &name, unsigned short handle) |
Creates a brand new Bone owned by this Skeleton. | |
virtual unsigned short | getNumBones (void) const |
Returns the number of bones in this skeleton. | |
virtual Bone * | getRootBone (void) const |
Gets the root bone of the skeleton: deprecated in favour of getRootBoneIterator. | |
virtual BoneIterator | getRootBoneIterator (void) |
Get an iterator over the root bones in the skeleton, ie those with no parents. | |
virtual BoneIterator | getBoneIterator (void) |
Get an iterator over all the bones in the skeleton. | |
virtual Bone * | getBone (unsigned short handle) const |
Gets a bone by it's handle. | |
virtual Bone * | getBone (const String &name) const |
Gets a bone by it's name. | |
virtual void | setBindingPose (void) |
Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh. | |
virtual void | reset (bool resetManualBones=false) |
Resets the position and orientation of all bones in this skeleton to their original binding position. | |
virtual Animation * | createAnimation (const String &name, Real length) |
Creates a new Animation object for animating this skeleton. | |
virtual Animation * | getAnimation (const String &name, const LinkedSkeletonAnimationSource **linker=0) const |
Returns the named Animation object. | |
Animation * | _getAnimationImpl (const String &name, const LinkedSkeletonAnimationSource **linker=0) const |
Internal accessor for animations (returns null if animation does not exist). | |
virtual bool | hasAnimation (const String &name) |
Returns whether this skeleton contains the named animation. | |
virtual void | removeAnimation (const String &name) |
Removes an Animation from this skeleton. | |
virtual void | setAnimationState (const AnimationStateSet &animSet) |
Changes the state of the skeleton to reflect the application of the passed in collection of animations. | |
virtual void | _initAnimationState (AnimationStateSet *animSet) |
Initialise an animation set suitable for use with this skeleton. | |
virtual void | _refreshAnimationState (AnimationStateSet *animSet) |
Refresh an animation set suitable for use with this skeleton. | |
virtual void | _getBoneMatrices (Matrix4 *pMatrices) |
Populates the passed in array with the bone matrices based on the current position. | |
virtual unsigned short | getNumAnimations (void) const |
Gets the number of animations on this skeleton. | |
virtual Animation * | getAnimation (unsigned short index) const |
Gets a single animation by index. | |
virtual SkeletonAnimationBlendMode | getBlendMode () const |
Gets the animation blending mode which this skeleton will use. | |
virtual void | setBlendMode (SkeletonAnimationBlendMode state) |
Sets the animation blending mode this skeleton will use. | |
virtual void | _updateTransforms (void) |
Updates all the derived transforms in the skeleton. | |
virtual void | optimiseAllAnimations (void) |
Optimise all of this skeleton's animations. | |
virtual void | addLinkedSkeletonAnimationSource (const String &skelName, Real scale=1.0f) |
Allows you to use the animations from another Skeleton object to animate this skeleton. | |
virtual void | removeAllLinkedSkeletonAnimationSources (void) |
Remove all links to other skeletons for the purposes of sharing animation. | |
virtual LinkedSkeletonAnimSourceIterator | getLinkedSkeletonAnimationSourceIterator (void) const |
Get an iterator over the linked skeletons used as animation sources. | |
virtual void | _notifyManualBonesDirty (void) |
Internal method for marking the manual bones as dirty. | |
virtual void | _notifyManualBoneStateChange (Bone *bone) |
Internal method for notifying that a bone is manual. | |
virtual bool | getManualBonesDirty (void) const |
Have manual bones been modified since the skeleton was last updated? | |
virtual bool | hasManualBones (void) const |
Are there any manually controlled bones? | |
virtual void | load (void) |
Loads the resource, if it is not already. | |
virtual void | reload (void) |
Reloads the resource, if it is already loaded. | |
bool | isReloadable (void) const |
Returns true if the Resource is reloadable, false otherwise. | |
bool | isManuallyLoaded (void) const |
Is this resource manually loaded? | |
virtual void | unload (void) |
Unloads the resource; this is not permanent, the resource can be reloaded later if required. | |
size_t | getSize (void) const |
Retrieves info about the size of the resource. | |
virtual void | touch (void) |
'Touches' the resource to indicate it has been used. | |
const String & | getName (void) const |
Gets resource name. | |
ResourceHandle | getHandle (void) const |
bool | isLoaded (void) const |
Returns true if the Resource has been loaded, false otherwise. | |
const String & | getGroup (void) |
Gets the group which this resource is a member of. | |
void | changeGroupOwnership (const String &newGroup) |
Change the resource group ownership of a Resource. | |
ResourceManager * | getCreator (void) |
Gets the manager which created this resource. | |
const String & | getOrigin (void) const |
Get the origin of this resource, e.g. | |
void | _notifyOrigin (const String &origin) |
Notify this resource of it's origin. | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. | |
const ParamDictionary * | getParamDictionary (void) const |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. | |
virtual bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. | |
virtual void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. | |
virtual String | getParameter (const String &name) const |
Generic parameter retrieval method. | |
virtual void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. | |
Static Public Member Functions | |
void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. | |
Protected Types | |
typedef std::map< String, Bone * > | BoneListByName |
Lookup by bone name. | |
typedef std::set< Bone * > | BoneSet |
typedef std::map< String, Animation * > | AnimationList |
Storage of animations, lookup by name. | |
Protected Member Functions | |
Skeleton () | |
Internal constructor for use by SkeletonInstance only. | |
void | deriveRootBone (void) const |
Internal method which parses the bones to derive the root bone. | |
void | _dumpContents (const String &filename) |
Debugging method. | |
void | loadImpl (void) |
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void | unloadImpl (void) |
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size_t | calculateSize (void) const |
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bool | createParamDictionary (const String &className) |
Internal method for creating a parameter dictionary for the class, if it does not already exist. | |
Protected Attributes | |
SkeletonAnimationBlendMode | mBlendState |
BoneList | mBoneList |
Storage of bones, indexed by bone handle. | |
BoneListByName | mBoneListByName |
BoneList | mRootBones |
Pointer to root bones (can now have multiple roots). | |
unsigned short | mNextAutoHandle |
Bone automatic handles. | |
BoneSet | mManualBones |
Manual bones. | |
bool | mManualBonesDirty |
Manual bones dirty? | |
AnimationList | mAnimationsList |
LinkedSkeletonAnimSourceList | mLinkedSkeletonAnimSourceList |
List of references to other skeletons to use animations from. | |
ResourceManager * | mCreator |
Creator. | |
String | mName |
Unique name of the resource. | |
String | mGroup |
The name of the resource group. | |
ResourceHandle | mHandle |
Numeric handle for more efficient look up than name. | |
bool | mIsLoaded |
Is the resource currently loaded? | |
size_t | mSize |
The size of the resource in bytes. | |
bool | mIsManual |
Is this file manually loaded? | |
String | mOrigin |
Origin of this resource (e.g. script name) - optional. | |
ManualResourceLoader * | mLoader |
Optional manual loader; if provided, data is loaded from here instead of a file. | |
String | mParamDictName |
Class name for this instance to be used as a lookup (must be initialised by subclasses). | |
Static Protected Attributes | |
ParamDictionaryMap | msDictionary |
Dictionary of parameters. | |
Friends | |
class | SkeletonInstance |
Definition at line 75 of file OgreSkeleton.h.
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Storage of animations, lookup by name.
Definition at line 358 of file OgreSkeleton.h. |
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Definition at line 167 of file OgreSkeleton.h. |
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Definition at line 166 of file OgreSkeleton.h. |
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Lookup by bone name.
Definition at line 342 of file OgreSkeleton.h. |
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Definition at line 350 of file OgreSkeleton.h. |
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Definition at line 322 of file OgreSkeleton.h. |
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Definition at line 320 of file OgreSkeleton.h. |
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Internal constructor for use by SkeletonInstance only.
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Constructor, don't call directly, use SkeletonManager.
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Debugging method.
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Internal accessor for animations (returns null if animation does not exist).
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Populates the passed in array with the bone matrices based on the current position.
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Initialise an animation set suitable for use with this skeleton.
Reimplemented in Ogre::SkeletonInstance. |
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Internal method for marking the manual bones as dirty.
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Internal method for notifying that a bone is manual.
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Notify this resource of it's origin.
Definition at line 223 of file OgreResource.h. References Ogre::String. |
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Refresh an animation set suitable for use with this skeleton.
Reimplemented in Ogre::SkeletonInstance. |
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Updates all the derived transforms in the skeleton.
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Allows you to use the animations from another Skeleton object to animate this skeleton.
Reimplemented in Ogre::SkeletonInstance. |
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Implements Ogre::Resource. Definition at line 382 of file OgreSkeleton.h. |
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Change the resource group ownership of a Resource.
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Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. MaterialManager) initializes. |
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Method for copying this object's parameters to another object.
Definition at line 296 of file OgreStringInterface.h. References Ogre::ParamDictionary::mParamDefs, and Ogre::StringInterface::setParameter(). |
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Creates a new Animation object for animating this skeleton.
Reimplemented in Ogre::SkeletonInstance. |
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Creates a brand new Bone owned by this Skeleton.
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Creates a brand new Bone owned by this Skeleton.
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Creates a brand new Bone owned by this Skeleton.
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Creates a brand new Bone owned by this Skeleton.
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Internal method for creating a parameter dictionary for the class, if it does not already exist.
Definition at line 172 of file OgreStringInterface.h. References Ogre::String. |
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Internal method which parses the bones to derive the root bone.
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Gets a single animation by index.
Reimplemented in Ogre::SkeletonInstance. |
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Returns the named Animation object.
Reimplemented in Ogre::SkeletonInstance. |
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Gets the animation blending mode which this skeleton will use.
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Gets a bone by it's name.
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Gets a bone by it's handle.
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Get an iterator over all the bones in the skeleton.
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Gets the manager which created this resource.
Definition at line 214 of file OgreResource.h. |
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Gets the group which this resource is a member of.
Definition at line 202 of file OgreResource.h. References Ogre::String. |
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Definition at line 188 of file OgreResource.h. References Ogre::ResourceHandle. |
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Get an iterator over the linked skeletons used as animation sources.
Reimplemented in Ogre::SkeletonInstance. |
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Have manual bones been modified since the skeleton was last updated?
Definition at line 333 of file OgreSkeleton.h. |
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Gets resource name.
Definition at line 183 of file OgreResource.h. References Ogre::String. |
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Gets the number of animations on this skeleton.
Reimplemented in Ogre::SkeletonInstance. |
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Returns the number of bones in this skeleton.
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Get the origin of this resource, e.g. a script file name.
Definition at line 221 of file OgreResource.h. References Ogre::String. |
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Definition at line 209 of file OgreStringInterface.h. |
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Retrieves the parameter dictionary for this class.
Definition at line 196 of file OgreStringInterface.h. |
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Generic parameter retrieval method.
Definition at line 265 of file OgreStringInterface.h. References Ogre::ParamCommand::doGet(), Ogre::ParamDictionary::getParamCommand(), and Ogre::String. |
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Retrieves a list of parameters valid for this object.
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Gets the root bone of the skeleton: deprecated in favour of getRootBoneIterator.
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Get an iterator over the root bones in the skeleton, ie those with no parents.
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Retrieves info about the size of the resource.
Definition at line 172 of file OgreResource.h. |
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Returns whether this skeleton contains the named animation.
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Are there any manually controlled bones?
Definition at line 335 of file OgreSkeleton.h. |
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Returns true if the Resource has been loaded, false otherwise.
Definition at line 195 of file OgreResource.h. References OGRE_LOCK_AUTO_MUTEX. |
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Is this resource manually loaded?
Definition at line 160 of file OgreResource.h. |
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Returns true if the Resource is reloadable, false otherwise.
Definition at line 153 of file OgreResource.h. |
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Loads the resource, if it is not already.
Reimplemented in Ogre::Mesh, and Ogre::GLSLGpuProgram. |
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Implements Ogre::Resource. Reimplemented in Ogre::SkeletonInstance. |
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Optimise all of this skeleton's animations.
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Reloads the resource, if it is already loaded.
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Remove all links to other skeletons for the purposes of sharing animation.
Reimplemented in Ogre::SkeletonInstance. |
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Removes an Animation from this skeleton.
Reimplemented in Ogre::SkeletonInstance. |
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Resets the position and orientation of all bones in this skeleton to their original binding position.
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Changes the state of the skeleton to reflect the application of the passed in collection of animations.
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Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh.
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Sets the animation blending mode this skeleton will use.
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Generic parameter setting method.
Referenced by Ogre::StringInterface::copyParametersTo(). |
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Generic multiple parameter setting method.
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'Touches' the resource to indicate it has been used.
Reimplemented in Ogre::Material. |
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Unloads the resource; this is not permanent, the resource can be reloaded later if required.
Reimplemented in Ogre::GLSLGpuProgram. |
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Implements Ogre::Resource. Reimplemented in Ogre::SkeletonInstance. |
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Definition at line 77 of file OgreSkeleton.h. |
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Definition at line 359 of file OgreSkeleton.h. |
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Definition at line 338 of file OgreSkeleton.h. |
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Storage of bones, indexed by bone handle.
Definition at line 340 of file OgreSkeleton.h. |
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Definition at line 343 of file OgreSkeleton.h. |
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Creator.
Definition at line 73 of file OgreResource.h. |
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The name of the resource group.
Definition at line 77 of file OgreResource.h. |
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Numeric handle for more efficient look up than name.
Definition at line 79 of file OgreResource.h. |
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Is the resource currently loaded?
Definition at line 81 of file OgreResource.h. |
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Is this file manually loaded?
Definition at line 85 of file OgreResource.h. |
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List of references to other skeletons to use animations from.
Definition at line 362 of file OgreSkeleton.h. |
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Optional manual loader; if provided, data is loaded from here instead of a file.
Definition at line 89 of file OgreResource.h. |
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Manual bones.
Definition at line 352 of file OgreSkeleton.h. |
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Manual bones dirty?
Definition at line 354 of file OgreSkeleton.h. |
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Unique name of the resource.
Definition at line 75 of file OgreResource.h. |
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Bone automatic handles.
Definition at line 349 of file OgreSkeleton.h. |
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Origin of this resource (e.g. script name) - optional.
Definition at line 87 of file OgreResource.h. |
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Class name for this instance to be used as a lookup (must be initialised by subclasses).
Definition at line 160 of file OgreStringInterface.h. |
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Pointer to root bones (can now have multiple roots).
Definition at line 347 of file OgreSkeleton.h. |
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Dictionary of parameters.
Definition at line 157 of file OgreStringInterface.h. |
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The size of the resource in bytes.
Definition at line 83 of file OgreResource.h. |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:44:23 2006