00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef _Node_H__ 00026 #define _Node_H__ 00027 00028 #include "OgrePrerequisites.h" 00029 00030 #include "OgreMatrix3.h" 00031 #include "OgreMatrix4.h" 00032 #include "OgreQuaternion.h" 00033 #include "OgreString.h" 00034 #include "OgreRenderable.h" 00035 #include "OgreIteratorWrappers.h" 00036 00037 namespace Ogre { 00038 00039 00050 class _OgreExport Node : public Renderable 00051 { 00052 public: 00055 enum TransformSpace 00056 { 00058 TS_LOCAL, 00060 TS_PARENT, 00062 TS_WORLD 00063 }; 00064 typedef HashMap<String, Node*> ChildNodeMap; 00065 typedef MapIterator<ChildNodeMap> ChildNodeIterator; 00066 typedef ConstMapIterator<ChildNodeMap> ConstChildNodeIterator; 00067 00070 class _OgreExport Listener 00071 { 00072 public: 00073 Listener() {} 00074 virtual ~Listener() {} 00082 virtual void nodeUpdated(const Node* node) {} 00084 virtual void nodeDestroyed(const Node* node) {}; 00086 virtual void nodeAttached(const Node* node) {}; 00088 virtual void nodeDetached(const Node* node) {}; 00089 }; 00090 00091 protected: 00093 Node* mParent; 00095 ChildNodeMap mChildren; 00096 00097 typedef std::set<Node*> ChildUpdateSet; 00099 mutable ChildUpdateSet mChildrenToUpdate; 00101 mutable bool mNeedParentUpdate; 00103 mutable bool mNeedChildUpdate; 00105 mutable bool mParentNotified ; 00106 00108 String mName; 00109 00111 static unsigned long msNextGeneratedNameExt; 00112 00114 Quaternion mOrientation; 00115 00117 Vector3 mPosition; 00118 00120 Vector3 mScale; 00121 00123 bool mInheritOrientation; 00124 00126 bool mInheritScale; 00127 00129 mutable MaterialPtr mpMaterial; 00130 00132 virtual void setParent(Node* parent); 00133 00141 mutable Quaternion mDerivedOrientation; 00142 00150 mutable Vector3 mDerivedPosition; 00151 00159 mutable Vector3 mDerivedScale; 00160 00167 virtual void _updateFromParent(void) const; 00168 00170 virtual Node* createChildImpl(void) = 0; 00171 00173 virtual Node* createChildImpl(const String& name) = 0; 00174 00176 Vector3 mInitialPosition; 00178 Quaternion mInitialOrientation; 00180 Vector3 mInitialScale; 00181 00182 // Weight of applied animations so far, used for blending 00183 Real mAccumAnimWeight; 00184 // The total weighted translation from the initial state so far 00185 Vector3 mTransFromInitial; 00186 // The total weighted rotation from the initial state so far 00187 Quaternion mRotFromInitial; 00188 // The total weighted scale from the initial state so far 00189 Vector3 mScaleFromInitial; 00190 00192 mutable Matrix4 mCachedTransform; 00193 mutable bool mCachedTransformOutOfDate; 00194 00196 Listener* mListener; 00197 00198 typedef std::vector<Node*> QueuedUpdates; 00199 static QueuedUpdates msQueuedUpdates; 00200 00201 00202 public: 00207 Node(); 00212 Node(const String& name); 00213 00214 virtual ~Node(); 00215 00217 const String& getName(void) const; 00218 00221 virtual Node* getParent(void) const; 00222 00225 virtual const Quaternion & getOrientation() const; 00226 00240 virtual void setOrientation( const Quaternion& q ); 00241 00255 virtual void setOrientation( Real w, Real x, Real y, Real z); 00256 00270 virtual void resetOrientation(void); 00271 00274 virtual void setPosition(const Vector3& pos); 00275 00278 virtual void setPosition(Real x, Real y, Real z); 00279 00282 virtual const Vector3 & getPosition(void) const; 00283 00296 virtual void setScale(const Vector3& scale); 00297 00310 virtual void setScale(Real x, Real y, Real z); 00311 00314 virtual const Vector3 & getScale(void) const; 00315 00329 virtual void setInheritOrientation(bool inherit); 00330 00344 virtual bool getInheritOrientation(void) const; 00345 00358 virtual void setInheritScale(bool inherit); 00359 00364 virtual bool getInheritScale(void) const; 00365 00375 virtual void scale(const Vector3& scale); 00376 00386 virtual void scale(Real x, Real y, Real z); 00387 00397 virtual void translate(const Vector3& d, TransformSpace relativeTo = TS_PARENT); 00411 virtual void translate(Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT); 00431 virtual void translate(const Matrix3& axes, const Vector3& move, TransformSpace relativeTo = TS_PARENT); 00451 virtual void translate(const Matrix3& axes, Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT); 00452 00455 virtual void roll(const Radian& angle, TransformSpace relativeTo = TS_LOCAL); 00456 #ifndef OGRE_FORCE_ANGLE_TYPES 00457 inline void roll(Real degrees, TransformSpace relativeTo = TS_LOCAL) { 00458 roll ( Angle(degrees), relativeTo ); 00459 } 00460 #endif//OGRE_FORCE_ANGLE_TYPES 00461 00464 virtual void pitch(const Radian& angle, TransformSpace relativeTo = TS_LOCAL); 00465 #ifndef OGRE_FORCE_ANGLE_TYPES 00466 inline void pitch(Real degrees, TransformSpace relativeTo = TS_LOCAL) { 00467 pitch ( Angle(degrees), relativeTo ); 00468 } 00469 #endif//OGRE_FORCE_ANGLE_TYPES 00470 00473 virtual void yaw(const Radian& angle, TransformSpace relativeTo = TS_LOCAL); 00474 #ifndef OGRE_FORCE_ANGLE_TYPES 00475 inline void yaw(Real degrees, TransformSpace relativeTo = TS_LOCAL) { 00476 yaw ( Angle(degrees), relativeTo ); 00477 } 00478 #endif//OGRE_FORCE_ANGLE_TYPES 00479 00482 virtual void rotate(const Vector3& axis, const Radian& angle, TransformSpace relativeTo = TS_LOCAL); 00483 #ifndef OGRE_FORCE_ANGLE_TYPES 00484 inline void rotate(const Vector3& axis, Real degrees, TransformSpace relativeTo = TS_LOCAL) { 00485 rotate ( axis, Angle(degrees), relativeTo ); 00486 } 00487 #endif//OGRE_FORCE_ANGLE_TYPES 00488 00491 virtual void rotate(const Quaternion& q, TransformSpace relativeTo = TS_LOCAL); 00492 00495 virtual Matrix3 getLocalAxes(void) const; 00496 00503 virtual Node* createChild( 00504 const Vector3& translate = Vector3::ZERO, 00505 const Quaternion& rotate = Quaternion::IDENTITY ); 00506 00516 virtual Node* createChild(const String& name, const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY); 00517 00522 virtual void addChild(Node* child); 00523 00526 virtual unsigned short numChildren(void) const; 00527 00532 virtual Node* getChild(unsigned short index) const; 00533 00536 virtual Node* getChild(const String& name) const; 00537 00548 virtual ChildNodeIterator getChildIterator(void); 00549 00560 virtual ConstChildNodeIterator getChildIterator(void) const; 00561 00569 virtual Node* removeChild(unsigned short index); 00577 virtual Node* removeChild(Node* child); 00578 00584 virtual Node* removeChild(const String& name); 00588 virtual void removeAllChildren(void); 00589 00592 virtual const Quaternion & _getDerivedOrientation(void) const; 00593 00596 virtual const Vector3 & _getDerivedPosition(void) const; 00597 00600 virtual const Vector3 & _getDerivedScale(void) const; 00601 00611 virtual Matrix4 _getFullTransform(void) const; 00612 00625 virtual void _update(bool updateChildren, bool parentHasChanged); 00626 00632 virtual void setListener(Listener* listener) { mListener = listener; } 00633 00636 virtual Listener* getListener(void) const { return mListener; } 00637 00644 const MaterialPtr& getMaterial(void) const; 00651 void getRenderOperation(RenderOperation& op); 00658 void getWorldTransforms(Matrix4* xform) const; 00660 const Quaternion& getWorldOrientation(void) const; 00662 const Vector3& getWorldPosition(void) const; 00663 00674 virtual void setInitialState(void); 00675 00677 virtual void resetToInitialState(void); 00678 00683 virtual const Vector3& getInitialPosition(void) const; 00684 00686 virtual const Quaternion& getInitialOrientation(void) const; 00687 00689 virtual const Vector3& getInitialScale(void) const; 00690 00699 virtual void _weightedTransform(Real weight, const Vector3& translate, 00700 const Quaternion& rotate, const Vector3& scale); 00701 00703 Real getSquaredViewDepth(const Camera* cam) const; 00704 00712 virtual void needUpdate(bool forceParentUpdate = false); 00717 virtual void requestUpdate(Node* child, bool forceParentUpdate = false); 00719 virtual void cancelUpdate(Node* child); 00720 00728 static void queueNeedUpdate(Node* n); 00730 static void processQueuedUpdates(void); 00731 00733 const LightList& getLights(void) const; 00734 00735 00736 00737 }; 00738 00739 } //namespace 00740 00741 #endif
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:44 2006