00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __QUAKE3SHADER_H__ 00026 #define __QUAKE3SHADER_H__ 00027 00028 #include "OgreResource.h" 00029 #include "OgreBspPrerequisites.h" 00030 #include "OgreQuake3Types.h" 00031 #include "OgreCommon.h" 00032 #include "OgreColourValue.h" 00033 #include "OgreBlendMode.h" 00034 #include "OgreTextureUnitState.h" 00035 00036 namespace Ogre { 00037 00038 00047 class Quake3Shader 00048 { 00049 protected: 00050 String getAlternateName(const String& texName); 00051 String mName; 00052 00053 public: 00054 00056 Quake3Shader(const String& name); 00057 ~Quake3Shader(); 00058 00063 MaterialPtr createAsMaterial(int lightmapNumber); 00064 00065 struct Pass { 00066 unsigned int flags; 00067 String textureName; 00068 TexGen texGen; 00069 // Multitexture blend 00070 LayerBlendOperation blend; 00071 // Multipass blends (Quake3 only supports multipass?? Surely not?) 00072 SceneBlendFactor blendSrc; 00073 SceneBlendFactor blendDest; 00074 bool customBlend; 00075 CompareFunction depthFunc; 00076 TextureUnitState::TextureAddressingMode addressMode; 00077 // TODO - alphaFunc 00078 GenFunc rgbGenFunc; 00079 WaveType rgbGenWave; 00080 Real rgbGenParams[4]; // base, amplitude, phase, frequency 00081 Real tcModScale[2]; 00082 Real tcModRotate; 00083 Real tcModScroll[2]; 00084 Real tcModTransform[6]; 00085 bool tcModTurbOn; 00086 Real tcModTurb[4]; 00087 WaveType tcModStretchWave; 00088 Real tcModStretchParams[4]; // base, amplitude, phase, frequency 00089 CompareFunction alphaFunc; 00090 unsigned char alphaVal; 00091 00092 Real animFps; 00093 unsigned int animNumFrames; 00094 String frames[32]; 00095 }; 00096 00097 unsigned int flags; 00098 int numPasses; 00099 typedef std::vector<Pass> PassList; 00100 PassList pass; 00101 bool farbox; // Skybox 00102 String farboxName; 00103 bool skyDome; 00104 Real cloudHeight; // Skydome 00105 DeformFunc deformFunc; 00106 Real deformParams[5]; 00107 ManualCullingMode cullMode; 00108 00109 bool fog; 00110 ColourValue fogColour; 00111 Real fogDistance; 00112 00113 }; 00114 } 00115 00116 #endif
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:47 2006