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OgreTerrainPage.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef __TerrainPage_H__
00026 #define __TerrainPage_H__
00027 
00028 #include "OgreTerrainPrerequisites.h"
00029 #include "OgreRenderQueue.h"
00030 
00031 namespace Ogre {
00032 
00047     class _OgreTerrainExport TerrainPage
00048     {
00049     public:
00050         typedef std::vector < TerrainRenderable * > TerrainRow;
00051         typedef std::vector < TerrainRow > Terrain2D;
00052         
00054         Terrain2D tiles;
00056         unsigned short tilesPerPage;
00058         SceneNode* pageSceneNode;
00059 
00064         TerrainPage(unsigned short numTiles);
00065 
00068         virtual ~TerrainPage();
00074         void linkNeighbours(void);
00075 
00079         TerrainRenderable * getTerrainTile( const Vector3 & pt );
00080 
00082         void setRenderQueue(uint8 qid);
00083 
00084 
00085     };
00086 
00087 
00088 }
00089 
00090 #endif

Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Mar 12 14:37:50 2006