_clearSliceRTT(size_t zoffset) | Ogre::GLTextureBuffer | [virtual] |
_updateFromShadow(void) | Ogre::HardwareBuffer | [virtual] |
allocateBuffer() | Ogre::GLHardwarePixelBuffer | [protected] |
bindToFramebuffer(GLenum attachment, size_t zoffset) | Ogre::GLTextureBuffer | [virtual] |
blit(const HardwarePixelBufferSharedPtr &src, const Image::Box &srcBox, const Image::Box &dstBox) | Ogre::GLTextureBuffer | [virtual] |
Ogre::GLHardwarePixelBuffer::blit(const HardwarePixelBufferSharedPtr &src) | Ogre::HardwarePixelBuffer | |
blitFromMemory(const PixelBox &src_orig, const Image::Box &dstBox) | Ogre::GLTextureBuffer | [virtual] |
Ogre::HardwarePixelBuffer::blitFromMemory(const PixelBox &src) | Ogre::HardwarePixelBuffer | |
blitFromTexture(GLTextureBuffer *src, const Image::Box &srcBox, const Image::Box &dstBox) | Ogre::GLTextureBuffer | |
blitToMemory(const Image::Box &srcBox, const PixelBox &dst) | Ogre::GLHardwarePixelBuffer | [virtual] |
Ogre::HardwarePixelBuffer::blitToMemory(const PixelBox &dst) | Ogre::HardwarePixelBuffer | |
copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | Ogre::HardwareBuffer | [virtual] |
copyFromFramebuffer(size_t zoffset) | Ogre::GLTextureBuffer | |
download(const PixelBox &data) | Ogre::GLTextureBuffer | [virtual] |
freeBuffer() | Ogre::GLHardwarePixelBuffer | [protected] |
getCurrentLock() | Ogre::HardwarePixelBuffer | |
getDepth() const | Ogre::HardwarePixelBuffer | |
getFormat() const | Ogre::HardwarePixelBuffer | |
getGLFormat() | Ogre::GLHardwarePixelBuffer | |
getHeight() const | Ogre::HardwarePixelBuffer | |
getRenderTarget(size_t) | Ogre::GLTextureBuffer | [virtual] |
getSizeInBytes(void) const | Ogre::HardwareBuffer | |
getUsage(void) const | Ogre::HardwareBuffer | |
getWidth() const | Ogre::HardwarePixelBuffer | |
GLHardwarePixelBuffer(size_t mWidth, size_t mHeight, size_t mDepth, PixelFormat mFormat, HardwareBuffer::Usage usage) | Ogre::GLHardwarePixelBuffer | |
GLTextureBuffer(const String &baseName, GLenum target, GLuint id, GLint face, GLint level, Usage usage, bool softwareMipmap) | Ogre::GLTextureBuffer | |
HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer) | Ogre::HardwareBuffer | |
HardwarePixelBuffer(size_t mWidth, size_t mHeight, size_t mDepth, PixelFormat mFormat, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer) | Ogre::HardwarePixelBuffer | |
hasShadowBuffer(void) const | Ogre::HardwareBuffer | |
HBL_DISCARD enum value | Ogre::HardwareBuffer | |
HBL_NO_OVERWRITE enum value | Ogre::HardwareBuffer | |
HBL_NORMAL enum value | Ogre::HardwareBuffer | |
HBL_READ_ONLY enum value | Ogre::HardwareBuffer | |
HBU_DISCARDABLE enum value | Ogre::HardwareBuffer | |
HBU_DYNAMIC enum value | Ogre::HardwareBuffer | |
HBU_DYNAMIC_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE enum value | Ogre::HardwareBuffer | |
HBU_STATIC enum value | Ogre::HardwareBuffer | |
HBU_STATIC_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
HBU_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
isLocked(void) const | Ogre::HardwareBuffer | |
isSystemMemory(void) const | Ogre::HardwareBuffer | |
lock(const Image::Box &lockBox, LockOptions options) | Ogre::HardwarePixelBuffer | [virtual] |
lock(size_t offset, size_t length, LockOptions options) | Ogre::HardwarePixelBuffer | [virtual] |
lock(size_t offset, size_t length, LockOptions options) | Ogre::HardwarePixelBuffer | |
lock(LockOptions options) | Ogre::HardwarePixelBuffer | |
lockImpl(const Image::Box lockBox, LockOptions options) | Ogre::GLHardwarePixelBuffer | [protected, virtual] |
Ogre::HardwarePixelBuffer::lockImpl(size_t offset, size_t length, LockOptions options) | Ogre::HardwarePixelBuffer | [protected, virtual] |
LockOptions enum name | Ogre::HardwareBuffer | |
mBuffer | Ogre::GLHardwarePixelBuffer | [protected] |
mCurrentLock | Ogre::HardwarePixelBuffer | [protected] |
mDepth | Ogre::HardwarePixelBuffer | [protected] |
mFace | Ogre::GLTextureBuffer | [protected] |
mFaceTarget | Ogre::GLTextureBuffer | [protected] |
mFormat | Ogre::HardwarePixelBuffer | [protected] |
mGLInternalFormat | Ogre::GLHardwarePixelBuffer | [protected] |
mHeight | Ogre::HardwarePixelBuffer | [protected] |
mIsLocked | Ogre::HardwareBuffer | [protected] |
mLevel | Ogre::GLTextureBuffer | [protected] |
mLockSize | Ogre::HardwareBuffer | [protected] |
mLockStart | Ogre::HardwareBuffer | [protected] |
mpShadowBuffer | Ogre::HardwareBuffer | [protected] |
mRowPitch | Ogre::HardwarePixelBuffer | [protected] |
mShadowUpdated | Ogre::HardwareBuffer | [protected] |
mSizeInBytes | Ogre::HardwareBuffer | [protected] |
mSlicePitch | Ogre::HardwarePixelBuffer | [protected] |
mSliceTRT | Ogre::GLTextureBuffer | [protected] |
mSoftwareMipmap | Ogre::GLTextureBuffer | [protected] |
mSuppressHardwareUpdate | Ogre::HardwareBuffer | [protected] |
mSystemMemory | Ogre::HardwareBuffer | [protected] |
mTarget | Ogre::GLTextureBuffer | [protected] |
mTextureID | Ogre::GLTextureBuffer | [protected] |
mUsage | Ogre::HardwareBuffer | [protected] |
mUseShadowBuffer | Ogre::HardwareBuffer | [protected] |
mWidth | Ogre::HardwarePixelBuffer | [protected] |
readData(size_t offset, size_t length, void *pDest) | Ogre::HardwarePixelBuffer | [virtual] |
RenderTexture class | Ogre::HardwarePixelBuffer | [friend] |
SliceTRT typedef | Ogre::GLTextureBuffer | [protected] |
suppressHardwareUpdate(bool suppress) | Ogre::HardwareBuffer | |
unlock(void) | Ogre::HardwareBuffer | [virtual] |
unlockImpl(void) | Ogre::GLHardwarePixelBuffer | [protected, virtual] |
upload(const PixelBox &data) | Ogre::GLTextureBuffer | [virtual] |
Usage enum name | Ogre::HardwareBuffer | |
writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) | Ogre::HardwarePixelBuffer | [virtual] |
~GLHardwarePixelBuffer() | Ogre::GLHardwarePixelBuffer | |
~GLTextureBuffer() | Ogre::GLTextureBuffer | |
~HardwareBuffer() | Ogre::HardwareBuffer | [virtual] |
~HardwarePixelBuffer() | Ogre::HardwarePixelBuffer | |