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OgreBspSceneManager.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://ogre.sourceforge.net/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef __BspSceneManager_H__
00026 #define __BspSceneManager_H__
00027 
00028 
00029 #include "OgreBspPrerequisites.h"
00030 #include "OgreSceneManager.h"
00031 #include "OgreStaticFaceGroup.h"
00032 #include "OgreRenderOperation.h"
00033 #include "OgreBspLevel.h"
00034 #include <set>
00035 
00036 
00037 namespace Ogre {
00038 
00039 
00061     class BspSceneManager : public SceneManager
00062     {
00063     protected:
00064 
00065         // Pointer to resource manager just for singleton management
00066         BspResourceManager* mBspResMgr;
00067 
00068         // World geometry
00069         BspLevelPtr mLevel;
00070 
00071         // State variables for rendering WIP
00072         // Set of face groups (by index) already included
00073         typedef std::set<int> FaceGroupSet;
00074         FaceGroupSet mFaceGroupSet;
00075         // Material -> face group hashmap
00076         typedef std::map<Material*, std::vector<StaticFaceGroup*>, materialLess > MaterialFaceGroupMap;
00077         MaterialFaceGroupMap mMatFaceGroupMap;
00078 
00079         RenderOperation mRenderOp;
00080 
00081         // Debugging features
00082         bool mShowNodeAABs;
00083         RenderOperation mAABGeometry;
00084 
00091         BspNode* walkTree(Camera* camera, bool onlyShadowCasters);
00093         void processVisibleLeaf(BspNode* leaf, Camera* cam, bool onlyShadowCasters);
00094 
00096         unsigned int cacheGeometry(unsigned int* pIndexes, const StaticFaceGroup* faceGroup);
00097 
00099         void freeMemory(void);
00100 
00102         void addBoundingBox(const AxisAlignedBox& aab, bool visible);
00103 
00105         void renderStaticGeometry(void);
00106 
00108         void clearScene(void);
00109 
00110 
00111         typedef std::set<const MovableObject*> MovablesForRendering;
00112         MovablesForRendering mMovablesForRendering;
00113 
00114     public:
00115         BspSceneManager();
00116         ~BspSceneManager();
00117 
00119         void setWorldGeometry(const String& filename);
00120 
00122         size_t estimateWorldGeometry(const String& filename);
00123         
00127         void showNodeBoxes(bool show);
00128 
00130         ViewPoint getSuggestedViewpoint(bool random = false);
00131 
00132         const BspLevelPtr& getLevel(void) {return mLevel; }
00133 
00135         void _findVisibleObjects(Camera* cam, bool onlyShadowCasters);
00136 
00138         void _renderVisibleObjects(void);
00139 
00141         SceneNode * createSceneNode ( void );
00143         SceneNode * createSceneNode ( const String &name );
00144 
00146         void _notifyObjectMoved(const MovableObject* mov, const Vector3& pos);
00148         void _notifyObjectDetached(const MovableObject* mov);
00149 
00162         /*
00163         virtual AxisAlignedBoxSceneQuery* 
00164             createAABBQuery(const AxisAlignedBox& box, unsigned long mask = 0xFFFFFFFF);
00165         */
00178         /*
00179         virtual SphereSceneQuery* 
00180             createSphereQuery(const Sphere& sphere, unsigned long mask = 0xFFFFFFFF);
00181         */
00194         virtual RaySceneQuery* 
00195             createRayQuery(const Ray& ray, unsigned long mask = 0xFFFFFFFF);
00207         virtual IntersectionSceneQuery* 
00208             createIntersectionQuery(unsigned long mask = 0xFFFFFFFF);
00209 
00210     };
00211 
00213     class BspIntersectionSceneQuery : public DefaultIntersectionSceneQuery
00214     {
00215     public:
00216         BspIntersectionSceneQuery(SceneManager* creator);
00217 
00219         void execute(IntersectionSceneQueryListener* listener);
00220 
00221     };
00222 
00224     class BspRaySceneQuery : public DefaultRaySceneQuery
00225     {
00226     public:
00227         BspRaySceneQuery(SceneManager* creator);
00228         ~BspRaySceneQuery();
00229 
00231         void execute(RaySceneQueryListener* listener);
00232     protected:
00234         std::set<MovableObject*> mObjsThisQuery;
00236         std::vector<SceneQuery::WorldFragment*> mSingleIntersections;
00237 
00238         void clearTemporaries(void);
00242         bool processNode(const BspNode* node, const Ray& tracingRay, RaySceneQueryListener* listener,
00243             Real maxDistance = Math::POS_INFINITY, Real traceDistance = 0.0f);
00247         bool processLeaf(const BspNode* node, const Ray& tracingRay, RaySceneQueryListener* listener,
00248             Real maxDistance = Math::POS_INFINITY, Real traceDistance = 0.0f);
00249 
00250     };
00251 }
00252 
00253 #endif

Copyright © 2000-2005 by The OGRE Team
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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 12:59:42 2006