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OgreImageResampler.h File Reference

#include <algorithm>

Go to the source code of this file.

Namespaces

namespace  Ogre

Defines

#define UNPACK(dst, x, y, z)
#define ACCUM3(x, y, z, factor)
#define ACCUM4(x, y, z, factor)


Define Documentation

#define ACCUM3 x,
y,
z,
factor   ) 
 

Value:

{ float f = factor; \
    size_t off = (x+y*src.rowPitch+z*src.slicePitch)*srcchannels; \
    accum[0]+=srcdata[off+0]*f; accum[1]+=srcdata[off+1]*f; \
    accum[2]+=srcdata[off+2]*f; }

Referenced by Ogre::LinearResampler_Float32::scale().

#define ACCUM4 x,
y,
z,
factor   ) 
 

Value:

{ float f = factor; \
    size_t off = (x+y*src.rowPitch+z*src.slicePitch)*srcchannels; \
    accum[0]+=srcdata[off+0]*f; accum[1]+=srcdata[off+1]*f; \
    accum[2]+=srcdata[off+2]*f; accum[3]+=srcdata[off+3]*f; }

Referenced by Ogre::LinearResampler_Float32::scale().

#define UNPACK dst,
x,
y,
 ) 
 

Value:

PixelUtil::unpackColour(&dst, src.format, \
    srcdata + srcelemsize*((x)+(y)*src.rowPitch+(z)*src.slicePitch))

Referenced by Ogre::LinearResampler::scale().


Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Feb 12 12:59:56 2006