source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/DeferredRenderer.h @ 3101

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Diff Rev Age Author Log Message
(edit) @3085   16 years mattausch
(edit) @3068   16 years mattausch working on dynamic stuff again
(edit) @3062   16 years mattausch updating camera system: debug version
(edit) @3038   16 years mattausch unified shader stuff, but phreetham sky not working anymore for forward …
(edit) @3027   16 years mattausch implemented shader program wrapper
(edit) @3026   16 years mattausch
(edit) @3021   16 years mattausch removed leaks. added class for shaders
(edit) @3019   16 years mattausch detected memory leaks mainly in shadowmapping!! strange problems with …
(edit) @3016   16 years mattausch
(edit) @3007   16 years mattausch improving performance
(edit) @3006   16 years mattausch tried downsampling
(edit) @2994   16 years mattausch started to use a downsampling fbo
(edit) @2991   16 years mattausch what todo with tone mapping: manually donwsample?? or manually downsample …
(edit) @2976   16 years mattausch cannot read mipmap, but stayed on gpu
(edit) @2973   16 years mattausch
(edit) @2972   16 years mattausch
(edit) @2970   16 years mattausch tone mapper working better
(edit) @2965   16 years mattausch removed dirttexture stuff. started tonemapping stuff
(edit) @2957   16 years mattausch preetham working
(edit) @2952   16 years mattausch
(edit) @2944   16 years mattausch nopt not working yet
(edit) @2930   16 years mattausch worked on ssao sampling
(edit) @2928   16 years mattausch
(edit) @2901   16 years mattausch
(edit) @2900   16 years mattausch changed to real 3d samples which are then projected to texture space
(edit) @2897   16 years mattausch improved shadow mapping
(copy) @2896   16 years mattausch
copied from GTP/trunk/App/Demos/Vis/FriendlyCulling/src/SsaoShader.h:
(edit) @2891   16 years mattausch
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