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source:
GTP
/
trunk
/
App
/
Demos
/
Vis
/
FriendlyCulling
/
src
/
DeferredRenderer.h
@
3101
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Diff
Rev
Age
Author
Log Message
(edit)
@3085
16 years
mattausch
(edit)
@3068
16 years
mattausch
working on dynamic stuff again
(edit)
@3062
16 years
mattausch
updating camera system: debug version
(edit)
@3038
16 years
mattausch
unified shader stuff, but phreetham sky not working anymore for forward …
(edit)
@3027
16 years
mattausch
implemented shader program wrapper
(edit)
@3026
16 years
mattausch
(edit)
@3021
16 years
mattausch
removed leaks. added class for shaders
(edit)
@3019
16 years
mattausch
detected memory leaks mainly in shadowmapping!! strange problems with …
(edit)
@3016
16 years
mattausch
(edit)
@3007
16 years
mattausch
improving performance
(edit)
@3006
16 years
mattausch
tried downsampling
(edit)
@2994
16 years
mattausch
started to use a downsampling fbo
(edit)
@2991
16 years
mattausch
what todo with tone mapping: manually donwsample?? or manually downsample …
(edit)
@2976
16 years
mattausch
cannot read mipmap, but stayed on gpu
(edit)
@2973
16 years
mattausch
(edit)
@2972
16 years
mattausch
(edit)
@2970
16 years
mattausch
tone mapper working better
(edit)
@2965
16 years
mattausch
removed dirttexture stuff. started tonemapping stuff
(edit)
@2957
16 years
mattausch
preetham working
(edit)
@2952
16 years
mattausch
(edit)
@2944
16 years
mattausch
nopt not working yet
(edit)
@2930
16 years
mattausch
worked on ssao sampling
(edit)
@2928
16 years
mattausch
(edit)
@2901
16 years
mattausch
(edit)
@2900
16 years
mattausch
changed to real 3d samples which are then projected to texture space
(edit)
@2897
16 years
mattausch
improved shadow mapping
(copy)
@2896
16 years
mattausch
copied from
GTP/trunk/App/Demos/Vis/FriendlyCulling/src/SsaoShader.h
:
(edit)
@2891
16 years
mattausch
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