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GTP
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trunk
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FriendlyCulling
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src
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shaders
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ssao.cg
@
3025
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Rev
Age
Author
Log Message
(edit)
@3019
16 years
mattausch
detected memory leaks mainly in shadowmapping!! strange problems with …
(edit)
@3017
16 years
mattausch
(edit)
@3016
16 years
mattausch
(edit)
@3014
16 years
mattausch
removed eyepos from sssao shader, played around with maxdepth
(edit)
@3010
16 years
mattausch
(edit)
@3009
16 years
mattausch
(edit)
@3006
16 years
mattausch
tried downsampling
(edit)
@3005
16 years
mattausch
(edit)
@3004
16 years
mattausch
komisch
(edit)
@3001
16 years
mattausch
reverted back from trying to use less components in fbo for faster …
(edit)
@3000
16 years
mattausch
something shitty
(edit)
@2999
16 years
mattausch
trying to use smaller fbo
(edit)
@2997
16 years
mattausch
(edit)
@2996
16 years
mattausch
(edit)
@2995
16 years
mattausch
(edit)
@2993
16 years
mattausch
(edit)
@2992
16 years
mattausch
tone mapping working with using reconstructed depth
(edit)
@2991
16 years
mattausch
what todo with tone mapping: manually donwsample?? or manually downsample …
(edit)
@2990
16 years
mattausch
recovering world pos from eye space depth => better gi performance
(edit)
@2989
16 years
mattausch
was able to make eye space depth working …
(edit)
@2988
16 years
mattausch
eye linear depth not working
(edit)
@2987
16 years
mattausch
(edit)
@2986
16 years
mattausch
debug version trying to retrieve position from linear eye space depth
(edit)
@2985
16 years
mattausch
trying out linear depth instead of positions
(edit)
@2982
16 years
mattausch
problematic: merging
(edit)
@2979
16 years
mattausch
(edit)
@2978
16 years
mattausch
(edit)
@2975
16 years
mattausch
(edit)
@2974
16 years
mattausch
(edit)
@2964
16 years
mattausch
(edit)
@2911
16 years
mattausch
(edit)
@2904
16 years
mattausch
got rid of error with newly visible surfaces, much faster
(edit)
@2903
16 years
mattausch
(edit)
@2898
16 years
mattausch
(edit)
@2897
16 years
mattausch
improved shadow mapping
(edit)
@2893
16 years
mattausch
shadowing partly working
(edit)
@2892
16 years
mattausch
(edit)
@2891
16 years
mattausch
(edit)
@2890
16 years
mattausch
view vector interpolation finally working
(edit)
@2889
16 years
mattausch
(edit)
@2888
16 years
mattausch
corrected views
(edit)
@2887
16 years
mattausch
made changes to view transformation but still not working
(edit)
@2886
16 years
mattausch
using gaussian distribution for sampling
(edit)
@2885
16 years
mattausch
(edit)
@2884
16 years
mattausch
found bug with lod levels made env file for shaders
(edit)
@2882
16 years
mattausch
(edit)
@2881
16 years
mattausch
working quite well
(edit)
@2880
16 years
mattausch
downsampling not working yet
(edit)
@2876
16 years
mattausch
(edit)
@2874
16 years
mattausch
implemented glob-illum solution
(edit)
@2873
16 years
mattausch
(edit)
@2872
16 years
mattausch
working to incorporate indirect illumination
(edit)
@2871
16 years
mattausch
working with 50 frames
(edit)
@2870
16 years
mattausch
(edit)
@2869
16 years
mattausch
computing ao in nice function ... but slow!!
(edit)
@2868
16 years
mattausch
changed ssao to multipass algorithm
(add)
@2809
17 years
mattausch
working on ssao deferred shading approach (debug version!!)
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