|
|
@3034
|
16 years |
mattausch |
|
|
|
@3031
|
16 years |
mattausch |
shader working but slow
|
|
|
@3028
|
16 years |
mattausch |
debug version: what to do with shader programs??
|
|
|
@3026
|
16 years |
mattausch |
|
|
|
@3025
|
16 years |
mattausch |
worked on cg shader wrapper class
|
|
|
@3024
|
16 years |
mattausch |
|
|
|
@3019
|
16 years |
mattausch |
detected memory leaks mainly in shadowmapping!!
strange problems with …
|
|
|
@3018
|
16 years |
mattausch |
|
|
|
@3017
|
16 years |
mattausch |
|
|
|
@3016
|
16 years |
mattausch |
|
|
|
@3014
|
16 years |
mattausch |
removed eyepos from sssao shader, played around with maxdepth
|
|
|
@3010
|
16 years |
mattausch |
|
|
|
@3009
|
16 years |
mattausch |
|
|
|
@3008
|
16 years |
mattausch |
improved performance by > 20 frames
|
|
|
@3007
|
16 years |
mattausch |
improving performance
|
|
|
@3006
|
16 years |
mattausch |
tried downsampling
|
|
|
@3005
|
16 years |
mattausch |
|
|
|
@3004
|
16 years |
mattausch |
komisch
|
|
|
@3003
|
16 years |
mattausch |
|
|
|
@3002
|
16 years |
mattausch |
started using downsampling
|
|
|
@3001
|
16 years |
mattausch |
reverted back from trying to use less components in fbo for faster …
|
|
|
@3000
|
16 years |
mattausch |
something shitty
|
|
|
@2999
|
16 years |
mattausch |
trying to use smaller fbo
|
|
|
@2998
|
16 years |
mattausch |
|
|
|
@2997
|
16 years |
mattausch |
|
|
|
@2996
|
16 years |
mattausch |
|
|
|
@2995
|
16 years |
mattausch |
|
|
|
@2993
|
16 years |
mattausch |
|
|
|
@2992
|
16 years |
mattausch |
tone mapping working with using reconstructed depth
|
|
|
@2991
|
16 years |
mattausch |
what todo with tone mapping: manually donwsample??
or manually downsample …
|
|
|
@2990
|
16 years |
mattausch |
recovering world pos from eye space depth => better gi performance
|
|
|
@2989
|
16 years |
mattausch |
was able to make eye space depth working …
|
|
|
@2988
|
16 years |
mattausch |
eye linear depth not working
|
|
|
@2987
|
16 years |
mattausch |
|
|
|
@2986
|
16 years |
mattausch |
debug version trying to retrieve position from linear eye space depth
|
|
|
@2985
|
16 years |
mattausch |
trying out linear depth instead of positions
|
|
|
@2984
|
16 years |
mattausch |
added eye space depth
|
|
|
@2982
|
16 years |
mattausch |
problematic: merging
|
|
|
@2979
|
16 years |
mattausch |
|
|
|
@2978
|
16 years |
mattausch |
|
|
|
@2977
|
16 years |
mattausch |
tonemapping working but suddenly slow!
|
|
|
@2976
|
16 years |
mattausch |
cannot read mipmap, but stayed on gpu
|
|
|
@2975
|
16 years |
mattausch |
|
|
|
@2974
|
16 years |
mattausch |
|
|
|
@2973
|
16 years |
mattausch |
|
|
|
@2972
|
16 years |
mattausch |
|
|
|
@2970
|
16 years |
mattausch |
tone mapper working better
|
|
|
@2969
|
16 years |
mattausch |
tonemapping still strange
|
|
|
@2968
|
16 years |
mattausch |
|
|
|
@2967
|
16 years |
mattausch |
|
|
|
@2966
|
16 years |
mattausch |
started reinhard tonemapping implementation but slow
|
|
|
@2965
|
16 years |
mattausch |
removed dirttexture stuff. started tonemapping stuff
|
|
|
@2964
|
16 years |
mattausch |
|
|
|
@2960
|
16 years |
mattausch |
|
|
|
@2959
|
16 years |
mattausch |
preetham working but big hack
|
|
|
@2958
|
16 years |
mattausch |
preetham not working for deferred
|
|
|
@2957
|
16 years |
mattausch |
preetham working
|
|
|
@2954
|
16 years |
mattausch |
implemented sun color
|
|
|
@2952
|
16 years |
mattausch |
|
|
|
@2951
|
16 years |
mattausch |
strted to implement animation
|
|
|
@2949
|
16 years |
mattausch |
depth pass: something is working
|
|
|
@2945
|
16 years |
mattausch |
|
|
|
@2944
|
16 years |
mattausch |
nopt not working yet
|
|
|
@2943
|
16 years |
mattausch |
shadows working nicely
|
|
|
@2942
|
16 years |
mattausch |
lispsm finally working!!
|
|
|
@2941
|
16 years |
mattausch |
changing camera stuff, not working yet
|
|
|
@2928
|
16 years |
mattausch |
|
|
|
@2911
|
16 years |
mattausch |
|
|
|
@2904
|
16 years |
mattausch |
got rid of error with newly visible surfaces, much faster
|
|
|
@2903
|
16 years |
mattausch |
|
|
|
@2902
|
16 years |
mattausch |
|
|
|
@2901
|
16 years |
mattausch |
|
|
|
@2898
|
16 years |
mattausch |
|
|
|
@2897
|
16 years |
mattausch |
improved shadow mapping
|
|
|
@2895
|
16 years |
mattausch |
|
|
|
@2893
|
16 years |
mattausch |
shadowing partly working
|
|
|
@2892
|
16 years |
mattausch |
|
|
|
@2891
|
16 years |
mattausch |
|
|
|
@2890
|
16 years |
mattausch |
view vector interpolation finally working
|
|
|
@2889
|
16 years |
mattausch |
|
|
|
@2888
|
16 years |
mattausch |
corrected views
|
|
|
@2887
|
16 years |
mattausch |
made changes to view transformation but still not working
|
|
|
@2886
|
16 years |
mattausch |
using gaussian distribution for sampling
|
|
|
@2885
|
16 years |
mattausch |
|
|
|
@2884
|
16 years |
mattausch |
found bug with lod levels
made env file for shaders
|
|
|
@2882
|
16 years |
mattausch |
|
|
|
@2881
|
16 years |
mattausch |
working quite well
|
|
|
@2880
|
16 years |
mattausch |
downsampling not working yet
|
|
|
@2876
|
16 years |
mattausch |
|
|
|
@2875
|
16 years |
mattausch |
|
|
|
@2874
|
16 years |
mattausch |
implemented glob-illum solution
|
|
|
@2873
|
16 years |
mattausch |
|
|
|
@2872
|
16 years |
mattausch |
working to incorporate indirect illumination
|
|
|
@2871
|
16 years |
mattausch |
working with 50 frames
|
|
|
@2870
|
16 years |
mattausch |
|
|
|
@2869
|
16 years |
mattausch |
computing ao in nice function ... but slow!!
|
|
|
@2868
|
16 years |
mattausch |
changed ssao to multipass algorithm
|
|
|
@2867
|
16 years |
mattausch |
|
|
|
@2866
|
16 years |
mattausch |
bug: downsampling of positions does not work
|
|
|
@2865
|
16 years |
mattausch |
|
|
|