source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders @ 3233

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Diff Rev Age Author Log Message
(edit) @3232   16 years mattausch started dof implementation (not working yet!)
(edit) @3231   16 years mattausch worked on sampling pattern
(edit) @3230   16 years mattausch fast and cool not using kernel for high convergence
(edit) @3227   16 years mattausch worked on sampling / convergence
(edit) @3226   16 years mattausch worked on submission
(edit) @3225   16 years mattausch versio for paper submission
(edit) @3221   16 years mattausch added some statistics stuff, but ssao slower than before (probably because …
(edit) @3216   16 years mattausch
(edit) @3215   16 years mattausch worked on lense flare, cleaned up code a little bit
(edit) @3214   16 years mattausch worked on lense flare
(edit) @3213   16 years mattausch lense flare starting to work
(edit) @3212   16 years mattausch made ssao parameters more flexible started to implement lense flare
(edit) @3210   16 years mattausch
(edit) @3209   16 years mattausch restricted ssao to 0.1 so tone mapping artifacts for completely black …
(edit) @3208   16 years mattausch working quite well with adaptive sampling
(edit) @3207   16 years mattausch
(edit) @3206   16 years mattausch
(edit) @3205   16 years mattausch as good as i cab do it right now but flickering when dynamic object enters …
(edit) @3204   16 years mattausch debug version showing a visualization of the confidence
(edit) @3203   16 years mattausch only adapting filter size left …
(edit) @3199   16 years mattausch
(edit) @3198   16 years mattausch removed some visual bugs (trees against sky), flickering much better now
(edit) @3197   16 years mattausch debug version:still some problems with house corner geometry and ssao
(edit) @3196   16 years mattausch obviously solved filtering problem, but still problems with building edges
(edit) @3195   16 years mattausch
(edit) @3193   16 years mattausch prepared meeting
(edit) @3192   16 years mattausch worked on adaptive sampling .. changed to using real number of samples for …
(edit) @3191   16 years mattausch
(edit) @3190   16 years mattausch
(edit) @3189   16 years mattausch
(edit) @3175   16 years mattausch
(edit) @3172   16 years mattausch
(edit) @3170   16 years mattausch
(edit) @3168   16 years mattausch removed bug (second aa output), normsl normalization now during mrt output
(edit) @3167   16 years mattausch
(edit) @3164   16 years mattausch good quality now for current settings
(edit) @3163   16 years mattausch getting better results using the position for the filter
(edit) @3162   16 years mattausch playing around with filter: returning to world space depth difference for …
(edit) @3161   16 years mattausch not working .…
(edit) @3160   16 years mattausch working quite well, put filter size adaptation factor from 10 to 5, still …
(edit) @3159   16 years mattausch
(edit) @3158   16 years mattausch sample checking working good now
(edit) @3157   16 years mattausch
(edit) @3156   16 years mattausch pixel check working better now
(edit) @3155   16 years mattausch improved valid sample detection not workign yet
(edit) @3154   16 years mattausch normal mappingt: first working version
(edit) @3153   16 years mattausch
(edit) @3152   16 years mattausch
(edit) @3151   16 years mattausch worked on ssao for interpolated normals
(edit) @3150   16 years mattausch cleaned up ssao code, removed fixed kernel + jitter and rotation stuff …
(edit) @3149   16 years mattausch
(edit) @3148   16 years mattausch done a little cleanup
(edit) @3147   16 years mattausch updated shader loading
(edit) @3146   16 years mattausch normal mapping hack not working yet. found problems with ssao if the …
(edit) @3144   16 years mattausch working on normal mapping
(edit) @3143   16 years mattausch managed to remove halo by modifying depth / normal discontinuity filter
(edit) @3142   16 years mattausch changed filter, halo region very small
(edit) @3141   16 years mattausch good parameters, transition between filter and no filter not visible …
(edit) @3140   16 years mattausch would take this if it were faster
(edit) @3138   16 years mattausch also ok with update
(edit) @3137   16 years mattausch working ok
(edit) @3136   16 years mattausch fixed antialiasing, but ssao not working at that point (depth)
(edit) @3135   16 years mattausch working ok (most of the aa is also there for not-ssao mode, so it is …
(edit) @3134   16 years mattausch filtering working more nicely now
(edit) @3133   16 years mattausch
(edit) @3132   16 years mattausch reordered functions: antialiasing comes after initial shading pass and …
(edit) @3131   16 years mattausch
(edit) @3130   16 years mattausch worked on reducing flickering try: use box filter instead of poisson …
(edit) @3129   16 years mattausch tried different techniques for smoothing the flickering for moving objects …
(edit) @3128   16 years mattausch
(edit) @3126   16 years mattausch started to include normal mapping
(edit) @3125   16 years mattausch changed tm so no values out of bounds, somehow occlusion error missing …
(edit) @3123   16 years mattausch working on ssao for dynamic objects, found error with tight bounds
(edit) @3122   16 years mattausch still problems with noise
(edit) @3121   16 years mattausch reordered ssao function to redcude flikering with one kernel but not …
(edit) @3120   16 years mattausch worked on filtering now trying to reduce flickering (have to reorder ssao …
(edit) @3119   16 years mattausch
(edit) @3118   16 years mattausch found error with mrts
(edit) @3117   16 years mattausch strange errors
(edit) @3116   16 years mattausch tree animation works somehow with flow vector
(edit) @3115   16 years mattausch
(edit) @3114   16 years mattausch worked on dynamic objects: now ook, but have to work on render queue
(edit) @3113   16 years mattausch problm with technique system
(edit) @3112   16 years mattausch played around with indexing for offset vector, but now choosing different …
(edit) @3111   16 years mattausch worked on dynamic objects indexing not working yet
(edit) @3110   16 years mattausch worked on id for dynamic objects
(edit) @3109   16 years mattausch working on incorporation of dynamic objects into ssao
(edit) @3108   16 years mattausch eyespacedepth working at home computer
(edit) @3107   16 years mattausch added converter for vbo format from ralf
(edit) @3106   16 years mattausch reprojection working much better using 1 - eyespacedepth / …
(edit) @3105   16 years mattausch now strafing up not working anymore!!!!
(edit) @3104   16 years mattausch updated shader programs
(edit) @3103   16 years mattausch still some error with ssao on edges bilateral filter slow
(edit) @3101   16 years mattausch depth queries not working
(edit) @3100   16 years mattausch added per sample test
(edit) @3099   16 years mattausch comparing eye linear depth
(edit) @3098   16 years mattausch detected error on edges of buildings: why doing ssao there?
(edit) @3097   16 years mattausch still problems with ssao on edges
(edit) @3096   16 years mattausch
(edit) @3095   16 years mattausch probably improved temporal coherence but strange ssao
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