source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders @ 3108

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Diff Rev Age Author Log Message
(edit) @3108   16 years mattausch eyespacedepth working at home computer
(edit) @3107   16 years mattausch added converter for vbo format from ralf
(edit) @3106   16 years mattausch reprojection working much better using 1 - eyespacedepth / …
(edit) @3105   16 years mattausch now strafing up not working anymore!!!!
(edit) @3104   16 years mattausch updated shader programs
(edit) @3103   16 years mattausch still some error with ssao on edges bilateral filter slow
(edit) @3101   16 years mattausch depth queries not working
(edit) @3100   16 years mattausch added per sample test
(edit) @3099   16 years mattausch comparing eye linear depth
(edit) @3098   16 years mattausch detected error on edges of buildings: why doing ssao there?
(edit) @3097   16 years mattausch still problems with ssao on edges
(edit) @3096   16 years mattausch
(edit) @3095   16 years mattausch probably improved temporal coherence but strange ssao
(edit) @3094   16 years mattausch some error with reprojection when moving
(edit) @3093   16 years mattausch found precision error: now working completely local
(edit) @3092   16 years mattausch error much better
(edit) @3091   16 years mattausch working on rigid objects
(edit) @3089   16 years mattausch working better but stil not fully there
(edit) @3088   16 years mattausch
(edit) @3087   16 years mattausch somehow working wih eye linear depth, but terrile precision (especially …
(edit) @3086   16 years mattausch
(edit) @3085   16 years mattausch
(edit) @3084   16 years mattausch
(edit) @3083   16 years mattausch debug version
(edit) @3082   16 years mattausch debug version: working on split up of ssao and reprojection
(edit) @3081   16 years mattausch trying to get ssao to work with dynamic objects
(edit) @3080   16 years mattausch
(edit) @3079   16 years mattausch
(edit) @3046   16 years mattausch added shader for forward shadin tree animation program
(edit) @3045   16 years mattausch
(edit) @3044   16 years mattausch
(edit) @3041   16 years mattausch
(edit) @3040   16 years mattausch
(edit) @3038   16 years mattausch unified shader stuff, but phreetham sky not working anymore for forward …
(edit) @3034   16 years mattausch
(edit) @3031   16 years mattausch shader working but slow
(edit) @3028   16 years mattausch debug version: what to do with shader programs??
(edit) @3026   16 years mattausch
(edit) @3025   16 years mattausch worked on cg shader wrapper class
(edit) @3024   16 years mattausch
(edit) @3019   16 years mattausch detected memory leaks mainly in shadowmapping!! strange problems with …
(edit) @3018   16 years mattausch
(edit) @3017   16 years mattausch
(edit) @3016   16 years mattausch
(edit) @3014   16 years mattausch removed eyepos from sssao shader, played around with maxdepth
(edit) @3010   16 years mattausch
(edit) @3009   16 years mattausch
(edit) @3008   16 years mattausch improved performance by > 20 frames
(edit) @3007   16 years mattausch improving performance
(edit) @3006   16 years mattausch tried downsampling
(edit) @3005   16 years mattausch
(edit) @3004   16 years mattausch komisch
(edit) @3003   16 years mattausch
(edit) @3002   16 years mattausch started using downsampling
(edit) @3001   16 years mattausch reverted back from trying to use less components in fbo for faster …
(edit) @3000   16 years mattausch something shitty
(edit) @2999   16 years mattausch trying to use smaller fbo
(edit) @2998   16 years mattausch
(edit) @2997   16 years mattausch
(edit) @2996   16 years mattausch
(edit) @2995   16 years mattausch
(edit) @2993   16 years mattausch
(edit) @2992   16 years mattausch tone mapping working with using reconstructed depth
(edit) @2991   16 years mattausch what todo with tone mapping: manually donwsample?? or manually downsample …
(edit) @2990   16 years mattausch recovering world pos from eye space depth => better gi performance
(edit) @2989   16 years mattausch was able to make eye space depth working …
(edit) @2988   16 years mattausch eye linear depth not working
(edit) @2987   16 years mattausch
(edit) @2986   16 years mattausch debug version trying to retrieve position from linear eye space depth
(edit) @2985   16 years mattausch trying out linear depth instead of positions
(edit) @2984   16 years mattausch added eye space depth
(edit) @2982   16 years mattausch problematic: merging
(edit) @2979   16 years mattausch
(edit) @2978   16 years mattausch
(edit) @2977   16 years mattausch tonemapping working but suddenly slow!
(edit) @2976   16 years mattausch cannot read mipmap, but stayed on gpu
(edit) @2975   16 years mattausch
(edit) @2974   16 years mattausch
(edit) @2973   16 years mattausch
(edit) @2972   16 years mattausch
(edit) @2970   16 years mattausch tone mapper working better
(edit) @2969   16 years mattausch tonemapping still strange
(edit) @2968   16 years mattausch
(edit) @2967   16 years mattausch
(edit) @2966   16 years mattausch started reinhard tonemapping implementation but slow
(edit) @2965   16 years mattausch removed dirttexture stuff. started tonemapping stuff
(edit) @2964   16 years mattausch
(edit) @2960   16 years mattausch
(edit) @2959   16 years mattausch preetham working but big hack
(edit) @2958   16 years mattausch preetham not working for deferred
(edit) @2957   16 years mattausch preetham working
(edit) @2954   16 years mattausch implemented sun color
(edit) @2952   16 years mattausch
(edit) @2951   16 years mattausch strted to implement animation
(edit) @2949   16 years mattausch depth pass: something is working
(edit) @2945   16 years mattausch
(edit) @2944   16 years mattausch nopt not working yet
(edit) @2943   16 years mattausch shadows working nicely
(edit) @2942   16 years mattausch lispsm finally working!!
(edit) @2941   16 years mattausch changing camera stuff, not working yet
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