source: GTP @ 3155

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Diff Rev Age Author Log Message
(edit) @3155   16 years mattausch improved valid sample detection not workign yet
(edit) @3154   16 years mattausch normal mappingt: first working version
(edit) @3153   16 years mattausch
(edit) @3152   16 years mattausch
(edit) @3151   16 years mattausch worked on ssao for interpolated normals
(edit) @3150   16 years mattausch cleaned up ssao code, removed fixed kernel + jitter and rotation stuff …
(edit) @3149   16 years mattausch
(edit) @3148   16 years mattausch done a little cleanup
(edit) @3147   16 years mattausch updated shader loading
(edit) @3146   16 years mattausch normal mapping hack not working yet. found problems with ssao if the …
(edit) @3145   16 years mattausch
(edit) @3144   16 years mattausch working on normal mapping
(edit) @3143   16 years mattausch managed to remove halo by modifying depth / normal discontinuity filter
(edit) @3142   16 years mattausch changed filter, halo region very small
(edit) @3141   16 years mattausch good parameters, transition between filter and no filter not visible …
(edit) @3140   16 years mattausch would take this if it were faster
(edit) @3139   16 years mattausch filter working ok but slow
(edit) @3138   16 years mattausch also ok with update
(edit) @3137   16 years mattausch working ok
(edit) @3136   16 years mattausch fixed antialiasing, but ssao not working at that point (depth)
(edit) @3135   16 years mattausch working ok (most of the aa is also there for not-ssao mode, so it is …
(edit) @3134   16 years mattausch filtering working more nicely now
(edit) @3133   16 years mattausch
(edit) @3132   16 years mattausch reordered functions: antialiasing comes after initial shading pass and …
(edit) @3131   16 years mattausch
(edit) @3130   16 years mattausch worked on reducing flickering try: use box filter instead of poisson …
(edit) @3129   16 years mattausch tried different techniques for smoothing the flickering for moving objects …
(edit) @3128   16 years mattausch
(edit) @3127   16 years mattausch
(edit) @3126   16 years mattausch started to include normal mapping
(edit) @3125   16 years mattausch changed tm so no values out of bounds, somehow occlusion error missing …
(edit) @3124   16 years mattausch
(edit) @3123   16 years mattausch working on ssao for dynamic objects, found error with tight bounds
(edit) @3122   16 years mattausch still problems with noise
(edit) @3121   16 years mattausch reordered ssao function to redcude flikering with one kernel but not …
(edit) @3120   16 years mattausch worked on filtering now trying to reduce flickering (have to reorder ssao …
(edit) @3119   16 years mattausch
(edit) @3118   16 years mattausch found error with mrts
(edit) @3117   16 years mattausch strange errors
(edit) @3116   16 years mattausch tree animation works somehow with flow vector
(edit) @3115   16 years mattausch
(edit) @3114   16 years mattausch worked on dynamic objects: now ook, but have to work on render queue
(edit) @3113   16 years mattausch problm with technique system
(edit) @3112   16 years mattausch played around with indexing for offset vector, but now choosing different …
(edit) @3111   16 years mattausch worked on dynamic objects indexing not working yet
(edit) @3110   16 years mattausch worked on id for dynamic objects
(edit) @3109   16 years mattausch working on incorporation of dynamic objects into ssao
(edit) @3108   16 years mattausch eyespacedepth working at home computer
(edit) @3107   16 years mattausch added converter for vbo format from ralf
(edit) @3106   16 years mattausch reprojection working much better using 1 - eyespacedepth / …
(edit) @3105   16 years mattausch now strafing up not working anymore!!!!
(edit) @3104   16 years mattausch updated shader programs
(edit) @3103   16 years mattausch still some error with ssao on edges bilateral filter slow
(edit) @3102   16 years mattausch orthocam not working yet
(edit) @3101   16 years mattausch depth queries not working
(edit) @3100   16 years mattausch added per sample test
(edit) @3099   16 years mattausch comparing eye linear depth
(edit) @3098   16 years mattausch detected error on edges of buildings: why doing ssao there?
(edit) @3097   16 years mattausch still problems with ssao on edges
(edit) @3096   16 years mattausch
(edit) @3095   16 years mattausch probably improved temporal coherence but strange ssao
(edit) @3094   16 years mattausch some error with reprojection when moving
(edit) @3093   16 years mattausch found precision error: now working completely local
(edit) @3092   16 years mattausch error much better
(edit) @3091   16 years mattausch working on rigid objects
(edit) @3090   16 years mattausch how can i get rid of the dawn flickering on the edges of objects? …
(edit) @3089   16 years mattausch working better but stil not fully there
(edit) @3088   16 years mattausch
(edit) @3087   16 years mattausch somehow working wih eye linear depth, but terrile precision (especially …
(edit) @3086   16 years mattausch
(edit) @3085   16 years mattausch
(edit) @3084   16 years mattausch
(edit) @3083   16 years mattausch debug version
(edit) @3082   16 years mattausch debug version: working on split up of ssao and reprojection
(edit) @3081   16 years mattausch trying to get ssao to work with dynamic objects
(edit) @3080   16 years mattausch
(edit) @3079   16 years mattausch
(edit) @3078   16 years mattausch
(edit) @3077   16 years mattausch
(edit) @3076   16 years mattausch
(edit) @3075   16 years mattausch
(edit) @3074   16 years mattausch included vbo support for dynamic objects
(edit) @3073   16 years mattausch still not working!!
(edit) @3072   16 years mattausch fucked up depth order for some reason!!
(edit) @3071   16 years mattausch worked on dynamic objects
(edit) @3070   16 years mattausch
(edit) @3069   16 years mattausch completely changing dynamic stuff
(edit) @3068   16 years mattausch working on dynamic stuff again
(edit) @3067   16 years mattausch
(edit) @3066   16 years mattausch
(edit) @3065   16 years mattausch found bug with near plane intersection: q? why did it work with vbo …
(edit) @3064   16 years mattausch working on dynamic bvh hierarchy: denug version
(edit) @3063   16 years mattausch
(edit) @3062   16 years mattausch updating camera system: debug version
(edit) @3061   16 years mattausch
(edit) @3060   16 years mattausch updated render queue: as we assume incoming nodes to be sorted front to …
(edit) @3059   16 years mattausch working on dynamic objects
(edit) @3058   16 years mattausch
(edit) @3057   16 years mattausch added a shader manager
(edit) @3056   16 years mattausch
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