source: branches/VUT/0.3/Ogre/include/OgreVisibilitySceneManager.h @ 229

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(copy) @229   19 years mattausch made a copy
copied from trunk/VUT/Ogre/include/OgreVisibilitySceneManager.h:
(edit) @115   19 years mattausch added depth pass algorithm + delayed transparent object rendering (so …
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