source: branches/VUT/v2.0/Ogre/include/OgreVisibilitySceneManager.h @ 211

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(copy) @211   19 years mattausch stable branch
copied from trunk/VUT/Ogre/include/OgreVisibilitySceneManager.h:
(edit) @115   19 years mattausch added depth pass algorithm + delayed transparent object rendering (so …
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