[1060] | 1 | material Flare
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| 2 | {
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| 3 | technique
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| 4 | {
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| 5 | pass
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| 6 | {
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| 7 | //cull_hardware none
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| 8 | lighting off
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[1336] | 9 | scene_blend add
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[1060] | 10 | //scene_blend_op add
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| 11 | //scene_blend_op_alpha add
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| 12 | //scene_blend_alpha add
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[1441] | 13 | //depth_check off
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[1060] | 14 | depth_write off
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| 15 |
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[1336] | 16 | texture_unit
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| 17 | {
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| 18 | texture flare.png
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| 19 | }
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[1060] | 20 | }
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| 21 | }
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| 22 | }
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| 23 |
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[1441] | 24 |
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| 25 | material Examples/EveningSkyBox
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| 26 | {
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| 27 | technique
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| 28 | {
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| 29 | pass
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| 30 | {
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| 31 | lighting off
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| 32 | depth_write off
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| 33 |
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| 34 | texture_unit
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| 35 | {
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[2152] | 36 | cubic_texture morning.jpg separateUV
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[1441] | 37 | tex_address_mode clamp
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| 38 | }
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| 39 | }
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| 40 | }
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| 41 | }
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| 42 |
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[1683] | 43 | vertex_program TexturedVS hlsl
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| 44 | {
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| 45 | source textured.hlsl
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| 46 | entry_point vs
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| 47 | target vs_2_0
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| 48 | }
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| 49 |
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| 50 | fragment_program TexturedPS hlsl
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| 51 | {
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| 52 | source textured.hlsl
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| 53 | entry_point ps
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| 54 | target ps_3_0
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| 55 | }
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| 56 |
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[777] | 57 | material Examples/MorningSkyBox
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| 58 | {
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| 59 | technique
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| 60 | {
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| 61 | pass
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| 62 | {
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[1683] | 63 | vertex_program_ref TexturedVS
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| 64 | {
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| 65 | param_named_auto worldViewProj worldviewproj_matrix
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| 66 | }
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| 67 | fragment_program_ref TexturedPS
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| 68 | {
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| 69 |
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| 70 | }
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[777] | 71 | depth_write off
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| 72 |
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| 73 | texture_unit
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| 74 | {
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[1683] | 75 | cubic_texture Forest.dds separateUV
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| 76 | //cubic_texture morning.jpg separateUV
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[777] | 77 | tex_address_mode clamp
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| 78 | }
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| 79 | }
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| 80 | }
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| 81 | }
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| 82 |
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| 83 | material GameTools/Rockwall
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| 84 | {
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| 85 | technique
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| 86 | {
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| 87 | pass
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| 88 | {
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| 89 | lighting off
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| 90 | texture_unit
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| 91 | {
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| 92 | texture rockwall.tga
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[1519] | 93 | //env_map cubic_normal
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[777] | 94 | //vertex_texture true
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| 95 | }
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| 96 | }
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| 97 | }
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| 98 | }
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| 99 |
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[1081] | 100 | material GameTools/Standard
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| 101 | {
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| 102 | technique
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| 103 | {
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| 104 | pass
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| 105 | {
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| 106 | ambient 0.1 0.11 0.15
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| 107 | diffuse 0.8 0.9 1.0
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| 108 | }
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| 109 | }
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| 110 | }
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| 111 |
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[1451] | 112 | material TestPlane
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| 113 | {
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| 114 | technique
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| 115 | {
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| 116 | pass
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| 117 | {
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[1691] | 118 | ambient 0.8 0.8 0.8
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| 119 | diffuse 0.0 0.0 0.0
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| 120 | specular 0.0 0.0 0.0
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[1629] | 121 | //lighting off
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[1451] | 122 | IllumTechniques
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[1629] | 123 | {
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[1691] | 124 | RenderTechnique CausticReciever
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| 125 | {
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| 126 | max_caster_count 10
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| 127 | }
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| 128 | //RenderTechnique DepthShadowReciever
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[1629] | 129 | //{
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[1691] | 130 |
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| 131 | //}
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| 132 | }
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| 133 | texture_unit
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| 134 | {
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| 135 | texture rockWall.tga
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| 136 | }
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| 137 |
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[1451] | 138 | }
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| 139 | }
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| 140 | }
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[777] | 141 |
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[1131] | 142 | material GameTools/Blur
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| 143 | {
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| 144 |
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| 145 | technique
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| 146 | {
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| 147 |
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| 148 | pass
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| 149 | {
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| 150 | vertex_program_ref GameTools/BlurVS
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| 151 | {
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| 152 |
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| 153 | }
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| 154 | fragment_program_ref GameTools/BlurPS
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| 155 | {
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| 156 | param_named_auto width viewport_width
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| 157 | param_named_auto height viewport_height
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| 158 | }
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| 159 | texture_unit
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| 160 | {
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| 161 | filtering bilinear
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| 162 | }
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| 163 |
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| 164 | }
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| 165 | }
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[1424] | 166 | }
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| 167 |
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[2024] | 168 | material GameTools/BlurLightVolume
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| 169 | {
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| 170 |
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| 171 | technique
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| 172 | {
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| 173 |
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| 174 | pass
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| 175 | {
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| 176 | depth_check off
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| 177 | cull_hardware none
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| 178 | scene_blend alpha_blend
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| 179 |
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| 180 | vertex_program_ref GameTools/BlurVS
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| 181 | {
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| 182 |
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| 183 | }
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| 184 | fragment_program_ref GameTools/CopyPS
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| 185 | {
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| 186 | param_named_auto width viewport_width
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| 187 | param_named_auto height viewport_height
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[2030] | 188 | param_named alpha float 0.05
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[2024] | 189 | }
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| 190 | texture_unit
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| 191 | {
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| 192 | filtering bilinear
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| 193 | }
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| 194 |
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| 195 | }
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| 196 | }
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| 197 | }
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| 198 |
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[1691] | 199 | material GameTools/BlurCubeFace
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| 200 | {
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| 201 |
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| 202 | technique
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| 203 | {
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| 204 |
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| 205 | pass
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| 206 | {
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| 207 | vertex_program_ref GameTools/BlurCubeFaceVS
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| 208 | {
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| 209 |
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| 210 | }
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| 211 | fragment_program_ref GameTools/BlurCubeFacePS
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| 212 | {
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| 213 | param_named_auto width viewport_width
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| 214 | param_named_auto height viewport_height
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| 215 | param_named face float 0
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| 216 | }
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| 217 | texture_unit
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| 218 | {
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| 219 | filtering bilinear
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| 220 | }
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| 221 |
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| 222 | }
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| 223 | }
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| 224 | }
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| 225 |
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[1424] | 226 | vertex_program PhaseVS hlsl
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| 227 | {
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| 228 | source GameTools_Phase.hlsl
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| 229 | entry_point PhaseVS
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| 230 | target vs_2_0
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| 231 | }
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| 232 |
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| 233 | fragment_program Phase_HenyeyGreenSteinPS hlsl
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| 234 | {
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| 235 | source GameTools_Phase.hlsl
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| 236 | entry_point HenyeyGreensteinPS
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| 237 | target ps_2_0
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| 238 | }
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| 239 |
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| 240 | material Phase_HenyeyGreenStein
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| 241 | {
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| 242 |
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| 243 | technique
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| 244 | {
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| 245 |
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| 246 | pass
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| 247 | {
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| 248 | vertex_program_ref PhaseVS
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| 249 | {
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| 250 |
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| 251 | }
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| 252 | fragment_program_ref Phase_HenyeyGreenSteinPS
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| 253 | {
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| 254 |
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| 255 | }
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| 256 |
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| 257 | }
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| 258 | }
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[1590] | 259 | }
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| 260 |
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| 261 |
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| 262 |
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