source: GTP/trunk/App/Demos/Vis/FriendlyCulling/default.env @ 3270

Revision 3270, 2.6 KB checked in by mattausch, 15 years ago (diff)
RevLine 
[3119]1#####################################################
2#   environment file for the friendlyculling demo   #
3#####################################################
[2828]4
[3119]5
[3220]6################
7# misc stuff
[3119]8
[3269]9#filename=vienna_full_hp
10#filename=procedural_pompeii_area6_hires/pompeii_full
[3270]11filename=procedural_pompeii_area6_hires/pompeii_part1
[3250]12#filename=city
[3220]13useLODs=1
[3223]14# shadow map size
[3220]15shadowSize=4096
16# the filenames given to recorded frames (+ number.bmp)
17recordedFramesSuffix=image
[3223]18# the filename for the statistics
19statsFilename=mystats.log
[3220]20
[3250]21# use potentially visible sets?
[3246]22usePvs=0
23
24# if using pvs, this specifies the name of the visibility solutin
[3245]25visibilitySolution=vienna_full-8x3-pgv
[3256]26viewCellsScaleFactor=1.0f
[3262]27useSkylightForIllum=0
[3220]28
[3246]29
[3117]30############
[3217]31## chc++ options
[3117]32
[2828]33assumedVisibleFrames=10
34maxBatchSize=50
[3117]35# triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
[3202]36trianglesPerVirtualLeaf=300
[3215]37# max depth for searching for nodes for tight bounds
[3202]38maxDepthForTestingChildren=3
[3123]39
[3117]40
[3119]41####################
[3217]42## camera / light options
[3119]43
[3117]44# move speed
[3246]45#keyForwardMotion=5.0f
46#keyRotation=0.5f
[3247]47keyForwardMotion=20.0f
[3246]48keyRotation=1.5f
[3117]49
[3119]50# initial camera position
[3268]51#camPosition=483.398f 242.364f 186.078f
[3270]52# pompeii view point
[3268]53camPosition=1300.0f -2500.0f 10.0f
54
[3119]55# initial camera orientation
[3245]56camDirection=1 0 0
[3117]57
[3245]58#camPosition=468.025 267.591 182.478
59#camDirection=0.937282 0.348573 -0
[3134]60
[3115]61#lightDirection=-0.8f 1.0f -0.7f
62lightDirection=-0.3f 0.2f -0.7f
[3117]63
[3119]64
65#####################
[3217]66## window options
[3119]67
[3227]68#winWidth=800
69#winHeight=600
[3212]70
[3227]71winWidth=1024
72winHeight=768
[3119]73
[2868]74useFullScreen=0
[3117]75
[3175]76# the used render method (forward, forward + depth pass, deferred, deferred + depth pass
[3242]77#renderMethod=2
78renderMethod=0
[3119]79
[2846]80#modelPath=data/city/model/
[2838]81
[2846]82
[2838]83############
[3217]84## shader options for deferred rendering
[2846]85
[3115]86# tone mapping
[3175]87useHDR=0
[3193]88
[3175]89# use antialiasing
[3216]90useAA=0
[3193]91
[3215]92# show lense flare
93useLenseFlare=1
94
[3175]95# use ssao / color bleeding
[3193]96useAdvancedShading=1
97
98# skylight turbitity
[3202]99turbitity=3.0f
100
[3216]101
102###############
103## ssao options
104
105# use full resolution ssao (vs. half resoltion)
[3259]106ssaoUseFullResolution=0
[3216]107# ssao kernel radius
[3227]108#ssaoKernelRadius=8e-1f
109ssaoKernelRadius=4e-1f
[3216]110# ssao sample intensity
[3227]111#ssaoSampleIntensity=0.2f
[3230]112ssaoSampleIntensity=0.8f
[3216]113# ssao temporal coherence factor
[3230]114tempCohFactor=2000.0f
[3216]115# ssao filter radius
[3257]116ssaoFilterRadius=12.0f
117
118
119###########################
120## powerplant options
121
[3260]122#filename=PowerPlantM
123#keyForwardMotion=500.0f
124#mouseMotion=3.0f
125#visibilitySolution=power-plant-2c-xx-1000b-pgv2
126#camPosition=-1320.57 -6306.34 3603
127#camDirection=0.292156 0.9556 0.0383878
128#viewCellsScaleFactor=0.05f
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