[3119] | 1 | #####################################################
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| 2 | # environment file for the friendlyculling demo #
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| 3 | #####################################################
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[2828] | 4 |
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[3119] | 5 |
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[3220] | 6 | ################
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| 7 | # misc stuff
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[3119] | 8 |
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[3269] | 9 | #filename=vienna_full_hp
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| 10 | #filename=procedural_pompeii_area6_hires/pompeii_full
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[3270] | 11 | filename=procedural_pompeii_area6_hires/pompeii_part1
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[3250] | 12 | #filename=city
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[3220] | 13 | useLODs=1
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[3223] | 14 | # shadow map size
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[3220] | 15 | shadowSize=4096
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| 16 | # the filenames given to recorded frames (+ number.bmp)
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| 17 | recordedFramesSuffix=image
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[3223] | 18 | # the filename for the statistics
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| 19 | statsFilename=mystats.log
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[3220] | 20 |
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[3250] | 21 | # use potentially visible sets?
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[3246] | 22 | usePvs=0
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| 23 |
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| 24 | # if using pvs, this specifies the name of the visibility solutin
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[3245] | 25 | visibilitySolution=vienna_full-8x3-pgv
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[3256] | 26 | viewCellsScaleFactor=1.0f
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[3262] | 27 | useSkylightForIllum=0
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[3220] | 28 |
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[3246] | 29 |
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[3117] | 30 | ############
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[3217] | 31 | ## chc++ options
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[3117] | 32 |
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[2828] | 33 | assumedVisibleFrames=10
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| 34 | maxBatchSize=50
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[3117] | 35 | # triangles per bvh leaf (influences hierarchy depth vs. occlusion power)
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[3202] | 36 | trianglesPerVirtualLeaf=300
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[3215] | 37 | # max depth for searching for nodes for tight bounds
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[3202] | 38 | maxDepthForTestingChildren=3
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[3123] | 39 |
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[3117] | 40 |
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[3119] | 41 | ####################
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[3217] | 42 | ## camera / light options
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[3119] | 43 |
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[3117] | 44 | # move speed
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[3246] | 45 | #keyForwardMotion=5.0f
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| 46 | #keyRotation=0.5f
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[3247] | 47 | keyForwardMotion=20.0f
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[3246] | 48 | keyRotation=1.5f
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[3117] | 49 |
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[3119] | 50 | # initial camera position
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[3268] | 51 | #camPosition=483.398f 242.364f 186.078f
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[3270] | 52 | # pompeii view point
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[3268] | 53 | camPosition=1300.0f -2500.0f 10.0f
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| 54 |
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[3119] | 55 | # initial camera orientation
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[3245] | 56 | camDirection=1 0 0
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[3117] | 57 |
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[3245] | 58 | #camPosition=468.025 267.591 182.478
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| 59 | #camDirection=0.937282 0.348573 -0
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[3134] | 60 |
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[3115] | 61 | #lightDirection=-0.8f 1.0f -0.7f
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| 62 | lightDirection=-0.3f 0.2f -0.7f
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[3117] | 63 |
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[3119] | 64 |
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| 65 | #####################
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[3217] | 66 | ## window options
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[3119] | 67 |
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[3227] | 68 | #winWidth=800
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| 69 | #winHeight=600
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[3212] | 70 |
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[3227] | 71 | winWidth=1024
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| 72 | winHeight=768
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[3119] | 73 |
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[2868] | 74 | useFullScreen=0
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[3117] | 75 |
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[3175] | 76 | # the used render method (forward, forward + depth pass, deferred, deferred + depth pass
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[3242] | 77 | #renderMethod=2
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| 78 | renderMethod=0
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[3119] | 79 |
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[2846] | 80 | #modelPath=data/city/model/
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[2838] | 81 |
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[2846] | 82 |
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[2838] | 83 | ############
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[3217] | 84 | ## shader options for deferred rendering
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[2846] | 85 |
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[3115] | 86 | # tone mapping
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[3175] | 87 | useHDR=0
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[3193] | 88 |
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[3175] | 89 | # use antialiasing
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[3216] | 90 | useAA=0
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[3193] | 91 |
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[3215] | 92 | # show lense flare
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| 93 | useLenseFlare=1
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| 94 |
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[3175] | 95 | # use ssao / color bleeding
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[3193] | 96 | useAdvancedShading=1
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| 97 |
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| 98 | # skylight turbitity
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[3202] | 99 | turbitity=3.0f
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| 100 |
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[3216] | 101 |
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| 102 | ###############
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| 103 | ## ssao options
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| 104 |
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| 105 | # use full resolution ssao (vs. half resoltion)
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[3259] | 106 | ssaoUseFullResolution=0
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[3216] | 107 | # ssao kernel radius
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[3227] | 108 | #ssaoKernelRadius=8e-1f
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| 109 | ssaoKernelRadius=4e-1f
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[3216] | 110 | # ssao sample intensity
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[3227] | 111 | #ssaoSampleIntensity=0.2f
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[3230] | 112 | ssaoSampleIntensity=0.8f
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[3216] | 113 | # ssao temporal coherence factor
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[3230] | 114 | tempCohFactor=2000.0f
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[3216] | 115 | # ssao filter radius
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[3257] | 116 | ssaoFilterRadius=12.0f
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| 117 |
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| 118 |
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| 119 | ###########################
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| 120 | ## powerplant options
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| 121 |
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[3260] | 122 | #filename=PowerPlantM
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| 123 | #keyForwardMotion=500.0f
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| 124 | #mouseMotion=3.0f
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| 125 | #visibilitySolution=power-plant-2c-xx-1000b-pgv2
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| 126 | #camPosition=-1320.57 -6306.34 3603
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| 127 | #camDirection=0.292156 0.9556 0.0383878
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| 128 | #viewCellsScaleFactor=0.05f
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