[1386] | 1 | The European Union GameTools Project (www.gametools.org) presents:
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[1378] | 2 |
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| 3 | Jungle Rumble
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| 4 | =============
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| 5 |
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[1386] | 6 | "Keep your wheels on the ground - and blast your opponents sky high" ;-)
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[1378] | 7 |
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| 8 |
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[1386] | 9 | About the Game
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| 10 | ==============
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| 11 | JungleRumble is GameTools demogame that was created by a small team (2 programmers and 1 artist)
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| 12 | of talented students at Vienna University of Technology, to showcase GameTools
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| 13 | Depth Imposters and Raytrace Effects.
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| 14 |
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| 15 | Depth Imposter solve the problem of conventional flat, semitransparent
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| 16 | decals intersecting with opaque scene geometry, which normally shatters their volumetric illusion;
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| 17 |
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| 18 | Raytrace Effects employ actual raytracing on the GPU to give much improved quality for reflection
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| 19 | and refraction effects apllied to arbitrarily shaped geometry, especially if the
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| 20 | reflected/refracted objects are near the reflector/refractor.
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| 21 |
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| 22 | Raytrace Effects are used for several (see "Raining..." level) - in some levels ("Surprise!") moving - objects.
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| 23 | Depth Imposter are used for explosions, lava-fire (see "Volcano" level) and for the
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| 24 | partcicle effects of the Flame- and Icethrower (press "4" and "5" to activate these),
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| 25 | combined with a heat blur.
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| 26 |
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| 27 | Jungle Rumble was started in the early phase of the GameTools Project,
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| 28 | and therefore uses its own Direct3D 9 engine (and not OGRE or Shark3D).
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| 29 |
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| 30 | The game starts in 800x600 window mode, using 512x512 textures for the Raytrace Effects cubemap.
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| 31 | You can easily change these settings in the "config.xml" file, residing in the same directory as this file.
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| 32 |
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| 33 | During the game, you can toggle Depth Imposters with conventional decal particle rendering with F9;
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| 34 | F10 toggles between Raytrace Effects reflection & refraction and conventional environment maps.
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| 35 |
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| 36 | Pressing F1 displays a help screen, where you can also see
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| 37 | whether Depth Imposters and Raytrace Effects are currently [ON] or [OFF], respectively.
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| 38 |
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| 39 |
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| 40 | About the GameTools Project
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| 41 | ===========================
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| 42 | The European Union GameTools Project is funded by the EU and produces 3D libaries
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| 43 | based on leading edge computer graphics research.
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| 44 | It makes these libraries available to European developers (or companies developing software within the EU)
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| 45 | for free (including support) !
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| 46 | All the companies have to do is joing the GTP Special Interest Group.
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| 47 | To learn more about the GameTools Project and how to join, go to our webpage at http://www.gametools.org,
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| 48 | or contact the GTP Community Manager, Markus Giegl, at cm@gametools.org.
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| 49 |
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| 50 |
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| 51 | Keys
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| 52 | ====
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| 53 | (Press F1 during the game, to get the same information)
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| 54 |
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[1378] | 55 | w-a-s-d Navigate your vehicle
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| 56 | left mouse shoot
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| 57 | 1 Standard weapon
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| 58 | 2 Bombs - they explode later but can hurt really much
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| 59 | 3 Alien weapon - just shoot!
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| 60 | 4 Firethrower - Burn your opponent
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| 61 | 5 Icethrower - Slow down your opponent to toast it with the firethrower
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| 62 |
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| 63 | F1 Display help
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| 64 | F2 FPS on/off
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| 65 | F3 Enable PhysX Debugger (Note: you only can switch it on/off wenn you turn it on in the config.xml file)
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| 66 | F4 Music on/off
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| 67 | F9 Depthimposters on/off
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| 68 | F10 Raytracer on/off
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[1386] | 69 | F11 Enable/Disable fire of the opponents (For looking at the GameTools effects undisturbed - no cheating! ;-)
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| 70 |
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| 71 |
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| 72 | Enjoy,
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| 73 | Markus Giegl
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| 74 |
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| 75 | Community Manager
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| 76 | GameTools Project
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| 77 | www.gametools.org
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| 78 |
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| 79 |
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| 80 |
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| 81 |
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