source: GTP/trunk/App/Games/Jungle_Rumble/bin/readme.txt @ 1386

Revision 1386, 3.2 KB checked in by giegl, 18 years ago (diff)

GTPD - Jungle Rumble - improved readme.txt (advertising)

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1The European Union GameTools Project (www.gametools.org) presents:
2
3Jungle Rumble
4=============
5
6"Keep your wheels on the ground - and blast your opponents sky high" ;-)
7
8
9About the Game
10==============
11JungleRumble is GameTools demogame that was created by a small team (2 programmers and 1 artist)
12of talented students at Vienna University of Technology, to showcase GameTools
13Depth Imposters and Raytrace Effects.
14
15Depth Imposter solve the problem of conventional flat, semitransparent
16decals intersecting with opaque scene geometry, which normally shatters their volumetric illusion;
17
18Raytrace Effects employ actual raytracing on the GPU to give much improved quality for reflection
19and refraction effects apllied to arbitrarily shaped geometry, especially if the
20reflected/refracted objects are near the reflector/refractor.
21
22Raytrace Effects are used for several (see "Raining..." level) - in some levels ("Surprise!") moving - objects.
23Depth Imposter are used for explosions, lava-fire (see "Volcano" level) and for the
24partcicle effects of the Flame- and Icethrower (press "4" and "5" to activate these),
25combined with a heat blur.
26
27Jungle Rumble was started in the early phase of the GameTools Project,
28and therefore uses its own Direct3D 9 engine (and not OGRE or Shark3D).
29
30The game starts in 800x600 window mode, using 512x512 textures for the Raytrace Effects cubemap.
31You can easily change these settings in the "config.xml" file, residing in the same directory as this file.
32
33During the game, you can toggle Depth Imposters with conventional decal particle rendering with F9;
34F10 toggles between Raytrace Effects reflection & refraction and conventional environment maps.
35
36Pressing F1 displays a help screen, where you can also see
37whether Depth Imposters and Raytrace Effects are currently [ON] or [OFF], respectively.
38
39
40About the GameTools Project
41===========================
42The European Union GameTools Project is funded by the EU and produces 3D libaries
43based on leading edge computer graphics research.
44It makes these libraries available to European developers (or companies developing software within the EU)
45for free (including support) !
46All the companies have to do is joing the GTP Special Interest Group.
47To learn more about the GameTools Project and how to join, go to our webpage at http://www.gametools.org,
48or contact the GTP Community Manager, Markus Giegl, at cm@gametools.org.
49
50
51Keys
52====
53(Press F1 during the game, to get the same information)
54
55w-a-s-d         Navigate your vehicle
56left mouse      shoot
571               Standard weapon
582               Bombs - they explode later but can hurt really much
593               Alien weapon - just shoot!
604               Firethrower - Burn your opponent
615               Icethrower - Slow down your opponent to toast it with the firethrower
62
63F1              Display help
64F2              FPS on/off
65F3              Enable PhysX Debugger (Note: you only can switch it on/off wenn you turn it on in the config.xml file)
66F4              Music on/off
67F9              Depthimposters on/off
68F10             Raytracer on/off
69F11             Enable/Disable fire of the opponents (For looking at the GameTools effects undisturbed - no cheating! ;-)
70
71
72Enjoy,
73Markus Giegl
74
75Community Manager
76GameTools Project
77www.gametools.org
78
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81
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