[12] | 1 | /**
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| 2 | \file
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| 3 | TestCullingApplication.h
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| 4 | */
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[18] | 5 | #include "CEGUIForwardRefs.h"
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[12] | 6 | #include "ExampleApplication.h"
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[26] | 7 | #include "OgreOcclusionCullingSceneManager.h"
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[12] | 8 |
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[18] | 9 | class MouseQueryListener : public ExampleFrameListener, public MouseListener, public MouseMotionListener
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| 10 | {
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| 11 | public:
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| 12 |
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| 13 | MouseQueryListener(RenderWindow* win, Camera* cam, SceneManager *sceneManager, CEGUI::Renderer *renderer,
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| 14 | SceneNode* shipNode)
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[26] | 15 | : ExampleFrameListener(win, cam, false, true), mGUIRenderer(renderer), mShipNode(shipNode), mShutdownRequested(false)
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[18] | 16 | {
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[27] | 17 |
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[18] | 18 | // Setup default variables
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| 19 | mCurrentObject = NULL;
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| 20 | mLMouseDown = false;
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| 21 | mRMouseDown = false;
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| 22 | mSceneMgr = sceneManager;
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| 23 |
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| 24 | // Reduce move speed
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| 25 | mMoveSpeed = 50;
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| 26 | mRotateSpeed *= 2;
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[26] | 27 |
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| 28 | mAlgorithmType = OcclusionCullingSceneManager::RENDER_COHERENT;
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[18] | 29 |
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[27] | 30 | //mMyOverlay = OverlayManager::getSingleton().getByName("scripts/MyPanel");
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| 31 | mMyOverlay = OverlayManager::getSingleton().getByName("Core/MyPanel");
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[26] | 32 |
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[27] | 33 | //mDebugOverlay->hide();
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| 34 | //mMyOverlay->show();
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[18] | 35 | // Register this so that we get mouse events.
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[26] | 36 | mEventProcessor->addMouseListener(this);
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| 37 | mEventProcessor->addMouseMotionListener(this);
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| 38 | mEventProcessor->addKeyListener(this);
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[18] | 39 | } // MouseQueryListener
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| 40 |
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| 41 | ~MouseQueryListener( )
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| 42 | {
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| 43 | }
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| 44 |
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[27] | 45 | void myShowOverlay(bool show)
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| 46 | {
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| 47 | if (mDebugOverlay)
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| 48 | {
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| 49 | if (show)
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| 50 | {
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| 51 | mDebugOverlay->show();
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| 52 | }
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| 53 | else
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| 54 | {
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| 55 | mDebugOverlay->hide();
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| 56 | }
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| 57 | }
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| 58 | if(mMyOverlay)
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| 59 | {
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| 60 | mMyOverlay->show();
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| 61 | }
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| 62 |
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| 63 | }
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[18] | 64 | bool frameStarted(const FrameEvent &evt)
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| 65 | {
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[27] | 66 | /* Real MoveFactor = 80.0 * evt.timeSinceLastFrame;
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[26] | 67 |
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| 68 | mInputDevice->capture();
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| 69 |
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| 70 | if(mInputDevice->isKeyDown(Ogre::KC_UP))
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| 71 | {
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| 72 | mAlgorithmType = (mAlgorithmType + 1) % OcclusionCullingSceneManager::NUM_RENDERMODES;
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| 73 | //mShipNode->translate(0.0, MoveFactor, 0.0);
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| 74 | }
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| 75 |
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| 76 | if(mInputDevice->isKeyDown(Ogre::KC_DOWN))
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| 77 | mShipNode->translate(0.0, -MoveFactor, 0.0);
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| 78 |
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| 79 | if(mInputDevice->isKeyDown(Ogre::KC_LEFT))
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| 80 | mShipNode->translate(-MoveFactor, 0.0, 0.0);
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| 81 |
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| 82 | if(mInputDevice->isKeyDown(Ogre::KC_RIGHT))
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| 83 | mShipNode->translate(MoveFactor, 0.0, 0.0);
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| 84 |
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| 85 | if(mInputDevice->isKeyDown(Ogre::KC_ESCAPE))
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[27] | 86 | return false;*/
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[26] | 87 |
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[27] | 88 | if(mInputDevice->isKeyDown(Ogre::KC_L))
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| 89 | myShowOverlay(false);
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| 90 |
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| 91 | return ExampleFrameListener::frameStarted(evt);
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[18] | 92 | }
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| 93 |
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[27] | 94 | /* MouseListener callbacks. */
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| 95 | virtual void mouseClicked(MouseEvent* e) { }
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| 96 | virtual void mouseEntered(MouseEvent* e) { }
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| 97 | virtual void mouseExited(MouseEvent* e) { }
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[18] | 98 |
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[27] | 99 | // This is when the mouse button goes DOWN.
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| 100 | virtual void mousePressed(MouseEvent* e);
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[18] | 101 |
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[27] | 102 | // This is when the mouse button is let UP.
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| 103 | virtual void mouseReleased(MouseEvent* e);
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[18] | 104 |
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[27] | 105 | /* MouseMotionListener callbacks */
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| 106 | virtual void mouseMoved (MouseEvent *e);
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[18] | 107 |
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[27] | 108 | // This is when the mouse is clicked, held and dragged.
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| 109 | virtual void mouseDragged (MouseEvent *e);
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[18] | 110 |
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[27] | 111 | void keyPressed(KeyEvent* e)
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| 112 | {
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[26] | 113 | if(e->getKey() == KC_ESCAPE)
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| 114 | {
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| 115 | mShutdownRequested = true;
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| 116 | e->consume();
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| 117 | return;
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| 118 | }
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| 119 |
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| 120 | CEGUI::System::getSingleton().injectKeyDown(e->getKey());
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| 121 | CEGUI::System::getSingleton().injectChar(e->getKeyChar());
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| 122 | e->consume();
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| 123 | }
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| 124 |
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| 125 | void keyReleased(KeyEvent* e)
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| 126 | {
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| 127 | CEGUI::System::getSingleton().injectKeyUp(e->getKey());
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| 128 | e->consume();
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| 129 | }
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| 130 | void keyClicked(KeyEvent* e)
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| 131 | {
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| 132 | // Do nothing
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| 133 | e->consume();
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| 134 | }
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| 135 |
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| 136 | bool frameEnded(const FrameEvent& evt)
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| 137 | {
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| 138 | if (mShutdownRequested)
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| 139 | return false;
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| 140 | else
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| 141 | return ExampleFrameListener::frameEnded(evt);
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| 142 | }
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| 143 |
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| 144 | void setAlgorithmType(int type) { mAlgorithmType = type; }
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| 145 | int getAlgorithmType() { return mAlgorithmType; }
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| 146 |
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[18] | 147 | protected:
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| 148 | bool mLMouseDown, mRMouseDown; // True if the mouse buttons are down
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| 149 | SceneManager *mSceneMgr; // A pointer to the scene manager
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| 150 | SceneNode *mCurrentObject; // The newly created object
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| 151 | CEGUI::Renderer *mGUIRenderer; // cegui renderer
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| 152 | SceneNode* mShipNode;
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[26] | 153 | bool mShutdownRequested;
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| 154 | int mAlgorithmType;
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[27] | 155 | Overlay *mMyOverlay;
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[18] | 156 | };
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| 157 |
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| 158 |
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[12] | 159 | class TestCullingApplication : public ExampleApplication
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| 160 | {
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| 161 | public:
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| 162 | /*TestCullingApplication()
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| 163 | {
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| 164 |
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| 165 | }*/
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| 166 |
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| 167 | protected:
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| 168 | void createScene(void);
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| 169 |
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| 170 | void createFrameListener(void)
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| 171 | {
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[18] | 172 | mFrameListener= new MouseQueryListener(mWindow, mCamera, mSceneMgr, mGUIRenderer, mShipNode);
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| 173 | mFrameListener->showDebugOverlay(true);
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| 174 | mRoot->addFrameListener(mFrameListener);
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[12] | 175 | }
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| 176 |
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[18] | 177 | CEGUI::OgreCEGUIRenderer *mGUIRenderer;
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| 178 | CEGUI::System *mGUISystem;
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| 179 |
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[12] | 180 | private:
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| 181 | Entity* mShip;
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| 182 | SceneNode* mShipNode;
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| 183 |
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| 184 | /* String mQuakePk3;
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| 185 | String mQuakeLevel;
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| 186 |
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| 187 | // Override resource sources (include Quake3 archives)
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| 188 | void setupResources(void)
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| 189 | {
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| 190 |
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| 191 | // Load Quake3 locations from a file
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| 192 | ConfigFile cf;
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| 193 |
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| 194 | cf.load("quake3settings.cfg");
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| 195 |
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| 196 | mQuakePk3 = cf.getSetting("Pak0Location");
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| 197 | mQuakeLevel = cf.getSetting("Map");
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| 198 |
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| 199 | ExampleApplication::setupResources();
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| 200 | ResourceManager::addCommonArchiveEx(mQuakePk3, "Zip");
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| 201 |
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| 202 | }*/
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| 203 | // Override scene manager (use indoor instead of generic)
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| 204 | void chooseSceneManager(void)
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| 205 | {
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[18] | 206 | mSceneMgr = mRoot->getSceneManager(ST_GENERIC);
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[12] | 207 | }
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[26] | 208 |
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[12] | 209 | };
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| 210 |
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