[12] | 1 | /**
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| 2 | \file
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| 3 | TestCullingApplication.h
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| 4 | */
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[18] | 5 | #include "CEGUIForwardRefs.h"
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[12] | 6 | #include "ExampleApplication.h"
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[26] | 7 | #include "OgreOcclusionCullingSceneManager.h"
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[12] | 8 |
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[28] | 9 | Real timeDelay = 0;
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| 10 | #define KEY_PRESSED(_key,_timeDelay, _macro) \
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| 11 | { \
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| 12 | if (mInputDevice->isKeyDown(_key) && timeDelay <= 0) \
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| 13 | { \
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| 14 | timeDelay = _timeDelay; \
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| 15 | _macro ; \
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| 16 | } \
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| 17 | }
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| 18 |
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| 19 | String mAlgorithmTypeCaptions[OcclusionCullingSceneManager::NUM_RENDERMODES] =
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| 20 | {
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| 21 | "Cull Frustum",
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| 22 | "Stop and Wait",
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| 23 | "Coherent Occlusion Culling"
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| 24 | };
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| 25 |
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[18] | 26 | class MouseQueryListener : public ExampleFrameListener, public MouseListener, public MouseMotionListener
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| 27 | {
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| 28 | public:
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| 29 |
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| 30 | MouseQueryListener(RenderWindow* win, Camera* cam, SceneManager *sceneManager, CEGUI::Renderer *renderer,
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| 31 | SceneNode* shipNode)
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[28] | 32 | : ExampleFrameListener(win, cam, false, true), mGUIRenderer(renderer), mShipNode(shipNode)//, mShutdownRequested(false)
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[18] | 33 | {
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[27] | 34 |
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[18] | 35 | // Setup default variables
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| 36 | mCurrentObject = NULL;
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| 37 | mLMouseDown = false;
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| 38 | mRMouseDown = false;
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| 39 | mSceneMgr = sceneManager;
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| 40 |
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| 41 | // Reduce move speed
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| 42 | mMoveSpeed = 50;
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| 43 | mRotateSpeed *= 2;
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[26] | 44 |
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| 45 | mAlgorithmType = OcclusionCullingSceneManager::RENDER_COHERENT;
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[18] | 46 |
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| 47 | // Register this so that we get mouse events.
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[26] | 48 | mEventProcessor->addMouseListener(this);
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| 49 | mEventProcessor->addMouseMotionListener(this);
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| 50 | mEventProcessor->addKeyListener(this);
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[28] | 51 |
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| 52 | // show overlay
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| 53 | Overlay* pOver = OverlayManager::getSingleton().getByName("Example/ShadowsOverlay");
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| 54 | mAlgorithmInfo = OverlayManager::getSingleton().getOverlayElement("Example/Shadows/ShadowTechniqueInfo");
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| 55 | //mMaterialInfo = OverlayManager::getSingleton().getOverlayElement("Example/Shadows/MaterialInfo");
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| 56 | //mInfo = OverlayManager::getSingleton().getOverlayElement("Example/Shadows/Info");
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| 57 |
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| 58 | mAlgorithmInfo->setCaption("Algorithm: " + mAlgorithmTypeCaptions[mAlgorithmType]);
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| 59 | //mMaterialInfo->setCaption("Current: " + mAtheneMaterials[mCurrentAtheneMaterial]);
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| 60 | pOver->show();
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[18] | 61 | } // MouseQueryListener
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| 62 |
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| 63 | ~MouseQueryListener( )
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| 64 | {
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| 65 | }
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| 66 |
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[28] | 67 | bool frameEnded(const FrameEvent& evt)
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[18] | 68 | {
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[28] | 69 | if (timeDelay >= 0)
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| 70 | timeDelay -= evt.timeSinceLastFrame;
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[26] | 71 |
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[28] | 72 | KEY_PRESSED(KC_O, 1, changeAlgorithm());
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| 73 |
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| 74 | return ExampleFrameListener::frameStarted(evt) && ExampleFrameListener::frameEnded(evt);
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[18] | 75 | }
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| 76 |
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[27] | 77 | /* MouseListener callbacks. */
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| 78 | virtual void mouseClicked(MouseEvent* e) { }
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| 79 | virtual void mouseEntered(MouseEvent* e) { }
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| 80 | virtual void mouseExited(MouseEvent* e) { }
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[18] | 81 |
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[27] | 82 | // This is when the mouse button goes DOWN.
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| 83 | virtual void mousePressed(MouseEvent* e);
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[18] | 84 |
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[27] | 85 | // This is when the mouse button is let UP.
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| 86 | virtual void mouseReleased(MouseEvent* e);
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[18] | 87 |
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[27] | 88 | /* MouseMotionListener callbacks */
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| 89 | virtual void mouseMoved (MouseEvent *e);
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[18] | 90 |
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[27] | 91 | // This is when the mouse is clicked, held and dragged.
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| 92 | virtual void mouseDragged (MouseEvent *e);
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[28] | 93 | /*
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[27] | 94 | void keyPressed(KeyEvent* e)
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| 95 | {
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[26] | 96 | if(e->getKey() == KC_ESCAPE)
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| 97 | {
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| 98 | mShutdownRequested = true;
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| 99 | e->consume();
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| 100 | return;
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| 101 | }
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| 102 |
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| 103 | CEGUI::System::getSingleton().injectKeyDown(e->getKey());
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| 104 | CEGUI::System::getSingleton().injectChar(e->getKeyChar());
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| 105 | e->consume();
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| 106 | }
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| 107 |
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| 108 | void keyReleased(KeyEvent* e)
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| 109 | {
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| 110 | CEGUI::System::getSingleton().injectKeyUp(e->getKey());
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| 111 | e->consume();
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| 112 | }
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| 113 | void keyClicked(KeyEvent* e)
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| 114 | {
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| 115 | // Do nothing
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| 116 | e->consume();
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| 117 | }
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| 118 |
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[28] | 119 | bool frameEnded(const FrameEvent& evt)
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[26] | 120 | {
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| 121 | if (mShutdownRequested)
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| 122 | return false;
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| 123 | else
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| 124 | return ExampleFrameListener::frameEnded(evt);
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| 125 | }
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[28] | 126 | */
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| 127 | void changeAlgorithm()
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| 128 | {
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| 129 | mAlgorithmType = ++mAlgorithmType % OcclusionCullingSceneManager::NUM_RENDERMODES;
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| 130 | mAlgorithmInfo->setCaption("Algorithm: " + mAlgorithmTypeCaptions[mAlgorithmType]);
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| 131 | }
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[26] | 132 |
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| 133 |
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[18] | 134 | protected:
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| 135 | bool mLMouseDown, mRMouseDown; // True if the mouse buttons are down
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| 136 | SceneManager *mSceneMgr; // A pointer to the scene manager
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| 137 | SceneNode *mCurrentObject; // The newly created object
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| 138 | CEGUI::Renderer *mGUIRenderer; // cegui renderer
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| 139 | SceneNode* mShipNode;
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[28] | 140 | // bool mShutdownRequested;
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[26] | 141 | int mAlgorithmType;
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[28] | 142 | OverlayElement *mAlgorithmInfo;
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[18] | 143 | };
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| 144 |
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| 145 |
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[12] | 146 | class TestCullingApplication : public ExampleApplication
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| 147 | {
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| 148 | public:
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| 149 | /*TestCullingApplication()
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| 150 | {
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| 151 |
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| 152 | }*/
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| 153 |
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| 154 | protected:
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| 155 | void createScene(void);
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| 156 |
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| 157 | void createFrameListener(void)
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| 158 | {
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[18] | 159 | mFrameListener= new MouseQueryListener(mWindow, mCamera, mSceneMgr, mGUIRenderer, mShipNode);
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| 160 | mFrameListener->showDebugOverlay(true);
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| 161 | mRoot->addFrameListener(mFrameListener);
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[12] | 162 | }
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| 163 |
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[18] | 164 | CEGUI::OgreCEGUIRenderer *mGUIRenderer;
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| 165 | CEGUI::System *mGUISystem;
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| 166 |
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[12] | 167 | private:
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| 168 | Entity* mShip;
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| 169 | SceneNode* mShipNode;
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| 170 |
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| 171 | /* String mQuakePk3;
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| 172 | String mQuakeLevel;
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| 173 |
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| 174 | // Override resource sources (include Quake3 archives)
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| 175 | void setupResources(void)
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| 176 | {
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| 177 |
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| 178 | // Load Quake3 locations from a file
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| 179 | ConfigFile cf;
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| 180 |
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| 181 | cf.load("quake3settings.cfg");
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| 182 |
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| 183 | mQuakePk3 = cf.getSetting("Pak0Location");
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| 184 | mQuakeLevel = cf.getSetting("Map");
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| 185 |
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| 186 | ExampleApplication::setupResources();
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| 187 | ResourceManager::addCommonArchiveEx(mQuakePk3, "Zip");
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| 188 |
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| 189 | }*/
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| 190 | // Override scene manager (use indoor instead of generic)
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| 191 | void chooseSceneManager(void)
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| 192 | {
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[18] | 193 | mSceneMgr = mRoot->getSceneManager(ST_GENERIC);
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[12] | 194 | }
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[26] | 195 |
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[12] | 196 | };
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| 197 |
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