[12] | 1 | #include "OgreOcclusionCullingSceneManager.h"
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| 2 | #include "OgreMath.h"
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| 3 | #include "OgreIteratorWrappers.h"
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[19] | 4 | #include "OgreRenderSystem.h"
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| 5 | #include "OgreCamera.h"
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[21] | 6 | #include "OgreHardwareOcclusionQuery.h"
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[24] | 7 | //#include "OgreWireBoundingBox.h"
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[26] | 8 | #include "OgreSolidHalfBoundingBox.h"
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[21] | 9 |
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[16] | 10 | #include <windows.h>
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[12] | 11 |
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| 12 | namespace Ogre {
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| 13 |
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| 14 | //-----------------------------------------------------------------------
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[32] | 15 | OcclusionCullingSceneManager::OcclusionCullingSceneManager()
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| 16 | {
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[33] | 17 | mOcclusionCullingSceneTraverser = new OcclusionCullingSceneTraverser(this, mDestRenderSystem);
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[12] | 18 | }
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[22] | 19 | //-----------------------------------------------------------------------
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[33] | 20 | OcclusionCullingSceneManager::~OcclusionCullingSceneManager()
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| 21 | {
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| 22 | delete mOcclusionCullingSceneTraverser;
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| 23 | }
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| 24 | //-----------------------------------------------------------------------
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[32] | 25 | void OcclusionCullingSceneManager::_findVisibleObjects( Camera* cam, bool onlyShadowCasters )
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[19] | 26 | {
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[32] | 27 | // empty because we have to find objects in _renderVisibleObjects
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[19] | 28 | }
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[12] | 29 | //-----------------------------------------------------------------------
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[32] | 30 | void OcclusionCullingSceneManager::_renderVisibleObjects( void )
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[12] | 31 | {
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[33] | 32 | mOcclusionCullingSceneTraverser->renderScene(mCameraInProgress, mSceneRoot);
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[37] | 33 | SceneManager::_renderVisibleObjects( );
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[12] | 34 | }
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| 35 | //-----------------------------------------------------------------------
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[32] | 36 | /*void OcclusionCullingSceneManager::renderZPass()
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[19] | 37 | {
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| 38 | traverseNode(mSceneRoot);
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[32] | 39 | }*/
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[19] | 40 | //-----------------------------------------------------------------------
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[32] | 41 | void OcclusionCullingSceneManager::_updateSceneGraph( Camera* cam )
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[12] | 42 | {
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[33] | 43 | mOcclusionCullingSceneTraverser->setNumSceneNodes(mSceneNodes.size());
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[37] | 44 | mOcclusionCullingSceneTraverser->setRenderSystem(mDestRenderSystem);
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| 45 |
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| 46 | mOcclusionCullingSceneTraverser->preprocess();
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[30] | 47 |
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[22] | 48 | SceneManager::_updateSceneGraph(cam);
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| 49 | }
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| 50 | //-----------------------------------------------------------------------
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[29] | 51 | bool OcclusionCullingSceneManager::setOption( const String & key, const void * val )
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[26] | 52 | {
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[33] | 53 | mOcclusionCullingSceneTraverser->setOption(key, val);
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[32] | 54 |
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[29] | 55 | return SceneManager::setOption( key, val );
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[26] | 56 | }
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| 57 | //-----------------------------------------------------------------------
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[29] | 58 | bool OcclusionCullingSceneManager::getOption( const String & key, void *val )
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[26] | 59 | {
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[33] | 60 | mOcclusionCullingSceneTraverser->getOption(key, val);
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[32] | 61 |
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[29] | 62 | return SceneManager::getOption( key, val );
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[26] | 63 | }
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[29] | 64 | //-----------------------------------------------------------------------
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| 65 | bool OcclusionCullingSceneManager::getOptionValues( const String & key, StringVector &refValueList )
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| 66 | {
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| 67 | return SceneManager::getOptionValues( key, refValueList );
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| 68 | }
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| 69 | //-----------------------------------------------------------------------
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| 70 | bool OcclusionCullingSceneManager::getOptionKeys( StringVector & refKeys )
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| 71 | {
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| 72 | SceneManager::getOptionKeys( refKeys );
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[32] | 73 |
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[33] | 74 | mOcclusionCullingSceneTraverser->getOptionKeys( refKeys );
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| 75 |
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[29] | 76 | return true;
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| 77 | }
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[12] | 78 | }
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