[32] | 1 | #include "OgreOcclusionCullingSceneTraverser.h"
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| 2 | #include "OgreMath.h"
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| 3 | #include "OgreIteratorWrappers.h"
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| 4 | #include "OgreCamera.h"
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| 5 | #include "OgreHardwareOcclusionQuery.h"
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| 6 | #include "OgreSolidHalfBoundingBox.h"
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| 7 |
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[33] | 8 |
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[32] | 9 | #include <windows.h>
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| 10 |
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| 11 | namespace Ogre {
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| 12 |
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| 13 | //-----------------------------------------------------------------------
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[33] | 14 | OcclusionCullingSceneTraverser::OcclusionCullingSceneTraverser(SceneManager *sm, RenderSystem *rsys):
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[32] | 15 | mFrameId(1), mDistanceQueue(NULL), mVisibilityThreshold(0), mCurrentTestIdx(0),
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| 16 | mQueryMode(MODE_RENDER), mNumSceneNodes(0), mCurrentAlgorithm(RENDER_COHERENT),
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[41] | 17 | mNumQueries(0), mNumTraversedNodes(0), mNumQueryCulledNodes(0), mNumFrustumCulledNodes(0),
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[51] | 18 | mNumRenderedNodes(0),mNumRenderedGeometry(0), mSceneManager(sm), mRenderSystem(rsys), mSceneRoot(NULL)
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[32] | 19 | {
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| 20 | mHalfBoundingBox[0] = mHalfBoundingBox[1] = 0;
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| 21 | }
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| 22 | //-----------------------------------------------------------------------
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| 23 | OcclusionCullingSceneTraverser::~OcclusionCullingSceneTraverser()
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| 24 | {
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| 25 | if(mHalfBoundingBox[0]) delete mHalfBoundingBox[0];
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| 26 | if(mHalfBoundingBox[1]) delete mHalfBoundingBox[1];
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| 27 |
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| 28 | deleteQueries();
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[42] | 29 |
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| 30 | if(mDistanceQueue)
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| 31 | delete mDistanceQueue;
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[32] | 32 | //SceneManager::~SceneManager();
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| 33 | }
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| 34 | //-----------------------------------------------------------------------
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[42] | 35 | void OcclusionCullingSceneTraverser::renderScene( Camera *cam )
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[32] | 36 | {
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| 37 | mNumTraversedNodes = 0; |
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| 38 | mNumQueryCulledNodes = 0; |
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| 39 | mNumFrustumCulledNodes = 0; |
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| 40 | mNumRenderedGeometry = 0;
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[51] | 41 | mNumRenderedNodes = 0;
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| 42 |
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[32] | 43 | mCurrentTestIdx = 0;
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[34] | 44 |
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[42] | 45 | initDistanceQueue(cam);
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| 46 |
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[32] | 47 | switch(mCurrentAlgorithm) |
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| 48 | { |
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| 49 | case RENDER_CULL_FRUSTUM: |
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| 50 | renderCullFrustum(cam); |
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| 51 | break; |
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| 52 | case RENDER_STOP_AND_WAIT: |
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| 53 | renderStopAndWait(cam); |
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| 54 | break; |
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| 55 | case RENDER_COHERENT: |
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[51] | 56 | renderCoherentWithQueue(cam); |
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[32] | 57 | break; |
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| 58 | default: |
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| 59 | renderCullFrustum(cam); |
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| 60 | break; |
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| 61 | }
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[52] | 62 |
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[32] | 63 | mFrameId ++;
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| 64 | }
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| 65 | //-----------------------------------------------------------------------
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| 66 | void OcclusionCullingSceneTraverser::renderCoherentWithQueue(Camera *cam) |
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| 67 | { |
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| 68 | QueryQueue queryQueue; |
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| 69 | |
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| 70 | //-- PART 1: process finished occlusion queries |
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| 71 | while(!mDistanceQueue->empty() || !queryQueue.empty()) |
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| 72 | { |
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[59] | 73 | |
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[32] | 74 | SceneNode *node = queryQueue.front().first; |
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| 75 | HardwareOcclusionQuery *query = queryQueue.front().second; |
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| 76 | |
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| 77 | queryQueue.pop(); |
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| 78 | |
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| 79 | // wait until result available |
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| 80 | unsigned int visiblePixels; |
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| 81 | query->pullOcclusionQuery(&visiblePixels); |
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| 82 | |
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| 83 | if(visiblePixels > mVisibilityThreshold) |
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| 84 | { |
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[52] | 85 | pullUpVisibility(node); |
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[32] | 86 | traverseNode(cam, node); |
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| 87 | } |
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| 88 | else |
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| 89 | { |
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| 90 | mNumQueryCulledNodes ++; |
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| 91 | } |
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| 92 | } |
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| 93 | |
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| 94 | //-- PART 2: hierarchical traversal |
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| 95 | if(!mDistanceQueue->empty()) |
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| 96 | { |
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| 97 | SceneNode *node = mDistanceQueue->top(); |
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| 98 | mDistanceQueue->pop(); |
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[41] | 99 | |
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[42] | 100 | bool intersects = false; |
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[41] | 101 | //TODO: Isvisible also checked inside scenenode::findvisibleobjects |
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[42] | 102 | if(!cam->isVisible(node->_getWorldAABB(), intersects)) |
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[32] | 103 | { |
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[41] | 104 | mNumFrustumCulledNodes ++; |
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| 105 | continue; |
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| 106 | } |
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| 107 | |
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[42] | 108 | // if intersects near plane => skip occlusion query because wrong results possible |
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| 109 | if(intersects) |
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| 110 | { |
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| 111 | // update node's visited flag |
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| 112 | node->setLastVisited(mFrameId); |
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[52] | 113 | pullUpVisibility(node); |
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[42] | 114 | traverseNode(cam, node); |
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| 115 | |
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| 116 | continue; |
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| 117 | } |
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| 118 | |
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[41] | 119 | // identify previously visible nodes |
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| 120 | bool wasVisible = node->isNodeVisible() && (node->lastVisited() == mFrameId - 1); |
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[32] | 121 | |
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[41] | 122 | // identify nodes that we cannot skip queries for |
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[52] | 123 | bool mustQuery= !wasVisible || (node->numAttachedObjects() > 0) || isLeaf(node); |
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[32] | 124 | |
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[41] | 125 | // reset node's visibility classification |
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| 126 | node->setNodeVisible(false); |
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[32] | 127 | |
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[41] | 128 | // update node's visited flag |
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| 129 | node->setLastVisited(mFrameId); |
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[32] | 130 | |
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[52] | 131 | // skip testing previously visible interior nodes without geometry |
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| 132 | if(mustQuery) |
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[41] | 133 | { |
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| 134 | HardwareOcclusionQuery *query = issueOcclusionQuery(&node->_getWorldAABB(), wasVisible); |
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| 135 | queryQueue.push(QueryPair(node, query)); |
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| 136 | } |
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[32] | 137 | |
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[41] | 138 | // always traverse a node if it was visible |
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| 139 | if(wasVisible) |
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| 140 | { |
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| 141 | traverseNode(cam, node); |
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[32] | 142 | } |
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| 143 | else |
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| 144 | { |
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| 145 | mNumFrustumCulledNodes ++; |
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| 146 | } |
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| 147 | } |
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| 148 | } |
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| 149 | }
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| 150 | //-----------------------------------------------------------------------
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| 151 | void OcclusionCullingSceneTraverser::renderCullFrustum(Camera *cam)
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| 152 | {
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| 153 | while(!mDistanceQueue->empty()) |
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| 154 | { |
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| 155 | SceneNode *node = mDistanceQueue->top(); |
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| 156 | mDistanceQueue->pop(); |
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| 157 | |
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| 158 | // interesting for visualization purpose |
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| 159 | node->setNodeVisible(false); |
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[40] | 160 | |
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[41] | 161 | //TODO: IsVisible also checked inside scenenode::_findvisibleobjects |
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| 162 | if(!cam->isVisible(node->_getWorldAABB())) |
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[32] | 163 | { |
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| 164 | mNumFrustumCulledNodes ++; |
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[41] | 165 | continue; |
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[32] | 166 | } |
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[41] | 167 | |
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| 168 | // update node's visited flag |
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| 169 | node->setLastVisited(mFrameId); |
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| 170 | node->setNodeVisible(true); |
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| 171 | traverseNode(cam, node); |
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[32] | 172 | }
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| 173 | }
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| 174 | //-----------------------------------------------------------------------
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| 175 | void OcclusionCullingSceneTraverser::renderStopAndWait(Camera *cam) |
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| 176 | { |
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| 177 | while(!mDistanceQueue->empty()) |
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| 178 | { |
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| 179 | SceneNode *node = mDistanceQueue->top(); |
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| 180 | mDistanceQueue->pop(); |
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| 181 | |
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| 182 | // interesting for the visualization |
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| 183 | node->setNodeVisible(false); |
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| 184 | node->setLastVisited(mFrameId); |
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| 185 | |
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[42] | 186 | bool intersects = false; |
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[41] | 187 | //TODO: Isvisible also checked inside scenenode::findvisibleobjects |
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[42] | 188 | if(!cam->isVisible(node->_getWorldAABB(), intersects)) |
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[32] | 189 | { |
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[41] | 190 | mNumFrustumCulledNodes ++; |
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| 191 | continue; |
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| 192 | } |
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| 193 | |
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[42] | 194 | // if intersects near plane => skip occlusion query because wrong results possible |
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| 195 | if(intersects) |
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| 196 | { |
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| 197 | node->setNodeVisible(true); |
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| 198 | traverseNode(cam, node); |
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| 199 | |
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| 200 | continue; |
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| 201 | } |
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| 202 | |
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[41] | 203 | HardwareOcclusionQuery *query = issueOcclusionQuery(&node->_getWorldAABB(), false); |
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[32] | 204 | |
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[41] | 205 | unsigned int visiblePixels; |
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| 206 | // wait if result not available |
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| 207 | query->pullOcclusionQuery(&visiblePixels); |
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[51] | 208 | |
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[41] | 209 | // node visible |
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| 210 | if(visiblePixels > mVisibilityThreshold) |
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| 211 | { |
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[42] | 212 | node->setNodeVisible(true); |
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[41] | 213 | traverseNode(cam, node); |
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[32] | 214 | } |
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| 215 | else |
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| 216 | { |
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[41] | 217 | mNumQueryCulledNodes ++; |
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[32] | 218 | } |
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| 219 | } |
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| 220 | } |
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| 221 | //----------------------------------------------------------------------- |
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[41] | 222 | HardwareOcclusionQuery *OcclusionCullingSceneTraverser::issueOcclusionQuery( |
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| 223 | AxisAlignedBox *box, bool wasVisible ) |
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[32] | 224 | { |
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| 225 | // change state so the bounding box gets not actually rendered on the screen |
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[41] | 226 | // TODO: in rendervisibleobjects, the rendermode is changed by ogre itself => change this!! |
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[44] | 227 | |
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[54] | 228 | //setRenderingMode(MODE_QUERY); |
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| 229 | //mRenderSystem->_setRasterisationMode(SDL_SOLID); setRenderingMode(MODE_RENDER);
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[32] | 230 |
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| 231 | // get next available test id |
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[42] | 232 | HardwareOcclusionQuery *query = getNextOcclusionQuery(); |
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[41] | 233 | |
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| 234 | //-- the actual query test |
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[32] | 235 | query->beginOcclusionQuery(); |
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| 236 |
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[41] | 237 | renderBoundingBox(box);
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[32] | 238 |
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| 239 | query->endOcclusionQuery();
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[54] | 240 |
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| 241 | /*mRenderSystem->_setRasterisationMode(SDL_WIREFRAME);
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[52] | 242 | setRenderingMode(MODE_RENDER);
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| 243 | renderBoundingBox(box);
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[54] | 244 | mRenderSystem->_setRasterisationMode(SDL_SOLID);*/
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[52] | 245 |
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[32] | 246 | return query;
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| 247 | }
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| 248 | //-----------------------------------------------------------------------
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| 249 | void OcclusionCullingSceneTraverser::setRenderingMode( int mode ) |
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| 250 | { |
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| 251 | // avoid unnecessary state changes |
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[52] | 252 | if(mode != mQueryMode) |
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| 253 | { |
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| 254 | mQueryMode = mode; |
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[32] | 255 | bool enabled = (mode == MODE_RENDER); |
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[52] | 256 | |
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| 257 | //if(mode == MODE_RENDER) return; |
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| 258 | |
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| 259 | /* |
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| 260 | mRenderSystem->_setRasterisationMode(SDL_SOLID); |
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| 261 | mRenderSystem->_setSurfaceParams(ColourValue(0.9, 0.2, 0.2),
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| 262 | ColourValue(0.2, 0.2, 0.2), ColourValue(0.2, 0.2, 0.2),
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| 263 | ColourValue(0, 0, 0), Real(100));
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| 264 | mRenderSystem->_setDepthBufferCheckEnabled(false); |
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| 265 | mRenderSystem->_setAlphaRejectSettings(CMPF_ALWAYS_PASS, 255);
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| 266 | */
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| 267 |
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| 268 | mRenderSystem->_setColourBufferWriteEnabled(enabled, enabled, enabled, enabled); |
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[32] | 269 | mRenderSystem->_setDepthBufferWriteEnabled(enabled); |
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[54] | 270 | //mRenderSystem->setLightingEnabled(enabled); |
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[52] | 271 | } |
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[32] | 272 | }
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| 273 | //-----------------------------------------------------------------------
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| 274 | void OcclusionCullingSceneTraverser::traverseNode( Camera *cam, SceneNode *node )
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| 275 | {
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| 276 | mNumTraversedNodes ++;
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[34] | 277 |
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[32] | 278 | if(node->numAttachedObjects() > 0)
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| 279 | {
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| 280 | renderSceneNode(cam, node);
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| 281 | }
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| 282 |
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| 283 | // internal node: add children to priority queue for further processing
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| 284 | Node::ChildNodeIterator it = node->getChildIterator();
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| 285 |
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| 286 | while (it.hasMoreElements())
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| 287 | {
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| 288 | SceneNode* sceneChild = static_cast<SceneNode*>(it.getNext());
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| 289 | mDistanceQueue->push(sceneChild);
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| 290 | }
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| 291 | }
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| 292 | //-----------------------------------------------------------------------
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| 293 | void OcclusionCullingSceneTraverser::renderSceneNode( Camera *cam, SceneNode *node )
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| 294 | {
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[41] | 295 | //TODO: does not do any changes
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[54] | 296 | //setRenderingMode(MODE_RENDER);
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[32] | 297 |
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[52] | 298 | if(node->lastRendered() != node->lastVisited())
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| 299 | {
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| 300 | node->setLastRendered(node->lastVisited());
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| 301 | mNumRenderedNodes ++;
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| 302 |
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| 303 | mSceneManager->_renderSceneNode(cam, node);
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| 304 | }
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[32] | 305 | }
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| 306 | //-----------------------------------------------------------------------
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[42] | 307 | /* void OcclusionCullingSceneTraverser::preprocess( void )
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[32] | 308 | {
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| 309 | //-- initialise occlusion queries.
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| 310 | deleteQueries();
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[37] | 311 |
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[41] | 312 | for(unsigned int i=0; i < mNumQueries; i++)
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[32] | 313 | {
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| 314 | mOcclusionQueries.push_back(mRenderSystem->createHardwareOcclusionQuery());
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| 315 | }
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[42] | 316 | }*/
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[32] | 317 | //-----------------------------------------------------------------------
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| 318 | void OcclusionCullingSceneTraverser::setSceneManager( SceneManager *sm )
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| 319 | {
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| 320 | mSceneManager = sm;
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| 321 | }
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| 322 | //-----------------------------------------------------------------------
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| 323 | void OcclusionCullingSceneTraverser::setRenderSystem( RenderSystem *rsys )
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| 324 | {
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| 325 | mRenderSystem = rsys;
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| 326 | }
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| 327 | //-----------------------------------------------------------------------
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| 328 | /*unsigned int OcclusionCullingSceneManager::countSceneNodes(SceneNode *node)
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| 329 | {
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| 330 | unsigned int result = 1;
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| 331 |
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| 332 | Node::ChildNodeIterator it = node->getChildIterator();
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| 333 |
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| 334 | while (it.hasMoreElements())
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| 335 | {
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| 336 | SceneNode* sceneChild = static_cast<SceneNode*>(it.getNext());
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| 337 | result += countSceneNodes(sceneChild);
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| 338 | }
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| 339 |
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| 340 | return result;
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| 341 | }*/
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| 342 | //-----------------------------------------------------------------------
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| 343 | bool OcclusionCullingSceneTraverser::isLeaf( SceneNode *node )
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| 344 | {
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| 345 | return (node->numChildren() == 0);
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| 346 | }
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| 347 | //-----------------------------------------------------------------------
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[52] | 348 | void OcclusionCullingSceneTraverser::pullUpVisibility(SceneNode *node )
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[32] | 349 | {
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| 350 | while(node && !node->isNodeVisible()) |
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| 351 | { |
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| 352 | node->setNodeVisible(true); |
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[42] | 353 | node = node->getParentSceneNode(); |
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[32] | 354 | }
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| 355 | }
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| 356 | //-----------------------------------------------------------------------
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| 357 | void OcclusionCullingSceneTraverser::deleteQueries( void )
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| 358 | {
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[51] | 359 | for(unsigned int i=0; i < (unsigned int)mOcclusionQueries.size(); ++i)
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[32] | 360 | delete mOcclusionQueries[i];
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| 361 |
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| 362 | mOcclusionQueries.clear();
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| 363 | }
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| 364 | //-----------------------------------------------------------------------
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[41] | 365 | void OcclusionCullingSceneTraverser::renderBoundingBox( AxisAlignedBox *box )
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[32] | 366 | {
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| 367 | // Render two halfes of the bounding box (using triangle fans)
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| 368 | for(int half = 0; half < 2; half ++)
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| 369 | {
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[51] | 370 | static Matrix4 xform[256];
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| 371 | //TODO: this should be full bounding box
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[41] | 372 | SolidHalfBoundingBox *halfbox = getSolidHalfBoundingBox(half);
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| 373 | halfbox->setupBoundingBox(*box);
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[51] | 374 |
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[54] | 375 | /*mRenderSystem->_setWorldMatrix(Matrix4::IDENTITY); |
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[52] | 376 | |
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[54] | 377 | halfbox->getWorldTransforms(xform); |
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[51] | 378 | |
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| 379 | int numMatrices = halfbox->getNumWorldTransforms(); |
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| 380 | if (numMatrices > 1) |
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| 381 | { |
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| 382 | mRenderSystem->_setWorldMatrices(xform, numMatrices); |
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| 383 | } |
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| 384 | else |
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| 385 | { |
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| 386 | mRenderSystem->_setWorldMatrix(*xform); |
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| 387 | } |
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[54] | 388 | mRenderSystem->setClipPlanes(halfbox->getClipPlanes()); |
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[51] | 389 | |
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[32] | 390 | static RenderOperation ro; |
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[39] | 391 | |
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[41] | 392 | mSceneManager->useRenderableViewProjMode(halfbox);
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| 393 | halfbox->getRenderOperation(ro);
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| 394 | ro.srcRenderable = halfbox;
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[54] | 395 | mRenderSystem->_render(ro);*/
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| 396 |
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| 397 | mSceneManager->myrenderSingleObject(getSolidHalfBoundingBox(half),
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| 398 | getSolidHalfBoundingBox(half)->getTechnique()->getPass(0), true);
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[32] | 399 | }
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| 400 | }
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| 401 | //-----------------------------------------------------------------------
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| 402 | SolidHalfBoundingBox *OcclusionCullingSceneTraverser::getSolidHalfBoundingBox( int half )
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| 403 | {
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| 404 | if(!mHalfBoundingBox[half])
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| 405 | mHalfBoundingBox[half] = new SolidHalfBoundingBox(half == 1);
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| 406 |
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| 407 | return mHalfBoundingBox[half];
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| 408 | }
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| 409 | //-----------------------------------------------------------------------
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[42] | 410 | void OcclusionCullingSceneTraverser::setNumSceneNodes(int num)
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| 411 | {
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| 412 | mNumSceneNodes = num;
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| 413 | }
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| 414 | //-----------------------------------------------------------------------
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| 415 | /*void OcclusionCullingSceneTraverser::setNumQueries(int num)
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| 416 | {
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| 417 | mNumQueries = num;
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| 418 | }*/
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| 419 | //-----------------------------------------------------------------------
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| 420 | void OcclusionCullingSceneTraverser::setSceneRoot(SceneNode *root)
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| 421 | {
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| 422 | mSceneRoot = root;
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| 423 | }
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| 424 | //-----------------------------------------------------------------------
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| 425 | void OcclusionCullingSceneTraverser::initDistanceQueue(Camera *cam)
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| 426 | {
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| 427 | mDistanceQueue = new PriorityQueue(myless<SceneNode *>(cam));
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| 428 | mDistanceQueue->push(mSceneRoot);
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| 429 | }
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| 430 | //-----------------------------------------------------------------------
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| 431 | HardwareOcclusionQuery *OcclusionCullingSceneTraverser::getNextOcclusionQuery(void)
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| 432 | {
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| 433 | if(mCurrentTestIdx == mOcclusionQueries.size())
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| 434 | {
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| 435 | mOcclusionQueries.push_back(mRenderSystem->createHardwareOcclusionQuery());
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| 436 | }
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| 437 |
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| 438 | return mOcclusionQueries[mCurrentTestIdx ++];
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| 439 | }
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| 440 | //-----------------------------------------------------------------------
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[32] | 441 | bool OcclusionCullingSceneTraverser::setOption( const String & key, const void * val )
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| 442 | {
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| 443 | if ( key == "Algorithm" )
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| 444 | {
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| 445 | mCurrentAlgorithm = * static_cast < const int * > ( val );
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| 446 | return true;
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| 447 | }
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| 448 | if ( key == "Threshold" )
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| 449 | {
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| 450 | mVisibilityThreshold = * static_cast < const int * > ( val );
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| 451 | return true;
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| 452 | }
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| 453 |
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| 454 | return false;
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| 455 | }
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| 456 | //-----------------------------------------------------------------------
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| 457 | bool OcclusionCullingSceneTraverser::getOption( const String & key, void *val )
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| 458 | {
|
---|
| 459 | if ( key == "Algorithm" )
|
---|
| 460 | {
|
---|
| 461 | * static_cast < int * > ( val ) = mCurrentAlgorithm;
|
---|
| 462 | return true;
|
---|
| 463 | }
|
---|
| 464 | if ( key == "Threshold" )
|
---|
| 465 | {
|
---|
| 466 | * static_cast < unsigned int * > ( val ) = mVisibilityThreshold;
|
---|
| 467 | return true;
|
---|
| 468 | }
|
---|
| 469 | if ( key == "NumSceneNodes" )
|
---|
| 470 | {
|
---|
| 471 | * static_cast < unsigned int * > ( val ) = mNumSceneNodes;
|
---|
| 472 | return true;
|
---|
| 473 | }
|
---|
| 474 | if ( key == "NumTraversedNodes" )
|
---|
| 475 | {
|
---|
| 476 | * static_cast < unsigned int * > ( val ) = mNumTraversedNodes;
|
---|
| 477 | return true;
|
---|
| 478 | }
|
---|
| 479 | if ( key == "NumQueryCulledNodes" )
|
---|
| 480 | {
|
---|
| 481 | * static_cast < unsigned int * > ( val ) = mNumQueryCulledNodes;
|
---|
| 482 | return true;
|
---|
| 483 | }
|
---|
| 484 | if ( key == "NumFrustumCulledNodes" )
|
---|
| 485 | {
|
---|
| 486 | * static_cast < unsigned int * > ( val ) = mNumFrustumCulledNodes;
|
---|
| 487 | return true;
|
---|
| 488 | }
|
---|
[52] | 489 | if ( key == "NumRenderedNodes" )
|
---|
| 490 | {
|
---|
| 491 | * static_cast < unsigned int * > ( val ) = mNumRenderedNodes;
|
---|
| 492 | return true;
|
---|
| 493 | }
|
---|
[32] | 494 | return false;
|
---|
| 495 | }
|
---|
[33] | 496 | //-----------------------------------------------------------------------
|
---|
| 497 | bool OcclusionCullingSceneTraverser::getOptionKeys( StringVector & refKeys )
|
---|
| 498 | {
|
---|
| 499 | refKeys.push_back( "Algorithm" );
|
---|
| 500 | refKeys.push_back( "Threshold" );
|
---|
| 501 | refKeys.push_back( "NumSceneNodes" ); |
---|
| 502 | refKeys.push_back( "NumTraversedNodes" ); |
---|
| 503 | refKeys.push_back( "NumQueryCulledNodes" ); |
---|
| 504 | refKeys.push_back( "NumFrustumCulledNodes" ); |
---|
[52] | 505 | refKeys.push_back( "mNumRenderedGeometry" );
|
---|
[33] | 506 |
|
---|
| 507 | return true;
|
---|
| 508 | }
|
---|
[32] | 509 | }
|
---|