[115] | 1 | #include <OgreNoMemoryMacros.h>
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| 2 | #include <CEGUI/CEGUI.h>
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| 3 | #include <../CEGUIRenderer/include/OgreCEGUIRenderer.h>
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| 4 | #include <../CEGUIRenderer/include/OgreCEGUIResourceProvider.h>
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| 5 | #include <../CEGUIRenderer/include/OgreCEGUITexture.h>
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| 6 | #include <OgreMemoryMacros.h>
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[133] | 7 | #include "TerrainFrameListener.h"
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[130] | 8 | #include "OgrePlatformQueryManager.h"
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| 9 | #include "OgreVisibilityTerrainSceneManager.h"
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| 10 | #include "VisibilityInfo.h"
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[154] | 11 | #include "OgreOcclusionQueriesQueryManager.h"
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[160] | 12 | #include "TestCullingTerrainApplication.h"
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[154] | 13 |
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[115] | 14 |
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[173] | 15 | //-- captions for overlays
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| 16 | String TerrainFrameListener::msAlgorithmCaptions[] =
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[115] | 17 | {
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[135] | 18 | "View Frustum Culling",
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[115] | 19 | "Stop and Wait Culling",
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| 20 | "Coherent Hierarchical Culling"
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| 21 | };
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| 22 |
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[173] | 23 | String TerrainFrameListener::msQueryTypeCaptions[] =
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[135] | 24 | {
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[154] | 25 | "from camera",
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| 26 | "from viewpoint"
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[135] | 27 | };
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[115] | 28 |
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[173] | 29 | String TerrainFrameListener::msQueryRelativeVisCaptions[] =
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[154] | 30 | {
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| 31 | "visible pixels",
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| 32 | "relative visibility"
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| 33 | };
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| 34 |
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[173] | 35 | String TerrainFrameListener::msQueryMethodCaptions[] =
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[154] | 36 | {
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| 37 | "occlusion queries",
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| 38 | "item buffer"
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| 39 | };
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| 40 |
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[173] | 41 | Real TerrainFrameListener::msObjectTerrainOffsets[] =
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[160] | 42 | {
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| 43 | 0,
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| 44 | 7,
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| 45 | 0
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| 46 | };
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[173] | 47 |
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| 48 | Real TerrainFrameListener::msObjectScales[] =
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[160] | 49 | {
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| 50 | 0.1,
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[173] | 51 | 0.6,
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[160] | 52 | 0.07
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| 53 | };
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[161] | 54 |
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[173] | 55 | String TerrainFrameListener::msObjectCaptions[] =
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| 56 | {
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| 57 | "robot",
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| 58 | "athene",
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| 59 | //"tree2",
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| 60 | //"HongKong_Tower",
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| 61 | "ninja"
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| 62 | //"ogrehead"
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| 63 | };
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| 64 |
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| 65 | // output file for frame info
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| 66 | const char* frames_out_filename = "frame.out";
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| 67 | // output file for object positions / orientations
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| 68 | const char* objects_out_filename = "objects.out";
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| 69 |
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| 70 |
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[115] | 71 | //-----------------------------------------------------------------------
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[133] | 72 | TerrainFrameListener::TerrainFrameListener(RenderWindow* win, Camera* cam,
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[115] | 73 | SceneManager *sceneManager,
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| 74 | CEGUI::Renderer *renderer,
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| 75 | TerrainContentGenerator *sceneGenerator,
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| 76 | Camera *vizCamera,
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[121] | 77 | SceneNode *camNode,
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[160] | 78 | Light *sunLight,
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| 79 | TestCullingTerrainApplication *app):
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[115] | 80 | mCamera(cam),
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| 81 | mWindow(win),
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| 82 | mNumScreenShots(0),
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[120] | 83 | mTimeDelay(0),
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[115] | 84 | mSceneDetailIndex(0),
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| 85 | mMoveScale(0.0f),
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| 86 | mRotScale(0.0f),
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| 87 | mTranslateVector(Vector3::ZERO),
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| 88 | mAniso(1),
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| 89 | mFiltering(TFO_BILINEAR),
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| 90 | mGUIRenderer(renderer),
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| 91 | mSceneMgr(sceneManager),
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| 92 | mCurrentObject(NULL),
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| 93 | mTerrainContentGenerator(sceneGenerator),
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| 94 | mVisibilityThreshold(0),
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[146] | 95 | mAssumedVisibility(0),
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[130] | 96 | mCurrentAlgorithm(GtpVisibility::VisibilityEnvironment::COHERENT_HIERARCHICAL_CULLING),
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| 97 | //mCurrentAlgorithm(GtpVisibility::VisibilityEnvironment::FRUSTUM_CULLING),
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[115] | 98 | mNodeVizMode(NODEVIZ_NONE),
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| 99 | mVizCameraHeight(Real(2500.0)),
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| 100 | mCamNode(camNode),
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| 101 | mAppState(WALKTHROUGH),
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| 102 | mCurrentFrame(0),
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[160] | 103 | mReplayTimeElapsed(0),
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[115] | 104 | mRotateSpeed(72),
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[120] | 105 | mMoveSpeed(50),
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| 106 | mVizCamera(vizCamera),
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| 107 | mStatsOn(true),
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| 108 | mShutdownRequested(false),
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| 109 | mLMouseDown(false),
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| 110 | mRMouseDown(false),
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| 111 | mShowOctree(false),
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| 112 | mUseDepthPass(false),
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[155] | 113 | mTestGeometryForVisibleLeaves(true),
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[120] | 114 | mShowVisualization(false),
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| 115 | mCullCamera(false),
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| 116 | mRecord(false),
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[139] | 117 | mShowShadows(false),
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[120] | 118 | mShowHelp(false),
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| 119 | mDisplayCameraDetails(false),
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[121] | 120 | mVisualizeCulledNodes(false),
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[133] | 121 | mSunLight(sunLight),
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[135] | 122 | mShiftPressed(false),
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[151] | 123 | mShowQueryStats(false),
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| 124 | mQueryManager(NULL),
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[155] | 125 | mVisibilityManager(NULL),
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| 126 | mDelayedQueriesIssued(0.0),
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[159] | 127 | mDelayedTraversedNodes(0.0),
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| 128 | mUseItemBuffer(false),
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[160] | 129 | mRenderPatchesForItemBuffer(false),
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| 130 | mCurrentObjectType(0),
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[161] | 131 | mApplication(app),
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[164] | 132 | mUseAnimation(false),
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| 133 | mDeleteObjects(false)
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[115] | 134 | {
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[130] | 135 | //mInputDevice = PlatformManager::getSingleton().createInputReader();
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| 136 | //mInputDevice->initialise(win, true, true);
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[135] | 137 |
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[130] | 138 | mEventProcessor = new EventProcessor();
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| 139 |
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| 140 | mEventProcessor->initialise(win);
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| 141 | mEventProcessor->startProcessingEvents();
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[120] | 142 | mEventProcessor->addMouseListener(this);
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[115] | 143 | mEventProcessor->addMouseMotionListener(this);
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[133] | 144 | mEventProcessor->addKeyListener(this);
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[115] | 145 |
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[160] | 146 | mInputDevice = mEventProcessor->getInputReader();
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[130] | 147 |
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[115] | 148 | // create ray query executor, used to place objects in terrain
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| 149 | mRayQueryExecutor = new RayQueryExecutor(mSceneMgr);
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| 150 |
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[160] | 151 | //-- overlays
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| 152 | mDebugOverlay = OverlayManager::getSingleton().getByName("Core/DebugOverlay");
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[120] | 153 | mHelpOverlay = OverlayManager::getSingleton().getByName("Example/Visibility/HelpOverlay");
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[135] | 154 | mQueryOverlay = OverlayManager::getSingleton().getByName("Example/Visibility/QueryOverlay");
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[160] | 155 | mCullStatsOverlay = OverlayManager::getSingleton().getByName("Example/Visibility/CullStatsOverlay");
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[115] | 156 |
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[160] | 157 | initVisStatsOverlay(); // visibility stats overlay
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| 158 | initHelpOverlay(); // help overlay
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| 159 | initQueryOverlay(); // visibility query stats overlay
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[146] | 160 |
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[120] | 161 | // show stats overlays
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| 162 | showStats(true);
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[160] | 163 |
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[115] | 164 | // set culling algorithm type
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| 165 | setAlgorithm(mCurrentAlgorithm);
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| 166 |
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| 167 | // set scene manager options
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[155] | 168 | mSceneMgr->setOption("TestGeometryForVisibleLeaves", &mTestGeometryForVisibleLeaves);
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[120] | 169 |
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| 170 | // apply delayed rendering (i.e., transparents after hierarchical culling pass)
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| 171 | // only if optimization is not used
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[155] | 172 | bool delayRenderTransparents = !mTestGeometryForVisibleLeaves;
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[120] | 173 |
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| 174 | mSceneMgr->setOption("DelayRenderTransparents", &delayRenderTransparents);
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[115] | 175 | mSceneMgr->setOption("UseDepthPass", &mUseDepthPass);
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[120] | 176 |
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[115] | 177 | mSceneMgr->setOption("ShowOctree", &mShowOctree);
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| 178 | mSceneMgr->setOption("CullCamera", &mCullCamera);
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[139] | 179 | mSceneMgr->setOption("PrepareVisualization", &mShowVisualization);
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[130] | 180 |
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[160] | 181 | setObjectType(mCurrentObjectType);
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| 182 |
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[147] | 183 | // reset statistics
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| 184 | resetStats();
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[115] | 185 | }
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| 186 | //-----------------------------------------------------------------------
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[133] | 187 | TerrainFrameListener::~TerrainFrameListener()
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[115] | 188 | {
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| 189 | delete mRayQueryExecutor;
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[130] | 190 | delete mEventProcessor;
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[151] | 191 |
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| 192 | if (mQueryManager)
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| 193 | {
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| 194 | delete mQueryManager;
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| 195 | mQueryManager = NULL;
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| 196 | }
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[115] | 197 | }
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| 198 | //-----------------------------------------------------------------------
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[133] | 199 | void TerrainFrameListener::mouseMoved(MouseEvent *e)
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[115] | 200 | {
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| 201 | // Update CEGUI with the mouse motion
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| 202 | CEGUI::System::getSingleton().injectMouseMove(e->getRelX() *
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| 203 | mGUIRenderer->getWidth(), e->getRelY() * mGUIRenderer->getHeight());
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| 204 | }
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| 205 | //-----------------------------------------------------------------------
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[133] | 206 | void TerrainFrameListener::mousePressed(MouseEvent* e)
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[115] | 207 | {
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| 208 | // Left mouse button down
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| 209 | if (e->getButtonID() & InputEvent::BUTTON0_MASK)
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| 210 | {
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| 211 | CEGUI::MouseCursor::getSingleton().hide();
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| 212 |
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| 213 | // Setup the ray scene query
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| 214 | Ray mouseRay = mCamera->getCameraToViewportRay(e->getX(), e->getY());
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| 215 |
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[130] | 216 | //Vector3 queryResult; mRayQueryExecutor->executeRayQuery(&queryResult, mouseRay);
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| 217 |
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[161] | 218 | Real val = Math::RangeRandom(0, 360); // random rotation
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[164] | 219 |
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[160] | 220 | // get results, create a node/entity on the position
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[115] | 221 | mCurrentObject = mTerrainContentGenerator->GenerateSceneObject(
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[161] | 222 | mouseRay.getOrigin()/*queryResult*/, Vector3(val, 0, 0),
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[173] | 223 | msObjectCaptions[mCurrentObjectType]);
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[115] | 224 |
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| 225 | mLMouseDown = true;
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| 226 | }
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| 227 | // Right mouse button down
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| 228 | else if (e->getButtonID() & InputEvent::BUTTON1_MASK)
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| 229 | {
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| 230 | CEGUI::MouseCursor::getSingleton().hide();
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| 231 | mRMouseDown = true;
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| 232 | }
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[161] | 233 | }
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[115] | 234 | //-----------------------------------------------------------------------
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[161] | 235 | void TerrainFrameListener::mouseDragDropped(MouseEvent* e)
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| 236 | {
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| 237 | // Left mouse button up
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| 238 | if (e->getButtonID() & InputEvent::BUTTON0_MASK)
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| 239 | {
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| 240 | CEGUI::MouseCursor::getSingleton().show();
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| 241 |
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| 242 | mLMouseDown = false;
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| 243 | }
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| 244 | // Right mouse button up
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| 245 | else if (e->getButtonID() & InputEvent::BUTTON1_MASK)
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| 246 | {
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| 247 | CEGUI::MouseCursor::getSingleton().show();
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| 248 |
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| 249 | mRMouseDown = false;
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| 250 | }
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| 251 | }
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| 252 | //-----------------------------------------------------------------------
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[133] | 253 | void TerrainFrameListener::mouseReleased(MouseEvent* e)
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[115] | 254 | {
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| 255 | // Left mouse button up
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| 256 | if (e->getButtonID() & InputEvent::BUTTON0_MASK)
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| 257 | {
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| 258 | CEGUI::MouseCursor::getSingleton().show();
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[161] | 259 |
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| 260 | // start animation: only robot has animation phases
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| 261 | if (mCurrentObject && (mCurrentObjectType == TestCullingTerrainApplication::ROBOT))
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| 262 | {
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| 263 | // HACK: not neccesary the last element
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| 264 | Entity *ent = mTerrainContentGenerator->GetGeneratedEntities()->back();
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| 265 | EntityState *entState = new EntityState(ent, EntityState::MOVING, Math::RangeRandom(0.5, 1.5));
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| 266 | mApplication->getEntityStates().push_back(entState);
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| 267 | }
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| 268 |
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| 269 | mLMouseDown = false;
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[115] | 270 | }
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| 271 | // Right mouse button up
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| 272 | else if (e->getButtonID() & InputEvent::BUTTON1_MASK)
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| 273 | {
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[161] | 274 | CEGUI::MouseCursor::getSingleton().show();
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| 275 |
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[115] | 276 | mRMouseDown = false;
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| 277 | }
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| 278 | }
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| 279 | //-----------------------------------------------------------------------
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[133] | 280 | void TerrainFrameListener::mouseDragged(MouseEvent *e)
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[115] | 281 | {
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| 282 | // If we are dragging the left mouse button.
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| 283 | if (mLMouseDown)
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| 284 | {
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[161] | 285 | if (!mCurrentObject)
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| 286 | return;
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| 287 |
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[115] | 288 | Vector3 queryResult;
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| 289 | Ray mouseRay = mCamera->getCameraToViewportRay(e->getX(), e->getY());
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| 290 |
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| 291 | if (mRayQueryExecutor->executeRayQuery(&queryResult, mouseRay))
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| 292 | {
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[161] | 293 | // apply offset so object is ON terrain
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[173] | 294 | queryResult.y += msObjectTerrainOffsets[mCurrentObjectType];
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[161] | 295 | mCurrentObject->setPosition(queryResult);
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[115] | 296 | }
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| 297 | }
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| 298 | // If we are dragging the right mouse button.
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| 299 | if (mRMouseDown)
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| 300 | {
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| 301 | //mCamera->yaw(-e->getRelX() * mRotateSpeed);
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| 302 | //mCamera->pitch(-e->getRelY() * mRotateSpeed);
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| 303 | mCamNode->yaw(-e->getRelX() * mRotateSpeed);
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| 304 | mCamNode->pitch(-e->getRelY() * mRotateSpeed);
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| 305 | }
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| 306 | }
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| 307 | //-----------------------------------------------------------------------
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[133] | 308 | bool TerrainFrameListener::frameStarted(const FrameEvent &evt)
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[115] | 309 | {
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| 310 | if (mWindow->isClosed())
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[130] | 311 | {
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[115] | 312 | return false;
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[130] | 313 | }
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[161] | 314 |
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[164] | 315 | if (mDeleteObjects)
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| 316 | {
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| 317 | mApplication->deleteEntityStates();
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| 318 | mTerrainContentGenerator->RemoveGeneratedObjects();
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| 319 | mDeleteObjects = false;
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| 320 | }
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| 321 |
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[161] | 322 | if (mUseAnimation) // update animations
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| 323 | {
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| 324 | mApplication->updateAnimations(evt.timeSinceLastFrame);
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| 325 | }
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[115] | 326 |
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[161] | 327 | if (mDisplayCameraDetails) // Print camera details
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| 328 | {
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[139] | 329 | mWindow->setDebugText("P: " + StringConverter::toString(mCamera->getDerivedPosition()) +
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| 330 | " " + "O: " + StringConverter::toString(mCamera->getDerivedOrientation()));
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| 331 | }
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[122] | 332 |
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[130] | 333 | //-- setup what is needed for immediate mouse/key movement
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| 334 | if (mTimeDelay >= 0)
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| 335 | {
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| 336 | mTimeDelay -= evt.timeSinceLastFrame;
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| 337 | }
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[160] | 338 |
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[130] | 339 | // If this is the first frame, pick a speed
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| 340 | if (evt.timeSinceLastFrame == 0)
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| 341 | {
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| 342 | mMoveScale = 1;
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| 343 | mRotScale = 0.1;
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| 344 | }
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| 345 | // Otherwise scale movement units by time passed since last frame
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| 346 | else
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| 347 | {
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| 348 | // Move about 100 units per second,
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| 349 | mMoveScale = mMoveSpeed * evt.timeSinceLastFrame;
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| 350 | // Take about 10 seconds for full rotation
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| 351 | mRotScale = mRotateSpeed * evt.timeSinceLastFrame;
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| 352 | }
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[115] | 353 |
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[130] | 354 | mRotX = 0;
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| 355 | mRotY = 0;
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| 356 | mTranslateVector = Vector3::ZERO;
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[115] | 357 |
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[130] | 358 | if (!processUnbufferedKeyInput(evt))
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| 359 | {
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| 360 | return false;
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| 361 | }
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| 362 | /* if (!processUnbufferedMouseInput(evt))
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[133] | 363 | { return false; }*/
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| 364 |
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[130] | 365 | // --- set parameters for visualization
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| 366 | if (mShowVisualization)
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| 367 | {
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[115] | 368 | // important for visualization => draw octree bounding boxes
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| 369 | mSceneMgr->setOption("ShowOctree", &mShowVisualization);
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[130] | 370 |
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| 371 | // ---- setup visualization camera
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[115] | 372 |
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| 373 | mVizCamera->setPosition(0, 0, 0);
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| 374 | mVizCamera->setOrientation(Quaternion::IDENTITY);
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| 375 |
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| 376 | Vector3 camPos = mCamNode->getPosition();
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| 377 | mVizCamera->setPosition(camPos.x, mVizCameraHeight, camPos.z);
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| 378 |
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| 379 | // point down -Z axis
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| 380 | mVizCamera->pitch(Radian(Degree(270.0)));
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[130] | 381 |
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[115] | 382 | // rotation arounnd X axis
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| 383 | mVizCamera->yaw(Math::ATan2(-mCamera->getDerivedDirection().x,
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| 384 | -mCamera->getDerivedDirection().z));
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| 385 |
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| 386 | // move by a constant so view plane is on bottom of viewport
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| 387 | mVizCamera->moveRelative(Vector3(0, 800, 0));
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| 388 | }
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| 389 |
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[130] | 390 | //-- set application state
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[115] | 391 | switch (mAppState)
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| 392 | {
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| 393 | case REPLAY:
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| 394 | setCurrentFrameInfo(evt.timeSinceLastFrame);
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| 395 | break;
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| 396 | case WALKTHROUGH:
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| 397 | //-- if we are recording camera status per frame
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| 398 | if (mRecord)
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| 399 | {
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| 400 | addFrameInfo(mCamNode, evt.timeSinceLastFrame);
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| 401 | // print recording message
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| 402 | mWindow->setDebugText("Recording frame " +
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| 403 | StringConverter::toString(mFrameInfo.size() - 1));
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| 404 | }
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[133] | 405 | // move camera according to input
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[130] | 406 | moveCamera();
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[161] | 407 |
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[133] | 408 | // clamp camera so we always walk along the terrain
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[161] | 409 | mApplication->Clamp2Terrain(mCamNode, 10);
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[133] | 410 | break;
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[130] | 411 |
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[115] | 412 | default:
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| 413 | break;
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| 414 | };
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[130] | 415 |
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[115] | 416 | return true;
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| 417 | }
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| 418 | //-----------------------------------------------------------------------
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[160] | 419 | void TerrainFrameListener::applyVisibilityQuery(bool fromPoint, bool relativeVisibility,
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[154] | 420 | bool useItemBuffer)
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[130] | 421 | {
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[151] | 422 | // TODO: change this (does not work with other scene manager plugins)
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[154] | 423 | VisibilityTerrainSceneManager *sm =
|
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| 424 | dynamic_cast<VisibilityTerrainSceneManager *>(mSceneMgr);
|
---|
[151] | 425 |
|
---|
[171] | 426 | mQueryManager = new OcclusionQueriesQueryManager(sm->GetHierarchyInterface(),
|
---|
[173] | 427 | mWindow->getViewport(0), true, useItemBuffer);
|
---|
[171] | 428 | //mQueryManager = new PlatformQueryManager(sm->GetHierarchyInterface(), mWindow->getViewport(0), false);
|
---|
| 429 |
|
---|
[151] | 430 | sm->GetVisibilityManager()->SetQueryManager(mQueryManager);
|
---|
| 431 |
|
---|
[130] | 432 | InfoContainer<GtpVisibility::NodeInfo> visibleNodes;
|
---|
| 433 | InfoContainer<GtpVisibility::MeshInfo> visibleGeometry;
|
---|
[159] | 434 | InfoContainer<GtpVisibility::PatchInfo> visiblePatches;
|
---|
[130] | 435 |
|
---|
[171] | 436 |
|
---|
[133] | 437 | if (fromPoint)
|
---|
| 438 | {
|
---|
[151] | 439 | mQueryManager-> |
---|
[140] | 440 | ComputeFromPointVisibility(mCamNode->getPosition(), &visibleNodes,
|
---|
[159] | 441 | &visibleGeometry, &visiblePatches, relativeVisibility);
|
---|
[133] | 442 | }
|
---|
| 443 | else
|
---|
| 444 | {
|
---|
[151] | 445 | mQueryManager->ComputeCameraVisibility(*mCamera,
|
---|
[159] | 446 | &visibleNodes, &visibleGeometry, &visiblePatches, relativeVisibility);
|
---|
[133] | 447 | }
|
---|
[171] | 448 |
|
---|
| 449 | std::stringstream d;
|
---|
[173] | 450 | d << msQueryTypeCaptions[fromPoint ? 1 : 0].c_str() << " "
|
---|
| 451 | << msQueryRelativeVisCaptions[relativeVisibility ? 1 : 0].c_str() << " "
|
---|
| 452 | << msQueryMethodCaptions[useItemBuffer ? 1 : 0].c_str();
|
---|
[171] | 453 | LogManager::getSingleton().logMessage(d.str());
|
---|
[130] | 454 |
|
---|
[171] | 455 |
|
---|
[159] | 456 | float averageNodeVis = 0, averageGeometryVis = 0, averagePatchVis = 0;
|
---|
| 457 | int geomSize = 0, nodesSize = 0, patchSize = 0;
|
---|
[135] | 458 |
|
---|
[141] | 459 | InfoContainer<GtpVisibility::MeshInfo>::iterator geomIt, geomIt_end = visibleGeometry.end();
|
---|
| 460 |
|
---|
| 461 | for (geomIt = visibleGeometry.begin(); geomIt != geomIt_end; ++geomIt)
|
---|
[130] | 462 | {
|
---|
[151] | 463 | // add if not 0
|
---|
| 464 | if ((*geomIt).GetVisiblePixels())
|
---|
| 465 | {
|
---|
| 466 | float vis = relativeVisibility ?
|
---|
| 467 | (*geomIt).ComputeRelativeVisibility() : (float)(*geomIt).GetVisiblePixels();
|
---|
| 468 |
|
---|
| 469 | averageGeometryVis += vis;
|
---|
[171] | 470 | ++ geomSize;
|
---|
[151] | 471 |
|
---|
[171] | 472 | std::stringstream d;
|
---|
| 473 | d << "Geometry " << geomSize << " id: " << (*geomIt).GetMesh()->getSubEntity(0)->getId()
|
---|
| 474 | << " visibility: " << (*geomIt).GetVisiblePixels() << ", " << (*geomIt).GetProjectedPixels();
|
---|
[151] | 475 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 476 | }
|
---|
[130] | 477 | }
|
---|
[141] | 478 |
|
---|
| 479 | InfoContainer<GtpVisibility::NodeInfo>::iterator nodesIt, nodesIt_end = visibleNodes.end();
|
---|
| 480 |
|
---|
| 481 | for (nodesIt = visibleNodes.begin(); nodesIt != nodesIt_end; ++nodesIt)
|
---|
[130] | 482 | {
|
---|
[151] | 483 | // add if not 0
|
---|
| 484 | if ((*nodesIt).GetVisiblePixels())
|
---|
| 485 | {
|
---|
| 486 | float vis = relativeVisibility ?
|
---|
| 487 | (*nodesIt).ComputeRelativeVisibility() : (float)(*nodesIt).GetVisiblePixels();
|
---|
[145] | 488 |
|
---|
[151] | 489 | averageNodeVis += vis;
|
---|
[171] | 490 | ++ nodesSize;
|
---|
[151] | 491 |
|
---|
[158] | 492 | std::stringstream d; d << "Node visibility: " << vis;
|
---|
[151] | 493 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 494 | }
|
---|
[130] | 495 | }
|
---|
| 496 |
|
---|
[159] | 497 | InfoContainer<GtpVisibility::PatchInfo>::iterator patchIt, patchIt_end = visiblePatches.end();
|
---|
| 498 |
|
---|
[171] | 499 | for (patchIt = visiblePatches.begin(); patchIt != patchIt_end; ++ patchIt)
|
---|
[159] | 500 | {
|
---|
| 501 | // add if not 0
|
---|
| 502 | if ((*patchIt).GetVisiblePixels())
|
---|
| 503 | {
|
---|
| 504 | float vis = relativeVisibility ?
|
---|
| 505 | (*patchIt).ComputeRelativeVisibility() : (float)(*patchIt).GetVisiblePixels();
|
---|
| 506 |
|
---|
| 507 | averagePatchVis += vis;
|
---|
[171] | 508 | ++ patchSize;
|
---|
[159] | 509 |
|
---|
| 510 | std::stringstream d; d << "Patch visibility: " << vis;
|
---|
| 511 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 512 | }
|
---|
| 513 | }
|
---|
| 514 |
|
---|
[151] | 515 | if (nodesSize)
|
---|
| 516 | averageNodeVis /= (float)nodesSize;
|
---|
| 517 | if (geomSize)
|
---|
| 518 | averageGeometryVis /= (float)geomSize;
|
---|
[159] | 519 | if (patchSize)
|
---|
| 520 | averagePatchVis /= (float)patchSize;
|
---|
[135] | 521 |
|
---|
| 522 | //-- update visibility queries stats
|
---|
| 523 | try
|
---|
| 524 | {
|
---|
[154] | 525 | char str[100];
|
---|
| 526 |
|
---|
| 527 | sprintf(str, ": %s, %s, %s",
|
---|
[173] | 528 | msQueryTypeCaptions[fromPoint ? 1 : 0].c_str(),
|
---|
| 529 | msQueryRelativeVisCaptions[relativeVisibility ? 1 : 0].c_str(),
|
---|
| 530 | msQueryMethodCaptions[useItemBuffer ? 1 : 0].c_str());
|
---|
[135] | 531 |
|
---|
| 532 | mQueryTypeInfo->setCaption(str);
|
---|
| 533 |
|
---|
[153] | 534 | sprintf(str, ": %d", (int)nodesSize);
|
---|
[135] | 535 | mQueryVisibleNodesInfo->setCaption(str);
|
---|
| 536 |
|
---|
[153] | 537 | sprintf(str,": %d", (int)geomSize);
|
---|
[135] | 538 | mQueryVisibleGeometryInfo->setCaption(str);
|
---|
| 539 |
|
---|
[159] | 540 | sprintf(str,": %d", (int)patchSize);
|
---|
| 541 | mQueryVisiblePatchInfo->setCaption(str);
|
---|
| 542 |
|
---|
[135] | 543 | sprintf(str,": %3.3f", averageNodeVis);
|
---|
| 544 | mQueryNodeVisibilityInfo->setCaption(str);
|
---|
| 545 |
|
---|
| 546 | sprintf(str,": %3.3f", averageGeometryVis);
|
---|
| 547 | mQueryGeometryVisibilityInfo->setCaption(str);
|
---|
[159] | 548 |
|
---|
| 549 | sprintf(str,": %3.3f", averagePatchVis);
|
---|
| 550 | mQueryPatchVisibilityInfo->setCaption(str);
|
---|
[135] | 551 | }
|
---|
| 552 | catch (...)
|
---|
| 553 | {
|
---|
| 554 | // ignore
|
---|
| 555 | }
|
---|
| 556 |
|
---|
| 557 | // show the results
|
---|
[160] | 558 | if (!mShowQueryStats && !mShowHelp)
|
---|
[135] | 559 | {
|
---|
| 560 | mQueryOverlay->show();
|
---|
| 561 | mShowQueryStats = true;
|
---|
| 562 | }
|
---|
[151] | 563 |
|
---|
| 564 | delete mQueryManager;
|
---|
[130] | 565 | }
|
---|
[115] | 566 |
|
---|
| 567 | //-----------------------------------------------------------------------
|
---|
[133] | 568 | bool TerrainFrameListener::frameEnded(const FrameEvent& evt)
|
---|
[115] | 569 | {
|
---|
| 570 | if (mShutdownRequested)
|
---|
| 571 | return false;
|
---|
| 572 |
|
---|
[120] | 573 | updateStats();
|
---|
[115] | 574 |
|
---|
[160] | 575 | //-- IMPORTANT: must be set, otherwise terrain is not rendered correctly
|
---|
| 576 | mSceneMgr->endFrame();
|
---|
| 577 |
|
---|
| 578 | if (mTimeDelay <= 0) // approx. one second
|
---|
| 579 | mTimeDelay = 1.0;
|
---|
| 580 |
|
---|
[115] | 581 | return true;
|
---|
| 582 | }
|
---|
| 583 | //-----------------------------------------------------------------------
|
---|
[133] | 584 | void TerrainFrameListener::moveCamera()
|
---|
[115] | 585 | {
|
---|
| 586 | // move node rather than camera so orientation is right in the visualization
|
---|
| 587 | mCamNode->yaw(mRotX);
|
---|
| 588 | mCamNode->pitch(mRotY);
|
---|
| 589 | mCamNode->translate(mCamNode->getLocalAxes(), mTranslateVector);
|
---|
| 590 | }
|
---|
| 591 | //-----------------------------------------------------------------------
|
---|
[133] | 592 | void TerrainFrameListener::writeFrames()
|
---|
[115] | 593 | {
|
---|
| 594 | std::ofstream ofstr(frames_out_filename);
|
---|
| 595 |
|
---|
| 596 | std::vector<frame_info>::const_iterator it, it_end;
|
---|
| 597 |
|
---|
| 598 | it_end = mFrameInfo.end();
|
---|
[135] | 599 | for (it = mFrameInfo.begin(); it < it_end; ++it)
|
---|
[115] | 600 | {
|
---|
| 601 | ofstr << StringConverter::toString((*it).position) << " "
|
---|
[130] | 602 | << StringConverter::toString((*it).orientation) << " "
|
---|
| 603 | << StringConverter::toString((*it).timeElapsed) << "\n";
|
---|
[115] | 604 | }
|
---|
| 605 | ofstr.close();
|
---|
| 606 | }
|
---|
| 607 | //-----------------------------------------------------------------------
|
---|
[133] | 608 | void TerrainFrameListener::loadFrames()
|
---|
[115] | 609 | {
|
---|
| 610 | std::ifstream ifstr(frames_out_filename);
|
---|
| 611 | char line[256];
|
---|
| 612 | frame_info info;
|
---|
| 613 |
|
---|
| 614 | // reset current values
|
---|
| 615 | mFrameInfo.clear();
|
---|
| 616 | mCurrentFrame = 0;
|
---|
| 617 |
|
---|
| 618 | while (!ifstr.eof())
|
---|
| 619 | {
|
---|
| 620 | ifstr.getline(line, 256);
|
---|
| 621 | sscanf(line, "%f %f %f %f %f %f %f %f", &info.position.x, &info.position.y, &info.position.z,
|
---|
[135] | 622 | &info.orientation.w, &info.orientation.x, &info.orientation.y, &info.orientation.z,
|
---|
| 623 | &info.timeElapsed);
|
---|
[115] | 624 |
|
---|
| 625 | mFrameInfo.push_back(info);
|
---|
| 626 |
|
---|
[140] | 627 | // std::stringstream d; d << StringConverter::toString(info.position) << " " << StringConverter::toString(info.orientation);
|
---|
| 628 | // LogManager::getSingleton().logMessage(d.str());
|
---|
[115] | 629 | }
|
---|
| 630 | ifstr.close();
|
---|
| 631 | }
|
---|
| 632 | //-----------------------------------------------------------------------
|
---|
[133] | 633 | void TerrainFrameListener::nextAppState()
|
---|
[115] | 634 | {
|
---|
| 635 | mCurrentFrame = 0;
|
---|
| 636 |
|
---|
| 637 | // if last state was replay state
|
---|
| 638 | if (mAppState == REPLAY)
|
---|
| 639 | {
|
---|
| 640 | // reset debug text and write frame info to file
|
---|
| 641 | mWindow->setDebugText("");
|
---|
| 642 | writeFrames();
|
---|
| 643 |
|
---|
[147] | 644 | float avgFps = (float)mAvgFps / (float)mFrameCount;
|
---|
| 645 |
|
---|
[121] | 646 | //-- write out stats for recorded walkthrough
|
---|
[115] | 647 | std::stringstream d;
|
---|
[173] | 648 | d << "Algorithm: " << msAlgorithmCaptions[mCurrentAlgorithm] << "\n"
|
---|
[147] | 649 | //<< "avg. FPS: " << mWindow->getAverageFPS() << "\n"
|
---|
| 650 | << "avg. FPS: " << avgFps << "\n"
|
---|
[115] | 651 | << "best FPS: " << mWindow->getBestFPS() << "\n"
|
---|
| 652 | << "worst FPS: " << mWindow->getWorstFPS() << "\n"
|
---|
| 653 | << "best frame time: " << mWindow->getBestFrameTime() << "\n"
|
---|
| 654 | << "worst frame time: " << mWindow->getWorstFrameTime();
|
---|
| 655 |
|
---|
| 656 | LogManager::getSingleton().logMessage(d.str());
|
---|
| 657 | }
|
---|
| 658 |
|
---|
| 659 | //-- set the next státe
|
---|
| 660 | mAppState = (mAppState + 1) % STATE_NUM;
|
---|
| 661 |
|
---|
| 662 | // replay recorded walkthrough
|
---|
| 663 | if (mAppState == REPLAY)
|
---|
| 664 | {
|
---|
| 665 | // no recording during replay
|
---|
| 666 | mRecord = false;
|
---|
| 667 |
|
---|
| 668 | // load recorded walkthrough
|
---|
| 669 | if (mFrameInfo.size() == 0)
|
---|
| 670 | {
|
---|
| 671 | loadFrames();
|
---|
| 672 | }
|
---|
| 673 |
|
---|
| 674 | // if there are no recorded frames => set next state
|
---|
| 675 | if (mFrameInfo.size() == 0)
|
---|
| 676 | {
|
---|
| 677 | nextAppState();
|
---|
| 678 | }
|
---|
| 679 | else
|
---|
| 680 | {
|
---|
| 681 | mWindow->setDebugText("Replay");
|
---|
| 682 |
|
---|
[147] | 683 | // reset, because we measure fps stats during walkthrough (warning: average fps broken)
|
---|
[115] | 684 | mWindow->resetStatistics();
|
---|
[147] | 685 | resetStats();
|
---|
[115] | 686 |
|
---|
| 687 | //-- initialise frame data
|
---|
[160] | 688 | mReplayTimeElapsed = 0;
|
---|
[115] | 689 |
|
---|
| 690 | mCamNode->setPosition(mFrameInfo[0].position);
|
---|
| 691 | mCamNode->setOrientation(mFrameInfo[0].orientation);
|
---|
| 692 | }
|
---|
| 693 | }
|
---|
| 694 |
|
---|
| 695 | }
|
---|
| 696 | //-----------------------------------------------------------------------
|
---|
[133] | 697 | void TerrainFrameListener::toggleRecord()
|
---|
[115] | 698 | {
|
---|
| 699 | mRecord = !mRecord;
|
---|
| 700 |
|
---|
| 701 | // clear previous camera path
|
---|
| 702 | if (mRecord)
|
---|
| 703 | mFrameInfo.clear();
|
---|
| 704 | else
|
---|
| 705 | mWindow->setDebugText("");
|
---|
| 706 | }
|
---|
| 707 | //-----------------------------------------------------------------------
|
---|
[133] | 708 | void TerrainFrameListener::changeThreshold(int incr)
|
---|
[115] | 709 | {
|
---|
| 710 | mVisibilityThreshold += incr;
|
---|
| 711 | if(mVisibilityThreshold < 0) mVisibilityThreshold = 0;
|
---|
| 712 |
|
---|
| 713 | char str[100]; sprintf(str,": %d", mVisibilityThreshold);
|
---|
| 714 |
|
---|
| 715 | mSceneMgr->setOption("Threshold", &mVisibilityThreshold);
|
---|
| 716 | mThresholdInfo->setCaption(str);
|
---|
| 717 | }
|
---|
| 718 | //-----------------------------------------------------------------------
|
---|
[146] | 719 | void TerrainFrameListener::changeAssumedVisibility(int incr)
|
---|
| 720 | {
|
---|
| 721 | mAssumedVisibility += incr;
|
---|
| 722 | if(mAssumedVisibility < 0) mAssumedVisibility = 0;
|
---|
| 723 |
|
---|
| 724 | char str[100]; sprintf(str,": %d", mAssumedVisibility);
|
---|
| 725 |
|
---|
| 726 | mSceneMgr->setOption("AssumedVisibility", &mAssumedVisibility);
|
---|
| 727 | mAssumedVisibilityInfo->setCaption(str);
|
---|
| 728 | }
|
---|
| 729 | //-----------------------------------------------------------------------
|
---|
[133] | 730 | void TerrainFrameListener::zoomVizCamera(int zoom)
|
---|
[115] | 731 | {
|
---|
| 732 | mVizCameraHeight += zoom;
|
---|
| 733 | if(mVizCameraHeight < 0) mVizCameraHeight = 0;
|
---|
| 734 | }
|
---|
| 735 | //-----------------------------------------------------------------------
|
---|
[133] | 736 | void TerrainFrameListener::nextAlgorithm()
|
---|
[115] | 737 | {
|
---|
| 738 | mCurrentAlgorithm = (mCurrentAlgorithm + 1) %
|
---|
| 739 | GtpVisibility::VisibilityEnvironment::NUM_CULLING_MANAGERS,
|
---|
| 740 |
|
---|
| 741 | setAlgorithm(mCurrentAlgorithm);
|
---|
| 742 | }
|
---|
| 743 | //-----------------------------------------------------------------------
|
---|
[160] | 744 | void TerrainFrameListener::setObjectType(int objectType)
|
---|
| 745 | {
|
---|
| 746 | if (mCurrentObjectType >= 3)
|
---|
| 747 | mCurrentObjectType = 0;
|
---|
| 748 |
|
---|
| 749 | // parameters for new object
|
---|
[173] | 750 | mTerrainContentGenerator->SetOffset(msObjectTerrainOffsets[mCurrentObjectType]);
|
---|
| 751 | Real scale = msObjectScales[mCurrentObjectType];
|
---|
[160] | 752 | mTerrainContentGenerator->SetScale(Vector3(scale, scale, scale));
|
---|
| 753 |
|
---|
[173] | 754 | mCurrentObjectTypeInfo->setCaption(": " + msObjectCaptions[mCurrentObjectType]);
|
---|
[160] | 755 | }
|
---|
| 756 | //-----------------------------------------------------------------------
|
---|
[133] | 757 | void TerrainFrameListener::setAlgorithm(int algorithm)
|
---|
[115] | 758 | {
|
---|
[173] | 759 | mAlgorithmInfo->setCaption(": " + msAlgorithmCaptions[mCurrentAlgorithm]);
|
---|
[115] | 760 | mSceneMgr->setOption("Algorithm", &mCurrentAlgorithm);
|
---|
| 761 | }
|
---|
| 762 | //-----------------------------------------------------------------------
|
---|
[147] | 763 | void TerrainFrameListener::resetStats()
|
---|
| 764 | {
|
---|
| 765 | mAvgFps = 0;
|
---|
| 766 | mFrameCount = 0;
|
---|
| 767 | }
|
---|
| 768 | //-----------------------------------------------------------------------
|
---|
[133] | 769 | void TerrainFrameListener::updateStats()
|
---|
[115] | 770 | {
|
---|
| 771 | unsigned int opt = 0;
|
---|
| 772 | char str[100];
|
---|
| 773 |
|
---|
[147] | 774 | static String currFpsString = "Current FPS: ";
|
---|
| 775 | static String avgFpsString = "Average FPS: ";
|
---|
| 776 | static String bestFpsString = "Best FPS: ";
|
---|
| 777 | static String worstFpsString = "Worst FPS: ";
|
---|
| 778 | static String trisString = "Triangle Count: ";
|
---|
[115] | 779 |
|
---|
[160] | 780 | // HACK: compute average fps ourselfs, because ogre avg. fps is wrong
|
---|
| 781 | // TODO: update only once per second
|
---|
[147] | 782 | mAvgFps += mWindow->getStatistics().lastFPS;
|
---|
| 783 | ++ mFrameCount;
|
---|
| 784 |
|
---|
| 785 | float avgFps = (float)mAvgFps / (float)mFrameCount;
|
---|
| 786 |
|
---|
[115] | 787 | // update stats when necessary
|
---|
[135] | 788 | try
|
---|
| 789 | {
|
---|
[115] | 790 | OverlayElement* guiAvg = OverlayManager::getSingleton().getOverlayElement("Core/AverageFps");
|
---|
| 791 | OverlayElement* guiCurr = OverlayManager::getSingleton().getOverlayElement("Core/CurrFps");
|
---|
| 792 | OverlayElement* guiBest = OverlayManager::getSingleton().getOverlayElement("Core/BestFps");
|
---|
| 793 | OverlayElement* guiWorst = OverlayManager::getSingleton().getOverlayElement("Core/WorstFps");
|
---|
| 794 |
|
---|
| 795 | const RenderTarget::FrameStats& stats = mWindow->getStatistics();
|
---|
| 796 |
|
---|
[147] | 797 | //guiAvg->setCaption(avgFps + StringConverter::toString(stats.avgFPS));
|
---|
[160] | 798 | if (mTimeDelay < 0) // only update once per second
|
---|
[161] | 799 | {
|
---|
[160] | 800 | guiAvg->setCaption(avgFpsString + StringConverter::toString(avgFps) + " ms");
|
---|
[161] | 801 | }
|
---|
| 802 |
|
---|
[147] | 803 | guiCurr->setCaption(currFpsString + StringConverter::toString(stats.lastFPS));
|
---|
| 804 | guiBest->setCaption(bestFpsString + StringConverter::toString(stats.bestFPS)
|
---|
[160] | 805 | +" "+StringConverter::toString(stats.bestFrameTime) + " ms");
|
---|
[147] | 806 | guiWorst->setCaption(worstFpsString + StringConverter::toString(stats.worstFPS)
|
---|
[160] | 807 | +" "+StringConverter::toString(stats.worstFrameTime) + " ms");
|
---|
[115] | 808 |
|
---|
| 809 | OverlayElement* guiTris = OverlayManager::getSingleton().getOverlayElement("Core/NumTris");
|
---|
[147] | 810 | guiTris->setCaption(trisString + StringConverter::toString(stats.triangleCount));
|
---|
[115] | 811 |
|
---|
| 812 | OverlayElement* guiDbg = OverlayManager::getSingleton().getOverlayElement("Core/DebugText");
|
---|
| 813 | guiDbg->setCaption(mWindow->getDebugText());
|
---|
| 814 |
|
---|
| 815 | //-- culling stats
|
---|
| 816 | mSceneMgr->getOption("NumFrustumCulledNodes", &opt); sprintf(str,": %d", opt);
|
---|
| 817 | mFrustumCulledNodesInfo->setCaption(str);
|
---|
[155] | 818 |
|
---|
[115] | 819 | mSceneMgr->getOption("NumQueryCulledNodes", &opt); sprintf(str,": %d", opt);
|
---|
| 820 | mQueryCulledNodesInfo->setCaption(str);
|
---|
| 821 |
|
---|
| 822 | mSceneMgr->getOption("NumHierarchyNodes", &opt); sprintf(str,": %d", opt);
|
---|
| 823 | mHierarchyNodesInfo->setCaption(str);
|
---|
| 824 |
|
---|
| 825 | mSceneMgr->getOption("NumRenderedNodes", &opt); sprintf(str,": %d", opt);
|
---|
| 826 | mRenderedNodesInfo->setCaption(str);
|
---|
| 827 |
|
---|
| 828 | sprintf(str,": %d", mTerrainContentGenerator->GetObjectCount());
|
---|
[160] | 829 | mObjectsCountInfo->setCaption(str);
|
---|
[155] | 830 |
|
---|
[160] | 831 | // take old value into account in order to create no sudden changes
|
---|
[155] | 832 | mSceneMgr->getOption("NumQueriesIssued", &opt);
|
---|
| 833 | mDelayedQueriesIssued = mDelayedQueriesIssued * 0.8 + (float)opt * 0.2;
|
---|
| 834 | sprintf(str,": %d", (int)mDelayedQueriesIssued);
|
---|
[160] | 835 | mQueriesIssuedInfo->setCaption(str);
|
---|
[155] | 836 |
|
---|
| 837 | mSceneMgr->getOption("NumTraversedNodes", &opt);
|
---|
| 838 | mDelayedTraversedNodes = mDelayedTraversedNodes * 0.8 + (float)opt * 0.2;
|
---|
| 839 | sprintf(str,": %d", (int)mDelayedTraversedNodes);
|
---|
[160] | 840 | mTraversedNodesInfo->setCaption(str);
|
---|
[155] | 841 |
|
---|
[115] | 842 | }
|
---|
[135] | 843 | catch (...)
|
---|
[115] | 844 | {
|
---|
[135] | 845 | // ignore
|
---|
[115] | 846 | }
|
---|
| 847 | }
|
---|
| 848 | //-----------------------------------------------------------------------
|
---|
[155] | 849 | void TerrainFrameListener::toggleTestGeometryForVisibleLeaves()
|
---|
[115] | 850 | {
|
---|
[155] | 851 | mTestGeometryForVisibleLeaves = !mTestGeometryForVisibleLeaves;
|
---|
| 852 | mSceneMgr->setOption("TestGeometryForVisibleLeaves", &mTestGeometryForVisibleLeaves);
|
---|
[133] | 853 |
|
---|
[160] | 854 | /* disable optimization which tests geometry instead of aabb
|
---|
| 855 | * for "delayed" rendering of transparents (i.e., render transparents after all the solids)
|
---|
| 856 | * because otherwise visible transparents could be skipped
|
---|
| 857 | */
|
---|
[155] | 858 | bool delayedRendering = !mTestGeometryForVisibleLeaves;
|
---|
| 859 |
|
---|
[115] | 860 | mSceneMgr->setOption("DelayRenderTransparents", &delayedRendering);
|
---|
| 861 |
|
---|
[155] | 862 | if (mTestGeometryForVisibleLeaves)
|
---|
[133] | 863 | {
|
---|
[155] | 864 | mTestGeometryForVisibleLeavesInfo->setCaption(": true");
|
---|
[133] | 865 | }
|
---|
[115] | 866 | else
|
---|
[133] | 867 | {
|
---|
[155] | 868 | mTestGeometryForVisibleLeavesInfo->setCaption(": false");
|
---|
[133] | 869 | }
|
---|
[115] | 870 | }
|
---|
| 871 | //-----------------------------------------------------------------------
|
---|
[133] | 872 | void TerrainFrameListener::toggleShowOctree()
|
---|
[115] | 873 | {
|
---|
| 874 | mShowOctree = !mShowOctree;
|
---|
| 875 |
|
---|
| 876 | mSceneMgr->setOption("ShowOctree", &mShowOctree);
|
---|
| 877 | }
|
---|
| 878 | //-----------------------------------------------------------------------
|
---|
[133] | 879 | void TerrainFrameListener::toggleUseDepthPass()
|
---|
[115] | 880 | {
|
---|
| 881 | mUseDepthPass = !mUseDepthPass;
|
---|
| 882 |
|
---|
| 883 | mSceneMgr->setOption("UseDepthPass", &mUseDepthPass);
|
---|
| 884 |
|
---|
| 885 | if (mUseDepthPass)
|
---|
[120] | 886 | {
|
---|
[115] | 887 | mUseDepthPassInfo->setCaption(": true");
|
---|
[120] | 888 | }
|
---|
[115] | 889 | else
|
---|
[120] | 890 | {
|
---|
[115] | 891 | mUseDepthPassInfo->setCaption(": false");
|
---|
[120] | 892 | }
|
---|
[115] | 893 | }
|
---|
| 894 | //-----------------------------------------------------------------------
|
---|
[133] | 895 | void TerrainFrameListener::toggleShowViz()
|
---|
[115] | 896 | {
|
---|
[139] | 897 | mVisualizeCulledNodes = mShowVisualization = !mShowVisualization;
|
---|
| 898 |
|
---|
[115] | 899 | // create viewport with priority VIZ_VIEWPORT_Z_ORDER:
|
---|
| 900 | // will be rendered over standard viewport
|
---|
| 901 | if (mShowVisualization)
|
---|
| 902 | {
|
---|
| 903 | Viewport *vizvp = mWindow->addViewport(mVizCamera,
|
---|
| 904 | VIZ_VIEWPORT_Z_ORDER, 0.6, 0.6, 0.4, 0.4);
|
---|
| 905 |
|
---|
| 906 | vizvp->setBackgroundColour(ColourValue(0.0, 0.3, 0.2, 1));
|
---|
| 907 |
|
---|
| 908 | vizvp->setOverlaysEnabled(false);
|
---|
| 909 | // Alter the camera aspect ratio to match the viewport
|
---|
| 910 | mVizCamera->setAspectRatio(Real(vizvp->getActualWidth()) /
|
---|
[139] | 911 | Real(vizvp->getActualHeight()));
|
---|
[115] | 912 |
|
---|
| 913 | mSceneMgr->setOption("VisualizeCulledNodes", &mVisualizeCulledNodes);
|
---|
| 914 | //vizvp->setClearEveryFrame(false);
|
---|
| 915 |
|
---|
| 916 | // Create a skyplane (for visualization background)
|
---|
| 917 | /*
|
---|
| 918 | Plane plane;
|
---|
| 919 | plane.d = -1000;
|
---|
| 920 | plane.normal = Vector3::UNIT_Y;
|
---|
| 921 | mSceneMgr->setSkyPlane(true, plane, "Examples/TransparentTest", 4000, 75, false);
|
---|
| 922 | */
|
---|
| 923 | }
|
---|
| 924 | else
|
---|
| 925 | {
|
---|
[139] | 926 | // remove visualization viewport
|
---|
[115] | 927 | mWindow->removeViewport(VIZ_VIEWPORT_Z_ORDER);
|
---|
[139] | 928 |
|
---|
| 929 | // octree bounding boxes are shown for visualization purpose, reset now
|
---|
[115] | 930 | mSceneMgr->setOption("ShowOctree", &mShowOctree);
|
---|
| 931 | }
|
---|
| 932 | }
|
---|
| 933 | //-----------------------------------------------------------------------
|
---|
[139] | 934 | void TerrainFrameListener::toggleShowShadows()
|
---|
[115] | 935 | {
|
---|
[139] | 936 | mShowShadows = !mShowShadows;
|
---|
[115] | 937 |
|
---|
[139] | 938 | mSunLight->setCastShadows(mShowShadows);
|
---|
[115] | 939 |
|
---|
[139] | 940 | if (mShowShadows)
|
---|
[115] | 941 | {
|
---|
| 942 | mSceneMgr->setShadowTechnique(SHADOWTYPE_TEXTURE_MODULATIVE);
|
---|
[139] | 943 | //mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_MODULATIVE);
|
---|
| 944 | //mSceneMgr->setShadowTechnique(SHADOWTYPE_STENCIL_ADDITIVE);
|
---|
[115] | 945 | }
|
---|
| 946 | else
|
---|
| 947 | {
|
---|
| 948 | mSceneMgr->setShadowTechnique(SHADOWTYPE_NONE);
|
---|
| 949 | }
|
---|
| 950 |
|
---|
| 951 | }
|
---|
| 952 | //-----------------------------------------------------------------------
|
---|
[133] | 953 | void TerrainFrameListener::nextNodeVizMode()
|
---|
[115] | 954 | {
|
---|
| 955 | mNodeVizMode = (mNodeVizMode + 1) % NODEVIZ_MODES_NUM;
|
---|
| 956 |
|
---|
[120] | 957 | bool renderNodesForViz = (mNodeVizMode == NODEVIZ_RENDER_NODES) ||
|
---|
| 958 | (mNodeVizMode == NODEVIZ_RENDER_NODES_AND_CONTENT);
|
---|
[115] | 959 | bool renderNodesContentForViz = (mNodeVizMode == NODEVIZ_RENDER_NODES_AND_CONTENT);
|
---|
| 960 | //bool renderNodesContentForViz = mNodeVizMode == NODEVIZ_RENDER_GEOMETRY;
|
---|
| 961 |
|
---|
| 962 | mSceneMgr->setOption("RenderNodesForViz", &renderNodesForViz);
|
---|
| 963 | mSceneMgr->setOption("RenderNodesContentForViz", &renderNodesContentForViz);
|
---|
| 964 | }
|
---|
| 965 | //-----------------------------------------------------------------------
|
---|
[133] | 966 | void TerrainFrameListener::keyPressed(KeyEvent* e)
|
---|
[115] | 967 | {
|
---|
[160] | 968 | // hide exact visibility query overlay
|
---|
| 969 | if (mShowQueryStats)
|
---|
| 970 | {
|
---|
| 971 | mQueryOverlay->hide();
|
---|
| 972 | mShowQueryStats = false;
|
---|
| 973 | }
|
---|
| 974 |
|
---|
[133] | 975 | switch(e->getKey())
|
---|
| 976 | {
|
---|
| 977 | case KC_ESCAPE:
|
---|
[115] | 978 | mShutdownRequested = true;
|
---|
| 979 | e->consume();
|
---|
| 980 | return;
|
---|
[133] | 981 |
|
---|
| 982 | case KC_SPACE:
|
---|
| 983 | nextAlgorithm();
|
---|
| 984 | break;
|
---|
| 985 |
|
---|
[159] | 986 | case KC_F:
|
---|
[133] | 987 | nextFilter();
|
---|
| 988 | break;
|
---|
| 989 | case KC_R:
|
---|
| 990 | nextSceneDetailLevel();
|
---|
| 991 | break;
|
---|
| 992 | case KC_P:
|
---|
| 993 | toggleDisplayCameraDetails();
|
---|
| 994 | break;
|
---|
[155] | 995 | case KC_G:
|
---|
| 996 | toggleTestGeometryForVisibleLeaves();
|
---|
[133] | 997 | break;
|
---|
| 998 | case KC_T:
|
---|
| 999 | toggleShowOctree();
|
---|
| 1000 | break;
|
---|
| 1001 | case KC_X:
|
---|
| 1002 | toggleUseDepthPass();
|
---|
| 1003 | break;
|
---|
| 1004 | case KC_S:
|
---|
[139] | 1005 | toggleShowShadows();
|
---|
[133] | 1006 | break;
|
---|
| 1007 |
|
---|
[159] | 1008 | case KC_I:
|
---|
| 1009 | mUseItemBuffer = !mUseItemBuffer;
|
---|
| 1010 | break;
|
---|
| 1011 |
|
---|
| 1012 | case KC_C:
|
---|
| 1013 | mRenderPatchesForItemBuffer = !mRenderPatchesForItemBuffer;
|
---|
| 1014 | break;
|
---|
| 1015 |
|
---|
[133] | 1016 | case KC_SUBTRACT:
|
---|
| 1017 | changeThreshold(-10);
|
---|
| 1018 | break;
|
---|
| 1019 | case KC_ADD:
|
---|
| 1020 | changeThreshold(10);
|
---|
| 1021 | break;
|
---|
| 1022 |
|
---|
| 1023 | //-- visualization
|
---|
| 1024 | case KC_1:
|
---|
| 1025 | toggleShowViz();
|
---|
| 1026 | break;
|
---|
| 1027 | case KC_2:
|
---|
| 1028 | nextNodeVizMode();
|
---|
| 1029 | break;
|
---|
| 1030 |
|
---|
| 1031 | case KC_F1:
|
---|
| 1032 | toggleShowHelp();
|
---|
| 1033 | break;
|
---|
| 1034 | case KC_F2:
|
---|
| 1035 | toggleShowStats();
|
---|
| 1036 | break;
|
---|
| 1037 | case KC_F3:
|
---|
| 1038 | nextAppState();
|
---|
| 1039 | break;
|
---|
| 1040 | case KC_F4:
|
---|
| 1041 | toggleRecord();
|
---|
| 1042 | break;
|
---|
| 1043 | case KC_F5:
|
---|
[160] | 1044 | applyVisibilityQuery(false, mShiftPressed, mUseItemBuffer);
|
---|
[133] | 1045 | break;
|
---|
| 1046 | case KC_F6:
|
---|
[160] | 1047 | applyVisibilityQuery(true, mShiftPressed, mUseItemBuffer);
|
---|
[133] | 1048 | break;
|
---|
[159] | 1049 |
|
---|
[160] | 1050 | case KC_F7:
|
---|
| 1051 | setObjectType(++mCurrentObjectType);
|
---|
| 1052 | break;
|
---|
| 1053 | case KC_F8:
|
---|
| 1054 | mApplication->generateScene(500, mCurrentObjectType);
|
---|
| 1055 | break;
|
---|
[161] | 1056 | case KC_F9:
|
---|
[164] | 1057 | mUseAnimation = !mUseAnimation;
|
---|
[161] | 1058 | break;
|
---|
[133] | 1059 | case KC_F11:
|
---|
[164] | 1060 | takeScreenshot();
|
---|
[133] | 1061 | break;
|
---|
| 1062 | case KC_F12:
|
---|
| 1063 | mTerrainContentGenerator->WriteObjects(objects_out_filename);
|
---|
| 1064 | break;
|
---|
| 1065 |
|
---|
[146] | 1066 | case KC_8:
|
---|
| 1067 | changeAssumedVisibility(-1);
|
---|
| 1068 | break;
|
---|
| 1069 | case KC_9:
|
---|
| 1070 | changeAssumedVisibility(1);
|
---|
| 1071 | break;
|
---|
[133] | 1072 | case KC_LSHIFT:
|
---|
[135] | 1073 | mShiftPressed = true;
|
---|
[133] | 1074 | break;
|
---|
[160] | 1075 | case KC_DELETE:
|
---|
[164] | 1076 | mDeleteObjects = true;
|
---|
[160] | 1077 | break;
|
---|
[133] | 1078 | //KEY_PRESSED(KC_F3, 0.3, writeFrames());
|
---|
| 1079 | //KEY_PRESSED(KC_F4, 0.3, loadFrames());
|
---|
| 1080 | default:
|
---|
| 1081 | break;
|
---|
[115] | 1082 | }
|
---|
| 1083 |
|
---|
| 1084 | CEGUI::System::getSingleton().injectKeyDown(e->getKey());
|
---|
| 1085 | CEGUI::System::getSingleton().injectChar(e->getKeyChar());
|
---|
| 1086 | e->consume();
|
---|
| 1087 | }
|
---|
| 1088 | //-----------------------------------------------------------------------
|
---|
[133] | 1089 | void TerrainFrameListener::keyReleased(KeyEvent* e)
|
---|
[115] | 1090 | {
|
---|
[135] | 1091 | if (e->getKey() == KC_LSHIFT)
|
---|
| 1092 | {
|
---|
| 1093 | mShiftPressed = false;
|
---|
| 1094 | }
|
---|
| 1095 |
|
---|
[115] | 1096 | CEGUI::System::getSingleton().injectKeyUp(e->getKey());
|
---|
| 1097 | e->consume();
|
---|
| 1098 | }
|
---|
| 1099 | //-----------------------------------------------------------------------
|
---|
[133] | 1100 | void TerrainFrameListener::keyClicked(KeyEvent* e)
|
---|
[115] | 1101 | {
|
---|
| 1102 | // Do nothing
|
---|
| 1103 | e->consume();
|
---|
| 1104 | }
|
---|
| 1105 | //-----------------------------------------------------------------------
|
---|
[133] | 1106 | void TerrainFrameListener::addFrameInfo(SceneNode *camNode, Real timeElapsed)
|
---|
[115] | 1107 | {
|
---|
| 1108 | frame_info info;
|
---|
| 1109 | info.orientation = mCamNode->getOrientation();
|
---|
| 1110 | info.position = mCamNode->getPosition();
|
---|
| 1111 | info.timeElapsed = timeElapsed;
|
---|
| 1112 |
|
---|
| 1113 | mFrameInfo.push_back(info);
|
---|
| 1114 | }
|
---|
| 1115 | //-----------------------------------------------------------------------
|
---|
[133] | 1116 | void TerrainFrameListener::setCurrentFrameInfo(Real timeElapsed)
|
---|
[115] | 1117 | {
|
---|
| 1118 | //-- find current frame relative to elapsed frame time
|
---|
[160] | 1119 | mReplayTimeElapsed -= timeElapsed;
|
---|
[115] | 1120 |
|
---|
[160] | 1121 | while ((mReplayTimeElapsed <= 0) && (mCurrentFrame < (int)mFrameInfo.size() - 1))
|
---|
[115] | 1122 | {
|
---|
[160] | 1123 | mReplayTimeElapsed += mFrameInfo[mCurrentFrame ++].timeElapsed;
|
---|
[115] | 1124 | }
|
---|
| 1125 |
|
---|
| 1126 | frame_info new_frame = mFrameInfo[mCurrentFrame];
|
---|
| 1127 | frame_info old_frame = mFrameInfo[mCurrentFrame - 1];
|
---|
| 1128 |
|
---|
| 1129 | //-- interpolate frames
|
---|
| 1130 | Real factor = 1;
|
---|
| 1131 |
|
---|
| 1132 | if (old_frame.timeElapsed > 0)
|
---|
[133] | 1133 | {
|
---|
[160] | 1134 | factor = mReplayTimeElapsed / old_frame.timeElapsed;
|
---|
[133] | 1135 | }
|
---|
[115] | 1136 |
|
---|
[133] | 1137 | Vector3 camPos = old_frame.position + factor
|
---|
| 1138 | * (new_frame.position - old_frame.position);
|
---|
[115] | 1139 | Quaternion camOrienation = Quaternion::Slerp(factor, old_frame.orientation,
|
---|
| 1140 | new_frame.orientation, true);
|
---|
| 1141 |
|
---|
| 1142 | mCamNode->setPosition(camPos);
|
---|
| 1143 | mCamNode->setOrientation(camOrienation);
|
---|
| 1144 |
|
---|
| 1145 | // stop replay after a full walkthrough
|
---|
| 1146 | if (mCurrentFrame == (int)mFrameInfo.size() - 1)
|
---|
| 1147 | {
|
---|
| 1148 | nextAppState();
|
---|
| 1149 | }
|
---|
| 1150 | }
|
---|
| 1151 | //-----------------------------------------------------------------------
|
---|
[133] | 1152 | bool TerrainFrameListener::processUnbufferedKeyInput(const FrameEvent& evt)
|
---|
[115] | 1153 | {
|
---|
[135] | 1154 | bool cursorPressed = false;
|
---|
| 1155 |
|
---|
[120] | 1156 | /* Move camera forward by keypress. */
|
---|
| 1157 | if (mInputDevice->isKeyDown(KC_UP))
|
---|
| 1158 | {
|
---|
| 1159 | mTranslateVector.z = -mMoveScale;
|
---|
[135] | 1160 | cursorPressed = true;
|
---|
[120] | 1161 | }
|
---|
[115] | 1162 | /* Move camera backward by keypress. */
|
---|
[120] | 1163 | if (mInputDevice->isKeyDown(KC_DOWN))
|
---|
[115] | 1164 | {
|
---|
[120] | 1165 | mTranslateVector.z = mMoveScale;
|
---|
[135] | 1166 | cursorPressed = true;
|
---|
[115] | 1167 | }
|
---|
| 1168 |
|
---|
| 1169 | if (mInputDevice->isKeyDown(KC_RIGHT))
|
---|
| 1170 | {
|
---|
| 1171 | mCamNode->yaw(-mRotScale);
|
---|
[135] | 1172 | cursorPressed = true;
|
---|
[115] | 1173 | }
|
---|
| 1174 |
|
---|
| 1175 | if (mInputDevice->isKeyDown(KC_LEFT))
|
---|
| 1176 | {
|
---|
| 1177 | mCamNode->yaw(mRotScale);
|
---|
[135] | 1178 | cursorPressed = true;
|
---|
[115] | 1179 | }
|
---|
[133] | 1180 | // visualization camera
|
---|
| 1181 | if (mInputDevice->isKeyDown(KC_3))
|
---|
| 1182 | {
|
---|
| 1183 | zoomVizCamera(50);
|
---|
| 1184 | }
|
---|
| 1185 | if (mInputDevice->isKeyDown(KC_4))
|
---|
| 1186 | {
|
---|
| 1187 | zoomVizCamera(-50);
|
---|
| 1188 | }
|
---|
[115] | 1189 |
|
---|
[135] | 1190 | // show the results
|
---|
| 1191 | if (cursorPressed && mShowQueryStats)
|
---|
| 1192 | {
|
---|
| 1193 | mQueryOverlay->hide();
|
---|
| 1194 | mShowQueryStats = false;
|
---|
| 1195 | }
|
---|
[115] | 1196 |
|
---|
| 1197 | // Return true to continue rendering
|
---|
| 1198 | return true;
|
---|
| 1199 | }
|
---|
| 1200 | //-----------------------------------------------------------------------
|
---|
[133] | 1201 | void TerrainFrameListener::nextFilter()
|
---|
[120] | 1202 | {
|
---|
[133] | 1203 | switch (mFiltering)
|
---|
[120] | 1204 | {
|
---|
| 1205 | case TFO_BILINEAR:
|
---|
| 1206 | mFiltering = TFO_TRILINEAR;
|
---|
| 1207 | mAniso = 1;
|
---|
| 1208 | break;
|
---|
| 1209 | case TFO_TRILINEAR:
|
---|
| 1210 | mFiltering = TFO_ANISOTROPIC;
|
---|
| 1211 | mAniso = 8;
|
---|
| 1212 | break;
|
---|
| 1213 | case TFO_ANISOTROPIC:
|
---|
| 1214 | mFiltering = TFO_BILINEAR;
|
---|
| 1215 | mAniso = 1;
|
---|
| 1216 | break;
|
---|
| 1217 | default:
|
---|
| 1218 | break;
|
---|
| 1219 | }
|
---|
| 1220 |
|
---|
| 1221 | MaterialManager::getSingleton().setDefaultTextureFiltering(mFiltering);
|
---|
| 1222 | MaterialManager::getSingleton().setDefaultAnisotropy(mAniso);
|
---|
| 1223 |
|
---|
[133] | 1224 | // reload stats
|
---|
[120] | 1225 | showStats(mStatsOn);
|
---|
| 1226 | }
|
---|
| 1227 | //-----------------------------------------------------------------------
|
---|
[133] | 1228 | void TerrainFrameListener::nextSceneDetailLevel()
|
---|
[120] | 1229 | {
|
---|
[133] | 1230 | mSceneDetailIndex = (mSceneDetailIndex + 1) % 3;
|
---|
| 1231 | switch (mSceneDetailIndex)
|
---|
[120] | 1232 | {
|
---|
[133] | 1233 | case 0:
|
---|
| 1234 | mCamera->setDetailLevel(SDL_SOLID);
|
---|
| 1235 | break;
|
---|
| 1236 | case 1:
|
---|
| 1237 | mCamera->setDetailLevel(SDL_WIREFRAME);
|
---|
| 1238 | break;
|
---|
| 1239 | case 2:
|
---|
| 1240 | mCamera->setDetailLevel(SDL_POINTS);
|
---|
| 1241 | break;
|
---|
[120] | 1242 | }
|
---|
| 1243 | }
|
---|
| 1244 | //-----------------------------------------------------------------------
|
---|
[164] | 1245 | void TerrainFrameListener::takeScreenshot()
|
---|
[120] | 1246 | {
|
---|
| 1247 | char tmp[20];
|
---|
| 1248 | sprintf(tmp, "screenshot_%d.png", ++mNumScreenShots);
|
---|
| 1249 | mWindow->writeContentsToFile(tmp);
|
---|
| 1250 | mWindow->setDebugText(String("Wrote ") + tmp);
|
---|
| 1251 | }
|
---|
| 1252 | //-----------------------------------------------------------------------
|
---|
[133] | 1253 | void TerrainFrameListener::toggleDisplayCameraDetails()
|
---|
[120] | 1254 | {
|
---|
| 1255 | mDisplayCameraDetails = !mDisplayCameraDetails;
|
---|
| 1256 |
|
---|
| 1257 | if (!mDisplayCameraDetails)
|
---|
[133] | 1258 | {
|
---|
[120] | 1259 | mWindow->setDebugText("");
|
---|
[115] | 1260 | }
|
---|
| 1261 | }
|
---|
[120] | 1262 | //-----------------------------------------------------------------------
|
---|
[133] | 1263 | void TerrainFrameListener::showStats(bool show)
|
---|
[115] | 1264 | {
|
---|
[120] | 1265 | if (mDebugOverlay && mCullStatsOverlay)
|
---|
[115] | 1266 | {
|
---|
| 1267 | if (show)
|
---|
| 1268 | {
|
---|
| 1269 | mDebugOverlay->show();
|
---|
[120] | 1270 | mCullStatsOverlay->show();
|
---|
[115] | 1271 | }
|
---|
| 1272 | else
|
---|
| 1273 | {
|
---|
| 1274 | mDebugOverlay->hide();
|
---|
[120] | 1275 | mCullStatsOverlay->hide();
|
---|
[115] | 1276 | }
|
---|
| 1277 | }
|
---|
| 1278 | }
|
---|
[120] | 1279 | //-----------------------------------------------------------------------
|
---|
[133] | 1280 | void TerrainFrameListener::toggleShowStats()
|
---|
[120] | 1281 | {
|
---|
| 1282 | mStatsOn = !mStatsOn;
|
---|
[115] | 1283 |
|
---|
[120] | 1284 | showStats(mStatsOn);
|
---|
| 1285 | }
|
---|
| 1286 | //-----------------------------------------------------------------------
|
---|
[133] | 1287 | void TerrainFrameListener::toggleShowHelp()
|
---|
[120] | 1288 | {
|
---|
| 1289 | mShowHelp = !mShowHelp;
|
---|
[115] | 1290 |
|
---|
[120] | 1291 | if (mShowHelp)
|
---|
| 1292 | {
|
---|
| 1293 | mHelpOverlay->show();
|
---|
| 1294 | }
|
---|
| 1295 | else
|
---|
| 1296 | {
|
---|
| 1297 | mHelpOverlay->hide();
|
---|
| 1298 | }
|
---|
[160] | 1299 | }
|
---|
| 1300 | //-----------------------------------------------------------------------
|
---|
| 1301 | void TerrainFrameListener::initOverlayElement(OverlayElement **elInfo, String ext,
|
---|
| 1302 | String name, int top, String caption)
|
---|
| 1303 | {
|
---|
| 1304 | OverlayElement *el =
|
---|
| 1305 | OverlayManager::getSingleton().getOverlayElement(ext + name);
|
---|
| 1306 |
|
---|
| 1307 | (*elInfo) = OverlayManager::getSingleton().getOverlayElement(ext + name + "Info");
|
---|
| 1308 | (*elInfo)->setCaption(caption);
|
---|
| 1309 |
|
---|
| 1310 | el->setTop(top);
|
---|
| 1311 | (*elInfo)->setTop(top);
|
---|
| 1312 | }
|
---|
| 1313 | //-----------------------------------------------------------------------
|
---|
| 1314 | void TerrainFrameListener::initHelpOverlayElement(String name, int top)
|
---|
| 1315 | {
|
---|
| 1316 | OverlayElement *el = OverlayManager::getSingleton().getOverlayElement(
|
---|
| 1317 | "Example/Visibility/Help/" + name);
|
---|
| 1318 |
|
---|
| 1319 | el->setTop(top);
|
---|
| 1320 | }
|
---|
| 1321 | //-----------------------------------------------------------------------
|
---|
| 1322 | void TerrainFrameListener::initHelpOverlay()
|
---|
| 1323 | {
|
---|
| 1324 | const int vert_space = 15;
|
---|
| 1325 | int top = 30;
|
---|
| 1326 |
|
---|
| 1327 | initHelpOverlayElement("ShowHelp", top); top += vert_space;
|
---|
| 1328 | initHelpOverlayElement("Stats", top); top += vert_space;
|
---|
| 1329 | initHelpOverlayElement("AppState", top); top += vert_space;
|
---|
| 1330 | initHelpOverlayElement("Recorded", top); top += vert_space;
|
---|
[161] | 1331 | initHelpOverlayElement("Animation", top); top += vert_space;
|
---|
[160] | 1332 | initHelpOverlayElement("Screenshots", top); top += vert_space;
|
---|
| 1333 | initHelpOverlayElement("WriteOut", top); top += vert_space;
|
---|
| 1334 |
|
---|
| 1335 | top +=vert_space;
|
---|
| 1336 | initHelpOverlayElement("SceneDetail", top); top += vert_space;
|
---|
| 1337 | initHelpOverlayElement("DisplayCameraDetails", top); top += vert_space;
|
---|
| 1338 | initHelpOverlayElement("DisplayOctree", top); top += vert_space;
|
---|
| 1339 | initHelpOverlayElement("UseShadows", top); top += vert_space;
|
---|
| 1340 | initHelpOverlayElement("Filter", top); top += vert_space;
|
---|
| 1341 |
|
---|
| 1342 | //-- visualization
|
---|
| 1343 | top += vert_space;
|
---|
| 1344 | initHelpOverlayElement("VizSection", top); top += vert_space;
|
---|
| 1345 | initHelpOverlayElement("Viz", top); top += vert_space;
|
---|
| 1346 | initHelpOverlayElement("NextVizMode", top); top += vert_space;
|
---|
| 1347 | initHelpOverlayElement("ZoomViz", top); top += vert_space;
|
---|
| 1348 |
|
---|
| 1349 |
|
---|
| 1350 | //-- visibility queries
|
---|
| 1351 | top += vert_space;
|
---|
| 1352 | initHelpOverlayElement("VisQuery", top); top += vert_space;
|
---|
| 1353 | initHelpOverlayElement("FromCameraQuery", top); top += vert_space;
|
---|
| 1354 | initHelpOverlayElement("FromPointQuery", top); top += vert_space;
|
---|
| 1355 | initHelpOverlayElement("QueryType", top); top += vert_space;
|
---|
| 1356 | initHelpOverlayElement("QueryTarget", top); top += vert_space;
|
---|
| 1357 |
|
---|
| 1358 | //-- object generation
|
---|
| 1359 | top += vert_space;
|
---|
| 1360 | initHelpOverlayElement("SceneObjects", top); top += vert_space;
|
---|
| 1361 | initHelpOverlayElement("GenerateObjects", top); top += vert_space;
|
---|
| 1362 | initHelpOverlayElement("RemoveObjects", top); top += vert_space;
|
---|
| 1363 | initHelpOverlayElement("DropObject", top); top += vert_space;
|
---|
| 1364 |
|
---|
| 1365 | OverlayElement *helpPanel = OverlayManager::getSingleton().getOverlayElement(
|
---|
| 1366 | "Example/Visibility/Help/HelpPanel");
|
---|
| 1367 |
|
---|
| 1368 | helpPanel->setHeight(top + 10);
|
---|
| 1369 | }
|
---|
| 1370 | //-----------------------------------------------------------------------
|
---|
| 1371 | void TerrainFrameListener::initVisStatsOverlay()
|
---|
| 1372 | {
|
---|
| 1373 | const int border_height = 10;
|
---|
| 1374 | const int vert_space = 15;
|
---|
| 1375 |
|
---|
| 1376 | //-- visibility culling stats overlay
|
---|
| 1377 | int top = border_height;
|
---|
| 1378 |
|
---|
| 1379 | String ext = "Example/Visibility/";
|
---|
| 1380 |
|
---|
| 1381 | initOverlayElement(&mAlgorithmInfo, ext, "Algorithm", top,
|
---|
[173] | 1382 | ": " + msAlgorithmCaptions[mCurrentAlgorithm]); top += vert_space;
|
---|
[160] | 1383 |
|
---|
| 1384 | initOverlayElement(&mThresholdInfo, ext, "Threshold", top, ": 0"); top += vert_space;
|
---|
| 1385 | initOverlayElement(&mTestGeometryForVisibleLeavesInfo, ext,
|
---|
| 1386 | "TestGeometryForVisibleLeaves", top, ": true"); top += vert_space;
|
---|
| 1387 | initOverlayElement(&mUseDepthPassInfo, ext, "UseDepthPass", top, ": false"); top += vert_space;
|
---|
| 1388 | initOverlayElement(&mAssumedVisibilityInfo, ext, "AssumedVisibility", top, ": 0"); top += vert_space;
|
---|
| 1389 | initOverlayElement(&mCurrentObjectTypeInfo, ext, "CurrentObjectType", top, ": "); top += vert_space;
|
---|
[161] | 1390 | //initOverlayElement(&mHelpInfo, ext, "Help", top, ": "); top += vert_space;
|
---|
[160] | 1391 |
|
---|
| 1392 | OverlayElement *optionsPanel = OverlayManager::getSingleton().
|
---|
| 1393 | getOverlayElement("Example/Visibility/VisibilityPanel");
|
---|
| 1394 |
|
---|
| 1395 | optionsPanel->setHeight(top + border_height);
|
---|
| 1396 |
|
---|
| 1397 | top = border_height;
|
---|
| 1398 | //ext = "Example/Visibility/";
|
---|
| 1399 | initOverlayElement(&mFrustumCulledNodesInfo, ext, "FrustumCulledNodes", top, ": 0"); top += vert_space;
|
---|
| 1400 | initOverlayElement(&mQueryCulledNodesInfo, ext, "QueryCulledNodes", top, ": 0"); top += vert_space;
|
---|
| 1401 | initOverlayElement(&mTraversedNodesInfo, ext, "TraversedNodes", top, ": 0"); top += vert_space;
|
---|
| 1402 | initOverlayElement(&mHierarchyNodesInfo, ext, "HierarchyNodes", top, ": 0"); top += vert_space;
|
---|
| 1403 | initOverlayElement(&mRenderedNodesInfo, ext, "RenderedNodes", top, ": 0"); top += vert_space;
|
---|
| 1404 | initOverlayElement(&mObjectsCountInfo, ext, "ObjectsCount", top, ": 0"); top += vert_space;
|
---|
| 1405 | initOverlayElement(&mQueriesIssuedInfo, ext, "QueriesIssued", top, ": 0"); top += vert_space;
|
---|
| 1406 |
|
---|
| 1407 | OverlayElement *visPanel = OverlayManager::getSingleton().
|
---|
| 1408 | getOverlayElement("Example/Visibility/VisibilityStatsPanel");
|
---|
| 1409 |
|
---|
| 1410 | visPanel->setHeight(top + border_height);
|
---|
| 1411 | }
|
---|
| 1412 | //-----------------------------------------------------------------------
|
---|
| 1413 | void TerrainFrameListener::initQueryOverlay()
|
---|
| 1414 | {
|
---|
| 1415 | const int border_height = 10;
|
---|
| 1416 | const int vert_space = 15;
|
---|
| 1417 |
|
---|
| 1418 | //-- visibility culling stats overlay
|
---|
| 1419 | int top = border_height + 25;
|
---|
| 1420 |
|
---|
| 1421 | String ext = "Example/Visibility/Query/";
|
---|
| 1422 |
|
---|
| 1423 | initOverlayElement(&mQueryTypeInfo , ext, "QueryType", top, ": 0"); top += vert_space;
|
---|
[171] | 1424 |
|
---|
| 1425 | initOverlayElement(&mQueryVisibleNodesInfo , ext, "VisibleNodes", top, ": 0"); top += vert_space;
|
---|
[160] | 1426 | initOverlayElement(&mQueryVisibleGeometryInfo , ext, "VisibleGeometry", top, ": 0"); top += vert_space;
|
---|
| 1427 | initOverlayElement(&mQueryVisiblePatchInfo , ext, "VisiblePatches", top, ": 0"); top += vert_space;
|
---|
[171] | 1428 |
|
---|
[160] | 1429 | initOverlayElement(&mQueryNodeVisibilityInfo , ext, "NodeVisibility", top, ": 0"); top += vert_space;
|
---|
| 1430 | initOverlayElement(&mQueryGeometryVisibilityInfo , ext, "GeometryVisibility", top, ": 0"); top += vert_space;
|
---|
| 1431 | initOverlayElement(&mQueryPatchVisibilityInfo , ext, "PatchVisibility", top, ": 0"); top += vert_space;
|
---|
| 1432 |
|
---|
| 1433 |
|
---|
| 1434 | OverlayElement *queryPanel = OverlayManager::getSingleton().
|
---|
| 1435 | getOverlayElement("Example/Visibility/Query/QueryPanel");
|
---|
| 1436 |
|
---|
| 1437 | queryPanel->setHeight(top + border_height);
|
---|
[164] | 1438 | } |
---|