- Timestamp:
- 09/18/06 02:54:51 (18 years ago)
- Location:
- GTP/trunk/App/Games/Jungle_Rumble
- Files:
-
- 5 edited
Legend:
- Unmodified
- Added
- Removed
-
GTP/trunk/App/Games/Jungle_Rumble/bin/config.xml
r1403 r1406 3 3 <width>1024</width> 4 4 <height>768</height> 5 <fullscreen> 0</fullscreen> <!-- 1 = TRUE, 0 = FALSE -->5 <fullscreen>1</fullscreen> <!-- 1 = TRUE, 0 = FALSE --> 6 6 <cubemapsize>512</cubemapsize> <!-- 512, 1024, 2048, ... - current ATI cards have problems with size above 512 --> 7 7 <physxdebug>0</physxdebug> <!-- 1 = TRUE, 0 = FALSE --> -
GTP/trunk/App/Games/Jungle_Rumble/src/GameManager.cpp
r1403 r1406 105 105 #if(0) 106 106 this->gs.getHUD()->message("HELP:\n drive: w-a-s-d\n shoot: left mouse\n F2: show FPS\n F3: PhysX Debugger\n F4: Music On/Off\n F9: Depth Imposters On/Off\n F10: Raytracer On/Off\n F11 Opponent Fire On/Off\n Pause: Pause Game\n 1 Standard weapon\n 2 Bombs - explode late, but do cause lots of damage!\n 3 Alien weapon - just shoot!\n 4 Firethrower - Toast your opponent\n 5 Icethrower - Slow down your opponent", 2, 0.01f, true); 107 #elif(0) // MG108 std::string s("");109 s += "HELP:\n drive: w-a-s-d\n shoot: left mouse\n F2: show FPS\n F3: PhysX Debugger\n F4: Music On/Off";110 111 s += "\n F9: Depth Imposters On/Off ";112 if(this->gs.useDepthImposter) { s+= "[ON]"; } else { s+= "[OFF]"; }113 114 s += "\n F10: Raytracer On/Off ";115 if(this->gs.useRaytracer) { s+= "[ON]"; } else { s+= "[OFF]"; }116 117 s += "\n F11 Opponent Fire On/Off\n Pause: Pause Game\n 1 Standard weapon\n 2 Bombs - explode late, but do cause lots of damage!\n 3 Alien weapon - just shoot!\n 4 Firethrower - Toast your opponent\n 5 Icethrower - Slow down your opponent";118 this->gs.getHUD()->message(s, 2, 0.01f, true);119 107 #elif(1) // MG 120 108 // Toggle help with F1 … … 146 134 case VK_F6: 147 135 //this->gs.getHUD()->message("hallo martin", 3, 0.01f); 136 if(this->activeScene == &this->gs) { gs.hasWon(); } // MG 148 137 break; 149 138 case VK_F7: -
GTP/trunk/App/Games/Jungle_Rumble/src/GameScene.cpp
r1403 r1406 136 136 this->currentlypaused = false; 137 137 this->preparepaused = false; 138 139 GLOBAL_player_freezeQ = false; 140 138 141 Scene::initScene(_manager); 139 142 … … 991 994 } 992 995 if(this->won && this->resultShowingTimer<=5.75f) { 993 //this->player->resetValues();994 GLOBAL_player_freezeQ = true;996 this->player->resetValues(); 997 //GLOBAL_player_freezeQ = true; 995 998 this->ignoreKeys = true; 996 999 } -
GTP/trunk/App/Games/Jungle_Rumble/src/UserPlayer.cpp
r1403 r1406 73 73 if(GLOBAL_player_freezeQ) { 74 74 this->setBehaveAs(Node::KINEMATIC); 75 if(this->winPe->isEmitting()) { 76 this->winPe->update(dt); 77 } 75 78 return; 76 79 }
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