Changeset 254 for trunk/VUT/Ogre/include


Ignore:
Timestamp:
08/26/05 23:24:31 (19 years ago)
Author:
mattausch
Message:

added some hack for video recording

Location:
trunk/VUT/Ogre/include
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • trunk/VUT/Ogre/include/OgreVisibilityOctreeSceneManager.h

    r202 r254  
    8686        void renderModulativeStencilShadowedQueueGroupObjects(RenderQueueGroup* pGroup); 
    8787 
     88        void loadVisibilityConfig(const String& filename); 
     89 
    8890protected: 
    8991         
     
    123125        bool mUseDepthPass; 
    124126        /// flag indicating if we currently render the depth pass 
    125         bool mRenderDepthPass; 
     127        bool mIsDepthPassPhase; 
    126128 
    127129        /// if we use an item buffer for rendering (i.e., object ids as color codes 
    128130        bool mUseItemBuffer; 
    129131        /// if we currently render the item buffer  
    130         bool mRenderItemBuffer; 
     132        bool mIsItemBufferPhase; 
    131133 
    132134        /// if depth write should be enabled 
  • trunk/VUT/Ogre/include/OgreVisibilityTerrainSceneManager.h

    r202 r254  
    128128        /// if we use a depth pass (i.e., fill only the depth buffer in the first pass) 
    129129        bool mUseDepthPass; 
    130         /// if we currently render the depth pass 
    131         bool mRenderDepthPass; 
     130        /// if we currently rendering the depth pass 
     131        bool mIsDepthPassPhase; 
    132132         
    133133        /// if we use an item buffer for rendering (i.e., object ids as color codes 
    134134        bool mUseItemBuffer; 
    135135        /// if we currently render the item buffer  
    136         bool mRenderItemBuffer; 
     136        bool mIsItemBufferPhase; 
    137137 
    138138        /// if depth write should be enabled 
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