00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 00026 #ifndef __GLXInputReader_H__ 00027 #define __GLXInputReader_H__ 00028 00029 #include "OgreInput.h" 00030 #include "OgreInputEvent.h" 00031 #include "OgreRenderWindow.h" 00032 00033 #include <map> 00034 #include <set> 00035 00036 #include <X11/Xlib.h> 00037 #include <X11/Xutil.h> 00038 #include <X11/keysym.h> 00039 #include <X11/Xproto.h> 00040 namespace Ogre { 00041 class GLXInput : public InputReader { 00042 public: 00043 GLXInput(); 00044 virtual ~GLXInput(); 00045 00046 void initialise( RenderWindow* pWindow, bool useKeyboard = true, bool useMouse = true, bool useGameController = false ); 00047 void capture(); 00048 00049 00050 /* 00051 * Mouse getters 00052 */ 00053 virtual long getMouseRelX() const; 00054 virtual long getMouseRelY() const; 00055 virtual long getMouseRelZ() const; 00056 00057 virtual long getMouseAbsX() const; 00058 virtual long getMouseAbsY() const; 00059 virtual long getMouseAbsZ() const; 00060 00061 virtual void getMouseState( MouseState& state ) const; 00062 00063 virtual bool getMouseButton( uchar button ) const; 00064 00065 private: 00066 CARD32 mHiddenCursor; 00067 00068 // Map of X keys -> Ogre keys 00069 typedef std::map<KeySym, KeyCode> InputKeyMap; 00070 InputKeyMap _key_map; 00071 00072 // Map of currently pressed keys 00073 typedef std::set<KeyCode> KeyPressedSet; 00074 KeyPressedSet _key_pressed_set; 00075 00076 // Does the ogre input system want to capture the mouse (set with useMouse flag 00077 // on initialise) 00078 bool captureMouse; 00079 // Is mouse currently warped (captured within window?) 00080 bool warpMouse; 00081 int mouseLastX, mouseLastY; 00082 00083 // Display and window, for event pumping 00084 Display *mDisplay; 00085 Window mWindow; 00086 RenderWindow *mRenderWindow; 00087 00088 static const unsigned int mWheelStep = 100; 00089 00090 void GrabCursor(bool grab); 00091 00092 bool isKeyDownImmediate( KeyCode kc ) const; 00093 }; 00094 00095 }; // Namespace 00096 00097 #endif 00098
Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Mar 12 14:37:41 2006